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-rw-r--r-- | keyboards/clueboard/keymaps/magicmonty/Makefile | 2 | ||||
-rw-r--r-- | keyboards/clueboard/keymaps/magicmonty/keymap.c | 152 | ||||
-rw-r--r-- | keyboards/clueboard/keymaps/magicmonty/layout.png | bin | 0 -> 165761 bytes | |||
-rw-r--r-- | keyboards/clueboard/keymaps/magicmonty/readme.md | 32 |
4 files changed, 186 insertions, 0 deletions
diff --git a/keyboards/clueboard/keymaps/magicmonty/Makefile b/keyboards/clueboard/keymaps/magicmonty/Makefile new file mode 100644 index 0000000000..1ae727708a --- /dev/null +++ b/keyboards/clueboard/keymaps/magicmonty/Makefile @@ -0,0 +1,2 @@ +MOUSEKEY_ENABLE = yes +EXTRAKEY_ENABLE = yes diff --git a/keyboards/clueboard/keymaps/magicmonty/keymap.c b/keyboards/clueboard/keymaps/magicmonty/keymap.c new file mode 100644 index 0000000000..fdfe2151db --- /dev/null +++ b/keyboards/clueboard/keymaps/magicmonty/keymap.c @@ -0,0 +1,152 @@ +#include "clueboard.h" + +// Helpful defines +#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT)) +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _ME 2 +#define _CL 3 +#define _ML 4 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ + [_BL] = KEYMAP( + F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \ + MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, _______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_RALT, MO(_ME), MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ + [_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \ + _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,_______, _______, _______, _______, _______, _______, \ + MO(_FL), _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, _______, KC_PGUP, \ + _______, _______, _______,_______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END), + + /* Keymap _ME: Media layer + */ + [_ME] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_VOLD, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, MO(_FL), _______, \ + _______, _______, _______,_______, _______,_______, _______, _______, _______, _______, KC_MPRV, KC_MPLY,KC_MNXT), + + /* Keymap _CL: Control layer + */ + [_CL] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \ + _______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), + + /* Keymap _ML: Mouse layer + */ + [_ML] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, \ + _______, _______, KC_BTN3,KC_BTN2,KC_BTN1,_______,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MS_U, \ + _______, _______, _______,_______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D,KC_MS_R), +}; + +/* This is a list of user defined functions. F(N) corresponds to item N + of this list. + */ +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_FUNCTION(0), // Calls action_function() +}; + +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { + static uint8_t mods_pressed; + static bool mod_flag; + + switch (id) { + case 0: + /* Handle the combined Grave/Esc key + */ + mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed + + if (record->event.pressed) { + /* The key is being pressed. + */ + if (mods_pressed) { + mod_flag = true; + add_key(KC_GRV); + send_keyboard_report(); + } else { + add_key(KC_ESC); + send_keyboard_report(); + } + } else { + /* The key is being released. + */ + if (mod_flag) { + mod_flag = false; + del_key(KC_GRV); + send_keyboard_report(); + } else { + del_key(KC_ESC); + send_keyboard_report(); + } + } + break; + } +} + +enum layer_id { + LAYER_BASE, + LAYER_FUNCTION, + LAYER_MEDIA, + LAYER_CONTROL, + LAYER_MOUSE +}; + +void clueboard_set_led(uint8_t id) { + switch (id) { + case LAYER_BASE: + rgblight_sethsv(346, 0, 255); + break; + case LAYER_FUNCTION: + rgblight_sethsv(46, 255, 255); + break; + case LAYER_MEDIA: + rgblight_sethsv(86, 255, 255); + break; + case LAYER_CONTROL: + rgblight_sethsv(346, 255, 255); + break; + case LAYER_MOUSE: + rgblight_sethsv(206, 255, 255); + break; + } +}; + +void matrix_scan_user(void) { + uint32_t layer = layer_state; + + if (layer & (1<<_FL)) { + if (layer & (1<<_ME)) { + clueboard_set_led(LAYER_MEDIA); + } else if (layer & (1<<_CL)) { + clueboard_set_led(LAYER_CONTROL); + } else { + clueboard_set_led(LAYER_FUNCTION); + } + } else if (layer & (1<<_ML)) { + clueboard_set_led(LAYER_MOUSE); + } else { + clueboard_set_led(LAYER_BASE); + } +}; diff --git a/keyboards/clueboard/keymaps/magicmonty/layout.png b/keyboards/clueboard/keymaps/magicmonty/layout.png Binary files differnew file mode 100644 index 0000000000..168eec2d61 --- /dev/null +++ b/keyboards/clueboard/keymaps/magicmonty/layout.png diff --git a/keyboards/clueboard/keymaps/magicmonty/readme.md b/keyboards/clueboard/keymaps/magicmonty/readme.md new file mode 100644 index 0000000000..728c188225 --- /dev/null +++ b/keyboards/clueboard/keymaps/magicmonty/readme.md @@ -0,0 +1,32 @@ +``` + ___ _____ _ _ _ __ __ _ __ +|__ \ / ____| | | | | | / / / /(_) / / + ||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / / + |/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / / + |_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _ + (_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_) +``` + +![Clueboard Layout Image](layout.png) + +# MouseKeys Layout + +This layout is a combination of the `mouse_keys` and the `win_optimized` layouts. +This layout is optimized for an ISO layout. + +It adds a mouse layer. When you hold down the spacebar the arrow keys +will move your mouse cursor. You can click using the 3 mods to the left of the +arrow keys, or the 3 keys under your primary fingers on the home row. +The Left, Down, Up and Right for the mouse movement are also VIM-Like on the HJKL keys + +The CapsLock is disabled and works as Function key. + +There is also a separate media layer with Volume/Play controls + +The different layers are signalled throug setting of the underlight: + +- Base layer: White +- Function layer: Yellow +- Media layer: Green +- Mouse layer: Blue +- Control layer: Red |