diff options
author | ROMUSKING <38523153+ROMUSKING@users.noreply.github.com> | 2018-10-22 19:54:31 +0100 |
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committer | Drashna Jaelre <drashna@live.com> | 2018-10-22 11:54:31 -0700 |
commit | 5694e7b6a60e0a1b60c1bd7fce51e99a8314abb7 (patch) | |
tree | 32e57d2c124cf92c6dc4b8c53465312c4aa23202 /users/romus/romus.c | |
parent | cf19cb0dbeda15d51df9c513a51cd2d985747b36 (diff) |
Keymap: add new keymap (#4127)
* an attempt at own layout
* typematrixed dvorak
* columns shifted
columns shifted out, second pinky column moved to the inside.
* Update users/romus/romus.h
* code cleanup
Changes requested by Drashna + Tap Dance enabled
* Fixed EOF
Fixed the no newline at the end of file alert.
* rgblight fight eeprom writes
* rgb code simplification
* Update users/romus/README.md
* Update quantum/keymap_extras/keymap_slovenian.h
Diffstat (limited to 'users/romus/romus.c')
-rw-r--r-- | users/romus/romus.c | 557 |
1 files changed, 557 insertions, 0 deletions
diff --git a/users/romus/romus.c b/users/romus/romus.c new file mode 100644 index 0000000000..35b524f941 --- /dev/null +++ b/users/romus/romus.c @@ -0,0 +1,557 @@ +#include "romus.h" + +/*---------------*\ +|*-----MOUSE-----*| +\*---------------*/ +#ifdef MOUSEKEY_ENABLE +#include "mousekey.h" +#endif + +/*-------------*\ +|*-----RGB-----*| +\*-------------*/ +#ifdef RGBLIGHT_ENABLE +#include "rgblight.h" +#endif + +/*-------------*\ +|*---UNICODE---*| +\*-------------*/ +#ifdef UNICODE_ENABLE +#endif + +/*-----------------*\ +|*-----SECRETS-----*| +\*-----------------*/ +// Enabled by adding a non-tracked secrets.h to this dir. +#if (__has_include("secrets.h")) +#include "secrets.h" +#endif + +/*---------------*\ +|*-----MUSIC-----*| +\*---------------*/ +#ifdef AUDIO_ENABLE +float tone_game[][2] = SONG(ZELDA_PUZZLE); +float tone_return[][2] = SONG(ZELDA_TREASURE); +float tone_linux[][2] = SONG(UNICODE_LINUX); +float tone_windows[][2] = SONG(UNICODE_WINDOWS); +#endif + +/*-------------------*\ +|*-----TAP-DANCE-----*| +\*-------------------*/ +#ifdef TAP_DANCE_ENABLE +qk_tap_dance_action_t tap_dance_actions[] = { + // Shift on double tap of semicolon + [SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN ) +}; +#endif + +/* In keymaps, instead of writing _user functions, write _keymap functions + * The __attribute__((weak)) allows for empty definitions here, and during + * compilation, if these functions are defined elsewhere, they are written + * over. This allows to include custom code from keymaps in the generic code + * in this file. + */ +__attribute__ ((weak)) void matrix_init_keymap(void) { } +__attribute__ ((weak)) void matrix_scan_keymap(void) { } +__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { + return true; +} +__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) { + return state; +} +__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { } + +/* ----------------------- *\ + * -----RGB Functions----- * +\* ----------------------- */ +#ifdef RGBLIGHT_ENABLE + +// Set RGBLIGHT state depending on layer +void rgblight_change( uint8_t this_layer ) { + // Enable RGB light; will not work without this + //rgblight_enable_noeeprom(); + // Change RGB light + switch ( this_layer ) { + case _DV: + // Load base layer + rgblight_disable_noeeprom(); + break; + case _AL: + // Do yellow for alternate + rgblight_enable_noeeprom(); + rgblight_sethsv_noeeprom( 60,255,255); + + + break; + case _GA: + // Do purple for game + rgblight_enable_noeeprom(); + rgblight_sethsv_noeeprom(285,255,255); + + + break; + case _NU: + // Do azure for number + rgblight_enable_noeeprom(); + rgblight_sethsv_noeeprom(186,200,255); + + + break; + case _SE: + // Do red for settings + rgblight_enable_noeeprom(); + + rgblight_sethsv_noeeprom( 16,255,255); + + break; + case _MO: + // Do green for mouse + rgblight_enable_noeeprom(); + rgblight_sethsv_noeeprom(120,255,255); + + + break; + case _MU: + // Do orange for music + + rgblight_enable_noeeprom(); + rgblight_sethsv_noeeprom( 39,255,255); + + break; + default: + // Something went wrong + rgblight_enable_noeeprom(); + rgblight_sethsv_noeeprom( 0,255,255); + + break; + } +} + +#endif + +/*---------------------*\ +|*-----MATRIX INIT-----*| +\*---------------------*/ +void matrix_init_user (void) { + + // Keymap specific things, do it first thing to allow for delays etc + matrix_init_keymap(); + + // Correct unicode +#ifdef UNICODE_ENABLE + set_unicode_input_mode(UC_LNX); +#endif + + // Make beginning layer DVORAK + set_single_persistent_default_layer(_DV); + +} + +/*---------------------*\ +|*-----MATRIX SCAN-----*| +\*---------------------*/ +void matrix_scan_user (void) { + // Keymap specific, do it first + matrix_scan_keymap(); +} + +/*------------------*\ +|*-----KEYCODES-----*| +\*------------------*/ +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + + // Shift check + bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) ); + static bool lock_flag = false; + uint8_t layer = biton32 (layer_state); + + switch (keycode) { + // Secrets implementation +#if (__has_include("secrets.h")) + case SECRET1: + if( !record->event.pressed ) { + send_string_P( secret[ keycode - SECRET1 ] ); + } + return false; + break; + case SECRET2: + if( !record->event.pressed ) { + send_string_P( secret[ keycode - SECRET2 ] ); + } + return false; + break; + case SECRET3: + if( !record->event.pressed ) { + send_string_P( secret[ keycode - SECRET3 ] ); + } + return false; + break; +#endif + + // Lock functionality: These layers are locked if the LOCKED buttons are + // pressed. Otherwise, they are momentary toggles + case K_LOCK: + if (record->event.pressed) { + lock_flag = !lock_flag; + } + return false; + break; + case K_MOUSE: + if (record->event.pressed) { + layer_on(_MO); + lock_flag = false; + } else { + if ( lock_flag ) { + lock_flag = false; + } else { + layer_off(_MO); + } + } + return false; + break; + case K_NUMBR: + if (record->event.pressed) { + layer_on(_NU); + lock_flag = false; + } else { + if ( lock_flag ) { + lock_flag = false; + } else { + layer_off(_NU); + } + } + return false; + break; + + // Layer switches with sound + case K_GAMES: + if (record->event.pressed) { + // On press, turn off layer if active + if ( layer == _GA ) { +#ifdef AUDIO_ENABLE + stop_all_notes(); + PLAY_SONG(tone_return); +#endif + layer_off(_GA); + } + } else { + // After click, turn on layer if accessed from setting + if ( layer == _SE ) { +#ifdef AUDIO_ENABLE + stop_all_notes(); + PLAY_SONG(tone_game); +#endif + layer_on(_GA); + layer_off(_SE); + } + } + return false; + break; + case MU_TOG: + if (record->event.pressed) { + // On press, turn off layer if active + if ( layer == _SE ) { + layer_off(_SE); + layer_on(_MU); + } else { + layer_off(_MU); + } + } + return true; + break; + +//------UNICODE + // Unicode switches with sound +#ifdef UNICODE_ENABLE + case UNI_LI: + if (record->event.pressed) { +#ifdef AUDIO_ENABLE + stop_all_notes(); + PLAY_SONG(tone_linux); +#endif + set_unicode_input_mode(UC_LNX); + } + return false; + break; + case UNI_WN: + if (record->event.pressed) { +#ifdef AUDIO_ENABLE + stop_all_notes(); + PLAY_SONG(tone_windows); +#endif + set_unicode_input_mode(UC_WIN); + } + return false; + break; + + // Turkish letters, with capital functionality + case TUR_A: + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x00c2); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x00e2); + unicode_input_finish(); + } + } + return false; + break; + case TUR_O: + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x00d6); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x00f6); + unicode_input_finish(); + } + } + return false; + break; + case TUR_U: + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x00dc); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x00fc); + unicode_input_finish(); + } + } + return false; + break; + case TUR_I: + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x0130); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x0131); + unicode_input_finish(); + } + } + return false; + break; + case TUR_G: + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x011e); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x011f); + unicode_input_finish(); + } + } + return false; + break; + case TUR_C: + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x00c7); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x00e7); + unicode_input_finish(); + } + } + return false; + break; + case TUR_S: + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x015e); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x015f); + unicode_input_finish(); + } + } + return false; + break; +#endif + +//-------Diagonal mouse movements +#ifdef MOUSEKEY_ENABLE + case MO_NE: + if( record->event.pressed ) { + mousekey_on(MO_N); + mousekey_on(MO_E); + mousekey_send(); + } else { + mousekey_off(MO_N); + mousekey_off(MO_E); + mousekey_send(); + } + return false; + break; + case MO_NW: + if( record->event.pressed ) { + mousekey_on(MO_N); + mousekey_on(MO_W); + mousekey_send(); + } else { + mousekey_off(MO_N); + mousekey_off(MO_W); + mousekey_send(); + } + return false; + break; + case MO_SE: + if( record->event.pressed ) { + mousekey_on(MO_S); + mousekey_on(MO_E); + mousekey_send(); + } else { + mousekey_off(MO_S); + mousekey_off(MO_E); + mousekey_send(); + } + return false; + break; + case MO_SW: + if( record->event.pressed ) { + mousekey_on(MO_S); + mousekey_on(MO_W); + mousekey_send(); + } else { + mousekey_off(MO_S); + mousekey_off(MO_W); + mousekey_send(); + } + return false; + break; + case MO_S_NE: + if( record->event.pressed ) { + mousekey_on(MO_S_N); + mousekey_on(MO_S_E); + mousekey_send(); + } else { + mousekey_off(MO_S_N); + mousekey_off(MO_S_E); + mousekey_send(); + } + return false; + break; + case MO_S_NW: + if( record->event.pressed ) { + mousekey_on(MO_S_N); + mousekey_on(MO_S_W); + mousekey_send(); + } else { + mousekey_off(MO_S_N); + mousekey_off(MO_S_W); + mousekey_send(); + } + return false; + break; + case MO_S_SE: + if( record->event.pressed ) { + mousekey_on(MO_S_S); + mousekey_on(MO_S_E); + mousekey_send(); + } else { + mousekey_off(MO_S_S); + mousekey_off(MO_S_E); + mousekey_send(); + } + return false; + break; + case MO_S_SW: + if( record->event.pressed ) { + mousekey_on(MO_S_S); + mousekey_on(MO_S_W); + mousekey_send(); + } else { + mousekey_off(MO_S_S); + mousekey_off(MO_S_W); + mousekey_send(); + } + return false; + break; +#endif + +//------DOUBLE PRESS, with added left navigation + case DBL_SPC: + if( record->event.pressed ) { + SEND_STRING(" "SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_ANG: + if( record->event.pressed ) { + SEND_STRING("<>"SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_PAR: + if( record->event.pressed ) { + SEND_STRING("()"SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_SQR: + if( record->event.pressed ) { + SEND_STRING("[]"SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_BRC: + if( record->event.pressed ) { + SEND_STRING("{}"SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_QUO: + if( record->event.pressed ) { + SEND_STRING("\'\'"SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_DQT: + if( record->event.pressed ) { + SEND_STRING("\"\""SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_GRV: + if( record->event.pressed ) { + SEND_STRING("``"SS_TAP(X_LEFT)); + } + return false; + break; +// END OF KEYCODES + } + return process_record_keymap(keycode, record); +} + +/*----------------------*\ +|*-----LAYER CHANGE-----*| +\*----------------------*/ + +uint32_t layer_state_set_user(uint32_t state) { + + state = layer_state_set_keymap (state); +#ifdef RGBLIGHT_ENABLE + // Change RGB lighting depending on the last layer activated + rgblight_change( biton32(state) ); +#endif + return state; +}
\ No newline at end of file |