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authorEric Gebhart <e.a.gebhart@gmail.com>2022-11-12 00:09:41 +0100
committerGitHub <noreply@github.com>2022-11-11 23:09:41 +0000
commit050472a4d07d07c1d9ae17d2fd26d44e9d95d950 (patch)
tree8c326011ec8cac395a92839ec4b420bf12652fa1 /users/ericgebhart/keyboards/layouts.h
parent49a78b81145213e2883e6c3beab6d9c136c10085 (diff)
Eric Gebhart user space and keymaps (#17487)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'users/ericgebhart/keyboards/layouts.h')
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+#pragma once
+/*
+ Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "base_layers.h"
+#include "mod_layer.h"
+#include "edge_keys.h"
+#include "thumbs.h"
+#include QMK_KEYBOARD_H
+
+/******************************************************************/
+/* This is where I put my Keyboard layouts. */
+/* The mod layer can be modified in mod_layer.h */
+/* can be applied here. The physical shape of the keyboard is */
+/* also accounted for here. This makes it very simple to add a */
+/* new keyboard and reuse all of my layouts and layers */
+/* */
+/* With all of that in hand, we then create a LAYOUT wrapper */
+/* macro that takes a list of keys, to create a keyboard matrix */
+/* that fits the keyboard. Simple. */
+/* */
+/* The thumb keys, the bottom rows, etc. */
+/* */
+/* An attempt has been made to adapt the kinesis and ergodox */
+/* Thumb keys to the rectangular shapes of the xd75, viterbi, */
+/* and rebound. */
+/******************************************************************/
+
+/******************************************************************/
+/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */
+/* keys inbetween the usual left and right hand keys */
+/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */
+/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */
+/* thumbkeys. It is missing middle keys on (home) row 3. */
+/* * The Corne is a split 3x12 with 6 thumb keys. It has no */
+/* extra middle keys */
+/* * The Kinesis is 4x6 + 4 and 6 thumb keys. */
+/* * My Dactyl is 4x6 + 5 and 8 thumb keys. */
+/******************************************************************/
+
+
+/******************************************************************/
+/* In all cases these keyboards are defined in a matrix which is */
+/* a set of rows. Maybe like so, or not. */
+/* */
+/* -------------------------|------------------------ */
+/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */
+/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */
+/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */
+/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */
+/* | Row5L | Row5R | */
+/* | ThumbsL | ThumbsR | */
+/* -------------------------|------------------------ */
+
+/* Generally speaking, the keys on the right and left don't change. */
+/* Neither does the bottom row or the thumbs. Frequently the numbers */
+/* row is identical across layers. Mostly, we want our Base layers to */
+/* be predctable. */
+
+
+// Since our quirky block definitions are basically a list of comma separated
+// arguments, we need a wrapper in order for these definitions to be
+// expanded before being used as arguments to the LAYOUT_xxx macro.
+#if (!defined(LAYOUT) && defined(KEYMAP))
+#define LAYOUT KEYMAP
+#endif
+
+// every keyboard has it's Layout. We start there and make a var args
+// out of it.
+
+#define LVARG_ergodox(...) LAYOUT_ergodox(__VA_ARGS__)
+#define LVARG_edox(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
+#define LAYOUT_VARG(...) LAYOUT(__VA_ARGS__)
+#define LAYOUT_PVARG(...) LAYOUT_pretty(__VA_ARGS__)
+
+#define LVARG_4x12(...) LAYOUT_ortho_4x12(__VA_ARGS__)
+#define LVARG_5x12(...) LAYOUT_ortho_5x12(__VA_ARGS__)
+#define LVARG_5x14(...) LAYOUT_ortho_5x14(__VA_ARGS__)
+#define LVARG_5x15(...) LAYOUT_ortho_5x15(__VA_ARGS__)
+
+/*
+ | Left | Numbers L | middle | numbers R | Right |
+ | Left | keys0-5 | middle | Keys6-10 | Right |
+ | Left | keys11-15 | middle | Keys16-20 | Right |
+ | Left | keys20-25 | middle | Keys25-30 | Right |
+ |Row5L Row5R |
+ |ThumbsL ThumbsR |
+*/
+
+/* Assuming that left, midddle, right, row5, and thumbs stay the same, */
+/* numbers, no numbers, numbers never change, whatever. */
+/* we can have a layout macro that takes a nice rectangle of keys. */
+
+
+/*Some keyboards need number rows, some don't. there is a setting for that */
+/* the keymap will give number rows if BASE_NUMBER_ROW is defined.*/
+/* in that case, the layout should take 4 rows of 10. */
+/* If all the layouts you might ever want would have the same top row,*/
+/* Then it could be defined like that here, and it could take 3x10.*/
+/* All layouts are relatively simple to make. */
+/* The ROW macros add a universal mod layer so that mods can be defined once */
+/* and used everywhere. No matter the keymap or layer. this allows actual maps */
+/* like dvorak, qwerty, colemak, beakl, etc., to be defined simply. */
+
+
+/* Additional, usage examples can be found in keyboards.*/
+/* crkbd/keymaps/ericgebhart */
+/* kinesis/keymaps/ericgebhart */
+/* ergodox_ez/keymaps/ericgebhart */
+/* keebio/viterbi/keymaps/ericgebhart */
+/* xiudi/xd75/keymaps/ericgebhart */
+/* montsinger/rebound/rev4/keymaps/ericgebhart */
+
+
+
+/********************************************************************/
+/* xiudi/xd75 - Ortholinear 5x15 */
+/********************************************************************/
+/// These first two base layout templates take sets of 5 keys, left and right.
+// Using 4 sets allows for changing the number row if you have one.
+// if you never change the number row, then use 3 sets of left and right.
+// and define the number row here.
+#define Base_5x15( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A, \
+ K31, K32, K33, K34, K35, \
+ K36, K37, K38, K39, K3A) \
+ LVARG_5x15( \
+ MOD_ROW(ROW0L)(K01, K02, K03, K04, K05), \
+ MAP_CHUNK(___3_MIDDLE_T), \
+ MOD_ROW(ROW0R)(K06, K07, K08, K09, K0A), \
+ \
+ MOD_ROW(ROW1L)(K11, K12, K13, K14, K15), \
+ MAP_CHUNK(___3_MIDDLE_1), \
+ MOD_ROW(ROW1R)(K16, K17, K18, K19, K1A), \
+ \
+ MOD_ROW(ROW2L)(K21, K22, K23, K24, K25), \
+ MAP_CHUNK(___3_MIDDLE_2), \
+ MOD_ROW(ROW2R)(K26, K27, K28, K29, K2A), \
+ \
+ MOD_ROW(ROW3L)(K31, K32, K33, K34, K35), \
+ MAP_CHUNK(___3_MIDDLE_3), \
+ MOD_ROW(ROW3R)(K36, K37, K38, K39, K3A), \
+ MAP_CHUNK(___15_BOTTOM) \
+ )
+
+#define Base_5x15t6( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C, \
+ K31, K32, K33, K34, K35, K36, \
+ K37, K38, K39, K3A, K3B, K3C) \
+ LVARG_5x15( \
+ MOD_ROW(ROW0L)(K01, K02, K03, K04, K05, K06), \
+ MAP_CHUNK(___3_MIDDLE_T), \
+ MOD_ROW(ROW0R)(K07, K08, K09, K0A, K0B, K0C), \
+ MOD_ROW(ROW1L)(K11, K12, K13, K14, K15, K16), \
+ MAP_CHUNK(___3_MIDDLE_1), \
+ MOD_ROW(ROW1R)(K17, K18, K19, K1A, K1B, K1C), \
+ MOD_ROW(ROW2L)(K21, K22, K23, K24, K25, K26), \
+ MAP_CHUNK(___3_MIDDLE_2), \
+ MOD_ROW(ROW2R)(K27, K28, K29, K2A, K2B, K2C), \
+ MOD_ROW(ROW3L)(K31, K32, K33, K34, K35, K36), \
+ MAP_CHUNK(___3_MIDDLE_3), \
+ MOD_ROW(ROW3R)(K37, K38, K39, K3A, K3B, K3C), \
+ MAP_CHUNK(___15_BOTTOM) \
+ )
+
+// 4 rows of 12. 3 columns transparent in the middle.
+#define Transient_5x15( \
+ K01, K02, K03, K04, K05, \
+ K07, K08, K09, K0A, K0B, \
+ K11, K12, K13, K14, K15, \
+ K17, K18, K19, K1A, K1B, \
+ K21, K22, K23, K24, K25, \
+ K27, K28, K29, K2A, K2B \
+ ) \
+ LVARG_5x15( \
+ ___15___, \
+ ___, K01, K02, K03, K04, K05, \
+ ___3___, \
+ K07, K08, K09, K0A, K0B, ___, \
+ ___, K11, K12, K13, K14, K15, \
+ ___3___, \
+ K17, K18, K19, K1A, K1B, ___, \
+ ___, K21, K22, K23, K24, K25, \
+ ___3___, \
+ K27, K28, K29, K2A, K2B, ___, \
+ MAP_CHUNK(___15_BOTTOM) \
+ ) \
+
+/********************************************************************/
+
+
+/********************************************************************/
+/* viterbi - Ortholinear 5x14 */
+/********************************************************************/
+#define Base_5x14( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A, \
+ K31, K32, K33, K34, K35, \
+ K36, K37, K38, K39, K3A) \
+ LVARG_5x14( \
+ MOD_ROW(ROW0L)(K01, K02, K03, K04, K05), \
+ MAP_CHUNK(___2_MIDDLE_T), \
+ MOD_ROW(ROW0R)(K06, K07, K08, K09, K0A), \
+ \
+ MOD_ROW(ROW1L)(K11, K12, K13, K14, K15), \
+ MAP_CHUNK(___2_MIDDLE_1), \
+ MOD_ROW(ROW1R)(K16, K17, K18, K19, K1A), \
+ \
+ MOD_ROW(ROW2L)(K21, K22, K23, K24, K25), \
+ MAP_CHUNK(___2_MIDDLE_2), \
+ MOD_ROW(ROW2R)(K26, K27, K28, K29, K2A), \
+ \
+ MOD_ROW(ROW3L)(K31, K32, K33, K34, K35), \
+ MAP_CHUNK(___2_MIDDLE_3), \
+ MOD_ROW(ROW3R)(K36, K37, K38, K39, K3A), \
+ MAP_CHUNK(___14_BOTTOM) \
+ )
+#define Base_5x14t6( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C, \
+ K31, K32, K33, K34, K35, K36, \
+ K37, K38, K39, K3A, K3B, K3C) \
+ LVARG_5x15( \
+ MOD_ROW(ROW0L)(K01, K02, K03, K04, K05, K06), \
+ MAP_CHUNK(___2_MIDDLE_T), \
+ MOD_ROW(ROW0R)(K07, K08, K09, K0A, K0B, K0C), \
+ MOD_ROW(ROW1L)(K11, K12, K13, K14, K15, K16), \
+ MAP_CHUNK(___2_MIDDLE_1), \
+ MOD_ROW(ROW1R)(K17, K18, K19, K1A, K1B, K1C), \
+ MOD_ROW(ROW2L)(K21, K22, K23, K24, K25, K26), \
+ MAP_CHUNK(___2_MIDDLE_2), \
+ MOD_ROW(ROW2R)(K27, K28, K29, K2A, K2B, K2C), \
+ MOD_ROW(ROW3L)(K31, K32, K33, K34, K35, K36), \
+ MAP_CHUNK(___2_MIDDLE_3), \
+ MOD_ROW(ROW3R)(K37, K38, K39, K3A, K3B, K3C), \
+ MAP_CHUNK(___14_BOTTOM) \
+ )
+
+// 4 rows of 12. 2 columns transparent in the middle.
+#define Transient_5x14( \
+ K01, K02, K03, K04, K05, \
+ K07, K08, K09, K0A, K0B, \
+ K11, K12, K13, K14, K15, \
+ K17, K18, K19, K1A, K1B, \
+ K21, K22, K23, K24, K25, \
+ K27, K28, K29, K2A, K2B \
+ ) \
+ LVARG_5x14( \
+ ___14___, \
+ ___, K01, K02, K03, K04, K05, \
+ ___2___, \
+ K07, K08, K09, K0A, K0B, ___, \
+ \
+ ___, K11, K12, K13, K14, K15, \
+ ___2___, \
+ K17, K18, K19, K1A, K1B, ___, \
+ \
+ ___, K21, K22, K23, K24, K25, \
+ ___2___, \
+ K27, K28, K29, K2A, K2B, ___, \
+ MAP_CHUNK(___14_BOTTOM) \
+ ) \
+
+/********************************************************************/
+/* Ortholinear 4x12 */
+/********************************************************************/
+#define LAYOUT_4x12_base( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A \
+ ) \
+ LVARG_4x12( \
+ MOD_CORE_3x5(K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A), \
+ ___12_BOTTOM___ \
+ )
+
+// Just for bepo because it's a 3x6 matrix on each side.
+// So 3 pairs of 6 keys, left and right.
+
+// takes 3 makes 4 rows of 12.
+#define LAYOUT_4x12_transient( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C \
+ ) \
+ LVARG_4x12( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C, \
+ ___12_BOTTOM___ \
+ ) \
+
+/********************************************************************/
+/* CRKBD Corne or any other 3x5/6 with 3 thumbs on each side. */
+/* The Corne has 3x6 matrix on both sides with 6 thumbs total */
+/* This Macro takes 2x3x5 and gives it pinkies, and thumbs. */
+/* Arg chunks are in the middle with the passthrough modifiers as */
+/* needed. Sama Sama apres cette fois. */
+/********************************************************************/
+
+#define Base_3x6_3( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A) \
+ LAYOUT_VARG( \
+ MOD_CORE_3x5(K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A), \
+ ___6_ERGO_THUMBS___ \
+ )
+
+#define Base_3x6_3t6( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C) \
+ LAYOUT_VARG( \
+ MOD_CORE_3x6( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C), \
+ ___6_ERGO_THUMBS___ \
+ )
+
+ // All we really need is to add the see through thumbs to the end.
+#define Transient_3x6_3( \
+ K01, K02, K03, K04, K05, \
+ K07, K08, K09, K0A, K0B, \
+ K11, K12, K13, K14, K15, \
+ K17, K18, K19, K1A, K1B, \
+ K21, K22, K23, K24, K25, \
+ K27, K28, K29, K2A, K2B \
+ ) \
+ LAYOUT_VARG( \
+ ___, K01, K02, K03, K04, K05, \
+ K07, K08, K09, K0A, K0B, ___, \
+ ___, K11, K12, K13, K14, K15, \
+ K17, K18, K19, K1A, K1B, ___, \
+ ___, K21, K22, K23, K24, K25, \
+ K27, K28, K29, K2A, K2B, ___, \
+ ___6_ERGO_THUMBS___ \
+ )
+
+//___6_ERGO_THUMBS___
+
+/********************************************************************/
+/* Kinesis*/
+/********************************************************************/
+// A 4x6 on each side, with a 4 column fifth row, and 6 thumbs on
+// each side. - 4x6_4_6.
+// Then a giant row up top, 9 keys on each side, for function keys.
+#define Base_4x6_4_6( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A, \
+ K31, K32, K33, K34, K35, \
+ K36, K37, K38, K39, K3A \
+ ) \
+ LAYOUT_PVARG( \
+ ___KINTFUNC_L___, ___KINTFUNC_R___, \
+ MOD_CORE_4x5(K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A, \
+ K31, K32, K33, K34, K35, \
+ K36, K37, K38, K39, K3A), \
+ MAP_CHUNK(___4_BOTTOM_LEFT), \
+ MAP_CHUNK(___4_BOTTOM_RIGHT), \
+ MAP_CHUNK(___12_DOX_ALL_THUMBS) \
+ )
+
+
+#define Base_4x6_4_6t6( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C, \
+ K31, K32, K33, K34, K35, K36, \
+ K37, K38, K39, K3A, K3B, K3C) \
+ LAYOUT_PVARG( \
+ MOD_CORE_4x6( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C, \
+ K31, K32, K33, K34, K35, K36, \
+ K37, K38, K39, K3A, K3B, K3C), \
+ MAP_CHUNK(___4_BOTTOM_LEFT), \
+ MAP_CHUNK(___4_BOTTOM_RIGHT), \
+ MAP_CHUNK(___12_DOX_ALL_THUMBS) \
+ )
+
+#define Transient_4x6_4_6( \
+ K01, K02, K03, K04, K05, \
+ K07, K08, K09, K0A, K0B, \
+ K11, K12, K13, K14, K15, \
+ K17, K18, K19, K1A, K1B, \
+ K21, K22, K23, K24, K25, \
+ K27, K28, K29, K2A, K2B \
+ ) \
+ LAYOUT_PVARG( \
+ ___12___, ___6___, \
+ ___12___, \
+ ___, K01, K02, K03, K04, K05, \
+ K07, K08, K09, K0A, K0B, ___, \
+ ___, K11, K12, K13, K14, K15, \
+ K17, K18, K19, K1A, K1B, ___, \
+ ___, K21, K22, K23, K24, K25, \
+ K27, K28, K29, K2A, K2B, ___, \
+ ___4___, ___4___, \
+ MAP_CHUNK(___12_DOX_ALL_THUMBS) \
+ )
+
+/* ___KINTFUNC_L___, ___KINTFUNC_R___, \ */
+
+/* This keyboard is a split, 4x6 + a row of 5 and a thumb cluster of 8. */
+/* So We need Base_4x6_5_8 As a layout template to add mods, and fill */
+/* out the perimeter keys of the keyboard. Perimeter keys being the */
+/* number row, outside pinky keys, the 5th row, and thumbs. */
+
+/********************************************************************/
+/* Dactyl with 8 thumb keys*/
+/********************************************************************/
+// Basically an ergodox ez without the 3 pairs of middle keys.
+// electrically 7 columns in the 5th row. 6 in the rest.
+// Left, right, bottom, and thumbs all stay the same.
+
+#define Base_4x6_5_8( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A, \
+ K31, K32, K33, K34, K35, \
+ K36, K37, K38, K39, K3A \
+ ) \
+ LAYOUT_PVARG( \
+ MOD_CORE_4x5(K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A, \
+ K31, K32, K33, K34, K35, \
+ K36, K37, K38, K39, K3A \
+ ), \
+ MAP_CHUNK(___5_BOTTOM_LEFT), MAP_CHUNK(___5_BOTTOM_RIGHT), \
+ MAP_CHUNK(___16_ALL_THUMBSa) \
+ )
+
+#define Base_4x6_5_8t6( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C, \
+ K31, K32, K33, K34, K35, K36, \
+ K37, K38, K39, K3A, K3B, K3C) \
+ LAYOUT_PVARG( \
+ MOD_CORE_4x6( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C, \
+ K31, K32, K33, K34, K35, K36, \
+ K37, K38, K39, K3A, K3B, K3C), \
+ MAP_CHUNK(___5_BOTTOM_LEFT), MAP_CHUNK(___5_BOTTOM_RIGHT), \
+ MAP_CHUNK(___16_ALL_THUMBSa) \
+ )
+
+
+// so far no need for mods on the transient layers.
+// switching to 3x5 transients. 10 column defines.
+// I like 3x10 maps even on big keyboards.
+# define Transient_4x6_5_8( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A \
+ ) \
+ LAYOUT_PVARG( \
+ ___6___, ___6___, \
+ ___, K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, ___, \
+ ___, K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, ___, \
+ ___, K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A, ___, \
+ ___5___, ___5___, \
+ MAP_CHUNK(___16_ALL_THUMBSa) \
+ )
+
+/********************************************************************/
+/* Ergodox EZ */
+/********************************************************************/
+// This one is is set up to pass in the number row.
+// Beakl and bepo both change the number row.
+// Left, middle, right, bottom, and thumbs all stay the same.
+#define Base_dox( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A, \
+ K31, K32, K33, K34, K35, \
+ K36, K37, K38, K39, K3A \
+ ) \
+ LVARG_edox( \
+ MOD_ROW(ROW0L)(K01, K02, K03, K04, K05), \
+ MAP_CHUNK(___2_MIDDLE_1), \
+ MOD_ROW(ROW0R)(K06, K07, K08, K09, K0A), \
+ \
+ MOD_ROW(ROW1L)(K11, K12, K13, K14, K15), \
+ MAP_CHUNK(___2_MIDDLE_2), \
+ MOD_ROW(ROW1R)(K16, K17, K18, K19, K1A), \
+ \
+ MOD_ROW(ROW2L)(K21, K22, K23, K24, K25), \
+ MOD_ROW(ROW2R)(K26, K27, K28, K29, K2A), \
+ \
+ MOD_ROW(ROW3L)(K31, K32, K33, K34, K35), \
+ MAP_CHUNK(___2_MIDDLE_3), \
+ MOD_ROW(ROW3R)(K36, K37, K38, K39, K3A), \
+ MAP_CHUNK(___5_BOTTOM_LEFT), MAP_CHUNK(___5_BOTTOM_RIGHT), \
+ MAP_CHUNK(___12_DOX_ALL_THUMBS) \
+ )
+
+#define Base_doxt6( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C, \
+ K31, K32, K33, K34, K35, K36, \
+ K37, K38, K39, K3A, K3B, K3C) \
+ LVARG_edox(MOD_ROW(ROW0L)(K01, K02, K03, K04, K05, K06), \
+ MAP_CHUNK(___2_MIDDLE_1), \
+ MOD_ROW(ROW0R)(K07, K08, K09, K0A, K0B, K0C), \
+ MOD_ROW(ROW1L)(K11, K12, K13, K14, K15, K16), \
+ MAP_CHUNK(___2_MIDDLE_2), \
+ MOD_ROW(ROW1R)(K17, K18, K19, K1A, K1B, K1C), \
+ MOD_ROW(ROW2L)(K21, K22, K23, K24, K25, K26), \
+ MOD_ROW(ROW2R)(K27, K28, K29, K2A, K2B, K2C), \
+ MOD_ROW(ROW3L)(K31, K32, K33, K34, K35, K36), \
+ MAP_CHUNK(___2_MIDDLE_3), \
+ MOD_ROW(ROW3R)(K37, K38, K39, K3A, K3B, K3C), \
+ MAP_CHUNK(___5_BOTTOM_LEFT), \
+ MAP_CHUNK(___5_BOTTOM_RIGHT), \
+ MAP_CHUNK(___12_DOX_ALL_THUMBS))
+
+#define Transient_dox( \
+ K01, K02, K03, K04, K05, \
+ K07, K08, K09, K0A, K0B, \
+ K11, K12, K13, K14, K15, \
+ K17, K18, K19, K1A, K1B, \
+ K21, K22, K23, K24, K25, \
+ K27, K28, K29, K2A, K2B) \
+ LVARG_edox( \
+ ___14___, \
+ ___, K01, K02, K03, K04, K05, \
+ ___2___, \
+ K07, K08, K09, K0A, K0B, ___, \
+ ___, K11, K12, K13, K14, K15, \
+ K17, K18, K19, K1A, K1B, ___, \
+ ___, K21, K22, K23, K24, K25, \
+ ___2___, \
+ K27, K28, K29, K2A, K2B, ___, \
+ ___5___, ___5___, \
+ MAP_CHUNK(___12_DOX_ALL_THUMBS) \
+ )
+
+
+/********************************************************************/
+/* Rebound 4 rows, 1x12, 3x13 */
+/********************************************************************/
+#define LVARG_rebound(...) LAYOUT_all(__VA_ARGS__)
+#define Base_rebound( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A \
+ ) \
+ LVARG_rebound( \
+ MOD_ROW(ROW1L)(K01, K02, K03, K04, K05), \
+ MOD_ROW(ROW1R)(K06, K07, K08, K09, K0A), \
+ \
+ MOD_ROW(ROW2L)(K11, K12, K13, K14, K15), \
+ KC_CCCV, \
+ MOD_ROW(ROW2R)(K16, K17, K18, K19, K1A), \
+ \
+ MOD_ROW(ROW3L)(K21, K22, K23, K24, K25), \
+ MO_ADJUST, \
+ MOD_ROW(ROW3R)(K26, K27, K28, K29, K2A), \
+ MAP_CHUNK(___13_BOTTOM) \
+ )
+#define Base_reboundt6( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \