diff options
author | Alex Ong <the.onga@gmail.com> | 2019-01-04 19:39:14 +1100 |
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committer | Alex Ong <the.onga@gmail.com> | 2019-01-04 19:39:14 +1100 |
commit | 47c91fc7f75ae0a477e55b687aa0fc30da0a283c (patch) | |
tree | 65ad39452748ff2e6d4a83ce54ede6ca22c9ada9 /users/bocaj | |
parent | ac9b88e8ccbbf38762871504cd827ff0d941c426 (diff) | |
parent | 563ce3f225d981ce460c12ca5130dfe47af41df0 (diff) |
Merge branch 'master' of https://github.com/qmk/qmk_firmware
Diffstat (limited to 'users/bocaj')
-rw-r--r-- | users/bocaj/bocaj.c | 189 | ||||
-rw-r--r-- | users/bocaj/bocaj.h | 85 | ||||
-rw-r--r-- | users/bocaj/config.h | 33 | ||||
-rw-r--r-- | users/bocaj/process_records.c | 149 | ||||
-rw-r--r-- | users/bocaj/process_records.h | 52 | ||||
-rw-r--r-- | users/bocaj/readme.md | 102 | ||||
-rw-r--r-- | users/bocaj/rules.mk | 33 | ||||
-rw-r--r-- | users/bocaj/send_unicode.c | 106 | ||||
-rw-r--r-- | users/bocaj/send_unicode.h | 71 | ||||
-rw-r--r-- | users/bocaj/tap_dances.c | 64 | ||||
-rw-r--r-- | users/bocaj/tap_dances.h | 19 | ||||
-rw-r--r-- | users/bocaj/wrappers.h | 37 |
12 files changed, 940 insertions, 0 deletions
diff --git a/users/bocaj/bocaj.c b/users/bocaj/bocaj.c new file mode 100644 index 0000000000..689dbe7b4e --- /dev/null +++ b/users/bocaj/bocaj.c @@ -0,0 +1,189 @@ +/* +Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "bocaj.h" + +userspace_config_t userspace_config; +#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) + #define BOCAJ_UNICODE_MODE UC_OSX +#else + // set to 2 for UC_WIN, set to 4 for UC_WINC + #define BOCAJ_UNICODE_MODE 2 +#endif + +void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); }; + +// Add reconfigurable functions here, for keymap customization +// This allows for a global, userspace functions, and continued +// customization of the keymap. Use _keymap instead of _user +// functions in the keymaps +__attribute__ ((weak)) +void matrix_init_keymap(void) {} + +__attribute__ ((weak)) +void startup_keymap(void) {} + +__attribute__ ((weak)) +void suspend_power_down_keymap(void) {} + +__attribute__ ((weak)) +void suspend_wakeup_init_keymap(void) {} + +__attribute__ ((weak)) +void matrix_scan_keymap(void) {} + +__attribute__ ((weak)) +bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { + return true; +} + +__attribute__ ((weak)) +void matrix_scan_secrets(void) {} + +__attribute__ ((weak)) +uint32_t layer_state_set_keymap (uint32_t state) { + return state; +} + +__attribute__ ((weak)) +uint32_t default_layer_state_set_keymap (uint32_t state) { + return state; +} + +__attribute__ ((weak)) +void led_set_keymap(uint8_t usb_led) {} + +// Call user matrix init, set default RGB colors and then +// call the keymap's init function +void matrix_init_user(void) { + userspace_config.raw = eeconfig_read_user(); + + #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) + set_unicode_input_mode(BOCAJ_UNICODE_MODE); + get_unicode_input_mode(); + #endif //UNICODE_ENABLE + + + matrix_init_keymap(); +} + +void startup_user (void) { + startup_keymap(); +} + +void suspend_power_down_user(void) +{ + suspend_power_down_keymap(); +} + +void suspend_wakeup_init_user(void) +{ + suspend_wakeup_init_keymap(); + #ifdef KEYBOARD_ergodox_ez + wait_ms(10); + #endif +} + +void eeconfig_init_user(void) { + userspace_config.raw = 0; + eeconfig_update_user(userspace_config.raw); + #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) + set_unicode_input_mode(BOCAJ_UNICODE_MODE); + get_unicode_input_mode(); + #else + eeprom_update_byte(EECONFIG_UNICODEMODE, BOCAJ_UNICODE_MODE); + #endif +} + +LEADER_EXTERNS(); +// No global matrix scan code, so just run keymap's matrix +// scan function +void matrix_scan_user(void) { + static bool has_ran_yet; + if (!has_ran_yet) { + has_ran_yet = true; + startup_user(); + } + LEADER_DICTIONARY() { + leading = false; + leader_end(); + + // Mac Save (Leader -> s) + SEQ_ONE_KEY(KC_S) { + SEND_STRING(SS_LGUI("s")); + } + + // Mac copy line down (Leader -> d, d) + SEQ_TWO_KEYS(KC_D, KC_D) { + register_code(KC_LSHIFT); + register_code(KC_HOME); + unregister_code(KC_HOME); + unregister_code(KC_LSHIFT); + SEND_STRING(SS_LGUI("c")); + tap(KC_END); + tap(KC_ENTER); + SEND_STRING(SS_LGUI("v")); + } + + // Mac copy line up (Leader -> u, u) + SEQ_TWO_KEYS(KC_U, KC_U) { + register_code(KC_LSHIFT); + register_code(KC_HOME); + unregister_code(KC_HOME); + unregister_code(KC_LSHIFT); + SEND_STRING(SS_LGUI("c")); + tap(KC_UP); + tap(KC_END); + tap(KC_ENTER); + SEND_STRING(SS_LGUI("v")); + } + + // Mac VS Debug + SEQ_ONE_KEY(KC_D) { + tap(KC_F5); + } + + // Mac VS Stop Debug + SEQ_TWO_KEYS(KC_S, KC_D) { + register_code(KC_LSHIFT); + tap(KC_F5); + unregister_code(KC_LSHIFT); + } + + // Start Diablo 3 + SEQ_ONE_KEY(KC_3) { + SEND_STRING(SS_LCTRL(" ")); + SEND_STRING("Diablo"); + tap(KC_ENTER); + } + + SEQ_ONE_KEY(KC_B) { + SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION " "); + tap(KC_ENTER); + SEND_STRING ("Built at: " QMK_BUILDDATE); + } +#ifndef NO_SECRETS + matrix_scan_secrets(); +#endif // !NO_SECRETS + } + +#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. + run_diablo_macro_check(); +#endif // TAP_DANCE_ENABLE + + matrix_scan_keymap(); +} diff --git a/users/bocaj/bocaj.h b/users/bocaj/bocaj.h new file mode 100644 index 0000000000..04991a0150 --- /dev/null +++ b/users/bocaj/bocaj.h @@ -0,0 +1,85 @@ +/* +Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once +#include "quantum.h" +#include "version.h" +#include "eeprom.h" +#include "wrappers.h" +#include "process_records.h" +#ifdef TAP_DANCE_ENABLE + #include "tap_dances.h" +#endif // TAP_DANCE_ENABLE + +/* Layer Names */ +enum userspace_layers { + _WORKMAN = 0, + _WINWORKMAN, + _QWERTY, + _LOWER, + _ADJUST, + _DIABLO, +}; + +#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) + #define BOCAJ_UNICODE_MODE UC_OSX +#else + // set to 2 for UC_WIN, set to 4 for UC_WINC + #define BOCAJ_UNICODE_MODE 2 +#endif + +/* +define modifiers here, since MOD_* doesn't seem to work for these + */ +#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)) +#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL)) +#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT)) +#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)) + +bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed); +bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer); +bool send_game_macro(const char *str, keyrecord_t *record, bool override); +void matrix_init_keymap(void); +void shutdown_keymap(void); +void suspend_power_down_keymap(void); +void suspend_wakeup_init_keymap(void); +void matrix_scan_keymap(void); +uint32_t layer_state_set_keymap (uint32_t state); +uint32_t default_layer_state_set_keymap (uint32_t state); +void led_set_keymap(uint8_t usb_led); +void eeconfig_init_keymap(void); +void tap(uint16_t keycode); + +typedef union { + uint8_t raw; +} userspace_config_t; + +extern userspace_config_t userspace_config; + +// If Tap Dancing is enabled, we manage that here. +// If it is not, then we define the KC_D3_# codes gracefully +#ifdef TAP_DANCE_ENABLE + #define KC_D3_1 TD(TD_D3_1) + #define KC_D3_2 TD(TD_D3_2) + #define KC_D3_3 TD(TD_D3_3) + #define KC_D3_4 TD(TD_D3_4) +#else // !TAP_DANCE_ENABLE + #define KC_D3_1 KC_1 + #define KC_D3_2 KC_2 + #define KC_D3_3 KC_3 + #define KC_D3_4 KC_4 +#endif // TAP_DANCE_ENABLE diff --git a/users/bocaj/config.h b/users/bocaj/config.h new file mode 100644 index 0000000000..1956ea6d96 --- /dev/null +++ b/users/bocaj/config.h @@ -0,0 +1,33 @@ +#pragma once + +#ifndef QMK_KEYS_PER_SCAN + #define QMK_KEYS_PER_SCAN 4 +#endif // QMK KEYS PER SCAN + +// this makes it possible to do rolling combos (zx) with keys that +// convert to other keys on hold (z becomes ctrl when you hold it, +// and when this option isn't enabled, z rapidly followed by x +// actually sends Ctrl-x. That's bad.) +#define IGNORE_MOD_TAP_INTERRUPT +#undef PERMISSIVE_HOLD +#define PREVENT_STUCK_MODIFIERS + +#ifdef TAPPING_TERM +#undef TAPPING_TERM +#endif // TAPPING_TERM +#define TAPPING_TERM 175 + +#define RETRO_TAPPING + +// Disable action_get_macro and fn_actions, since we don't use these +// and it saves on space in the firmware. +#ifndef NO_DEBUG +#define NO_DEBUG +#endif // !NO_DEBUG +#if !defined(NO_PRINT) && !defined(CONSOLE_ENABLE) +#define NO_PRINT +#endif // !NO_PRINT +#define NO_ACTION_MACRO +#define NO_ACTION_FUNCTION + +#define MACRO_TIMER 5 diff --git a/users/bocaj/process_records.c b/users/bocaj/process_records.c new file mode 100644 index 0000000000..c36683f8ba --- /dev/null +++ b/users/bocaj/process_records.c @@ -0,0 +1,149 @@ +#include "bocaj.h" +#include QMK_KEYBOARD_H + +uint16_t copy_paste_timer; +uint16_t grave_layer_timer; +uint16_t heal_layer_timer; + +__attribute__ ((weak)) +bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { + return true; +} + +// Defines actions tor my global custom keycodes. Defined in bocaj.h file +// Then runs the _keymap's record handler if not processed here +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case KC_MWRK: + if (!record->event.pressed) { + set_single_persistent_default_layer(_WORKMAN); + #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) + set_unicode_input_mode(0); + #endif + layer_move(0); + ergodox_blink_all_leds(); + } + break; + case KC_WWRK: + if (!record->event.pressed) { + set_single_persistent_default_layer(_WINWORKMAN); + #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) + set_unicode_input_mode(4); + #endif + layer_move(0); + ergodox_blink_all_leds(); + } + break; + case KC_MQWR: + if (!record->event.pressed) { + set_single_persistent_default_layer(_QWERTY); + #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) + set_unicode_input_mode(0); + #endif + layer_move(0); + ergodox_blink_all_leds(); + } + break; + case MC_LOCK: + if (!record->event.pressed) { + layer_move(0); + SEND_STRING(SS_LCTRL(SS_LGUI("q"))); + } + break; + case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader + if (!record->event.pressed) { + uint8_t temp_mod = get_mods(); + uint8_t temp_osm = get_oneshot_mods(); + clear_mods(); + clear_oneshot_mods(); + if (biton32(default_layer_state) == _WINWORKMAN) { + send_string_with_delay_P(PSTR("make " QMK_KEYBOARD ":" QMK_KEYMAP), 10); + } else { + send_string_with_delay_P(PSTR("util/docker_build.sh " QMK_KEYBOARD ":" QMK_KEYMAP), 10); + } + if (temp_mod & MODS_SHIFT_MASK) { + send_string_with_delay_P(PSTR(":teensy"), 10); + } + if (temp_mod & MODS_CTRL_MASK) { + send_string_with_delay_P(PSTR(" -j8 --output-sync"), 10); + } + send_string_with_delay_P(PSTR(SS_TAP(X_ENTER)), 10); + set_mods(temp_mod); + layer_move(0); + } + break; + case KC_DCLR: // reset all Diablo timers, disabling them +#ifdef TAP_DANCE_ENABLE + if (record->event.pressed) { + uint8_t dtime; + for (dtime = 0; dtime < 4; dtime++) { + diablo_key_time[dtime] = diablo_times[0]; + } + } +#endif // TAP_DANCE_ENABLE + break; + case JJ_ARRW: + if (!record->event.pressed) { + SEND_STRING("->"); + } + return false; + break; + case LM_GRAVE: + if (record->event.pressed) { + grave_layer_timer = timer_read(); + } else { + if (timer_elapsed(grave_layer_timer) < TAPPING_TERM) { + uint8_t temp_mod = get_mods(); + uint8_t one_shot = get_oneshot_mods(); + clear_mods(); + if (temp_mod & MODS_SHIFT_MASK || one_shot & MODS_SHIFT_MASK) { + register_code(KC_LSFT); + tap(KC_GRAVE); + unregister_code(KC_LSFT); + } else { + tap(KC_GRAVE); + } + set_mods(temp_mod); + } else { + layer_move(0); + } + } + return false; + break; + case KC_CCCV: + if (record->event.pressed) { + copy_paste_timer = timer_read(); + } else { + if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy + SEND_STRING(SS_LGUI("c")); + } else { + SEND_STRING(SS_LGUI("v")); + } + } + return false; + break; +#ifdef UNICODE_ENABLE + case UC_FLIP: // (ノಠ痊ಠ)ノ彡┻━┻ + if (record->event.pressed) { + send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B"); + } + break; + case UC_TABL: // ┬─┬ノ( º _ ºノ) + if (record->event.pressed) { + send_unicode_hex_string("252C 2500 252C 30CE 0028 0020 00BA 0020 005F 0020 00BA 30CE 0029"); + } + break; + case UC_SHRG: // ¯\_(ツ)_/¯ + if (record->event.pressed) { + send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF"); + } + break; + case UC_DISA: // ಠ_ಠ + if (record->event.pressed) { + send_unicode_hex_string("0CA0 005F 0CA0"); + } + break; +#endif + } + return process_record_keymap(keycode, record); +} diff --git a/users/bocaj/process_records.h b/users/bocaj/process_records.h new file mode 100644 index 0000000000..248df13e1b --- /dev/null +++ b/users/bocaj/process_records.h @@ -0,0 +1,52 @@ +#pragma once +#include "bocaj.h" + +#if defined(KEYMAP_SAFE_RANGE) + #define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE +#else + #define PLACEHOLDER_SAFE_RANGE SAFE_RANGE +#endif + +enum userspace_custom_keycodes { + KC_EPRM = PLACEHOLDER_SAFE_RANGE, // can always be here + KC_MWRK, + KC_WWRK, + KC_MQWR, + KC_VRSN, + LM_GRAVE, // Shift if held, layer change if tapped + JJ_COPY, + JJ_PSTE, + JJ_ARRW, + KC_CCCV, + MC_LOCK, + KC_DCLR, + KC_MAKE, + UC_FLIP, // (ಠ痊ಠ)┻━┻ + UC_TABL, // ┬─┬ノ( º _ ºノ) + UC_SHRG, // ¯\_(ツ)_/¯ + UC_DISA, // ಠ_ಠ + NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes +}; + +bool process_record_keymap(uint16_t keycode, keyrecord_t *record); + +// One Shot +#define OS_LSFT OSM(MOD_LSFT) + +// Space Cadet Hyper/Meh and [/] +#define HYP_LBK ALL_T(KC_LBRACKET) +#define MEH_RBK MEH_T(KC_RBRACKET) + +#define GUI_CTR(os, kc) MT( (os == 0) ? (MOD_LGUI) : (MOD_LCTL), kc ) + +// Layout beauti-/simpli-fication +#define KC_LWEN LT(_LOWER, KC_ENTER) +#define KC_ADJS TT(_ADJUST) +#define KC_NUMS TT(_LOWER) +#define KC_GAME TT(_DIABLO) +#define XXXXXXX KC_NO +#define _______ KC_TRNS + +// Other Keycodes +#define KC_RST RESET +#define KC_BS KC_BSLASH diff --git a/users/bocaj/readme.md b/users/bocaj/readme.md new file mode 100644 index 0000000000..669299cb0d --- /dev/null +++ b/users/bocaj/readme.md @@ -0,0 +1,102 @@ +# Overview + +My personal QMK userspace. First, I must say that the credit for a majority of the code found here belongs to Drashna and/or the people he derived his code from. My Ergodox layout is briefly described in its respective folder. As for explaining this userspace, you could honestly go to Drashna's userspace and read his well put together readme. Regardless, I am mostly writing this as an excercise for myself to better understand what is going on, and where applicable, describe things that I innovated on my own. + +## Bocaj.c + +### Unicode + +I've always had difficulty implementing unicode in QMK, all of this code is literally copy/pasted from Drashna's userspace and lies dormant here until I can take the time to figure it out. + +Update: Got it to work in Mac OS which is more important to me than Windows (probably pretty easy to figure out at this point). So I'm a happy table flipping person now! + +(ノಠ痊ಠ)ノ彡┻━┻ + +┬─┬ノ( º _ ºノ) + +### Tap Macro + +Not sure why this doesn't exist in QMK already (maybe it does?) + +```c +void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); }; +``` + +### *_keymap functions + +We're running *_user functions in the userspace, that way we can add to or reconfigure at the keyboard level. Any *_user functions should call the equivalent *_keymap function at the end. If the *_keymap function isn't defined in the keymap, the `__attribute__ ((weak))` will prevent build problems. + +### Startup/Suspend/Shutdown Functions + +I have no idea what these do. Non-Ergodox keyboard functions? + +### Matrix Scan User + +Leader key defines, Diablo macro ancillary function, run matrix_scan_keymap. + +#### Leader Key + +I've always been interested in this feature, but I've had 0 experience with applications that have similar behavior. My implementation seeks to implement features that I feel VS2017 lacks + +## Secrets + +Hacked Drashna's secret macro implementation to work with the leader key instead. +TODO: Finish documentation + +## Bocaj.h + +Layer defines, some macro ancillary defines, setup Diablo macros and failsafe + +## Process_Records.c/.h + +Again, taking ideas from Drashna to make maintenance simpler. A couple of things that I'm proud of here, but nothing really ground breaking. + +* Features + * Change default layer + * KC_MWRK, KC_WWRK, KC_MQWR + * MacOS Lock Screen Macro + * Make macro (Credit: Drashna) + * Need to reconfigure so it runs the docker command if one of the Mac OS layers are default because the AVR install fails on the corporate laptop + * Arrow macro (->) because I find myself telling people how to get to something quite frequently and typing this manually requires moving the right hand to the top-left of the ergodox and then to the bottom right, which feels unnatural. + * LM_GRAVE + * While combining _NUMS and _LOWER, I also needed a place to put F1-12 keys. This required me to relocate the grave key. The most comfortable place to put it was over a key that I frequently use to toggle the numpad. I do have other ways to get to/from this layer but my mind has been wired to use them for different workflows, so I would sit here frozen for a moment trying to tell my fingers where to go + * How it works + * A timer starts when pressed down + * If the timer at release was less than the TAPPING_TERM define + * Get mods + * If Shift was held or one-shot shift was active + * Send `~` + * Else + * Send ` + * Else (timer at released was greater than the TAPPING_TERM define) + * Move to the default layer + * KC_CCCV + * Another neat idea I found in Drashna's userspace... highly underutilized in my layout but the inspiration for LM_GRAVE was obviously derived from this code + * Unicode stuff + * All I've ever wanted was a table-flip macro... I managed to get about half of it to work before I gave up and disabled it + +## Send_Unicode.c/.h + +I have some basic understanding of this, Drashna may already have it documented in his userspace. I'll put it in my own words when I get around to making it work and understanding it better. + +## Tap_Dances.c/h + +Again, building on Drashna's userspace organization to simplify maintenance of a heavily configured layout. This is all the stuff for the Diablo 3 macros that spam a given skill (1-4) every ~1 second + +## Wrappers.h + +Traditionally, you would put all of this into the \<username>.h file. But I liked the idea of separating it to simplify modification in the future. + +### GUI_CTR(os, kc) + +A notable mention in this file is the GUI_CTR(os, kc) custom keycode defined in process_records.h as: + +```c +#define GUI_CTR(os, kc) MT( (os == 0) ? (MOD_LGUI) : (MOD_LCTL), kc ) +``` + +I tried several things before coming to this one-liner conclusion. I believe it is quite elegant and it definitely solves the problem I had (separate wrappers for Windows/MacOS layers). But I would love to make this into something more intuitive, like a macro that detects which layer you're on and sends the applicable hotkey when held, or keycode when tapped. Ultimately, I was too tired of thinking about it to come up with a solution like that at this time. + +Anyhow, if you set `os == 1`, it sends the Windows CTRL hotkey when held. If you set `os == 0`, it sends the Mac OS GUI hotkey when held. If tapped, it sends the keycode. + +This is effectively a slightly more advanced `MOD_T(kc)` keycode. diff --git a/users/bocaj/rules.mk b/users/bocaj/rules.mk new file mode 100644 index 0000000000..9ed8c250a3 --- /dev/null +++ b/users/bocaj/rules.mk @@ -0,0 +1,33 @@ +SRC += bocaj.c \ + process_records.c + +ifneq ("$(wildcard $(USER_PATH)/secrets.c)","") + SRC += secrets.c +endif + +ifeq ($(strip $(TAP_DANCE_ENABLE)), yes) + SRC += tap_dances.c +endif + +# Caused problems when building via docker on Mac OS +# EXTRAFLAGS += -flto + +ifeq ($(strip $(NO_SECRETS)), yes) + OPT_DEFS += -DNO_SECRETS +endif + +ifeq ($(strip $(MACROS_ENABLED)), yes) + OPT_DEFS += -DMACROS_ENABLED +endif + +ifeq ($(strip $(UCIS_ENABLE)), yes) + SRC += send_unicode.c +endif + +ifeq ($(strip $(UNICODEMAP_ENABLE)), yes) + SRC += send_unicode.c +endif + +ifeq ($(strip $(UNICODE_ENABLE)), yes) + SRC += send_unicode.c +endif diff --git a/users/bocaj/send_unicode.c b/users/bocaj/send_unicode.c new file mode 100644 index 0000000000..b1290f6319 --- /dev/null +++ b/users/bocaj/send_unicode.c @@ -0,0 +1,106 @@ +// Written by konstantin: vomindoraan +#include "send_unicode.h" +#include <ctype.h> +#include <string.h> + +__attribute__((weak)) +void send_unicode_hex_string(const char* str) { + if (!str) { return; } // Safety net + + while (*str) { + // Find the next code point (token) in the string + for (; *str == ' '; str++); + size_t n = strcspn(str, " "); // Length of the current token + char code_point[n+1]; + strncpy(code_point, str, n); + code_point[n] = '\0'; // Make sure it's null-terminated + + // Normalize the code point: make all hex digits lowercase + for (char *p = code_point; *p; p++) { + *p = tolower((unsigned char)*p); + } + + // Send the code point as a Unicode input string + unicode_input_start(); + send_string(code_point); + unicode_input_finish(); + + str += n; // Move to the first ' ' (or '\0') after the current token + } +} + +// (ノಠ痊ಠ)ノ彡┻━┻ +// send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B"); + +//Old code +// (╯°□°)╯ ︵ ┻━┻ + #if 0 + register_code(KC_RSFT); + tap(KC_9); + unregister_code(KC_RSFT); + process_unicode((0x256F | QK_UNICODE), record); // Arm + process_unicode((0x00B0 | QK_UNICODE), record); // Eye + process_unicode((0x25A1 | QK_UNICODE), record); // Mouth + process_unicode((0x00B0 | QK_UNICODE), record); // Eye + register_code(KC_RSFT); + tap(KC_0); + unregister_code(KC_RSFT); + process_unicode((0x256F | QK_UNICODE), record); // Arm + tap(KC_SPC); + process_unicode((0x0361 | QK_UNICODE), record); // Flippy + tap(KC_SPC); + process_unicode((0x253B | QK_UNICODE), record); // Table + process_unicode((0x2501 | QK_UNICODE), record); // Table + process_unicode((0x253B | QK_UNICODE), record); // Table + #endif + + +// If you need a good converter: https://r12a.github.io/app-conversion/ +uint8_t saved_mods; + +void unicode_input_start (void) { + // save current mods + saved_mods = get_mods(); // Save current mods + clear_mods(); // Unregister mods to start from a clean state + + switch(get_unicode_input_mode()) { + case UC_OSX: + register_code(KC_LALT); + break; + case UC_LNX: + register_code(KC_LCTL); + register_code(KC_LSFT); + register_code(KC_U); + unregister_code(KC_U); + unregister_code(KC_LSFT); + unregister_code(KC_LCTL); + break; + case UC_WIN: + register_code(KC_LALT); + register_code(KC_PPLS); + unregister_code(KC_PPLS); + break; + case UC_WINC: + register_code(KC_RALT); + unregister_code(KC_RALT); + register_code(KC_U); + unregister_code(KC_U); + break; + } + wait_ms(UNICODE_TYPE_DELAY); +} + +void unicode_input_finish (void) { + switch(get_unicode_input_mode()) { + case UC_OSX: + case UC_WIN: + unregister_code(KC_LALT); + break; + case UC_LNX: + register_code(KC_SPC); + unregister_code(KC_SPC); + break; + } + + set_mods(saved_mods); // Reregister previously set mods +} diff --git a/users/bocaj/send_unicode.h b/users/bocaj/send_unicode.h new file mode 100644 index 0000000000..818b6e571b --- /dev/null +++ b/users/bocaj/send_unicode.h @@ -0,0 +1,71 @@ +#pragma once + +#include "quantum.h" + +void send_unicode_hex_string(const char* str); + +/* use X(n) to call the */ +#ifdef UNICODEMAP_ENABLE +enum unicode_name { + THINK, // thinking face 🤔 + GRIN, // grinning face 😊 + SMRK, // smirk 😏 + WEARY, // good shit 😩 + UNAMU, // unamused 😒 + + SNEK, // snke 🐍 + PENGUIN, // 🐧 + DRAGON, // 🐉 + MONKEY, // 🐒 + CHICK, // 🐥 + BOAR, // 🐗 + + OKOK, // 👌 + EFFU, // 🖕 + INUP, // 👆 + THUP, // 👍 + THDN, // 👎 + + BBB, // dat B 🅱 + POO, // poop 💩 + HUNDR, // 100 💯 + EGGPL, // EGGPLANT 🍆 + WATER, // wet 💦 + TUMBLER, // 🥃 + + LIT, // fire 🔥 + BANG, // ‽ + IRONY, // ⸮ + DEGREE // ° +}; + + +const uint32_t PROGMEM unicode_map[] = { + [THINK] = 0x1F914, + [GRIN] = 0x1F600, + [BBB] = 0x1F171, + [POO] = 0x1F4A9, + [HUNDR] = 0x1F4AF, + [SMRK] = 0x1F60F, + [WEARY] = 0x1F629, + [EGGPL] = 0x1F346, + [WATER] = 0x1F4A6, + [LIT] = 0x1F525, + [UNAMU] = 0x1F612, + [SNEK] = 0x1F40D, + [PENGUIN] = 0x1F427, + [BOAR] = 0x1F417, + [MONKEY] = 0x1F412, + [CHICK] = 0x1F425, + [DRAGON] = 0x1F409, + [OKOK] = 0x1F44C, + [EFFU] = 0x1F595, + [INUP] = 0x1F446, + [THDN] = 0x1F44E, + [THUP] = 0x1F44D, + [TUMBLER] = 0x1F943, + [BANG] = 0x0203D, + [IRONY] = 0x02E2E, + [DEGREE] = 0x000B0 + }; +#endif // UNICODEMAP_ENABLE diff --git a/users/bocaj/tap_dances.c b/users/bocaj/tap_dances.c new file mode 100644 index 0000000000..a9628a345d --- /dev/null +++ b/users/bocaj/tap_dances.c @@ -0,0 +1,64 @@ +#include "tap_dances.h" + + +//define diablo macro timer variables +uint16_t diablo_timer[4]; +uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 }; +uint8_t diablo_key_time[4]; + +// has the correct number of seconds elapsed (as defined by diablo_times) +bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; }; + +// Cycle through the times for the macro, starting at 0, for disabled. +// Max of six values, so don't exceed +void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) { + if (state->count >= 7) { + diablo_key_time[diablo_key] = diablo_times[0]; + reset_tap_dance(state); + } else { + diablo_key_time[diablo_key] = diablo_times[state->count - 1]; + } +} + +// Would rather have one function for all of this, but no idea how to do that... +void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); } +void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); } +void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); } +void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); } + +//Tap Dance Definitions +qk_tap_dance_action_t tap_dance_actions[] = { + // tap once to disable, and more to enable timed micros + [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1), + [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), + [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), + [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), +}; + +// Sends the key press to system, but only if on the Diablo layer +void send_diablo_keystroke(uint8_t diablo_key) { + if (biton32(layer_state) == _DIABLO) { + switch (diablo_key) { + case 0: + tap(KC_1); break; + case 1: + tap(KC_2); break; + case 2: + tap(KC_3); break; + case 3: + tap(KC_4); break; + } + } +} + +// Checks each of the 4 timers/keys to see if enough time has elapsed +// Runs the "send string" command if enough time has passed, and resets the timer. +void run_diablo_macro_check(void) { + uint8_t dtime; + for (dtime = 0; dtime < 4; dtime++) { + if (check_dtimer(dtime) && diablo_key_time[dtime]) { + diablo_timer[dtime] = timer_read(); + send_diablo_keystroke(dtime); + } + } +} diff --git a/users/bocaj/tap_dances.h b/users/bocaj/tap_dances.h new file mode 100644 index 0000000000..5b1277ec58 --- /dev/null +++ b/users/bocaj/tap_dances.h @@ -0,0 +1,19 @@ +#pragma once +#include "bocaj.h" + +//define diablo macro timer variables +extern uint16_t diablo_timer[4]; +extern uint8_t diablo_times[]; +extern uint8_t diablo_key_time[4]; + + +void run_diablo_macro_check(void); + +#ifdef TAP_DANCE_ENABLE +enum { + TD_D3_1 = 0, + TD_D3_2, + TD_D3_3, + TD_D3_4 +}; +#endif // TAP_DANCE_ENABLE diff --git a/users/bocaj/wrappers.h b/users/bocaj/wrappers.h new file mode 100644 index 0000000000..379edaad29 --- /dev/null +++ b/users/bocaj/wrappers.h @@ -0,0 +1,37 @@ +#pragma once +#include "bocaj.h" + +#if (!defined(LAYOUT) && defined(KEYMAP)) +#define LAYOUT KEYMAP +#endif + +#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__) +#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) + +#define _________________QWERTY_L1__________________ KC_Q, KC_W, KC_E, KC_R, KC_T +#define _________________QWERTY_L2__________________ KC_A, KC_S, GUI_CTR(0, KC_D), KC_F, KC_G +#define _________________QWERTY_L3__________________ KC_Z, KC_X, KC_C, KC_V, KC_B + +#define _________________QWERTY_R1__________________ KC_Y, KC_U, KC_I, KC_O, KC_P +#define _________________QWERTY_R2__________________ KC_H, KC_J, GUI_CTR(0, KC_K), KC_L, KC_SCLN +#define _________________QWERTY_R3__________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH + +// Hardware Driven Workman +#define _________________WORKMAN_L1_________________ KC_Q, KC_D, KC_R, KC_W, KC_B +#define _________________WORKMAN_L2_________________ KC_A, KC_S, GUI_CTR(0, KC_H), KC_T, KC_G // GUI_CTR( |