diff options
-rw-r--r-- | keyboards/diverge3/.gitignore | 1 | ||||
-rw-r--r-- | keyboards/diverge3/config.h | 9 | ||||
-rw-r--r-- | keyboards/diverge3/keymaps/workman/config.h | 5 | ||||
-rw-r--r-- | keyboards/diverge3/keymaps/workman/keymap.c | 212 | ||||
-rw-r--r-- | keyboards/diverge3/keymaps/workman/readme.md | 21 | ||||
-rw-r--r-- | keyboards/diverge3/keymaps/workman/rules.mk | 1 | ||||
-rw-r--r-- | keyboards/diverge3/readme.md | 6 |
7 files changed, 250 insertions, 5 deletions
diff --git a/keyboards/diverge3/.gitignore b/keyboards/diverge3/.gitignore new file mode 100644 index 0000000000..722d5e71d9 --- /dev/null +++ b/keyboards/diverge3/.gitignore @@ -0,0 +1 @@ +.vscode diff --git a/keyboards/diverge3/config.h b/keyboards/diverge3/config.h index db3c6a6f76..f3ed06739a 100644 --- a/keyboards/diverge3/config.h +++ b/keyboards/diverge3/config.h @@ -31,7 +31,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. /* key matrix size */ #define MATRIX_ROWS 10 #define MATRIX_COLS 8 -// SERIAL is the only supported +// Only SERIAL is currently supported +// By converting this to use I2C, backlight +// would/should be fully functional as well #define USE_SERIAL /* @@ -51,7 +53,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. /* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ #define DIODE_DIRECTION ROW2COL -// #define BACKLIGHT_PIN B7 +// #define BACKLIGHT_PIN C6 // #define BACKLIGHT_BREATHING // #define BACKLIGHT_LEVELS 3 @@ -61,8 +63,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. /* define if matrix has ghost (lacks anti-ghosting diodes) */ //#define MATRIX_HAS_GHOST - -/* number of backlight levels */ + /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE diff --git a/keyboards/diverge3/keymaps/workman/config.h b/keyboards/diverge3/keymaps/workman/config.h new file mode 100644 index 0000000000..9829a604f1 --- /dev/null +++ b/keyboards/diverge3/keymaps/workman/config.h @@ -0,0 +1,5 @@ +#pragma once + +// place overrides here +#define PERMISSIVE_HOLD +#define TAPPING_TERM 150
\ No newline at end of file diff --git a/keyboards/diverge3/keymaps/workman/keymap.c b/keyboards/diverge3/keymaps/workman/keymap.c new file mode 100644 index 0000000000..5e681f4188 --- /dev/null +++ b/keyboards/diverge3/keymaps/workman/keymap.c @@ -0,0 +1,212 @@ +/* Copyright 2017 IslandMan93 + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include QMK_KEYBOARD_H + +// KEYMAP +extern keymap_config_t keymap_config; + +#define _WORKMAN_P 0 +#define _GAME 1 +#define _RAISE 2 + +#define _______ KC_TRNS + +#define SHIFT_MOD MOD_BIT(KC_LSFT) +#define SPACE_RAISE LT(_RAISE, KC_SPC) +#define ENT_RAISE LT(_RAISE, KC_ENT) +#define PAGE_PREV S(LCTL(KC_TAB)) +#define PAGE_NEXT LCTL(KC_TAB) + +enum custom_keycodes +{ + LO_BSPC = SAFE_RANGE, + LO_1, + LO_2, + LO_3, + LO_4, + LO_5, + LO_6, + LO_7, + LO_8, + LO_9, + LO_0, +}; + +bool process_record_user(uint16_t keycode, keyrecord_t* record) +{ + if (record->event.pressed) { + switch (keycode) { + case LO_BSPC: + if (record->event.pressed) { + if (get_mods() & SHIFT_MOD) { + uint8_t current_mods = get_mods(); + clear_mods(); + SEND_STRING(SS_TAP(X_DELETE)); + set_mods(current_mods); + } else { + SEND_STRING(SS_TAP(X_BSPACE)); + } + } + return false; + case LO_1: + if (record->event.pressed) { + uint8_t current_mods = get_mods(); + if (current_mods & SHIFT_MOD) { + clear_mods(); + SEND_STRING("1"); + set_mods(current_mods); + } else { + SEND_STRING("!"); + } + } + return false; + case LO_2: + if (record->event.pressed) { + uint8_t current_mods = get_mods(); + if (current_mods & SHIFT_MOD) { + clear_mods(); + SEND_STRING("2"); + set_mods(current_mods); + } else { + SEND_STRING("@"); + } + } + return false; + case LO_3: + if (record->event.pressed) { + uint8_t current_mods = get_mods(); + if (current_mods & SHIFT_MOD) { + clear_mods(); + SEND_STRING("3"); + set_mods(current_mods); + } else { + SEND_STRING("#"); + } + } + return false; + case LO_4: + if (record->event.pressed) { + uint8_t current_mods = get_mods(); + if (current_mods & SHIFT_MOD) { + clear_mods(); + SEND_STRING("4"); + set_mods(current_mods); + } else { + SEND_STRING("$"); + } + } + return false; + case LO_5: + if (record->event.pressed) { + uint8_t current_mods = get_mods(); + if (current_mods & SHIFT_MOD) { + clear_mods(); + SEND_STRING("5"); + set_mods(current_mods); + } else { + SEND_STRING("%"); + } + } + return false; + case LO_6: + if (record->event.pressed) { + uint8_t current_mods = get_mods(); + if (current_mods & SHIFT_MOD) { + clear_mods(); + SEND_STRING("6"); + set_mods(current_mods); + } else { + SEND_STRING("^"); + } + } + return false; + case LO_7: + if (record->event.pressed) { + uint8_t current_mods = get_mods(); + if (current_mods & SHIFT_MOD) { + clear_mods(); + SEND_STRING("7"); + set_mods(current_mods); + } else { + SEND_STRING("&"); + } + } + return false; + case LO_8: + if (record->event.pressed) { + uint8_t current_mods = get_mods(); + if (current_mods & SHIFT_MOD) { + clear_mods(); + SEND_STRING("8"); + set_mods(current_mods); + } else { + SEND_STRING("*"); + } + } + return false; + case LO_9: + if (record->event.pressed) { + uint8_t current_mods = get_mods(); + if (current_mods & SHIFT_MOD) { + clear_mods(); + SEND_STRING("9"); + set_mods(current_mods); + } else { + SEND_STRING("("); + } + } + return false; + case LO_0: + if (record->event.pressed) { + uint8_t current_mods = get_mods(); + if (current_mods & SHIFT_MOD) { + clear_mods(); + SEND_STRING("0"); + set_mods(current_mods); + } else { + SEND_STRING(")"); + } + } + return false; + } + } + return true; +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_WORKMAN_P] = LAYOUT( + KC_ESC, LO_1, LO_2, LO_3, LO_4, LO_5, LO_6, LO_6, LO_7, LO_8, LO_9, LO_0, KC_MINS, KC_ESC, + KC_GRV, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LPRN, KC_RPRN, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_EQL, + KC_TAB, KC_A, KC_S, KC_H, KC_T, KC_G, KC_LCBR, KC_RCBR, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_BSLS, + KC_LCTL, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_LBRC, KC_RBRC, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT, + KC_LSFT, RESET, PAGE_PREV, PAGE_NEXT, KC_END, KC_LGUI, KC_LALT, TG(_GAME), LO_BSPC, ENT_RAISE, SPACE_RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL), + + [_GAME] = LAYOUT( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_ESC, + KC_GRV, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LPRN, KC_RPRN, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_EQL, + KC_TAB, KC_A, KC_S, KC_H, KC_T, KC_G, KC_LCBR, KC_RCBR, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_BSLS, + KC_LCTL, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_LBRC, KC_RBRC, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT, + KC_LSFT, KC_F1, KC_F2, KC_3, KC_F5, KC_SPC, KC_LALT, TG(_GAME), LO_BSPC, ENT_RAISE, SPACE_RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL), + + [_RAISE] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, RESET, + _______, _______, _______, _______, _______, _______, BL_INC, KC_VOLU, _______, _______, _______, _______, _______, KC_F12, + _______, _______, _______, _______, _______, _______, BL_DEC, KC_VOLD, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, + _______, _______, _______, _______, _______, _______, BL_BRTG, KC_MUTE, _______, _______, KC_MPRV, KC_MNXT, KC_MPLY, _______, + _______, _______, _______, _______, _______, _______, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______), + +};
\ No newline at end of file diff --git a/keyboards/diverge3/keymaps/workman/readme.md b/keyboards/diverge3/keymaps/workman/readme.md new file mode 100644 index 0000000000..48ba482fe6 --- /dev/null +++ b/keyboards/diverge3/keymaps/workman/readme.md @@ -0,0 +1,21 @@ +# The Workman keymap for diverge3 + +Basic example of the [Workman Programming Layout](https://github.com/ojbucao/workman) which uses the `SHIFT`ed variants of the number row, by default. + +## Layer 1 - Default Layer + +Workman programming layout. + +![Workman Layout Picture](https://i.imgur.com/IOOmRfI.png) + +## Layer 2 - Gaming Layer + +Reverts the number row to the normal 1, 2, 3, etc... for better gaming compatibility. + +![Gaming Layer Picture](https://i.imgur.com/E0vmEAa.png) + +## Layer 3 - Raise Layer + +Volume and backlight controls (although backlight is not fully functional using `USE_SERIAL` in `../config.h`). + +![Raise Layer Misc Buttons Picture](https://i.imgur.com/50L3O62.png) diff --git a/keyboards/diverge3/keymaps/workman/rules.mk b/keyboards/diverge3/keymaps/workman/rules.mk new file mode 100644 index 0000000000..8b13789179 --- /dev/null +++ b/keyboards/diverge3/keymaps/workman/rules.mk @@ -0,0 +1 @@ + diff --git a/keyboards/diverge3/readme.md b/keyboards/diverge3/readme.md index 2ecfbca3bb..43add9d990 100644 --- a/keyboards/diverge3/readme.md +++ b/keyboards/diverge3/readme.md @@ -10,7 +10,11 @@ Make example for this keyboard (after setting up your build environment): make diverge3:default +Or for the [Workman](https://github.com/ojbucao/workman) layout: + + make diverge3:workman + See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. # Reflashing Animus -Reflashing the stock firmware is pretty easy. Just follow the same steps in the [original guide](https://imgur.com/a/8UapN). You will have to manually reset the Pro Micro (by shorting the GND and RST) during the upload step. Then reapply your keymap through Arbites.
\ No newline at end of file +Reflashing the stock firmware is pretty easy. Just follow the same steps in the [original guide](https://imgur.com/a/8UapN). You will have to manually reset the Pro Micro (by shorting the GND and RST pins) during the upload step. Then reapply your keymap through Arbites.
\ No newline at end of file |