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author | QMK Bot <hello@qmk.fm> | 2021-12-30 04:18:05 +0000 |
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committer | QMK Bot <hello@qmk.fm> | 2021-12-30 04:18:05 +0000 |
commit | 602b0b14d5d1b67951851c9880dc426411cc65d9 (patch) | |
tree | 7ebaa2f5bb8c1a7ac87f4be84ce88ba73cd3968e /users/drashna/rgb/readme.md | |
parent | dde5cd1c54fc6f93ff439666f5c421a451e4e8dd (diff) | |
parent | c4551d7ef1ed2c1069f23cc8499b7c7fc30f3ecf (diff) |
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'users/drashna/rgb/readme.md')
-rw-r--r-- | users/drashna/rgb/readme.md | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/users/drashna/rgb/readme.md b/users/drashna/rgb/readme.md new file mode 100644 index 0000000000..4deaa0a463 --- /dev/null +++ b/users/drashna/rgb/readme.md @@ -0,0 +1,52 @@ +# RGB + +Custom RGB code can be disabled by setting `CUSTOM_RGBLIGHT = no` or `CUSTOM_RGB_MATRIX = no` in your `rules.mk` + +## RGB Light + +### Layer Indication Code + +At least for RGB Light, the `layer_state_set` function is used to detect the current highest layer, and change the underglow based on that layer. + +This works for both the regular layers, and for the default layers, too. + +I use the sethsv variants of the commands, so that different modes can be used, as well. + +RGB Matrix uses a custom, per board implementation, at the moment. + +### RGB Light Startup Animation + +On startup, if enabled, the board will cycle through the entire hue wheel, starting and ending on the default layer color. + +```c +void keyboard_post_init_rgb(void) { +#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_STARTUP_ANIMATION) + if (userspace_config.rgb_layer_change) { rgblight_enable_noeeprom(); } + if (rgblight_config.enable) { + layer_state_set_user(layer_state); + uint16_t old_hue = rgblight_config.hue; + rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); + for (uint16_t i = 255; i > 0; i--) { + rgblight_sethsv_noeeprom( ( i + old_hue) % 255, 255, 255); + matrix_scan(); + wait_ms(10); + } + } +#endif + layer_state_set_user(layer_state); +} +``` + +This could probably benefit from some cleanup and better handling. + +## RGB Matrix + +### Idle Animation + +This feature can be toggled with the `RGB_IDL` keycode. + +This sets the mode to the Heatmap Animation when typing, but will switch to the cycle in animations when idle. + +### Layer Indication + +This sets the modifier keys to indicate the current layer state, with the option to override the behavior. |