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-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/README.md25
-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c568
-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c345
3 files changed, 938 insertions, 0 deletions
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/README.md b/keyboards/ergodox_infinity/keymaps/dudeofawesome/README.md
new file mode 100644
index 0000000000..98eb7abb25
--- /dev/null
+++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/README.md
@@ -0,0 +1,25 @@
+# DudeOfAwesome's ErgoDox Infinity Layout
+
+A basic ErgoDox layout with Planck-like tri-layer support.
+
+![ErgoDox Layout](https://i.imgur.com/9zfKPV7.png)
+
+## Features
+
+- Planck-like tri-layer
+- Workman layout
+- In-progress gaming layer
+- Numpad
+- LCD colors are linked together, like the default KLL firmware
+
+## Building and flashing
+
+1. Put your board in DFU mode with either the button on the bottom, or with a software key in your current firmware
+1. Flash left half:
+ ```bash
+ $ make ergodox_infinity:dudeofawesome:dfu-util
+ ```
+1. Flash right half:
+ ```bash
+ $ make ergodox_infinity:dudeofawesome:dfu-util MASTER=right
+ ```
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
new file mode 100644
index 0000000000..7d76b25a4e
--- /dev/null
+++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
@@ -0,0 +1,568 @@
+#include QMK_KEYBOARD_H
+#include "debug.h"
+#include "action_layer.h"
+#include "version.h"
+
+enum custom_layers {
+ _QWERTY,
+ _DVORAK,
+ _WORKMAN,
+ _GAME,
+ _MOUSE,
+ _NUM,
+ _LOWER,
+ _RAISE,
+ _ADJUST,
+};
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ DVORAK,
+ WORKMAN,
+ LOWER,
+ RAISE,
+ GAME,
+ MOUSE,
+ NUM,
+ EPRM,
+ VRSN,
+ RGB_SLD
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Keymap 0: Basic QWERTY layer
+ *
+ * ,---------------------------------------------. ,---------------------------------------------.
+ * | - | 1 | 2 | 3 | 4 | 5 | Esc | | Esc | 6 | 7 | 8 | 9 | 0 | = |
+ * |--------+-----+-----+-----+-----+------------| |------+-----+-----+-----+-----+-----+--------|
+ * | Tab | Q | W | E | R | T | [{ | | ]} | Y | U | I | O | P | BSPC |
+ * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
+ * | ESC | A | S | D | F | G |------| |------| H | J | K | L | ; | '" |
+ * |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------|
+ * | LShift | Z | X | C | V | B | | | | N | M | , | . | / | Enter |
+ * `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
+ * | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
+ * `------------------------------' `------------------------------'
+ * ,------------. ,------------.
+ * |Play |Mouse | | Num |Mouse|
+ * ,----|-----|------| |------+-----+-----.
+ * | | | Alt | | Alt | | |
+ * |BSPC|LOWER|------| |------|RAISE|Space|
+ * | | | LGUI | | LGUI | | |
+ * `-----------------' `------------------'
+ */
+[_QWERTY] = LAYOUT_ergodox(
+ // left hand
+ KC_MINUS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRACKET,
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_FN1,
+ TG(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
+
+ KC_MPLY, TG(_MOUSE),
+ KC_LALT,
+ LOWER, KC_BSPACE, KC_LGUI,
+
+ // right hand
+ KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQUAL,
+ KC_RBRACKET, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPACE,
+ KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE,
+ KC_FN1, KC_N, KC_M, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), KC_ENTER,
+ RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
+
+ TG(_NUM), TG(_MOUSE),
+ KC_LALT,
+ KC_LGUI, KC_SPACE, RAISE
+),
+
+/* Keymap 0: Basic Dvorak layer
+ *
+ * ,---------------------------------------------. ,--------------------------------------------.
+ * | - | 1 | 2 | 3 | 4 | 5 | Esc | | Esc | 6 | 7 | 8 | 9 | 0 | = |
+ * |--------+-----+-----+-----+-----+------------| |------+-----+-----+-----+-----+-----+--------|
+ * | Tab | ' | , | . | P | Y | [{ | | ]} | F | G | C | R | L | BSPC |
+ * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
+ * | ESC | A | O | E | U | I |------| |------| D | H | T | N | S | / |
+ * |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------|
+ * | LShift | ; | Q | J | K | X | | | | B | M | W | V | Z | Enter |
+ * `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
+ * | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
+ * `------------------------------' `------------------------------'
+ * ,------------. ,------------.
+ * |Play |Mouse | | Num |Mouse|
+ * ,----|-----|------| |------+-----+-----.
+ * | | | Alt | | Alt | | |
+ * |BSPC|LOWER|------| |------|RAISE|Space|
+ * | | | LGUI | | LGUI | | |
+ * `-----------------' `------------------'
+ */
+[_DVORAK] = LAYOUT_ergodox(
+ // left hand
+ KC_MINUS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
+ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_LBRACKET,
+ KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I,
+ KC_LSPO, KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, KC_FN1,
+ TG(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
+
+ KC_MPLY, TG(_MOUSE),
+ KC_LALT,
+ KC_BSPACE, LOWER, KC_LGUI,
+
+ // right hand
+ KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQUAL,
+ KC_RBRACKET, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPACE,
+ KC_D, KC_H, KC_T, KC_N, KC_S, LT(MOUSE, KC_SLSH),
+ KC_FN1, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENTER,
+ RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
+
+ TG(_NUM), TG(_MOUSE),
+ KC_LALT,
+ KC_LGUI, RAISE, KC_SPACE
+),
+
+/* Keymap 0: Basic Workman layer
+ *
+ * ,---------------------------------------------. ,--------------------------------------------.
+ * | - | 1 | 2 | 3 | 4 | 5 | Esc | | Esc | 6 | 7 | 8 | 9 | 0 | = |
+ * |--------+-----+-----+-----+-----+------------| |------+-----+-----+-----+-----+-----+--------|
+ * | Tab | Q | D | R | W | B | [{ | | ]} | J | F | U | P | ; | BSPC |
+ * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
+ * | ESC | A | S | H | T | G |------| |------| Y | N | E | O | I | '" |
+ * |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------|
+ * | LShift | Z | X | M | C | V | | | | K | L | , | . | / | Enter |
+ * `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
+ * | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
+ * `------------------------------' `------------------------------'
+ * ,------------. ,------------.
+ * |Play |Mouse | | Num |Mouse|
+ * ,----|-----|------| |------+-----+-----.
+ * | | | Alt | | Alt | | |
+ * |BSPC|LOWER|------| |------|RAISE|Space|
+ * | | | LGUI | | LGUI | | |
+ * `-----------------' `------------------'
+ */
+[_WORKMAN] = LAYOUT_ergodox(
+ // left hand
+ KC_MINUS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
+ KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LBRACKET,
+ KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G,
+ KC_LSPO, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_FN1,
+ TG(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
+
+ KC_MPLY, TG(_MOUSE),
+ KC_LALT,
+ KC_BSPACE, LOWER, KC_LGUI,
+
+ // right hand
+ KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQUAL,
+ KC_RBRACKET, KC_J, KC_F, KC_U, KC_P, KC_SCOLON, KC_BSPACE,
+ KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOTE,
+ KC_FN1, KC_K, KC_L, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), KC_ENTER,
+ RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
+
+ NUM, TG(_MOUSE),
+ KC_LALT,
+ KC_LGUI, RAISE, KC_SPACE
+),
+
+/* Lower
+ *
+ * ,---------------------------------------------------. ,--------------------------------------------------.
+ * | Version | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | |
+ * |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
+ * | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
+ * |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | Del | F1 | F2 | F3 | F4 | F5 |------| |------| F6 | _ | + | { | } | | |
+ * |---------+------+------+------+------+------| L2 | | L2 |------+------+------+------+------+--------|
+ * | | F7 | F8 | F9 | F10 | F11 | | | | F12 |ISO ~ |ISO | | Home | End | |
+ * `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * |Animat| | |Toggle|Solid |
+ * ,------|------|------| |------+------+------.
+ * |Bright|Bright| | | |Hue- |Hue+ |
+ * |ness- |ness+ |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[_LOWER] = LAYOUT_ergodox(
+ // left hand
+ VRSN, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
+ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______,
+ _______, _______, _______, _______, _______,
+
+ _______, _______,
+ _______,
+ _______, _______, _______,
+
+ // right hand
+ KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
+ KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
+ _______, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______,
+ _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY,
+
+ _______, _______,
+ _______,
+ _______, _______, _______
+),
+
+/* Raise
+ *
+ * ,---------------------------------------------------. ,--------------------------------------------------.
+ * | Version | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | F11 |
+ * |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
+ * | ` | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | |
+ * |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | Del | F1 | F2 | F3 | F4 | F5 |------| |------| F6 | - | = | [ | ] | \ |
+ * |---------+------+------+------+------+------| L2 | | L2 |------+------+------+------+------+--------|
+ * | | F7 | F8 | F9 | F10 | F11 | | | | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
+ * `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * |Animat| | |Toggle|Solid |
+ * ,------|------|------| |------+------+------.
+ * |Bright|Bright| | | |Hue- |Hue+ |
+ * |ness- |ness+ |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[_RAISE] = LAYOUT_ergodox(
+ // left hand
+ VRSN, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______,
+ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______,
+ _______, _______, _______, _______, _______,
+
+ _______, _______,
+ _______,
+ _______, _______, _______,
+
+ // right hand
+ KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ _______, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
+ KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
+ _______, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______,
+ _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY,
+
+ _______, _______,
+ _______,
+ _______, _______, _______
+),
+
+/* Adjust
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * |Version | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | |Reset |Debug | | | | | | | |TRM on|TRMoff| | | Del |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | |AG Nrm|------| |------|AG Swp|QWERTY|Wrkman|Dvorak| | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | | Prev | Next | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | |VolUp |VolDn | Mute | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[_ADJUST] = LAYOUT_ergodox(
+ // left hand
+ VRSN, _______, _______, _______, _______, _______, _______,
+ _______, RESET, DEBUG, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, AG_NORM,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______,
+
+ _______, _______,
+ _______,
+ _______, _______, _______,
+
+ // right hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, TERM_ON, TERM_OFF, _______, _______, KC_DEL,
+ AG_SWAP, QWERTY, WORKMAN, DVORAK, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______,
+
+ _______, _______,
+ _______,
+ _______, _______, _______
+),
+
+/* Keymap 2: Media and mouse keys
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | Lclk | MsUp | Rclk |Wh Up | | | | | | | | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | |MsLeft|MsDown|MsRght|Wh Dn |------| |------| | | | | | Play |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | | Prev | Next | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | |VolUp |VolDn | Mute | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | |Brwser|Brwser|
+ * | Lclk | Rclk |------| |------|Back |Fwd |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// MOUSE
+[_MOUSE] = LAYOUT_ergodox(
+ // left hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, KC_BTN2, KC_MS_U, KC_BTN1, KC_WH_D, _______,
+ _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_U,
+ _______, _______, KC_WH_L, KC_BTN3, KC_WH_R, _______, TO(_GAME),
+ _______, _______, _______, _______, _______,
+
+ _______, _______,
+ KC_WH_D,
+ KC_BTN1, KC_BTN2, KC_WH_U,
+
+ // right hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, KC_MPLY,
+ TO(_GAME), _______, _______, KC_MPRV, KC_MNXT, _______, _______,
+ KC_VOLU, KC_VOLD, KC_MUTE, _______, _______,
+
+ _______, _______,
+ _______,
+ _______, KC_WBAK, KC_WFWD
+),
+
+/* Keymap 2: GAME
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | Lclk | MsUp | Rclk | | | | | | | | | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | | Prev | Next | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | |VolUp |VolDn | Mute | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | |Brwser|Brwser|
+ * | Lclk | Rclk |------| |------|Back |Fwd |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[_GAME] = LAYOUT_ergodox(
+ // left hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______,
+
+ _______, _______,
+ _______,
+ KC_SPACE, KC_LGUI, KC_LALT,
+
+ // right hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______,
+
+ TG(_MOUSE), TG(_NUM),
+ _______,
+ _______, _______, _______
+),
+
+
+/* Keymap 2: NUMPAD
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | |
+ * |--------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
+ * | | ! | @ | { | } | | | | | | | 7 | 8 | 9 | * | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | # | $ | ( | ) | ` |------| |------| | 4 | 5 | 6 | + | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | % | ^ | [ | ] | ~ | | | | | 1 | 2 | 3 | \ | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | . | 0 | 0 | = | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[_NUM] = LAYOUT_ergodox(
+ // left hand
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
+ _______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, _______,
+ _______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV,
+ _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, _______,
+ _______, _______, _______, _______, _______,
+
+ _______, _______,
+ _______,
+ _______, _______, _______,
+
+ // right hand
+ KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, _______,
+ _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______,
+ _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_SLASH, _______,
+ KC_KP_DOT, KC_KP_0, KC_KP_0, KC_KP_EQUAL, _______,
+
+ _______, _______,
+ _______,
+ _______, _______, _______
+),
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
+ }
+ break;
+ case 1:
+ if (record->event.pressed) { // For resetting EEPROM
+ eeconfig_init();
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ print("mode just switched to qwerty and this is a huge string\n");
+ set_single_persistent_default_layer(_QWERTY);
+ }
+ return false;
+ break;
+ case WORKMAN:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_WORKMAN);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_DVORAK);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ if (IS_LAYER_ON(_ADJUST)) {
+ layer_off(_LOWER);
+ layer_off(_RAISE);
+ }
+ } else {
+ layer_off(_LOWER);
+ if (IS_LAYER_ON(_ADJUST)) {
+ layer_off(_ADJUST);
+ layer_on(_RAISE);
+ }
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ if (IS_LAYER_ON(_ADJUST)) {
+ layer_off(_RAISE);
+ layer_off(_LOWER);
+ }
+ } else {
+ layer_off(_RAISE);
+ if (IS_LAYER_ON(_ADJUST)) {
+ layer_off(_ADJUST);
+ layer_on(_LOWER);
+ }
+ }
+ return false;
+ break;
+ case EPRM:
+ if (record->event.pressed) {
+ eeconfig_init();
+ }
+ return false;
+ break;
+ case VRSN:
+ if (record->event.pressed) {
+ SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
+ }
+ return false;
+ break;
+ case RGB_SLD:
+ if (record->event.pressed) {
+ #ifdef RGBLIGHT_ENABLE
+ rgblight_mode(1);
+ #endif
+ }
+ return false;
+ break;
+ }
+ return true;
+}
+
+/**
+ * Runs just one time when the keyboard initializes.
+ */
+void matrix_init_user(void) {
+
+};
+
+/**
+ * Runs constantly in the background, in a loop.
+ */
+void matrix_scan_user(void) {
+ uint8_t layer = biton32(layer_state);
+
+ ergodox_board_led_off();
+ ergodox_right_led_1_off();
+ ergodox_right_led_2_off();
+ ergodox_right_led_3_off();
+
+ switch (layer) {
+ case _LOWER:
+ ergodox_right_led_1_on();
+ break;
+ case _RAISE:
+ ergodox_right_led_2_on();
+ break;
+ case _ADJUST:
+ ergodox_right_led_3_on();
+ break;
+ }
+};
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
new file mode 100644
index 0000000000..034f152709
--- /dev/null
+++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
@@ -0,0 +1,345 @@
+/*
+Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/**
+ * Currently we are assuming that both the backlight and LCD are enabled
+ * But it's entirely possible to write a custom visualizer that use only
+ * one of them
+ */
+#ifndef LCD_BACKLIGHT_ENABLE
+#error This visualizer needs that LCD backlight is enabled
+#endif
+
+#ifndef LCD_ENABLE
+#error This visualizer needs that LCD is enabled
+#endif
+
+#include "visualizer.h"
+#include "visualizer_keyframes.h"
+#include "lcd_keyframes.h"
+#include "lcd_backlight_keyframes.h"
+#include "system/serial_link.h"
+#include "default_animations.h"
+
+static const uint32_t logo_background_color = LCD_COLOR(0, 0, 255);
+static const uint32_t initial_color = LCD_COLOR(84, 255, 255);
+
+static const uint32_t led_emulation_colors[4] = {
+ LCD_COLOR(0, 0, 255),
+ LCD_COLOR(141, 255, 255),
+ LCD_COLOR(18, 255, 255),
+ LCD_COLOR(194, 255, 255),
+};
+
+static uint32_t next_led_target_color = 0;
+
+typedef enum {
+ LCD_STATE_INITIAL,
+ LCD_STATE_LAYER_BITMAP,
+ LCD_STATE_BITMAP_AND_LEDS,
+} lcd_state_t;
+
+static lcd_state_t lcd_state = LCD_STATE_INITIAL;
+
+typedef struct {
+ uint8_t led_on;
+ uint8_t led1;
+ uint8_t led2;
+ uint8_t led3;
+} visualizer_user_data_t;
+
+/**
+ * Don't access from visualization function, use the visualizer state instead
+ */
+static visualizer_user_data_t user_data_keyboard = {
+ .led_on = 0,
+ .led1 = LED_BRIGHTNESS_HI,
+ .led2 = LED_BRIGHTNESS_HI,
+ .led3 = LED_BRIGHTNESS_HI,
+};
+
+_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
+ "Please increase the VISUALIZER_USER_DATA_SIZE");
+
+// Feel free to modify the animations below, or even add new ones if needed
+
+// The color animation animates the LCD color when you change layers
+static keyframe_animation_t one_led_color = {
+ .num_frames = 1,
+ .loop = false,
+ .frame_lengths = {gfxMillisecondsToTicks(0)},
+ .frame_functions = {lcd_backlight_keyframe_set_color},
+};
+
+bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
+ uint32_t temp = next_led_target_color;
+ next_led_target_color = state->target_lcd_color;
+ state->target_lcd_color = temp;
+ return false;
+}
+
+// The color animation animates the LCD color when you change layers
+static keyframe_animation_t two_led_colors = {
+ .num_frames = 2,
+ .loop = true,
+ .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
+ .frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color},
+};
+
+/**
+ * The LCD animation alternates between the layer name display and a
+ * bitmap that displays all active layers
+ */
+static keyframe_animation_t lcd_bitmap_animation = {
+ .num_frames = 1,
+ .loop = false,
+ .frame_lengths = {gfxMillisecondsToTicks(0)},
+ .frame_functions = {lcd_keyframe_display_layer_bitmap},
+};
+
+static keyframe_animation_t lcd_bitmap_leds_animation = {
+ .num_frames = 2,
+ .loop = true,
+ .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
+ .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
+};
+
+void initialize_user_visualizer(visualizer_state_t* state) {
+ /**
+ * The brightness will be dynamically adjustable in the future
+ * But for now, change it here.
+ */
+ lcd_backlight_brightness(180);
+ state->current_lcd_color = initial_color;
+ state->target_lcd_color = logo_background_color;
+ lcd_state = LCD_STATE_INITIAL;
+ start_keyframe_animation(&default_startup_animation);
+}
+
+static inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
+ return user_data->led_on & (1u << num);
+}
+
+static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
+ for (int i=0; i < 4; i++) {
+ if (is_led_on(user_data, i)) {
+ return i + 1;
+ }
+ }
+ return 0;
+}
+
+static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
+ uint8_t master_index = get_led_index_master(user_data);
+ if (master_index!=0) {
+ for (int i=master_index; i < 4; i++) {
+ if (is_led_on(user_data, i)) {
+ return i + 1;
+ }
+ }
+ }
+
+ return 0;
+}
+
+static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
+ if (
+ is_led_on(user_data, 0) &&
+ is_led_on(user_data, 1) &&
+ is_led_on(user_data, 2)
+ ) {
+ return 3;
+ }
+ return 0;
+}
+
+static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
+ switch (index) {
+ case 1:
+ return user_data->led1;
+ case 2:
+ return user_data->led2;
+ case 3:
+ return user_data->led3;
+ }
+ return 0;
+}
+
+static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
+ visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
+ visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
+
+ uint8_t new_index;
+ uint8_t old_index;
+
+ if (true || is_serial_link_master()) {
+ new_index = get_led_index_master(user_data_new);
+ old_index = get_led_index_master(user_data_old);
+ } else {
+ new_index = get_led_index_slave(user_data_new);
+ old_index = get_led_index_slave(user_data_old);
+ }
+
+ uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
+ uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
+
+ uint8_t new_brightness = get_brightness(user_data_new, new_index);
+ uint8_t old_brightness = get_brightness(user_data_old, old_index);
+
+ uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
+ uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
+
+ if (
+ lcd_state == LCD_STATE_INITIAL ||
+ new_index != old_index ||
+ new_secondary_index != old_secondary_index ||
+ new_brightness != old_brightness ||
+ new_secondary_brightness != old_secondary_brightness
+ ) {
+ if (new_secondary_index != 0) {
+ state->target_lcd_color = change_lcd_color_intensity(
+ led_emulation_colors[new_index], new_brightness);
+ next_led_target_color = change_lcd_color_intensity(
+ led_emulation_colors[new_secondary_index], new_secondary_brightness);
+
+ stop_keyframe_animation(&one_led_color);
+ start_keyframe_animation(&two_led_colors);
+ } else {
+ state->target_lcd_color = change_lcd_color_intensity(
+ led_emulation_colors[new_index], new_brightness);
+
+ stop_keyframe_animation(&two_led_colors);
+ start_keyframe_animation(&one_led_color);
+ }
+ }
+}
+
+static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
+ if (state->status.leds) {
+ if (
+ lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
+ state->status.leds != prev_status->leds ||
+ state->status.layer != prev_status->layer ||
+ state->status.default_layer != prev_status->default_layer
+ ) {
+ // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
+ stop_keyframe_animation(&lcd_bitmap_animation);
+
+ lcd_state = LCD_STATE_BITMAP_AND_LEDS;
+ /**
+ * For information:
+ * The logic in this function makes sure that this doesn't happen, but if you call start on an
+ * animation that is already playing it will be restarted.
+ */
+ start_keyframe_animation(&lcd_bitmap_leds_animation);
+ }
+ } else {
+ if (
+ lcd_state != LCD_STATE_LAYER_BITMAP ||
+ state->status.layer != prev_status->layer ||
+ state->status.default_layer != prev_status->default_layer
+ ) {
+ stop_keyframe_animation(&lcd_bitmap_leds_animation);
+
+ lcd_state = LCD_STATE_LAYER_BITMAP;
+ start_keyframe_animation(&lcd_bitmap_animation);
+ }
+ }
+}
+
+void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
+ /**
+ * Check the status here to start and stop animations
+ * You might have to save some state, like the current animation here so that you can start the right
+ * This function is called every time the status changes
+ *
+ * NOTE that this is called from the visualizer thread, so don't access anything else outside the status
+ * This is also important because the slave won't have access to the activ