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authorFred Silberberg <fred@silberberg.xyz>2017-11-06 09:09:01 -0800
committerJack Humbert <jack.humb@gmail.com>2017-11-06 12:09:01 -0500
commit89357b96d40f6f8189da09c3d15131e22991ed4c (patch)
treeb62722f0814bed5aee7cc11331ca1846453cb486 /users/333fred/333fred.c
parent16843bc8c967e965a5361fe5f94abc9cd1ccc5a5 (diff)
333fred layout update (#1971)
* Set up tap dance for layers on the lower button. * Refactored code to share in the users directory between my two keyboard layouts. * Small keyboard layout change. * Updated documentation on oneshot usage in macros/tap dance.
Diffstat (limited to 'users/333fred/333fred.c')
-rw-r--r--users/333fred/333fred.c63
1 files changed, 63 insertions, 0 deletions
diff --git a/users/333fred/333fred.c b/users/333fred/333fred.c
new file mode 100644
index 0000000000..ef2d741e5b
--- /dev/null
+++ b/users/333fred/333fred.c
@@ -0,0 +1,63 @@
+#include "333fred.h"
+#include "quantum.h"
+#include "action.h"
+
+typedef enum {
+ SINGLE_TAP, SINGLE_HOLD, DOUBLE
+} tap_dance_state_enum;
+
+static tap_dance_state_enum tap_dance_state;
+static bool tap_dance_active = false;
+
+void tap_dance_layer_finished(qk_tap_dance_state_t *state, void *user_data) {
+ // Determine the current state
+ if (state->count == 1) {
+ if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
+ else tap_dance_state = SINGLE_HOLD;
+ } else {
+ // Handle any number of other taps as a VIM movement hold
+ tap_dance_state = DOUBLE;
+ }
+
+ switch (tap_dance_state) {
+ case SINGLE_TAP:
+ if (tap_dance_active) {
+ reset_oneshot_layer();
+ tap_dance_active = false;
+ } else {
+ set_oneshot_layer(SYMB, ONESHOT_START);
+ tap_dance_active = true;
+ }
+ break;
+ case SINGLE_HOLD:
+ layer_on(SYMB);
+ break;
+ case DOUBLE:
+ layer_on(VIM);
+ }
+}
+
+
+void tap_dance_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
+ switch(tap_dance_state) {
+ case SINGLE_TAP:
+ clear_oneshot_layer_state(ONESHOT_PRESSED);
+ break;
+ case SINGLE_HOLD:
+ layer_off(SYMB);
+ break;
+ case DOUBLE:
+ layer_off(VIM);
+ break;
+ }
+}
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_SYM_VIM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_layer_finished, tap_dance_layer_reset)
+};
+
+void tap_dance_process_record(uint16_t keycode) {
+ if (tap_dance_state == SINGLE_TAP && keycode != TD(TD_SYM_VIM)) {
+ tap_dance_active = false;
+ }
+}