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authorVictor Toni <ViToni@users.noreply.github.com>2021-12-27 11:13:12 +0100
committerGitHub <noreply@github.com>2021-12-27 21:13:12 +1100
commit6209122213af6f675b50ad34dc2066dad42e7013 (patch)
tree908dca5d1fd98b10a773d2e700c04a332304cfe0 /users/vitoni/rgb_matrix_effects.c
parent6bc870d899c474bce82457699ec4b753d1538123 (diff)
[Keymap] Add vitoni keymap for GMMK Pro (ISO) (#15006)
* [Keymap] Add vitoni layout for GMMK Pro (ISO) Keymap has layered cursor keys similar to laptop keyboards. * Configure RGB defaults for startup * Configure encoder to change value/brightness on FN layer * Remove FN layer and add dedicated RGB layer * Make RGB layer sticky (using TG) to avoid holding FN while configuring RGB * Add RGB indicators for active layers * Add RGB indicator for active RESET mode Signed-off-by: Victor Toni <victor.toni@gmail.com> * Configure idle / USB suspend settings * Add RGB fade in when resuming after suspend * Add RGB fade out before suspend * Add fade out before idle * Add breathe effect when idle
Diffstat (limited to 'users/vitoni/rgb_matrix_effects.c')
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diff --git a/users/vitoni/rgb_matrix_effects.c b/users/vitoni/rgb_matrix_effects.c
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+// Copyright 2021 Victor Toni (@vitoni)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "rgb_matrix_effects.h"
+
+#include <rgb_matrix.h>
+#include <lib/lib8tion/lib8tion.h>
+
+#include "utils.h"
+
+/*
+ Offset used to start at the right point in th curve to avoid big jumps in brightness
+ 0 => 0% (signed) => 50% (unsigned)
+ 64 => 100% (signed) => 100% (unsigned)
+ 128 => 0% (signed) => 50% (unsigned)
+ 192 => -100% (signed) => 0% (unsigned)
+*/
+enum PHASE {
+ PHASE_ZERO_RAISING
+ ,PHASE_HIGH
+ ,PHASE_ZERO_FALLING
+ ,PHASE_LOW
+};
+
+/**
+ * @brief Calculates the offset so that a specific time is aligned to a specific point in the sine curve.
+ * @param[in] time The time for which the offset shopuld be calculated.
+ * @param[in] phase Phase which should be reached with the offset
+ * @see PHASE
+ */
+uint8_t offset_for_time(const uint8_t time, const uint8_t phase) {
+ switch (phase) {
+ case PHASE_ZERO_RAISING:
+ return 0 - time;
+ case PHASE_HIGH:
+ return 64 - time;
+ case PHASE_ZERO_FALLING:
+ return 128 - time;
+ case PHASE_LOW:
+ return 192 - time;
+ default:
+ return 0;
+ }
+}
+
+/**
+ * @brief Scales down `g_rgb_timer` so that it can be used for RGB effects.
+ * @return scaled down timer
+ * @see rgb_time_2_scale_w_factor()
+ */
+uint8_t rgb_time_2_scale(void) {
+ static const uint8_t factor = 1;
+ return rgb_time_2_scale_w_factor(factor);
+}
+
+/*
+ * Used to slow down RGB speed.
+ */
+static const uint8_t rgb_speed_divisor = 8;
+
+/**
+ * @brief Scales down `g_rgb_timer` so that it can be used for RGB effects.
+ * @details Usually these calculations aredone internally by some RGB effects.
+ This method exposed to scaling so that all effects to have same timebase. If `rgb_matrix_config.speed` all effects are affected the same.
+ * @param[in] factor The factor can be used to speed up some operations in relation to others.
+ * @return scaled down timer taking into account the given factor
+ * @see g_rgb_timer
+ * @see rgb_matrix_config.speed
+ */
+uint8_t rgb_time_2_scale_w_factor(const uint8_t rgb_speed_factor) {
+ const uint8_t scaled_time = scale16by8(g_rgb_timer, rgb_matrix_config.speed * rgb_speed_factor / rgb_speed_divisor);
+
+ return scaled_time;
+}
+
+/**
+ * @brief Inverse function to calculate time required to execute `timer` steps.
+ * @details This method allows calculation of the time needed to execute N `timer`steps.
+ Usefull when using a scaled down time but requiring the time needed to perform these steps.
+ * @param[in] scaled_time scaled down timer to inverse to time
+ * @return time corresponding to scaled down time
+ * @see rgb_time_2_scale()
+ */
+uint16_t scale_2_rgb_time(const uint8_t scaled_time) {
+ const uint16_t time = scaled_time * rgb_speed_divisor * UINT8_MAX / rgb_matrix_config.speed;
+
+ return time;
+}
+
+bool fade_in_ranged(const uint8_t time, const uint8_t range_min, const uint8_t range_max) {
+ static const uint8_t max_delta = 1;
+ return scaled_sin_up(time, range_min, range_max, max_delta, &(rgb_matrix_config.hsv.v));
+}
+
+bool fade_out_ranged(const uint8_t time, const uint8_t range_min, const uint8_t range_max) {
+ static const uint8_t max_delta = 1;
+ return scaled_sin_down(time, range_min, range_max, max_delta, &(rgb_matrix_config.hsv.v));
+}
+
+/**
+ * @brief Convenience method to eventually skip the value part when setting HSV.
+ * @details When setting HSV this includes the value/brightness.
+ As changing brightness might interfer with fading or breathing effects,
+ this method can skip the value part of HSV (depending on the preprocessor flag: RGB_FADE_IN).
+ * @param[in] hue Hue
+ * @param[in] sat Saturation
+ * @param[in] hue Value (brightness)
+ * @see rgb_matrix_sethsv_noeeprom()
+ */
+void rgb_matrix_sethsv_noeeprom_user(const uint16_t hue, const uint8_t sat, const uint8_t val) {
+#if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT)
+ rgb_matrix_config.hsv.h = hue;
+ rgb_matrix_config.hsv.s = sat;
+ // omitting setting the value to avoid interfering with effects
+// rgb_matrix_config.hsv.v = val;
+#else
+ rgb_matrix_sethsv_noeeprom(hue, sat, val);
+#endif
+}
+
+#if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT)
+/**
+ * @brief Calculates the time offset required by fade in.
+ * @details Using an arbitrary timer any point on the sine curve might be pointed to.
+ * The offest is calculated so that
+ * a) the point is at the lowest point in the curve and the curve is raising
+ * b) the point is near the current brightness (eg. fade in might be called while fading out and the lowest value has not yet been reached).
+ * @param[in] time Current time usually represented by (usually scaled) timer
+ * @return Offset required so that time matches the current brightness
+ */
+uint8_t calc_fade_in_offset(const uint8_t time) {
+ static const uint8_t max_steps = UINT8_MAX/2;
+ static const uint8_t range_min = 0;
+ static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
+
+ // start at the right point in the sine curve
+ uint8_t time_offset = offset_for_time(time, PHASE_LOW);
+
+ // find the right offset to match the current brightness
+ for (int i = 1; i < max_steps; i++) {
+ const uint8_t value = scaled_sin(time + time_offset + 1, range_min, range_max);
+ if (in_range(value, range_min, range_max) && value < rgb_matrix_config.hsv.v) {
+ time_offset++;
+ } else {
+ break;
+ }
+ }
+
+ return time_offset;
+}
+
+/**
+ * @brief Increases value/brightness until reaching RGB_MATRIX_MAXIMUM_BRIGHTNESS based on given timer.
+ * @param[in] time A (usually scaled) timer
+ * @return Returns `true` if RGB_MATRIX_MAXIMUM_BRIGHTNESS has been reached, `false` otherwise.
+ */
+bool fade_in(const uint8_t time) {
+ static const uint8_t range_min = 0;
+ static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
+
+ return fade_in_ranged(time, range_min, range_max);
+}
+#endif
+
+#if defined(RGB_DISABLE_WITH_FADE_OUT) || defined(RGB_IDLE_TIMEOUT)
+/**
+ * @brief Calculates the time offset required by fade out.
+ * @details Using an arbitrary timer any point on the Sinus curve might be pointed to.
+ * The offest is calculated so that
+ * a) the point is at the highest point in the curve and the curve is failing
+ * b) the point is near the current brightness (eg. fade out might be called while on breath effect).
+ * @param[in] time Current time usually represented by a(usually scaled) timer
+ * @return Offset required so that time matches the current brightness
+ */
+uint8_t calc_fade_out_offset(const uint8_t time) {
+ static const uint8_t range_min = 0;
+ static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
+
+ // start at the right point in the sin() curve
+ uint8_t time_offset = offset_for_time(time, PHASE_HIGH);
+
+ // find the right offset to match the current brightness
+ for (int i = 1; i < 127; i++) {
+ const uint8_t value = scaled_sin(time + time_offset + 1, range_min, range_max);
+ if (in_range(value, range_min, range_max) && rgb_matrix_config.hsv.v < value) {
+ time_offset++;
+ } else {
+ break;
+ }
+ }
+
+ return time_offset;
+}
+#endif
+
+#if defined(RGB_DISABLE_WITH_FADE_OUT)
+/**
+ * @brief Decreases value/brightness until reaching 0 based on given timer.
+ * @param[in] time A (usually scaled) timer
+ * @return Returns `true` if 0 has been reached, `false` otherwise.
+ */
+bool fade_out(const uint8_t time) {
+ static const uint8_t range_min = 0;
+ static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
+
+ return fade_out_ranged(time, range_min, range_max);
+}
+#endif
+
+#if defined(RGB_IDLE_TIMEOUT)
+/**
+ * @brief Decreases value/brightness until reaching `RGB_IDLE_MINIMUM_BRIGHTNESS` based on given timer.
+ * @param[in] time A (usually scaled) timer
+ * @return Returns `true` if `RGB_IDLE_MINIMUM_BRIGHTNESS` has been reached, `false` otherwise.
+ */
+bool idle_fade_out(const uint8_t time) {
+ static const uint8_t range_min = RGB_IDLE_MINIMUM_BRIGHTNESS;
+ static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
+
+ return fade_out_ranged(time, range_min, range_max);
+}
+
+#if defined(RGB_IDLE_BREATHE)
+/**
+ * @brief Changes value/brightness to create a breathing effect based on given timer.
+ * @details Brightness will breathe in the range starting from `RGB_IDLE_MINIMUM_BRIGHTNESS` to `RGB_IDLE_MAXIMUM_BRIGHTNESS`.
+ * @param[in] time A (usually scaled) timer
+ */
+void idle_breathe(const uint8_t time) {
+ static const uint8_t range_min = RGB_IDLE_MINIMUM_BRIGHTNESS;
+ static const uint8_t range_max = RGB_IDLE_MAXIMUM_BRIGHTNESS;
+
+ rgb_matrix_config.hsv.v = scaled_sin(time, range_min, range_max);
+}
+#endif // RGB_IDLE_BREATHE
+#endif // RGB_IDLE_TIMEOUT