diff options
-rw-r--r-- | keyboards/luddite/README.md | 18 | ||||
-rw-r--r-- | keyboards/luddite/config.h | 48 | ||||
-rw-r--r-- | keyboards/luddite/keymaps/default/keymap.c | 32 | ||||
-rw-r--r-- | keyboards/luddite/luddite.c | 1 | ||||
-rw-r--r-- | keyboards/luddite/luddite.h | 21 | ||||
-rw-r--r-- | keyboards/luddite/rules.mk | 59 |
6 files changed, 179 insertions, 0 deletions
diff --git a/keyboards/luddite/README.md b/keyboards/luddite/README.md new file mode 100644 index 0000000000..72666dda5f --- /dev/null +++ b/keyboards/luddite/README.md @@ -0,0 +1,18 @@ +# Luddite + +Luddite 60% keyboard with backlight and RGB underglow. + +* [The original TMK firmware](https://github.com/di0ib/tmk_keyboard/tree/master/keyboard/luddite) + +Keyboard Maintainer: QMK Community +Hardware Supported: Luddite PCB +Hardware Availability: [Luddite project on 40% Keyboards](http://www.40percent.club/search/label/luddite) + +Make example for this keyboard (after setting up your build environment): + + make luddite:default + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). + +First pass at adding support for the luddite keyboard. Compiles but completely +untested. Intended to kick-start development. diff --git a/keyboards/luddite/config.h b/keyboards/luddite/config.h new file mode 100644 index 0000000000..62ff72bb03 --- /dev/null +++ b/keyboards/luddite/config.h @@ -0,0 +1,48 @@ +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0xFEED +#define PRODUCT_ID 0x0A0C +#define DEVICE_VER 0x1001 +#define MANUFACTURER di0ib +#define PRODUCT Luddite +#define DESCRIPTION Luddite Keyboard + +/* key matrix size */ +#define MATRIX_ROWS 8 +#define MATRIX_COLS 8 + +/* key matrix pins */ +#define MATRIX_ROW_PINS { D3, D2, D1, D0, D4, C6, D7, E6 } +#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6 } +#define UNUSED_PINS + +/* number of backlight levels */ +#define BACKLIGHT_PIN B5 +#ifdef BACKLIGHT_PIN +#define BACKLIGHT_LEVELS 4 +#endif + +/* Set 0 if debouncing isn't needed */ +#define DEBOUNCING_DELAY 5 + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE + +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* key combination for command */ +#define IS_COMMAND() ( \ + keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ +) + +/* ws2812 RGB LED */ +#define RGB_DI_PIN B4 +#define RGBLIGHT_ANIMATIONS +#define RGBLED_NUM 8 // Number of LEDs +// #define RGBLIGHT_HUE_STEP 10 +// #define RGBLIGHT_SAT_STEP 17 +// #define RGBLIGHT_VAL_STEP 17 diff --git a/keyboards/luddite/keymaps/default/keymap.c b/keyboards/luddite/keymaps/default/keymap.c new file mode 100644 index 0000000000..4d6ae0d524 --- /dev/null +++ b/keyboards/luddite/keymaps/default/keymap.c @@ -0,0 +1,32 @@ +#include QMK_KEYBOARD_H + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BASE 0 +#define _FN1 1 + +enum custom_keycodes { + QWERTY = SAFE_RANGE, +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT_60_ansi( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ + KC_LCTL , KC_LGUI , KC_LALT , KC_SPC , KC_RALT , KC_RGUI , MO(_FN1) , KC_RCTL + ), + + [_FN1] = LAYOUT_60_ansi( + KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSPC, \ + RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,\ + BL_INC, BL_DEC, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + KC_GRV, _______, _______, _______, _______, _______, _______, _______ + ) +}; diff --git a/keyboards/luddite/luddite.c b/keyboards/luddite/luddite.c new file mode 100644 index 0000000000..3e720ad571 --- /dev/null +++ b/keyboards/luddite/luddite.c @@ -0,0 +1 @@ +#include "luddite.h" diff --git a/keyboards/luddite/luddite.h b/keyboards/luddite/luddite.h new file mode 100644 index 0000000000..1ba743e9e7 --- /dev/null +++ b/keyboards/luddite/luddite.h @@ -0,0 +1,21 @@ +#pragma once + +#include "quantum.h" + +#define LAYOUT_60_ansi( \ + K00, K01, K02, K03, K04, K05, K06, K07, K10, K11, K12, K13, K14, K15, \ + K16, K17, K20, K21, K22, K23, K24, K25, K26, K27, K30, K31, K32, K33, \ + K34, K35, K36, K37, K40, K41, K42, K43, K44, K45, K46, K47, K50, \ + K51, K52, K53, K54, K55, K56, K57, K60, K61, K62, K63, K64, \ + K65, K66, K67, K70, K71, K72, K73, K74\ +) { \ + { K00, K01, K02, K03, K04, K05, K06, K07 }, \ + { K10, K11, K12, K13, K14, K15, K16, K17 }, \ + { K20, K21, K22, K23, K24, K25, K26, K27 }, \ + { K30, K31, K32, K33, K34, K35, K36, K37 }, \ + { K40, K41, K42, K43, K44, K45, K46, K47 }, \ + { K50, K51, K52, K53, K54, K55, K56, K57 }, \ + { K60, K61, K62, K63, K64, K65, K66, K67 }, \ + { K70, K71, K72, K73, K74 }, \ +} + diff --git a/keyboards/luddite/rules.mk b/keyboards/luddite/rules.mk new file mode 100644 index 0000000000..2f7d847bf0 --- /dev/null +++ b/keyboards/luddite/rules.mk @@ -0,0 +1,59 @@ +# MCU name +MCU = atmega32u4 + +# Processor frequency. +# This will define a symbol, F_CPU, in all source code files equal to the +# processor frequency in Hz. You can then use this symbol in your source code to +# calculate timings. Do NOT tack on a 'UL' at the end, this will be done +# automatically to create a 32-bit value in your source code. +# +# This will be an integer division of F_USB below, as it is sourced by +# F_USB after it has run through any CPU prescalers. Note that this value +# does not *change* the processor frequency - it should merely be updated to +# reflect the processor speed set externally so that the code can use accurate +# software delays. +F_CPU = 16000000 + +# +# LUFA specific +# +# Target architecture (see library "Board Types" documentation). +ARCH = AVR8 + +# Input clock frequency. +# This will define a symbol, F_USB, in all source code files equal to the +# input clock frequency (before any prescaling is performed) in Hz. This value may +# differ from F_CPU if prescaling is used on the latter, and is required as the +# raw input clock is fed directly to the PLL sections of the AVR for high speed +# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' +# at the end, this will be done automatically to create a 32-bit value in your +# source code. +# +# If no clock division is performed on the input clock inside the AVR (via the +# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. +F_USB = $(F_CPU) + +# Bootloader +# This definition is optional, and if your keyboard supports multiple bootloaders of +# different sizes, comment this out, and the correct address will be loaded +# automatically (+60). See bootloader.mk for all options. +BOOTLOADER = caterina + +# Interrupt driven control endpoint task(+60) +OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT + +# Build Options +# comment out to disable the options. +# +BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = no # Commands for debug and configuration +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend +NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality +AUDIO_ENABLE = no +RGBLIGHT_ENABLE = yes + +LAYOUTS = 60_ansi |