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authorJacob Jerrell <jacob.jerrell@gmail.com>2020-12-06 00:30:27 -0600
committerGitHub <noreply@github.com>2020-12-06 17:30:27 +1100
commit3076f86dc11d346d07c63e5fb11702817d7034e7 (patch)
treeebf9b4f3dd89366069f2123a0c984692c3d98e52 /users/bocaj/bocaj.h
parent6b1f96dca8b1218c0e3de6ef23dbde107f8c4588 (diff)
Bocaj - Third Annual Refactor (Redux) (#10295)
* Reset everything to upstream, reapply Bocaj changes * Bocaj - address PR comments * Just in time changes * Bocaj - Several adjustments after using the layout for a while
Diffstat (limited to 'users/bocaj/bocaj.h')
-rw-r--r--users/bocaj/bocaj.h96
1 files changed, 42 insertions, 54 deletions
diff --git a/users/bocaj/bocaj.h b/users/bocaj/bocaj.h
index 04991a0150..e69be74da5 100644
--- a/users/bocaj/bocaj.h
+++ b/users/bocaj/bocaj.h
@@ -1,5 +1,6 @@
/*
-Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell
+Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
+Copyright 2020 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,70 +17,57 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
-#include "quantum.h"
+#include QMK_KEYBOARD_H
+
#include "version.h"
#include "eeprom.h"
-#include "wrappers.h"
#include "process_records.h"
-#ifdef TAP_DANCE_ENABLE
- #include "tap_dances.h"
-#endif // TAP_DANCE_ENABLE
+#include "wrappers.h"
+#if defined(RGB_MATRIX_ENABLE)
+# include "rgb_matrix_stuff.h"
+#endif
-/* Layer Names */
+/* Define layer names */
enum userspace_layers {
- _WORKMAN = 0,
- _WINWORKMAN,
- _QWERTY,
- _LOWER,
- _ADJUST,
- _DIABLO,
+ _WORKMAN = 0,
+ _QWERTY,
+ _WWORKMAN,
+ _WQWERTY,
+ _LOWER,
+ _RAISE,
+ _ADJUST,
+ _MOD,
+ LAYER_SAFE_RANGE,
};
-#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
- #define BOCAJ_UNICODE_MODE UC_OSX
-#else
- // set to 2 for UC_WIN, set to 4 for UC_WINC
- #define BOCAJ_UNICODE_MODE 2
-#endif
-
-/*
-define modifiers here, since MOD_* doesn't seem to work for these
- */
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
-#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
-#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
-#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
+#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
+#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
+#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
-bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
-bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
-bool send_game_macro(const char *str, keyrecord_t *record, bool override);
-void matrix_init_keymap(void);
-void shutdown_keymap(void);
-void suspend_power_down_keymap(void);
-void suspend_wakeup_init_keymap(void);
-void matrix_scan_keymap(void);
-uint32_t layer_state_set_keymap (uint32_t state);
-uint32_t default_layer_state_set_keymap (uint32_t state);
-void led_set_keymap(uint8_t usb_led);
-void eeconfig_init_keymap(void);
-void tap(uint16_t keycode);
+bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
+bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
+void matrix_init_keymap(void);
+void shutdown_keymap(void);
+void suspend_power_down_keymap(void);
+void suspend_wakeup_init_keymap(void);
+void matrix_scan_keymap(void);
+layer_state_t layer_state_set_keymap(layer_state_t state);
+layer_state_t default_layer_state_set_keymap(layer_state_t state);
+void led_set_keymap(uint8_t usb_led);
+void eeconfig_init_keymap(void);
+bool hasAllBitsInMask(uint8_t value, uint8_t mask);
+// clang-format off
+#ifdef KEYBOARD_planck_ez
typedef union {
- uint8_t raw;
+ uint32_t raw;
+ struct {
+ bool rgb_layer_change :1;
+ bool rgb_matrix_idle_anim :1;
+ };
} userspace_config_t;
+// clang-format on
extern userspace_config_t userspace_config;
-
-// If Tap Dancing is enabled, we manage that here.
-// If it is not, then we define the KC_D3_# codes gracefully
-#ifdef TAP_DANCE_ENABLE
- #define KC_D3_1 TD(TD_D3_1)
- #define KC_D3_2 TD(TD_D3_2)
- #define KC_D3_3 TD(TD_D3_3)
- #define KC_D3_4 TD(TD_D3_4)
-#else // !TAP_DANCE_ENABLE
- #define KC_D3_1 KC_1
- #define KC_D3_2 KC_2
- #define KC_D3_3 KC_3
- #define KC_D3_4 KC_4
-#endif // TAP_DANCE_ENABLE
+#endif