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authorEric Gebhart <e.a.gebhart@gmail.com>2020-04-28 11:58:42 +0200
committerGitHub <noreply@github.com>2020-04-28 02:58:42 -0700
commit485a0b0bc358b32ec042793a5195ced2c4cda7df (patch)
treef852b5d9e705bc224bd1dc9004ae494bf626f0d3 /users
parent23cfc4b14564fe6a5da8a6d3823f8f9bc52c2832 (diff)
[Keymap] Added Xd75 and viterbi keymaps,refactored my userspace. (#8776)
Diffstat (limited to 'users')
-rw-r--r--users/ericgebhart/base_layers.h283
-rw-r--r--users/ericgebhart/core_keys.h293
-rw-r--r--users/ericgebhart/core_keysets.h293
-rw-r--r--users/ericgebhart/ericgebhart.c16
-rw-r--r--users/ericgebhart/ericgebhart.h411
-rwxr-xr-xusers/ericgebhart/rules.mk11
6 files changed, 891 insertions, 416 deletions
diff --git a/users/ericgebhart/base_layers.h b/users/ericgebhart/base_layers.h
new file mode 100644
index 0000000000..caf0810574
--- /dev/null
+++ b/users/ericgebhart/base_layers.h
@@ -0,0 +1,283 @@
+#pragma once
+/*
+ Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "core_keysets.h"
+
+/******************************************************************/
+/* These are the keys for the middle and bottom edge of any layout*/
+/* That way we only need to set them once and use them everywhere */
+/* The thumb keys, the bottom rows, etc. */
+/******************************************************************/
+/******************************************************************/
+/* Middle Keysets for the XD75 */
+/******************************************************************/
+
+// For the middle keys of an xd75. It's got one more column in the middle than
+// the ergodox, or the viterbi. And the Ergodox is missing a key in column 7
+// counting from either end. Which is the first and 3rd columns of these sets.
+
+// it's all an experient. I'm not sure what make sense here.
+// stealing what I can from the ergodox layout.
+/* The XD75 has 3 keys inbetween the usual left and right hand */
+#define ___ORTHO_15_MIDDLE_T___ OSL(LAYERS), LCTL(KC_A), MDIA_SYMB_KP_LAYERS
+#define ___ORTHO_15_MIDDLE_1___ LCTL(KC_C), LCTL(KC_X), LCTL(KC_V)
+#define ___ORTHO_15_MIDDLE_2___ TO(SYMB), TO(_RGB), TO(KEYPAD)
+#define ___ORTHO_15_MIDDLE_3___ OSL(SYMB), TO(MDIA), OSL(KEYPAD)
+#define ___ORTHO_15_MIDDLE_4___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC
+
+// The same, for BEPO
+#define ___ORTHO_15_MIDDLE_T_BP___ OSL(LAYERS), LCTL(BP_A), MDIA_SYMB_KP_LAYERS
+#define ___ORTHO_15_MIDDLE_1_BP___ LCTL(BP_C), LCTL(BP_X), LCTL(BP_V)
+#define ___ORTHO_15_MIDDLE_2_BP___ TO(SYMB_ON_BEPO), TO(_RGB), TO(KEYPAD_ON_BEPO)
+#define ___ORTHO_15_MIDDLE_3_BP___ OSL(SYMB_ON_BEPO), TO(MDIA), OSL(KEYPAD_ON_BEPO)
+
+// The Viterbi only has 2 keys in the middle.
+#define ___ORTHO_14_MIDDLE_T___ OSL(LAYERS), MDIA_SYMB_KP_LAYERS
+#define ___ORTHO_14_MIDDLE_1___ LCTL(KC_C), LCTL(KC_V)
+#define ___ORTHO_14_MIDDLE_2___ TO(SYMB), TO(KEYPAD)
+#define ___ORTHO_14_MIDDLE_3___ OSL(SYMB), OSL(KEYPAD)
+
+// becomes the upper thumbs, the real 4th row if we throw away
+// the number row at the top
+#define ___ORTHO_14_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB
+// basically the thumb keys like on the ergodox.
+#define ___MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, KC_PGDN, ALT_ENT, CTL_SPC
+
+// The same, for BEPO
+#define ___ORTHO_14_MIDDLE_T_BP___ OSL(LAYERS), MDIA_SYMB_KP_LAYERS
+#define ___ORTHO_14_MIDDLE_1_BP___ LCTL(BP_C), LCTL(BP_V)
+#define ___ORTHO_14_MIDDLE_2_BP___ TO(SYMB_ON_BEPO), TO(KEYPAD_ON_BEPO)
+#define ___ORTHO_14_MIDDLE_3_BP___ OSL(SYMB_ON_BEPO), OSL(KEYPAD_ON_BEPO)
+
+#define ___ORTHO_14_MIDDLE_4_BP___ LSFT(KC_TAB), HOME_END, KC_PGUP, KC_TAB
+
+
+/********************************************************************/
+/** The top rows for numbers, symbols and Fkeys. **/
+/********************************************************************/
+#define ___ORTHO_15_N___ ___NUMBER_L___, ___ORTHO_15_MIDDLE_T___, ___NUMBER_R___
+#define ___ORTHO_15_B_N___ ___NUMBER_BEPO_L___, ___ORTHO_15_MIDDLE_T_BP___, ___NUMBER_BEPO_R___
+// the full bepo symbol row.
+#define ___ORTHO_15_B_SYMB___ BP_DLR, ___SYMBOL_BEPO_L___, ___ORTHO_15_MIDDLE_T_BP___, ___SYMBOL_BEPO_R___, BP_EQL
+
+// transparent in the middle because I only put this on transient layers.
+#define ___ORTHO_15_FUNC_1_12___ ___FUNC_1_6___, ___3___, ___FUNC_7_12___
+
+
+/********************************************************************/
+/** The bottom row and thumbs as needed. **/
+/********************************************************************/
+#define ___BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
+#define ___BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C)
+
+// the bottom rows for keyboards on bepo.
+// bepo on bepo - not enough space to go around....
+#define ___BOTTOM_LEFT_BP___ LCTL(BP_C), BP_ECRC, LCTL(BP_V), KC_LEFT, KC_RIGHT
+#define ___BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED, BP_PERC
+
+// for dvorak on bepo
+#define ___BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_C), LCTL(BP_V), KC_LEFT, KC_RIGHT
+#define ___BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(KC_V), LCTL(KC_C)
+
+#define ___ORTHO_15_BOTTOM___ ___BOTTOM_LEFT___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT___
+#define ___ORTHO_15_BOTTOM_FR___ ___BOTTOM_LEFT_FR___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT_FR___
+#define ___ORTHO_15_BOTTOM_BP___ ___BOTTOM_LEFT_BP___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT_BP___
+
+#define ___ORTHO_14_BOTTOM___ ___BOTTOM_LEFT___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT___
+#define ___ORTHO_14_BOTTOM_FR___ ___BOTTOM_LEFT_FR___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT_FR___
+#define ___ORTHO_14_BOTTOM_BP___ ___BOTTOM_LEFT_BP___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT_BP___
+#define ___ORTHO_14_THUMBS_BOTTOM___ ___4___, ___MIDDLE_THUMBS___, ___4___
+
+
+#define ___ERGODOX_THUMB_LEFT___ \
+ OSL(SYMB), OSM(KC_LGUI), \
+ HOME_END, \
+ CTL_BSPC, ALT_DEL, XMONAD_ESC
+
+#define ___ERGODOX_THUMB_RIGHT___ \
+ XXX, OSL(KEYPAD), \
+ KC_PGUP, \
+ KC_PGDN, ALT_ENT, CTL_SPC
+
+#define ___ERGODOX_THUMB_RIGHT_BP___ \
+ XXX, OSL(KEYPAD_ON_BEPO), \
+ KC_PGUP, \
+ KC_PGDN, ALT_ENT, CTL_SPC
+
+#define ___ERGODOX_THUMB_LEFT_BP___ \
+ OSL(SYMB_ON_BEPO), OSM(KC_LGUI), \
+ HOME_END, \
+ CTL_BSPC, ALT_DEL, XMONAD_ESC
+
+/********************************************************************************/
+/* the interior rows for ortholinear keyboards. the first number is the length */
+/* So you can put what you want on the outside ends, make new middles as needed */
+/* It would be nice to make this a little more dynamic. There is little */
+/* differenc between them. */
+/********************************************************************************/
+
+//// ortho15 core rows. used with my xd75.
+/***********************************************************/
+/* ORTHO15 interior rows. used with my xd75 */
+/***********************************************************/
+#define ___13_DVORAK_1___ ___DVORAK_L1___, ___ORTHO_15_MIDDLE_1___, ___DVORAK_R1___
+#define ___13_DVORAK_2___ ___DVORAK_L2___, ___ORTHO_15_MIDDLE_2___, ___DVORAK_R2___
+#define ___13_DVORAK_3___ ___DVORAK_L3___, ___ORTHO_15_MIDDLE_3___, ___DVORAK_R3___
+
+#define ___13_QWERTY_1___ ___QWERTY_L1___, ___ORTHO_15_MIDDLE_1___, ___QWERTY_R1___
+#define ___13_QWERTY_2___ ___QWERTY_L2___, ___ORTHO_15_MIDDLE_2___, ___QWERTY_R2___
+#define ___13_QWERTY_3___ ___QWERTY_L3___, ___ORTHO_15_MIDDLE_3___, ___QWERTY_R3___
+
+#define ___13_COLEMAK_1___ ___COLEMAK_L1___, ___ORTHO_15_MIDDLE_1___, ___COLEMAK_R1___
+#define ___13_COLEMAK_2___ ___COLEMAK_L2___, ___ORTHO_15_MIDDLE_2___, ___COLEMAK_R2___
+#define ___13_COLEMAK_3___ ___COLEMAK_L3___, ___ORTHO_15_MIDDLE_3___, ___COLEMAK_R3___
+
+#define ___13_WORKMAN_1___ ___WORKMAN_L1___, ___ORTHO_15_MIDDLE_1___, ___WORKMAN_R1___
+#define ___13_WORKMAN_2___ ___WORKMAN_L2___, ___ORTHO_15_MIDDLE_2___, ___WORKMAN_R2___
+#define ___13_WORKMAN_3___ ___WORKMAN_L3___, ___ORTHO_15_MIDDLE_3___, ___WORKMAN_R3___
+
+#define ___13_NORMAN_1___ ___NORMAN_L1___, ___ORTHO_15_MIDDLE_1___, ___NORMAN_R1___
+#define ___13_NORMAN_2___ ___NORMAN_L2___, ___ORTHO_15_MIDDLE_2___, ___NORMAN_R2___
+#define ___13_NORMAN_3___ ___NORMAN_L3___, ___ORTHO_15_MIDDLE_3___, ___NORMAN_R3___
+
+#define ___13_DVORAK_B_1___ ___DVORAK_FR_L1___, ___ORTHO_15_MIDDLE_1_BP___, ___DVORAK_FR_R1___
+#define ___13_DVORAK_B_2___ ___DVORAK_FR_L2___, ___ORTHO_15_MIDDLE_2_BP___, ___DVORAK_FR_R2___
+#define ___13_DVORAK_B_3___ ___DVORAK_FR_L3___, ___ORTHO_15_MIDDLE_3_BP___, ___DVORAK_FR_R3___
+
+#define ___13_BEPO_1___ ___BEPO_FR_L1___, ___ORTHO_15_MIDDLE_1_BP___, ___BEPO_FR_R1___
+#define ___13_BEPO_2___ ___BEPO_FR_L2___, ___ORTHO_15_MIDDLE_2_BP___, ___BEPO_FR_R2___
+#define ___13_BEPO_3___ ___BEPO_FR_L3___, ___ORTHO_15_MIDDLE_3_BP___, ___BEPO_FR_R3___
+
+// transparent xmonad/dvorak layer
+#define ___15_XMONAD_1___ ___, ___DVORAK_L1___, ___3___, ___DVORAK_R1___, ___
+#define ___15_XMONAD_2___ ___, ___DVORAK_L2___, ___3___, ___DVORAK_R2___, ___
+#define ___15_XMONAD_3___ ___, ___DVORAK_L3___, ___3___, ___DVORAK_R3___, ___
+
+// transparent xmonad/dvorak layer in bepo
+#define ___15_XMONAD_B_1___ ___, ___DVORAK_FR_L1___, ___3___, ___DVORAK_FR_R1___, ___
+#define ___15_XMONAD_B_2___ ___, ___DVORAK_FR_L2___, ___3___, ___DVORAK_FR_R2___, ___
+#define ___15_XMONAD_B_3___ ___, ___DVORAK_FR_L3___, ___3___, ___DVORAK_FR_R3___, ___
+
+#define ___15_SYMB_1___ ___SYMBOLS6_1___, ___3___, ___SYMPAD_1___
+#define ___15_SYMB_2___ ___SYMBOLS6_2___, ___3___, ___SYMPAD_2___
+#define ___15_SYMB_3___ ___SYMBOLS6_3___, ___3___, ___SYMPAD_3___
+#define ___15_SYMB_4___ ___SYMBOLS6_4___, ___3___, ___SYMPAD_4___
+
+#define ___15_KP_1___ ___2___, ___FUNCPAD_T___, ___5___, ___KEYPAD_1___, ___
+#define ___15_KP_2___ ___2___, ___FUNCPAD_1___, ___5___, ___KEYPAD_2___, ___
+#define ___15_KP_3___ ___2___, ___FUNCPAD_2___, ___5___, ___KEYPAD_3___, KC_PENT
+#define ___15_KP_4___ ___2___, ___FUNCPAD_3___, ___5___, ___KEYPAD_4___, ___
+
+#define ___15_KP_B_1___ ___2___, ___FUNCPAD_T___, ___5___, ___KEYPAD_1_BP___, ___
+#define ___15_KP_B_2___ ___2___, ___FUNCPAD_1___, ___5___, ___KEYPAD_2_BP___, ___
+#define ___15_KP_B_3___ ___2___, ___FUNCPAD_2___, ___5___, ___KEYPAD_3_BP___, KC_PENT
+#define ___15_KP_B_4___ ___2___, ___FUNCPAD_3___, ___5___, ___KEYPAD_4_BP___, ___
+
+#define ___15_SYMB_B_1___ ___SYMBOLS6_1_BP___, ___3___, ___SYMPAD_1_BP___
+#define ___15_SYMB_B_2___ ___SYMBOLS6_2_BP___, ___3___, ___SYMPAD_2_BP___
+#define ___15_SYMB_B_3___ ___SYMBOLS6_3_BP___, ___3___, ___SYMPAD_3_BP___
+#define ___15_SYMB_B_4___ ___SYMBOLS6_4_BP___, ___3___, ___SYMPAD_4_BP___
+
+#define ___15_MDIA_1___ ___MOUSE_BTNS_L___, ___4___, KC_VOLU, ___MUTE_PRV_PLAY_NXT_STOP___
+#define ___15_MDIA_2___ ___, ___MOUSE_LDUR___, ___4___, KC_VOLD, ___VI_ARROWS___, ___
+#define ___15_MDIA_3___ ___, ___MWHEEL_LDUR___, ___4___, KC_PGUP, ___MOUSE_BTNS_R___
+#define ___15_MDIA_4___ ___2___, ___MACCL___, ___4___, KC_PGDN, ___5___
+
+#define ___15_LAYERS_1___ ___X3___, ___2_LAYERS_B1___, ___5___, ___3_LAYERS_T_BP___, ___X2___
+#define ___15_LAYERS_2___ ___X3___, ___2_LAYERS_B2___, ___5___, ___3_LAYERS_T___, ___X2___
+#define ___15_LAYERS_3___ ___X2___, ___3_LAYERS_B3___, ___5___, ___3_LAYERS_T_CTL___, ___X2___
+
+#define ___15_RGB_1___ ___, ___RGB_HUE_SAT_INT_UP___, ___5___, ___5___
+#define ___15_RGB_2___ ___, ___RGB_HUE_SAT_INT_DN___, RGB_TOG, ___4___, ___RGB_P_B_R_SW_SN___
+#define ___15_RGB_3___ ___5___, ___5___, ___RGB_KXGT___, ___
+
+
+
+/***********************************************************/
+/* ORTHO14 base layer interior rows. used with my viterbi */
+/***********************************************************/
+#define ___12_DVORAK_1___ ___DVORAK_L1___, ___ORTHO_14_MIDDLE_1___, ___DVORAK_R1___
+#define ___12_DVORAK_2___ ___DVORAK_L2___, ___ORTHO_14_MIDDLE_2___, ___DVORAK_R2___
+#define ___12_DVORAK_3___ ___DVORAK_L3___, ___ORTHO_14_MIDDLE_3___, ___DVORAK_R3___
+
+#define ___12_QWERTY_1___ ___QWERTY_L1___, ___ORTHO_14_MIDDLE_1___, ___QWERTY_R1___
+#define ___12_QWERTY_2___ ___QWERTY_L2___, ___ORTHO_14_MIDDLE_2___, ___QWERTY_R2___
+#define ___12_QWERTY_3___ ___QWERTY_L3___, ___ORTHO_14_MIDDLE_3___, ___QWERTY_R3___
+
+#define ___12_COLEMAK_1___ ___COLEMAK_L1___, ___ORTHO_14_MIDDLE_1___, ___COLEMAK_R1___
+#define ___12_COLEMAK_2___ ___COLEMAK_L2___, ___ORTHO_14_MIDDLE_2___, ___COLEMAK_R2___
+#define ___12_COLEMAK_3___ ___COLEMAK_L3___, ___ORTHO_14_MIDDLE_3___, ___COLEMAK_R3___
+
+#define ___12_WORKMAN_1___ ___WORKMAN_L1___, ___ORTHO_14_MIDDLE_1___, ___WORKMAN_R1___
+#define ___12_WORKMAN_2___ ___WORKMAN_L2___, ___ORTHO_14_MIDDLE_2___, ___WORKMAN_R2___
+#define ___12_WORKMAN_3___ ___WORKMAN_L3___, ___ORTHO_14_MIDDLE_3___, ___WORKMAN_R3___
+
+#define ___12_NORMAN_1___ ___NORMAN_L1___, ___ORTHO_14_MIDDLE_1___, ___NORMAN_R1___
+#define ___12_NORMAN_2___ ___NORMAN_L2___, ___ORTHO_14_MIDDLE_2___, ___NORMAN_R2___
+#define ___12_NORMAN_3___ ___NORMAN_L3___, ___ORTHO_14_MIDDLE_3___, ___NORMAN_R3___
+
+#define ___12_DVORAK_B_1___ ___DVORAK_FR_L1___, ___ORTHO_14_MIDDLE_1_BP___, ___DVORAK_FR_R1___
+#define ___12_DVORAK_B_2___ ___DVORAK_FR_L2___, ___ORTHO_14_MIDDLE_2_BP___, ___DVORAK_FR_R2___
+#define ___12_DVORAK_B_3___ ___DVORAK_FR_L3___, ___ORTHO_14_MIDDLE_3_BP___, ___DVORAK_FR_R3___
+
+#define ___12_BEPO_2___ ___BEPO_FR_L1___, ___ORTHO_14_MIDDLE_1_BP___, ___BEPO_FR_R1___
+#define ___12_BEPO_3___ ___BEPO_FR_L2___, ___ORTHO_14_MIDDLE_2_BP___, ___BEPO_FR_R2___
+#define ___12_BEPO_4___ ___BEPO_FR_L3___, ___ORTHO_14_MIDDLE_3_BP___, ___BEPO_FR_R3___
+
+
+// transparent layers.
+#define ___14_XMONAD_1___ ___, ___DVORAK_L1___, ___2___, ___DVORAK_R1___, ___
+#define ___14_XMONAD_2___ ___, ___DVORAK_L2___, ___2___, ___DVORAK_R2___, ___
+#define ___14_XMONAD_3___ ___, ___DVORAK_L3___, ___2___, ___DVORAK_R3___, ___
+
+#define ___14_XMONAD_B_1___ ___, ___DVORAK_FR_L1___, ___2___, ___DVORAK_FR_R1___, ___
+#define ___14_XMONAD_B_2___ ___, ___DVORAK_FR_L2___, ___2___, ___DVORAK_FR_R2___, ___
+#define ___14_XMONAD_B_3___ ___, ___DVORAK_FR_L3___, ___2___, ___DVORAK_FR_R3___, ___
+
+#define ___14_SYMB_1___ ___SYMBOLS6_1___, ___2___, ___SYMPAD_1___
+#define ___14_SYMB_2___ ___SYMBOLS6_2___, ___2___, ___SYMPAD_2___
+#define ___14_SYMB_3___ ___SYMBOLS6_3___, ___2___, ___SYMPAD_3___
+#define ___14_SYMB_4___ ___SYMBOLS6_4___, ___2___, ___SYMPAD_4___
+
+#define ___14_KP_1___ ___2___, ___FUNCPAD_T___, ___4___, ___KEYPAD_1___, ___
+#define ___14_KP_2___ ___2___, ___FUNCPAD_1___, ___4___, ___KEYPAD_2___, ___
+#define ___14_KP_3___ ___2___, ___FUNCPAD_2___, ___4___, ___KEYPAD_3___, KC_PENT
+#define ___14_KP_4___ ___2___, ___FUNCPAD_3___, ___4___, ___KEYPAD_4___, ___
+
+#define ___14_KP_B_1___ ___2___, ___FUNCPAD_T___, ___4___, ___KEYPAD_1_BP___, ___
+#define ___14_KP_B_2___ ___2___, ___FUNCPAD_1___, ___4___, ___KEYPAD_2_BP___, ___
+#define ___14_KP_B_3___ ___2___, ___FUNCPAD_2___, ___4___, ___KEYPAD_3_BP___, KC_PENT
+#define ___14_KP_B_4___ ___2___, ___FUNCPAD_3___, ___4___, ___KEYPAD_4_BP___, ___
+
+#define ___14_SYMB_B_1___ ___SYMBOLS6_1_BP___, ___2___, ___SYMPAD_1_BP___
+#define ___14_SYMB_B_2___ ___SYMBOLS6_2_BP___, ___2___, ___SYMPAD_2_BP___
+#define ___14_SYMB_B_3___ ___SYMBOLS6_3_BP___, ___2___, ___SYMPAD_3_BP___
+#define ___14_SYMB_B_4___ ___SYMBOLS6_4_BP___, ___2___, ___SYMPAD_4_BP___
+
+#define ___14_MDIA_1___ ___MOUSE_BTNS_L___, ___3___, KC_VOLU, ___MUTE_PRV_PLAY_NXT_STOP___
+#define ___14_MDIA_2___ ___, ___MOUSE_LDUR___, ___3___, KC_VOLD, ___VI_ARROWS___, ___
+#define ___14_MDIA_3___ ___, ___MWHEEL_LDUR___, ___3___, KC_PGUP, ___MOUSE_BTNS_R___
+#define ___14_MDIA_4___ ___2___, ___MACCL___, ___3___, KC_PGDN, ___5___
+
+#define ___14_LAYERS_1___ ___X3___, ___2_LAYERS_B1___, ___4___, ___3_LAYERS_T_BP___, ___X2___
+#define ___14_LAYERS_2___ ___X3___, ___2_LAYERS_B2___, ___4___, ___3_LAYERS_T___, ___X2___
+#define ___14_LAYERS_3___ ___X2___, ___3_LAYERS_B3___, ___4___, ___3_LAYERS_T_CTL___, ___X2___
+
+#define ___14_RGB_1___ ___, ___RGB_HUE_SAT_INT_UP___, ___4___, ___5___
+#define ___14_RGB_2___ ___, ___RGB_HUE_SAT_INT_DN___, RGB_TOG, ___3___, ___RGB_P_B_R_SW_SN___
+#define ___14_RGB_3___ ___5___, ___4___, ___RGB_KXGT___, ___
diff --git a/users/ericgebhart/core_keys.h b/users/ericgebhart/core_keys.h
new file mode 100644
index 0000000000..035f740016
--- /dev/null
+++ b/users/ericgebhart/core_keys.h
@@ -0,0 +1,293 @@
+#pragma once
+/*
+ Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "quantum.h"
+#include "process_keycode/process_tap_dance.h"
+#include "eeconfig.h"
+
+//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */
+
+void tap(uint16_t keycode);
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
+
+
+typedef union {
+ uint8_t raw;
+ struct {
+ bool clicky_enable :1;
+ bool rgb_layer_change :1;
+ bool is_overwatch :1;
+ bool nuke_switch :1;
+ };
+} userspace_config_t;
+
+
+// for the creation of dvorak keys on an Bepo keyboard at the OS layer.
+// so we can create an array of reasonable size
+// for our translation keys. We have to create a
+// good range of numbers
+#define GR(x) (x-SAFE_RANGE)
+
+uint8_t gr(uint8_t);
+void send_keycode(uint8_t);
+
+#define MOD_NONE 0x00
+
+// indexs for the keycode translation table.
+#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
+#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
+#define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
+#define SHIFTED_MODS(key) key_translations[gr(key)][1][1]
+
+
+enum userspace_custom_keycodes {
+ // keep the keycodes using the send_key function close to SAFE_RANGE
+ // so the array of keycodes remains a reasonbale size.
+ DB_1 = SAFE_RANGE, // can always be here
+ DB_2,
+ DB_3,
+ DB_4,
+ DB_5,
+ DB_6,
+ DB_7,
+ DB_8,
+ DB_9,
+ DB_0,
+ DB_GRV,
+ DB_SCOLON,
+ DB_SLASH,
+ DB_BACKSLASH,
+ DB_EQL,
+ DB_DOT,
+ DB_COMM,
+ DB_QUOT,
+ DB_MINUS,
+ DB_RPRN,
+ DB_LPRN,
+ DB_RBRC,
+ DB_LBRC,
+ // for symbols layer
+ DB_HASH,
+ DB_LCBR,
+ DB_RCBR,
+ DB_PIPE,
+ DB_TILD,
+ DB_CIRC,
+ DB_LESS,
+ DB_GRTR,
+ // End of dvorak on bepo translation keys.
+
+ EPRM,
+ VRSN,
+ KC_DVORAK_ON_BEPO,
+ KC_BEPO,
+ KC_NORMAN,
+ KC_QWERTY,
+ KC_COLEMAK,
+ KC_DVORAK,
+ KC_WORKMAN,
+ KC_MAKE,
+ KC_RESET,
+ KC_RGB_T,
+ KC_SECRET_1,
+ KC_SECRET_2,
+ KC_SECRET_3,
+ KC_SECRET_4,
+ KC_SECRET_5,
+ KC_CCCV
+};
+
+#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
+#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape.
+#define ALT_ENT ALT_T(KC_ENT) // Alt or enter
+#define CTL_SPC CTL_T(KC_SPC) // ctrl or space
+#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
+#define ALT_DEL ALT_T(KC_DEL) // Alt or delete
+#define GUI_ESC GUI_T(KC_ESC) // Gui or escape
+#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer
+
+
+
+// OSM keycodes, to keep things clean and easy to change
+#define KC_MLSF OSM(MOD_LSFT)
+#define KC_MRSF OSM(MOD_RSFT)
+#define OS_LGUI OSM(MOD_LGUI)
+#define OS_RGUI OSM(MOD_RGUI)
+#define OS_LSFT OSM(MOD_LSFT)
+#define OS_RSFT OSM(MOD_RSFT)
+#define OS_LCTL OSM(MOD_LCTL)
+#define OS_RCTL OSM(MOD_RCTL)
+#define OS_LALT OSM(MOD_LALT)
+#define OS_RALT OSM(MOD_RALT)
+#define ALT_APP ALT_T(KC_APP)
+
+#define MG_NKRO MAGIC_TOGGLE_NKRO
+
+
+//// TAP DANCE
+
+ typedef struct {
+ bool is_press_action;
+ int state;
+ } tdtap;
+
+enum {
+ SINGLE_TAP = 1,
+ SINGLE_HOLD = 2,
+ DOUBLE_TAP = 3,
+ DOUBLE_HOLD = 4,
+ DOUBLE_SINGLE_TAP = 5, //send two single taps
+ TRIPLE_TAP = 6,
+ TRIPLE_HOLD = 7
+};
+
+//Tap Dance Declarations
+enum {
+ TD_ESC_CAPS = 0,
+ TD_TAB_BKTAB = 1,
+ TD_MDIA_SYMB = 2,
+ TD_HOME_END = 3,
+ TD_XMONAD_ESC = 4,
+ TD_DEF_LAYER_SW = 5,
+ TD_DEF_OS_LAYER_SW = 6,
+ TD_MOUSE_BTNS = 7,
+ TD_DVORAK_BEPO = 8
+};
+
+
+// Tap dance
+#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
+#define MDIA_SYMB_KP_LAYERS TD(TD_MDIA_SYMB) // MDIA, symb, keypad, layouts layer tapdance toggle.
+#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
+#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
+#define HOME_END TD(TD_HOME_END) // home or end tapdance.
+#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
+#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
+#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
+
+// HOME ROW LAYER TOGGLE (LT) and Shift.
+// both sides of the home row have "shift, ___, media , symb, ___" and "___, symb, media, ___, shift".
+// so pinky fingers are shift when held and the index and second fingers are symbol and
+// media layers when held.
+
+// Dvorak
+// shift and layer switch on hold on the home row.
+#define KC_SFT_T_A SFT_T(KC_A)
+#define KC_SFT_T_S SFT_T(KC_S)
+
+#define KC_LT_SYMB_U LT(SYMB, KC_U)
+#define KC_LT_SYMB_H LT(SYMB, KC_H)
+
+#define KC_LT_MDIA_E LT(MDIA, KC_E)
+#define KC_LT_MDIA_T LT(MDIA, KC_T)
+
+// Need to add this to the others.
+#define KC_LT_KP_N LT(KEYPAD, KC_N)
+#define KC_LT_KP_O LT(KEYPAD, KC_O)
+
+// for dvorak on bepo
+#define BP_SFT_T_A SFT_T(BP_A)
+#define BP_SFT_T_S SFT_T(BP_S)
+
+#define BP_LT_SYMB_U LT(SYMB, BP_U)
+#define BP_LT_SYMB_H LT(MDIA, BP_H)
+
+#define BP_LT_MDIA_E LT(MDIA, BP_E)
+#define BP_LT_MDIA_T LT(MDIA, BP_T)
+
+// Need to add this to the others.
+#define BP_LT_KP_N LT(KEYPAD, BP_N)
+#define BP_LT_KP_O LT(KEYPAD, BP_O)
+
+// for bepo on bepo
+#define BP_SFT_T_T SFT_T(BP_T)
+#define BP_SFT_T_W SFT_T(BP_W)
+
+#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I)
+#define BP_LT_MDIA_E LT(MDIA, BP_E)
+#define BP_LT_KP_U LT(KEYPAD, BP_U)
+
+#define BP_LT_SYMB_S LT(SYMB_ON_BEPO, BP_S)
+#define BP_LT_MDIA_R LT(MDIA, BP_R)
+#define BP_LT_KP_N LT(KEYPAD, BP_N)
+
+#define BP_SFT_T_A SFT_T(BP_A)
+#define BP_SFT_T_S SFT_T(BP_S)
+#define BP_SFT_T_E SFT_T(BP_E)
+#define BP_SFT_T_M SFT_T(BP_M)
+
+#define BP_SFT_T_ECRC SFT_T(BP_ECRC)
+#define BP_SFT_T_CCED SFT_T(BP_CCED)
+#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
+
+//QWERTY
+#define KC_SFT_T_SCLN SFT_T(KC_SCLN)
+
+#define KC_LT_MDIA_D LT(MDIA, KC_D)
+#define KC_LT_MDIA_K LT(MDIA, KC_K)
+#define KC_LT_SYMB_F LT(SYMB, KC_F)
+#define KC_LT_SYMB_J LT(SYMB, KC_J)
+
+//COLEMAK
+#define KC_SFT_T_O SFT_T(KC_O)
+#define KC_LT_MDIA_S LT(MDIA, KC_S)
+#define KC_LT_SYMB_T LT(SYMB, KC_T)
+
+#define KC_LT_MDIA_E LT(MDIA, KC_E)
+#define KC_LT_SYMB_N LT(SYMB, KC_N)
+
+//WORKMAN
+#define KC_SFT_T_I SFT_T(KC_I)
+#define KC_LT_MDIA_H LT(MDIA, KC_H)
+
+//NORMAN
+// For keys on the homerow. Hold for shift, keypad,mouse,and smbol layers
+#define KC_SFT_T_U SFT_T(KC_U)
+#define KC_LT_MDIA_I LT(MDIA, KC_I)
+
+// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
+#define MK_CUT LSFT(KC_DEL) // shift + delete
+#define MK_COPY LCTL(KC_INS) // ctrl + insert
+#define MK_PASTE LSFT(KC_INS) // shift + insert
+
+#define ___ KC_TRNS
+#define XXX KC_NO
+
+// Blocking keys
+#define ___X___ XXX
+#define ___X2___ XXX, XXX
+#define ___X3___ ___X2___, XXX
+#define ___X5___ ___X3___, XXX, XXX
+#define ___X15___ ___X5___, ___X5___, ___X5___
+
+// Transparent keys
+#define ___2___ ___, ___
+#define ___3___ ___2___, ___
+#define ___4___ ___3___, ___
+#define ___5___ ___4___, ___
+#define ___6___ ___5___, ___
+#define ___14___ ___5___, ___4___, ___5___
+#define ___15___ ___5___, ___5___, ___5___
+
+int on_qwerty(void);
+int get_xmonad_layer(void);
+int cur_dance (qk_tap_dance_state_t *state);
+
+//for the x tap dance. Put it here so it can be used in any keymap
+void x_finished (qk_tap_dance_state_t *state, void *user_data);
+void x_reset (qk_tap_dance_state_t *state, void *user_data);
diff --git a/users/ericgebhart/core_keysets.h b/users/ericgebhart/core_keysets.h
new file mode 100644
index 0000000000..ffe02192f6
--- /dev/null
+++ b/users/ericgebhart/core_keysets.h
@@ -0,0 +1,293 @@
+#pragma once
+/*
+ Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "core_keys.h"
+
+/********************************************************************/
+/** Parts are parts, pieces of keysets so we have some decent **/
+/** building blocks to make keymaps with. **/
+/********************************************************************/
+
+
+// Since our quirky block definitions are basically a list of comma separated
+// arguments, we need a wrapper in order for these definitions to be
+// expanded before being used as arguments to the LAYOUT_xxx macro.
+#if (!defined(LAYOUT) && defined(KEYMAP))
+#define LAYOUT KEYMAP
+#endif
+
+#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
+#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
+#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
+#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
+
+#define LAYOUT_ortho_5x15_wrapper(...) LAYOUT_ortho_5x15(__VA_ARGS__)
+#define LAYOUT_ortho_5x14_wrapper(...) LAYOUT_ortho_5x14(__VA_ARGS__)
+
+
+/********************************************************************/
+/** The Core rows of each given layout. **/
+/********************************************************************/
+//Dvorak on a qwerty software layer in the OS
+#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
+#define ___DVORAK_L2___ KC_SFT_T_A, KC_LT_KP_O, KC_LT_MDIA_E, KC_LT_SYMB_U, KC_I
+#define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
+
+#define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L
+#define ___DVORAK_R2___ KC_D, KC_LT_SYMB_H, KC_LT_MDIA_T, KC_LT_KP_N, KC_SFT_T_S
+#define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z
+
+// Qwerty based layers that I don't really use.
+#define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T
+#define ___QWERTY_L2___ KC_SFT_T_A, KC_S, KC_LT_MDIA_D, KC_LT_SYMB_F, KC_G
+#define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
+
+#define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P
+#define ___QWERTY_R2___ KC_H, KC_LT_SYMB_J, KC_LT_MDIA_K, KC_L, KC_SFT_T_SCLN
+#define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
+
+// COLEMAK
+#define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G
+#define ___COLEMAK_L2___ KC_SFT_T_A, KC_R, KC_LT_MDIA_S, KC_LT_SYMB_T, KC_D
+#define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
+
+#define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
+#define ___COLEMAK_R2___ KC_H, KC_LT_SYMB_N, KC_LT_MDIA_E, KC_I, KC_SFT_T_O
+#define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
+
+// COLEMAK-DH
+#define ___COLEMAK_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B
+#define ___COLEMAK_DH_L2___ KC_SFT_T_A, KC_R, KC_LT_MDIA_S, KC_LT_SYMB_T, KC_G
+#define ___COLEMAK_DH_L3___ KC_Z, KC_X, KC_C, KC_D, KC_V
+
+#define ___COLEMAK_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
+#define ___COLEMAK_DH_R2___ KC_M, KC_LT_SYMB_N, KC_LT_MDIA_E, KC_I, KC_SFT_T_O
+#define ___COLEMAK_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
+
+// WORKMAN
+#define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B
+#define ___WORKMAN_L2___ KC_SFT_T_A, KC_S, KC_LT_MDIA_H, KC_LT_SYMB_T, KC_G
+#define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V
+
+#define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN
+#define ___WORKMAN_R2___ KC_Y, KC_LT_SYMB_N, KC_LT_MDIA_E, KC_O, KC_SFT_T_I
+#define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
+
+// NORMAN
+#define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K
+#define ___NORMAN_L2___ KC_SFT_T_A, KC_S, KC_LT_MDIA_E, KC_LT_SYMB_T, KC_G
+#define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
+
+#define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN
+#define ___NORMAN_R2___ KC_Y, KC_LT_SYMB_N, KC_LT_MDIA_I, KC_O, KC_SFT_T_U
+#define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
+
+// BEPO MAPS
+// Dvorak on fr-bepo software layer in the OS.
+// for dvorak and all the other qwerty like keyboards on bepo
+#define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y
+#define ___DVORAK_FR_L2___ BP_SFT_T_A, BP_LT_KP_O, BP_LT_MDIA_E, BP_LT_SYMB_U, BP_I
+#define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X
+
+#define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L
+#define ___DVORAK_FR_R2___ BP_D, BP_LT_SYMB_H, BP_LT_MDIA_T, BP_LT_KP_N, BP_SFT_T_S
+#define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z
+
+
+// Bepo on fr-bepo software layer
+// for bepo on bepo
+/* BP_DLR, BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN, KC_DEL, */
+#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN
+/* KC_DEL, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, */
+#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */
+
+#define ___BEPO_FR_L1___ BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV
+#define ___BEPO_FR_L2___ BP_SFT_T_A, BP_LT_KP_U, BP_LT_SYMB_I, BP_LT_MDIA_E, BP_COMM
+#define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K
+
+#define ___BEPO_FR_R1___ /* BP_DCRC,*/ BP_V, BP_D, BP_L, BP_J, BP_Z
+#define ___BEPO_FR_R2___ /* BP_C, */ BP_T, BP_LT_SYMB_S, BP_LT_MDIA_R, BP_LT_KP_N, BP_SFT_T_M //BP_CCED
+#define ___BEPO_FR_R3___ BP_APOS, BP_Q, BP_G, BP_H, BP_F //BP_SFT_T_W
+
+/* BP_DLR, BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN, KC_DEL, */
+/* KC_TAB, BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV, KC_BSPC, */
+/* KC_LSFT, BP_A, BP_U, BP_I, BP_E, BP_COMM, */
+/* KC_LCTRL, BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K, KC_ENT, */
+/* ESC_FN, BP_ECRC, KC_LGUI, KC_LALT, SPC_RALT, */
+/* TT(SWAP), KC_MNXT, */
+/* KC_MPLY, */
+/* TT(FN), TT(NUMS), KC_MPRV, */
+
+/* /\* right hand *\/ */
+/* KC_DEL, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, */
+/* KC_BSPC, BP_DCRC, BP_V, BP_D, BP_L, BP_J, BP_Z, */
+/* BP_C, BP_T, BP_S, BP_R, BP_N, M_RSFT, */
+/* KC_ENT, BP_APOS, BP_Q, BP_G, BP_H, BP_F, W_RCTL, */
+
+
+/*******************************************************************/
+/** For the top rows. Numbers for most things, symbols for Bepo. **/
+/*******************************************************************/
+
+// for everything on qwerty.
+#define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5
+#define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0
+
+// function key rows, works for everyone.
+#define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
+#define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
+
+#define ___FUNC_1_6___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6
+#define ___FUNC_7_12___ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12
+
+// a top symbol row if someone wants it.
+#define ___SYMB_L___ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
+#define ___SYMB_R___ KC_CIRC, KC_AMPR, KC_AST, KC_LPRN, KC_RPRN
+
+// For numbers on bepo. Bepo has numbers on shifted keys, the
+// reverse of most keyboard layouts.
+#define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5
+#define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0
+
+
+/*******************************************************************/
+/* keysets for the auxillary layers. */
+/* the KC_P? codes don't work for me. I don't use those shifted */
+/* values anyway. */
+/*******************************************************************/
+// Keypads
+#define ___KEYPAD_1___ KC_7, KC_8, KC_9, KC_PSLS
+#define ___KEYPAD_2___ KC_4, KC_5, KC_6, KC_PAST
+#define ___KEYPAD_3___ KC_1, KC_2, KC_3, KC_PMNS
+#define ___KEYPAD_4___ KC_0, KC_DOT, KC_PEQL, KC_PPLS
+
+// Keypad from the default keymap.c of the xd75
+#define ___KEYPAD_1_ALT___ KC_P7, KC_P8, KC_P9, KC_MINS
+#define ___KEYPAD_2_ALT___ KC_P4, KC_P5, KC_P6, KC_PLUS
+#define ___KEYPAD_3_ALT___ KC_P1, KC_P2, KC_P3, KC_PENT
+#define ___KEYPAD_4_ALT___ KC_P0, KC_DOT, KC_PENT, KC_PENT
+
+// For Bepo
+#define ___KEYPAD_1_BP___ DB_7, DB_8, DB_9, BP_SLASH
+#define ___KEYPAD_2_BP___ DB_4, DB_5, DB_6, BP_ASTR
+#define ___KEYPAD_3_BP___ DB_1, DB_2, DB_3, DB_MINUS
+#define ___KEYPAD_4_BP___ DB_0, DB_DOT, DB_EQL, BP_PLUS
+
+
+// SYMBOLS
+// An arrangement for the left hand with a focus on the ()[]{}s.
+#define ___SYMBOLS_1___ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE
+#define ___SYMBOLS_2___ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV
+#define ___SYMBOLS_3___ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD
+
+// A larger 6 column arrangement for the left hand, A merge of dvorak and the above.
+#define ___SYMBOLS6_1___ KC_GRV, KC_LT, KC_GT, KC_LCBR, KC_RCBR, KC_HASH
+#define ___SYMBOLS6_2___ KC_AMPR, KC_AT, KC_ASTR, KC_LPRN, KC_RPRN, KC_PERC
+#define ___SYMBOLS6_3___ KC_DLR, KC_DQT, KC_QUOT, KC_LBRC, KC_RBRC, KC_COLON
+#define ___SYMBOLS6_4___ ___2___, KC_TILD, KC_DOT, KC_EXLM, KC_SCLN
+
+#define ___SYMBOLS5_4___ ___, KC_TILD, KC_DOT, KC_EXLM, KC_SCLN
+
+
+// A symbol pad. Basically the same layout as a number pad with the symbols
+// instead of the numbers with some extras around it, in familiar places for the
+// right hand.
+#define ___SYMPAD_1___ KC_GRV, KC_AMPR, KC_ASTR, KC_LCBR, KC_PLUS, KC_PIPE
+#define ___SYMPAD_2___ KC_TILD, KC_DLR, KC_PERC, KC_CIRC, KC_ASTR, KC_GRV
+#define ___SYMPAD_3___ ___, KC_EXLM, KC_AT, KC_HASH, KC_MINUS, KC_SLASH
+#define ___SYMPAD_4___ ___, KC_RCBR, KC_DOT, KC_EQUAL, KC_UNDS, KC_BSLASH
+
+#define ___5_SYMPAD_4___ KC_RCBR, KC_DOT, KC_EQUAL, KC_UNDS, KC_BSLASH
+
+// Function pad. Same idea as above, but for function keys.
+#define ___FUNCPAD_T___ KC_F10, KC_F11, KC_F12
+#define ___FUNCPAD_1___ KC_F7, KC_F8, KC_F9
+#define ___FUNCPAD_2___ KC_F4, KC_F5, KC_F6
+#define ___FUNCPAD_3___ KC_F1, KC_F2, KC_F3
+
+
+//--- all over again for BEPO
+
+// SYMBOLS FOR BEPO
+// The top row. Bepo has symbols not numbers. Numbers are the shifted values.
+#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN
+/* KC_DEL, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, */
+#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */
+
+// An arrangement for the left hand with a focus on the ()[]{}s.
+#define ___SYMBOLS_1_BP___ KC_EXLM, BP_AT, DB_LCBR, DB_RCBR, DB_PIPE
+#define ___SYMBOLS_2_BP___ DB_HASH, BP_DLR, DB_LPRN, DB_RPRN, DB_GRV
+#define ___SYMBOLS_3_BP___ BP_PERC, DB_CIRC, DB_LBRC, DB_RBRC, DB_TILD
+
+// A larger 6 column arrangement for the left hand, A merge of dvorak and the above.
+#define ___SYMBOLS6_1_BP___ DB_GRV, DB_LESS, DB_GRTR, DB_LCBR, DB_RCBR, DB_HASH
+#define ___SYMBOLS6_2_BP___ KC_AMPR, BP_AT, BP_ASTR, DB_LPRN, DB_RPRN, BP_PERC
+#define ___SYMBOLS6_3_BP___ BP_DLR, BP_DQOT, DB_QUOT, DB_LBRC, DB_RBRC, KC_COLON
+#define ___SYMBOLS6_4_BP___ ___2___, DB_TILD, DB_DOT, KC_EXLM, DB_SCOLON
+
+#define ___SYMBOLS5_4_BP___ ___, DB_TILD, DB_DOT, KC_EXLM, DB_SCOLON
+
+// A symbol pad. Basically the same layout as a number pad with the symbols
+// instead of the numbers with some extras around it, in familiar places for the
+// right hand.
+#define ___SYMPAD_1_BP___ DB_GRV, BP_AMPR, BP_ASTR, DB_LCBR, BP_PLUS, DB_PIPE
+#define ___SYMPAD_2_BP___ DB_TILD, BP_DLR, BP_PERC, DB_CIRC, BP_ASTR, DB_GRV