summaryrefslogtreecommitdiffstats
path: root/users/dennytom/chording_engine/engine.part.3
diff options
context:
space:
mode:
authorDennyTom <denemark.tomas@gmail.com>2020-04-07 04:13:17 -0700
committerGitHub <noreply@github.com>2020-04-07 21:13:17 +1000
commite409fb47f27f9cf56479928ed86eb2eb346eec54 (patch)
treef7b27bec198b7bb6250fbcf73111c189bc22d107 /users/dennytom/chording_engine/engine.part.3
parentae74922d1485e3c8e120dbc141d003ed7696b1f9 (diff)
DennyTom's buttery_engine (#8138)
* Selectively adding pieces * Adding georgi keymap * Adding more files, fixing make * Smaller makefiles * Fixing make rules * README more inline with QMK's guidelines * Turning off buggy assert * Improving documentation based on a user feedback. * Slightly better schema * Resurrected state machine diagram
Diffstat (limited to 'users/dennytom/chording_engine/engine.part.3')
-rw-r--r--users/dennytom/chording_engine/engine.part.3404
1 files changed, 404 insertions, 0 deletions
diff --git a/users/dennytom/chording_engine/engine.part.3 b/users/dennytom/chording_engine/engine.part.3
new file mode 100644
index 0000000000..cf19008abc
--- /dev/null
+++ b/users/dennytom/chording_engine/engine.part.3
@@ -0,0 +1,404 @@
+bool are_hashed_keycodes_in_sound(HASH_TYPE keycodes_hash, HASH_TYPE sound) {
+ return (keycodes_hash & sound) == keycodes_hash;
+}
+
+uint8_t keycode_to_index(uint16_t keycode) {
+ return keycode - FIRST_INTERNAL_KEYCODE;
+}
+
+void sound_keycode_array(uint16_t keycode) {
+ uint8_t index = keycode_to_index(keycode);
+ keycode_index++;
+ keycodes_buffer_array[index] = keycode_index;
+}
+
+void silence_keycode_hash_array(HASH_TYPE keycode_hash) {
+ for (int i = 0; i < NUMBER_OF_KEYS; i++) {
+ bool index_in_hash = ((HASH_TYPE) 1 << i) & keycode_hash;
+ if (index_in_hash) {
+ uint8_t current_val = keycodes_buffer_array[i];
+ keycodes_buffer_array[i] = 0;
+ for (int j = 0; j < NUMBER_OF_KEYS; j++) {
+ if (keycodes_buffer_array[j] > current_val) {
+ keycodes_buffer_array[j]--;
+ }
+ }
+ keycode_index--;
+ }
+ }
+}
+
+bool are_hashed_keycodes_in_array(HASH_TYPE keycode_hash) {
+ for (int i = 0; i < NUMBER_OF_KEYS; i++) {
+ bool index_in_hash = ((HASH_TYPE) 1 << i) & keycode_hash;
+ bool index_in_array = (bool) keycodes_buffer_array[i];
+ if (index_in_hash && !index_in_array) {
+ return false;
+ }
+ }
+ return true;
+}
+
+void kill_one_shots(void) {
+ struct Chord chord_storage;
+ struct Chord* chord_ptr;
+ struct Chord* chord;
+
+ for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
+ chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
+ memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
+ chord = &chord_storage;
+
+ if (*chord->state == IN_ONE_SHOT) {
+ *chord->state = RESTART;
+ chord->function(chord);
+ if (*chord->state == RESTART) {
+ *chord->state = IDLE;
+ }
+ }
+ }
+}
+
+void process_finished_dances(void) {
+ struct Chord chord_storage;
+ struct Chord* chord_ptr;
+ struct Chord* chord;
+
+ for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
+ chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
+ memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
+ chord = &chord_storage;
+
+ if (*chord->state == ACTIVATED) {
+ *chord->state = PRESS_FROM_ACTIVE;
+ chord->function(chord);
+ if (a_key_went_through) {
+ kill_one_shots();
+ }
+ dance_timer = timer_read();
+ } else if (*chord->state == IDLE_IN_DANCE) {
+ *chord->state = FINISHED;
+ chord->function(chord);
+ if (*chord->state == FINISHED) {
+ *chord->state = RESTART;
+ if (*chord->state == RESTART) {
+ *chord->state = IDLE;
+ }
+ }
+ } else if (*chord->state == PRESS_FROM_ACTIVE) {
+ *chord->state = FINISHED_FROM_ACTIVE;
+ chord->function(chord);
+ if (a_key_went_through) {
+ kill_one_shots();
+ }
+ dance_timer = timer_read();
+ }
+ }
+}
+
+uint8_t keycodes_buffer_array_min(uint8_t* first_keycode_index) {
+ for (int i = 0; i < NUMBER_OF_KEYS; i++) {
+ if (keycodes_buffer_array[i] == 1) {
+ if (first_keycode_index != NULL) {
+ *first_keycode_index = (uint8_t) i;
+ }
+ return 1;
+ }
+ }
+ return 0;
+}
+
+void remove_subchords(void) {
+ struct Chord chord_storage;
+ struct Chord* chord_ptr;
+ struct Chord* chord;
+
+ for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
+ chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
+ memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
+ chord = &chord_storage;
+
+ if (!(*chord->state == READY || *chord->state == READY_IN_DANCE || *chord->state == READY_LOCKED)) {
+ continue;
+ }
+
+ struct Chord chord_storage_2;
+ struct Chord* chord_ptr_2;
+ struct Chord* chord_2;
+ for (int j = 0; j < NUMBER_OF_CHORDS; j++) {
+ if (i == j) {continue;}
+
+ chord_ptr_2 = (struct Chord*) pgm_read_word (&list_of_chords[j]);
+ memcpy_P(&chord_storage_2, chord_ptr_2, sizeof(struct Chord));
+ chord_2 = &chord_storage_2;
+
+ if (are_hashed_keycodes_in_sound(chord_2->keycodes_hash, chord->keycodes_hash)) {
+ if (*chord_2->state == READY) {
+ *chord_2->state = IDLE;
+ }
+ if (*chord_2->state == READY_IN_DANCE) {
+ *chord_2->state = IDLE_IN_DANCE;
+ }
+ if (*chord_2->state == READY_LOCKED) {
+ *chord_2->state = LOCKED;
+ }
+ }
+ }
+ }
+}
+
+void process_ready_chords(void) {
+ uint8_t first_keycode_index = 0;
+ while (keycodes_buffer_array_min(&first_keycode_index)) {
+ // find ready chords
+ struct Chord chord_storage;
+ struct Chord* chord_ptr;
+ struct Chord* chord;
+
+ for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
+ chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
+ memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
+ chord = &chord_storage;
+
+ // if the chord does not contain the first keycode
+ bool contains_first_keycode = ((uint32_t) 1 << first_keycode_index) & chord->keycodes_hash;
+ if (!contains_first_keycode) {
+ continue;
+ }
+
+ if (!are_hashed_keycodes_in_array(chord->keycodes_hash)){
+ continue;
+ }
+
+ if (*chord->state == LOCKED) {
+ *chord->state = READY_LOCKED;
+ continue;
+ }
+
+ if (!(chord->pseudolayer == current_pseudolayer || chord->pseudolayer == ALWAYS_ON)) {
+ continue;
+ }
+
+ if (*chord->state == IDLE) {
+ *chord->state = READY;
+ continue;
+ }
+
+ if (*chord->state == IDLE_IN_DANCE) {
+ *chord->state = READY_IN_DANCE;
+ }
+ }
+
+ // remove subchords
+ remove_subchords();
+
+ // execute logic
+ // this should be only one chord
+ for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
+ chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
+ memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
+ chord = &chord_storage;
+
+ if (*chord->state == READY_LOCKED) {
+ *chord->state = RESTART;
+ chord->function(chord);
+ if (*chord->state == RESTART) {
+ *chord->state = IDLE;
+ }
+ break;
+ }
+
+ if (*chord->state == READY || *chord->state == READY_IN_DANCE) {
+ if (last_chord && last_chord != chord) {
+ process_finished_dances();
+ }
+
+ bool lock_next_prev_state = lock_next;
+
+ *chord->state = ACTIVATED;
+ chord->function(chord);
+ dance_timer = timer_read();
+
+ if (lock_next && lock_next == lock_next_prev_state) {
+ lock_next = false;
+ *chord->state = PRESS_FROM_ACTIVE;
+ chord->function(chord);
+ if (*chord->state == PRESS_FROM_ACTIVE) {
+ *chord->state = LOCKED;
+ }
+ if (a_key_went_through) {
+ kill_one_shots();
+ }
+ }
+ break;
+ }
+ }
+
+ // silence notes
+ silence_keycode_hash_array(chord->keycodes_hash);
+ }
+}
+
+void deactivate_active_chords(uint16_t keycode) {
+ HASH_TYPE hash = (HASH_TYPE)1 << (keycode - SAFE_RANGE);
+ bool broken;
+ struct Chord chord_storage;
+ struct Chord* chord_ptr;
+ struct Chord* chord;
+
+ for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
+ chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
+ memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
+ chord = &chord_storage;
+
+ broken = are_hashed_keycodes_in_sound(hash, chord->keycodes_hash);
+ if (!broken) {
+ continue;
+ }
+
+ switch (*chord->state) {
+ case ACTIVATED:
+ *chord->state = DEACTIVATED;
+ chord->function(chord);
+
+ if (*chord->state == DEACTIVATED) {
+ dance_timer = timer_read();
+ *chord->state = IDLE_IN_DANCE;
+ }
+ if (*chord->state != IN_ONE_SHOT) {
+ kill_one_shots();
+ }
+ break;
+ case PRESS_FROM_ACTIVE:
+ case FINISHED_FROM_ACTIVE:
+ *chord->state = RESTART;
+ chord->function(chord);
+ if (*chord->state == RESTART) {
+ *chord->state = IDLE;
+ }
+ kill_one_shots();
+ break;
+ default:
+ break;
+ }
+ }
+
+}
+
+void process_command(void) {
+ command_mode = 0;
+ for (int i = 0; i < COMMAND_MAX_LENGTH; i++) {
+ if (command_buffer[i]) {
+ register_code(command_buffer[i]);
+ }
+ send_keyboard_report();
+ }
+ wait_ms(TAP_TIMEOUT);
+ for (int i = 0; i < COMMAND_MAX_LENGTH; i++) {
+ if (command_buffer[i]) {
+ unregister_code(command_buffer[i]);
+ }
+ send_keyboard_report();
+ }
+ for (int i = 0; i < COMMAND_MAX_LENGTH; i++) {
+ command_buffer[i] = 0;
+ }
+ command_ind = 0;
+}
+
+void process_leader(void) {
+ in_leader_mode = false;
+ for (int i = 0; i < NUMBER_OF_LEADER_COMBOS; i++) {
+ uint16_t trigger[LEADER_MAX_LENGTH];
+ memcpy_P(trigger, leader_triggers[i], LEADER_MAX_LENGTH * sizeof(uint16_t));
+
+ if (identical(leader_buffer, trigger)) {
+ (*leader_functions[i])();
+ break;
+ }
+ }
+ for (int i = 0; i < LEADER_MAX_LENGTH; i++) {
+ leader_buffer[i] = 0;
+ }
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (keycode < FIRST_INTERNAL_KEYCODE || keycode > LAST_INTERNAL_KEYCODE) {
+ return true;
+ }
+
+ if (record->event.pressed) {
+ sound_keycode_array(keycode);
+ } else {
+ process_ready_chords();
+ deactivate_active_chords(keycode);
+ }
+ chord_timer = timer_read();
+ leader_timer = timer_read();
+
+ return false;
+}
+
+void matrix_scan_user(void) {
+ bool chord_timer_expired = timer_elapsed(chord_timer) > CHORD_TIMEOUT;
+ if (chord_timer_expired && keycodes_buffer_array_min(NULL)) {
+ process_ready_chords();
+ }
+
+ bool dance_timer_expired = timer_elapsed(dance_timer) > DANCE_TIMEOUT;
+ if (dance_timer_expired) { // would love to have && in_dance but not sure how
+ process_finished_dances();
+ }
+
+ bool in_command_mode = command_mode == 2;
+ if (in_command_mode) {
+ process_command();
+ }
+
+ bool leader_timer_expired = timer_elapsed(leader_timer) > LEADER_TIMEOUT;
+ if (leader_timer_expired && in_leader_mode) {
+ process_leader();
+ }
+
+}
+
+void clear(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ // kill all chords
+ struct Chord chord_storage;
+ struct Chord* chord_ptr;
+ struct Chord* chord;
+
+ for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
+ chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
+ memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
+ chord = &chord_storage;
+
+ *chord->state = IDLE;
+
+ if (chord->counter) {
+ *chord->counter = 0;
+ }
+ }
+
+ // clear keyboard
+ clear_keyboard();
+ send_keyboard_report();
+
+ // switch to default pseudolayer
+ current_pseudolayer = DEFAULT_PSEUDOLAYER;
+
+ // clear all keyboard states
+ lock_next = false;
+ autoshift_mode = true;
+ command_mode = 0;
+ in_leader_mode = false;
+ leader_ind = 0;
+ dynamic_macro_mode = false;
+ a_key_went_through = false;
+
+ for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
+ dynamic_macro_buffer[i] = 0;
+ }
+ }
+} \ No newline at end of file