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-rw-r--r--keyboards/ergodox_ez/keymaps/drashna/README.md25
-rw-r--r--keyboards/ergodox_ez/keymaps/drashna/keymap.c24
-rw-r--r--keyboards/handwired/woodpad/keymaps/drashna/README.md25
-rw-r--r--keyboards/orthodox/keymaps/drashna/README.md26
-rw-r--r--keyboards/viterbi/keymaps/drashna/keymap.c4
-rw-r--r--users/drashna/drashna.c17
-rw-r--r--users/drashna/drashna.h11
-rw-r--r--users/drashna/readme.md106
-rw-r--r--users/drashna/sensitive.h8
9 files changed, 204 insertions, 42 deletions
diff --git a/keyboards/ergodox_ez/keymaps/drashna/README.md b/keyboards/ergodox_ez/keymaps/drashna/README.md
new file mode 100644
index 0000000000..e77defc912
--- /dev/null
+++ b/keyboards/ergodox_ez/keymaps/drashna/README.md
@@ -0,0 +1,25 @@
+Overview
+========
+
+This is my personal Ergodox EZ configuration, and my daily driver.
+
+Most of the code resides in my userspace, rather than here, as I have multiple keyboards.
+
+How to build
+------------
+make ergodox_ez:drashna:teensy
+
+Layers
+------
+* QWERTY/DVORAK/COLEMAK/WORKMAN: basic layout, default set like the OLKB boards. Default is set and persists on power cycle.
+* SYMB: F keys across the top, symbols on the left and numpad on the right.
+* GAMEPAD: This is the QWERTY layout shifted to the right for FPS type games. Destiny and Overwatch are the primary games for this.
+* DIABLO: This contains a Diablo 3 layout, that requires much less reaching or shifting. If Tap Dance is enabled, then it has a "spam" feature. See Userspace for details.
+* MOUSE: mouse navigation
+
+All layers have RGB specific indicators, so you can see what layer you're on by the underglow.
+
+Ergodox Specific Code
+---------------------
+
+Aside from my userspace code, this includes LED indications for Shift (Green LED), Ctrl (Red LED), and Alt (Blue LED).
diff --git a/keyboards/ergodox_ez/keymaps/drashna/keymap.c b/keyboards/ergodox_ez/keymaps/drashna/keymap.c
index abfbb5e33c..8743ae2827 100644
--- a/keyboards/ergodox_ez/keymaps/drashna/keymap.c
+++ b/keyboards/ergodox_ez/keymaps/drashna/keymap.c
@@ -71,7 +71,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_EQUAL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(_DIABLO),
KC_BSPACE, KC_A, KC_S, KC_D, KC_F, KC_G,
- KC_LSHIFT, LCTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(_OVERWATCH),
+ KC_LSHIFT, LCTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(_GAMEPAD),
LT(_SYMB,KC_GRAVE),KC_QUOTE, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
ALT_T(KC_APPLICATION), KC_LGUI,
@@ -81,7 +81,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
TG(_DIABLO), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
KC_H, KC_J, KC_K, KC_L, KC_SCOLON, GUI_T(KC_QUOTE),
- TG(_OVERWATCH), KC_N, KC_M, KC_COMMA, KC_DOT, RCTL_T(KC_SLASH),KC_RSHIFT,
+ TG(_GAMEPAD), KC_N, KC_M, KC_COMMA, KC_DOT, RCTL_T(KC_SLASH),KC_RSHIFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB),
KC_RGUI, CTL_T(KC_ESCAPE),
KC_PGUP,
@@ -115,7 +115,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, TG(_DIABLO),
KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
- KC_LSFT, LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(_OVERWATCH),
+ KC_LSFT, LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(_GAMEPAD),
LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
@@ -124,7 +124,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(_DIABLO), KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, KC_O, GUI_T(KC_QUOTE),
- TG(_OVERWATCH),KC_K, KC_M, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
+ TG(_GAMEPAD),KC_K, KC_M, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB),
KC_RGUI, CTL_T(KC_ESC),
KC_PGUP,
@@ -158,7 +158,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, TG(_DIABLO),
KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I,
- KC_LSFT, LCTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(_OVERWATCH),
+ KC_LSFT, LCTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(_GAMEPAD),
LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET, KC_RBRACKET,
ALT_T(KC_APP), KC_LEAD,
KC_HOME,
@@ -167,7 +167,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
TG(_DIABLO), KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
- TG(_OVERWATCH),KC_B, KC_M, KC_W, KC_V, RCTL_T(KC_Z), KC_RSHIFT,
+ TG(_GAMEPAD),KC_B, KC_M, KC_W, KC_V, RCTL_T(KC_Z), KC_RSHIFT,
KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT, TT(_SYMB),
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
@@ -201,7 +201,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, TG(_DIABLO),
KC_BSPC, KC_A, KC_S, KC_H, KC_T, KC_G,
- KC_LSFT, LCTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V, TG(_OVERWATCH),
+ KC_LSFT, LCTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V, TG(_GAMEPAD),
LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
ALT_T(KC_APP), KC_LEAD,
KC_HOME,
@@ -210,7 +210,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(_DIABLO), KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSLS,
KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOTE,
- TG(_OVERWATCH),KC_K, KC_L, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
+ TG(_GAMEPAD),KC_K, KC_L, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB),
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
@@ -279,7 +279,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | H | | | | |
* `--------------------' `--------------------'
*/
- [_OVERWATCH] = LAYOUT_ergodox(
+ [_GAMEPAD] = LAYOUT_ergodox(
KC_ESCAPE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F,
@@ -291,9 +291,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
- KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
- TG(_OVERWATCH), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
- KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO,
+ TG(_GAMEPAD), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_NO,
KC_NO, KC_NO,
KC_NO,
KC_PGDOWN, KC_DELETE, KC_ENTER
diff --git a/keyboards/handwired/woodpad/keymaps/drashna/README.md b/keyboards/handwired/woodpad/keymaps/drashna/README.md
new file mode 100644
index 0000000000..f24d2c48f6
--- /dev/null
+++ b/keyboards/handwired/woodpad/keymaps/drashna/README.md
@@ -0,0 +1,25 @@
+Overview
+========
+
+This is my personal Numpad (Woodpad) configuration, and my daily driver.
+
+Most of the code resides in my userspace, rather than here, as I have multiple keyboards.
+
+How to build
+------------
+make handwired/woodpad:drashna:avrdude
+
+Layers
+------
+* NUMLOCK: Num pad, locked to NUM LOCK enabled.
+* NAV: Navigation codes without needing to enable numlock.
+* DIABLO: This contains a Diablo 3 layout, that requires much less reaching or shifting. If Tap Dance is enabled, then it has a "spam" feature. See Userspace for details.
+* MACROS: This layer contains a bunch of macros for spamming chat, with a toggle on what key to open up chat with.
+* MEDIA: Media and RGB commands
+
+All layers have RGB specific indicators, so you can see what layer you're on by the underglow.
+
+Woodpad Specific Code
+---------------------
+
+Aside from my userspace code, this includes LED indications for numlock and macro mode. It also forces NUMLOCK to be enabled.
diff --git a/keyboards/orthodox/keymaps/drashna/README.md b/keyboards/orthodox/keymaps/drashna/README.md
new file mode 100644
index 0000000000..c611617747
--- /dev/null
+++ b/keyboards/orthodox/keymaps/drashna/README.md
@@ -0,0 +1,26 @@
+Overview
+========
+
+This is my personal Orthodox configuration, and my daily driver.
+
+Most of the code resides in my userspace, rather than here, as I have multiple keyboards.
+
+How to build
+------------
+make orthodox/rev1:drashna:teensy
+
+Layers
+------
+* QWERTY/DVORAK/COLEMAK/WORKMAN: basic layout, default set like the OLKB boards. Default is set and persists on power cycle.
+* RAISE: Contains function keys and unshifted symbols
+* LOWER: Contains function keys and shifted symbols
+* ADJUST: contains special codes (layout defaults, RGB codes, Audio codes, and volume control)
+
+All layers have RGB specific indicators, so you can see what layer you're on by the underglow.
+
+Orthodox Specific Code
+----------------------
+
+Left side is designed to have RGB underglow and Faux Clicking enabled, while the right has Audio enabled.
+
+The make commend ensures that the correct settings are retained.
diff --git a/keyboards/viterbi/keymaps/drashna/keymap.c b/keyboards/viterbi/keymaps/drashna/keymap.c
index 3002af0389..4b41d49772 100644
--- a/keyboards/viterbi/keymaps/drashna/keymap.c
+++ b/keyboards/viterbi/keymaps/drashna/keymap.c
@@ -17,7 +17,7 @@ extern keymap_config_t keymap_config;
#define LMACRO TG(_MACROS)
#define DIABLO TG(_DIABLO)
-#define GAMEPAD TG(_OVERWATCH)
+#define GAMEPAD TG(_GAMEPAD)
#define MEDIA TG(_MEDIA)
#define COVECUBE TG(_COVECUBE)
@@ -43,7 +43,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
- [_OVERWATCH] = KEYMAP( // Game pad layout designed primarily for Overwatch
+ [_GAMEPAD] = KEYMAP( // Game pad layout designed primarily for Overwatch
LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c
index b7ca84fafa..95fb793a7b 100644
--- a/users/drashna/drashna.c
+++ b/users/drashna/drashna.c
@@ -19,7 +19,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "quantum.h"
#include "action.h"
#include "version.h"
-#include "sensitive.h"
+
+#if (__has_include("secrets.h"))
+#include "secrets.h"
+#else
+PROGMEM const char secret[][64] = {
+ "test1",
+ "test2",
+ "test3",
+ "test4",
+ "test5"
+};
+#endif
#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
@@ -486,7 +497,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case KC_SECRET_1 ... KC_SECRET_5:
if (!record->event.pressed) {
- send_string(secret[keycode - KC_SECRET_1]);
+ send_string_P(secret[keycode - KC_SECRET_1]);
}
return false;
break;
@@ -538,7 +549,7 @@ uint32_t layer_state_set_user(uint32_t state) {
rgblight_set_green;
rgblight_mode(22);
break;
- case _OVERWATCH:
+ case _GAMEPAD:
rgblight_set_orange;
rgblight_mode(17);
break;
diff --git a/users/drashna/drashna.h b/users/drashna/drashna.h
index 4fd42acb90..0b9347f1d0 100644
--- a/users/drashna/drashna.h
+++ b/users/drashna/drashna.h
@@ -19,7 +19,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define USERSPACE
#include "quantum.h"
-#include "song_list.h"
// Define layer names
#define _QWERTY 0
@@ -30,7 +29,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define _NAV 5
#define _COVECUBE 6
#define _SYMB 8
-#define _OVERWATCH 9
+#define _GAMEPAD 9
#define _DIABLO 10
#define _MOUS 11
#define _MACROS 12
@@ -55,14 +54,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
+#define rgblight_set_white rgblight_sethsv (0x00, 0x00, 0xFF);
#endif
extern bool is_overwatch;
extern bool rgb_layer_change;
-enum userrpace_custom_keycodes {
- PLACEHOLDER = SAFE_RANGE, // can always be here
- EPRM,
+enum userspace_custom_keycodes {
+ EPRM = SAFE_RANGE, // can always be here
VRSN,
KC_QWERTY,
KC_COLEMAK,
@@ -105,7 +104,7 @@ enum {
#endif
-#define QMK_KEYS_PER_SCAN 4
+#define QMK_KEYS_PER_SCAN 8
#ifdef RGBLIGHT_ENABLE
#define RGBLIGHT_SLEEP
diff --git a/users/drashna/readme.md b/users/drashna/readme.md
index 0d553f08ee..0523be2a6d 100644
--- a/users/drashna/readme.md
+++ b/users/drashna/readme.md
@@ -1,14 +1,98 @@
-Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
+Overview
+========
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
+This is my personal userspace file. Most of my code exists here, as it's heavily shared.
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
+Custom handlers
+---------------
+
+All (most) `_user` functions are handled here instead. To allow keyboard specific configuration, I've created `_keymap` functions that can be called by the keymap.c files instead.
+
+This allows for keyboard specific configuration while maintaining the ability to customize the board.
+
+My Ergodox EZ Keymap is a good example of this, as it uses the LEDs as modifier indicators.
+
+Custom Keycodes
+---------------
+
+Keycods are defined in the drashna.h file and need to be included in the keymap.c files, so that they can be used there.
+
+A bunch of macros are present and are only included on boards that are not the Ergodox EZ or Orthodox, as they are not needed for those boards.
+
+Included is a custom macro for compiling my keyboards. This includes the bootloader target (`:teensy`, `:avrdude`, or `:dfu`), and keeps RGBLIGHT, AUDIO and/or FAUXCLICKY enabled, if it previously was (regardless of the rules file).
+
+This also includes a modified RESET keycode as well, that sets the underglow to red.
+
+Layer Indication
+----------------
+
+This uses the `layer_state_set_*` command to change the layer color, to indicate which layer it is on. This includes the default keymap, as well.
+
+Since this is done via userspace, it is the same between all systems.
+
+Additionally, there is a custom keycode to toggle layer indication. And all RGB keycodes disable layer indication by default, as well. This way, I can leave special effects doing when I want.
+
+Also. I use `rgblight_sethsv` since it works with animation modes (that support it).
+
+
+Diablo Layer
+------------
+
+This layer has some special handling.
+
+When Tap Dances are enabled, this layer has the ability to "spam" keypresses.
+
+For instance, tapping the TD "1" twice causes the layer to hit "1" ever 1 second (appoximately). This is useful for auto-hotkeying skills (such as bone armor or devour).
+
+Tappind once disables this, and switching layers temporarily disables this, until you switch back to the layer.
+
+For critics that think this is cheating, search "diablo 3 num lock auto cast". This is just a simpler method, since I no longer own a normal (non QMK) numpad.
+
+Secret Macros
+-------------
+
+With help from gitter and Colinta, this adds the ability to add hidden strings to be used for macros.
+
+I have a number of long strings that I need to use that are semi-private. This uses the `__has_include` function to check for the file. If it exists, then it includes the custom text. Otherwise, it uses some default values.
+
+If you would *also* like to take advantage of this feature, you'll first want to make sure your "secrets" file isn't included in the repo. Open `.git/info/exclude` and add `secrets.h` to that file, below the comments.
+
+###### .git/info/exclude
+```
+# git ls-files --others --exclude-from=.git/info/exclude
+# Lines that start with '#' are comments.
+# For a project mostly in C, the following would be a good set of
+# exclude patterns (uncomment them if you want to use them):
+# *.[oa]
+# *~
+/users/drashna/secrets.h
+```
+
+Then you can create this file and add your macro strings to it:
+
+###### secrets.h
+```
+PROGMEM const char secret[][64] = {
+ "secret1",
+ "secret2",
+ "secret3",
+ "secret4",
+ "secret5"
+};
+```
+
+Replacing the strings with the codes that you need.
+
+
+These are called in the `process_record_user` function, using this block:
+```
+ case KC_SECRET_1 ... KC_SECRET_5:
+ if (!record->event.pressed) {
+ send_string_P(secret[keycode - KC_SECRET_1]);
+ }
+ return false;
+ break;
+```
+
+And this requires `KC_SECRET_1` through `KC_SECRET_5` to be defined, as well.
diff --git a/users/drashna/sensitive.h b/users/drashna/sensitive.h
deleted file mode 100644
index bf47263bd6..0000000000
--- a/users/drashna/sensitive.h
+++ /dev/null
@@ -1,8 +0,0 @@
-const char secret[][64] = {
- "test1",
- "test2",
- "test3",
- "test4",
- "test5"
-};
-