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authorXScorpion2 <rcalt2vt@gmail.com>2019-04-02 19:24:14 -0500
committerDrashna Jaelre <drashna@live.com>2019-04-02 17:24:14 -0700
commitc98247e3dd2958bd2d8969dc75170e7e2757b895 (patch)
treea566de223a9501809e1059c522b52adf7d37fe74 /quantum/rgb_matrix.c
parent68d8bb2b3fb8a35fda164539d27754b3f74e0819 (diff)
RGB Matrix Overhaul (#5372)
* RGB Matrix overhaul Breakout of animations to separate files Integration of optimized int based math lib Overhaul of rgb_matrix.c and animations for performance * Updating effect function api for future extensions * Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary * Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
Diffstat (limited to 'quantum/rgb_matrix.c')
-rw-r--r--quantum/rgb_matrix.c1185
1 files changed, 390 insertions, 795 deletions
diff --git a/quantum/rgb_matrix.c b/quantum/rgb_matrix.c
index 56a97e3c7d..0728e2431f 100644
--- a/quantum/rgb_matrix.c
+++ b/quantum/rgb_matrix.c
@@ -24,62 +24,80 @@
#include <string.h>
#include <math.h>
-rgb_config_t rgb_matrix_config;
+#include "lib/lib8tion/lib8tion.h"
+
+#include "rgb_matrix_animations/solid_color_anim.h"
+#include "rgb_matrix_animations/alpha_mods_anim.h"
+#include "rgb_matrix_animations/dual_beacon_anim.h"
+#include "rgb_matrix_animations/gradient_up_down_anim.h"
+#include "rgb_matrix_animations/raindrops_anim.h"
+#include "rgb_matrix_animations/cycle_all_anim.h"
+#include "rgb_matrix_animations/cycle_left_right_anim.h"
+#include "rgb_matrix_animations/cycle_up_down_anim.h"
+#include "rgb_matrix_animations/rainbow_beacon_anim.h"
+#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
+#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
+#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
+#include "rgb_matrix_animations/digital_rain_anim.h"
+#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
+#include "rgb_matrix_animations/solid_reactive_anim.h"
+#include "rgb_matrix_animations/splash_anim.h"
+#include "rgb_matrix_animations/solid_splash_anim.h"
+#include "rgb_matrix_animations/breathing_anim.h"
-#ifndef MAX
- #define MAX(X, Y) ((X) > (Y) ? (X) : (Y))
+#ifndef RGB_DISABLE_AFTER_TIMEOUT
+ #define RGB_DISABLE_AFTER_TIMEOUT 0
#endif
-#ifndef MIN
- #define MIN(a,b) ((a) < (b)? (a): (b))
+#ifndef RGB_DISABLE_WHEN_USB_SUSPENDED
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED false
#endif
-#ifndef RGB_DISABLE_AFTER_TIMEOUT
- #define RGB_DISABLE_AFTER_TIMEOUT 0
+#ifndef EECONFIG_RGB_MATRIX
+ #define EECONFIG_RGB_MATRIX EECONFIG_RGBLIGHT
#endif
-#ifndef RGB_DISABLE_WHEN_USB_SUSPENDED
- #define RGB_DISABLE_WHEN_USB_SUSPENDED false
+#if !defined(RGB_MATRIX_MAXIMUM_BRIGHTNESS) || RGB_MATRIX_MAXIMUM_BRIGHTNESS > UINT8_MAX
+ #undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS UINT8_MAX
#endif
-#ifndef EECONFIG_RGB_MATRIX
- #define EECONFIG_RGB_MATRIX EECONFIG_RGBLIGHT
+#if !defined(RGB_MATRIX_HUE_STEP)
+ #define RGB_MATRIX_HUE_STEP 8
#endif
-#if !defined(RGB_MATRIX_MAXIMUM_BRIGHTNESS) || RGB_MATRIX_MAXIMUM_BRIGHTNESS > 255
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
+#if !defined(RGB_MATRIX_SAT_STEP)
+ #define RGB_MATRIX_SAT_STEP 16
#endif
-#ifndef RGB_DIGITAL_RAIN_DROPS
- // lower the number for denser effect/wider keyboard
- #define RGB_DIGITAL_RAIN_DROPS 24
+#if !defined(RGB_MATRIX_VAL_STEP)
+ #define RGB_MATRIX_VAL_STEP 16
#endif
-#if !defined(DISABLE_RGB_MATRIX_RAINDROPS) || !defined(DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS) || !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
- #define TRACK_PREVIOUS_EFFECT
+#if !defined(RGB_MATRIX_SPD_STEP)
+ #define RGB_MATRIX_SPD_STEP 16
#endif
bool g_suspend_state = false;
-// Global tick at 20 Hz
-uint32_t g_tick = 0;
-
-// Ticks since this key was last hit.
-uint8_t g_key_hit[DRIVER_LED_TOTAL];
+rgb_config_t rgb_matrix_config;
-// Ticks since any key was last hit.
-uint32_t g_any_key_hit = 0;
+rgb_counters_t g_rgb_counters;
+static uint32_t rgb_counters_buffer;
-#ifndef PI
-#define PI 3.14159265
-#endif
+#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
+ last_hit_t g_last_hit_tracker;
+ static last_hit_t last_hit_buffer;
+#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
uint32_t eeconfig_read_rgb_matrix(void) {
return eeprom_read_dword(EECONFIG_RGB_MATRIX);
}
+
void eeconfig_update_rgb_matrix(uint32_t val) {
eeprom_update_dword(EECONFIG_RGB_MATRIX, val);
}
+
void eeconfig_update_rgb_matrix_default(void) {
dprintf("eeconfig_update_rgb_matrix_default\n");
rgb_matrix_config.enable = 1;
@@ -90,11 +108,12 @@ void eeconfig_update_rgb_matrix_default(void) {
rgb_matrix_config.mode = RGB_MATRIX_SOLID_COLOR;
#endif
rgb_matrix_config.hue = 0;
- rgb_matrix_config.sat = 255;
+ rgb_matrix_config.sat = UINT8_MAX;
rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
- rgb_matrix_config.speed = 0;
+ rgb_matrix_config.speed = UINT8_MAX / 2;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
+
void eeconfig_debug_rgb_matrix(void) {
dprintf("rgb_matrix_config eprom\n");
dprintf("rgb_matrix_config.enable = %d\n", rgb_matrix_config.enable);
@@ -105,710 +124,330 @@ void eeconfig_debug_rgb_matrix(void) {
dprintf("rgb_matrix_config.speed = %d\n", rgb_matrix_config.speed);
}
-// Last led hit
-#define LED_HITS_TO_REMEMBER 8
-uint8_t g_last_led_hit[LED_HITS_TO_REMEMBER] = {255};
-uint8_t g_last_led_count = 0;
-
-void map_row_column_to_led( uint8_t row, uint8_t column, uint8_t *led_i, uint8_t *led_count) {
- rgb_led led;
- *led_count = 0;
-
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
- // map_index_to_led(i, &led);
- led = g_rgb_leds[i];
- if (row == led.matrix_co.row && column == led.matrix_co.col) {
- led_i[*led_count] = i;
- (*led_count)++;
- }
+uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i) {
+ // TODO: This is kinda expensive, fix this soonish
+ uint8_t led_count = 0;
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL && led_count < LED_HITS_TO_REMEMBER; i++) {
+ matrix_co_t matrix_co = g_rgb_leds[i].matrix_co;
+ if (row == matrix_co.row && column == matrix_co.col) {
+ led_i[led_count] = i;
+ led_count++;
}
+ }
+ return led_count;
}
void rgb_matrix_update_pwm_buffers(void) {
- rgb_matrix_driver.flush();
+ rgb_matrix_driver.flush();
}
void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue ) {
- rgb_matrix_driver.set_color(index, red, green, blue);
+ rgb_matrix_driver.set_color(index, red, green, blue);
}
void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue ) {
- rgb_matrix_driver.set_color_all(red, green, blue);
+ rgb_matrix_driver.set_color_all(red, green, blue);
}
bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record) {
- if ( record->event.pressed ) {
- uint8_t led[8], led_count;
- map_row_column_to_led(record->event.key.row, record->event.key.col, led, &led_count);
- if (led_count > 0) {
- for (uint8_t i = LED_HITS_TO_REMEMBER; i > 1; i--) {
- g_last_led_hit[i - 1] = g_last_led_hit[i - 2];
- }
- g_last_led_hit[0] = led[0];
- g_last_led_count = MIN(LED_HITS_TO_REMEMBER, g_last_led_count + 1);
- }
- for(uint8_t i = 0; i < led_count; i++)
- g_key_hit[led[i]] = 0;
- g_any_key_hit = 0;
- } else {
- #ifdef RGB_MATRIX_KEYRELEASES
- uint8_t led[8], led_count;
- map_row_column_to_led(record->event.key.row, record->event.key.col, led, &led_count);
- for(uint8_t i = 0; i < led_count; i++)
- g_key_hit[led[i]] = 255;
-
- g_any_key_hit = 255;
- #endif
- }
- return true;
-}
+#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
+ uint8_t led[LED_HITS_TO_REMEMBER];
+ uint8_t led_count = 0;
+
+#if defined(RGB_MATRIX_KEYRELEASES)
+ if (!record->event.pressed) {
+ led_count = rgb_matrix_map_row_column_to_led(record->event.key.row, record->event.key.col, led);
+ g_rgb_counters.any_key_hit = 0;
+ }
+#elif defined(RGB_MATRIX_KEYPRESSES)
+ if (record->event.pressed) {
+ led_count = rgb_matrix_map_row_column_to_led(record->event.key.row, record->event.key.col, led);
+ g_rgb_counters.any_key_hit = 0;
+ }
+#endif // defined(RGB_MATRIX_KEYRELEASES)
+
+ if (last_hit_buffer.count + led_count > LED_HITS_TO_REMEMBER) {
+ memcpy(&last_hit_buffer.x[0], &last_hit_buffer.x[led_count], LED_HITS_TO_REMEMBER - led_count);
+ memcpy(&last_hit_buffer.y[0], &last_hit_buffer.y[led_count], LED_HITS_TO_REMEMBER - led_count);
+ memcpy(&last_hit_buffer.tick[0], &last_hit_buffer.tick[led_count], (LED_HITS_TO_REMEMBER - led_count) * 2); // 16 bit
+ memcpy(&last_hit_buffer.index[0], &last_hit_buffer.index[led_count], LED_HITS_TO_REMEMBER - led_count);
+ last_hit_buffer.count--;
+ }
-void rgb_matrix_set_suspend_state(bool state) {
- g_suspend_state = state;
+ for(uint8_t i = 0; i < led_count; i++) {
+ uint8_t index = last_hit_buffer.count;
+ last_hit_buffer.x[index] = g_rgb_leds[led[i]].point.x;
+ last_hit_buffer.y[index] = g_rgb_leds[led[i]].point.y;
+ last_hit_buffer.index[index] = led[i];
+ last_hit_buffer.tick[index] = 0;
+ last_hit_buffer.count++;
+ }
+#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
+ return true;
}
void rgb_matrix_test(void) {
- // Mask out bits 4 and 5
- // Increase the factor to make the test animation slower (and reduce to make it faster)
- uint8_t factor = 10;
- switch ( (g_tick & (0b11 << factor)) >> factor )
- {
- case 0:
- {
- rgb_matrix_set_color_all( 20, 0, 0 );
- break;
- }
- case 1:
- {
- rgb_matrix_set_color_all( 0, 20, 0 );
- break;
- }
- case 2:
- {
- rgb_matrix_set_color_all( 0, 0, 20 );
- break;
- }
- case 3:
- {
- rgb_matrix_set_color_all( 20, 20, 20 );
- break;
- }
+ // Mask out bits 4 and 5
+ // Increase the factor to make the test animation slower (and reduce to make it faster)
+ uint8_t factor = 10;
+ switch ( (g_rgb_counters.tick & (0b11 << factor)) >> factor )
+ {
+ case 0: {
+ rgb_matrix_set_color_all( 20, 0, 0 );
+ break;
}
-}
-
-// All LEDs off
-void rgb_matrix_all_off(void) {
- rgb_matrix_set_color_all( 0, 0, 0 );
-}
-
-// Solid color
-void rgb_matrix_solid_color(void) {
- HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
- RGB rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color_all( rgb.r, rgb.g, rgb.b );
-}
-
-void rgb_matrix_solid_reactive(void) {
- // Relies on hue being 8-bit and wrapping
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- uint16_t offset2 = g_key_hit[i]<<2;
- offset2 = (offset2<=130) ? (130-offset2) : 0;
-
- HSV hsv = { .h = rgb_matrix_config.hue+offset2, .s = 255, .v = rgb_matrix_config.val };
- RGB rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
-}
-
-void rgb_matrix_solid_reactive_simple(void)
-{
- HSV hsv = {.h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val};
- RGB rgb;
-
- for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
- uint16_t offset2 = g_key_hit[i] << 2;
- offset2 = (offset2 <= 255) ? (255 - offset2) : 0;
- hsv.v = offset2 * rgb_matrix_config.val / RGB_MATRIX_MAXIMUM_BRIGHTNESS;
- rgb = hsv_to_rgb(hsv);
- rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
- }
-}
-
-// alphas = color1, mods = color2
-void rgb_matrix_alphas_mods(void) {
-
- RGB rgb1 = hsv_to_rgb( (HSV){ .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val } );
- RGB rgb2 = hsv_to_rgb( (HSV){ .h = (rgb_matrix_config.hue + 180) % 360, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val } );
-
- rgb_led led;
- for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
- led = g_rgb_leds[i];
- if ( led.matrix_co.raw < 0xFF ) {
- if ( led.modifier )
- {
- rgb_matrix_set_color( i, rgb2.r, rgb2.g, rgb2.b );
- }
- else
- {
- rgb_matrix_set_color( i, rgb1.r, rgb1.g, rgb1.b );
- }
- }
- }
-}
-
-void rgb_matrix_gradient_up_down(void) {
- int16_t h1 = rgb_matrix_config.hue;
- int16_t h2 = (rgb_matrix_config.hue + 180) % 360;
- int16_t deltaH = h2 - h1;
-
- // Take the shortest path between hues
- if ( deltaH > 127 )
- {
- deltaH -= 256;
- }
- else if ( deltaH < -127 )
- {
- deltaH += 256;
- }
- // Divide delta by 4, this gives the delta per row
- deltaH /= 4;
-
- int16_t s1 = rgb_matrix_config.sat;
- int16_t s2 = rgb_matrix_config.hue;
- int16_t deltaS = ( s2 - s1 ) / 4;
-
- HSV hsv = { .h = 0, .s = 255, .v = rgb_matrix_config.val };
- RGB rgb;
- Point point;
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- // map_led_to_point( i, &point );
- point = g_rgb_leds[i].point;
- // The y range will be 0..64, map this to 0..4
- uint8_t y = (point.y>>4);
- // Relies on hue being 8-bit and wrapping
- hsv.h = rgb_matrix_config.hue + ( deltaH * y );
- hsv.s = rgb_matrix_config.sat + ( deltaS * y );
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
-}
-
-void rgb_matrix_raindrops(bool initialize) {
- int16_t h1 = rgb_matrix_config.hue;
- int16_t h2 = (rgb_matrix_config.hue + 180) % 360;
- int16_t deltaH = h2 - h1;
- deltaH /= 4;
-
- // Take the shortest path between hues
- if ( deltaH > 127 )
- {
- deltaH -= 256;
+ case 1: {
+ rgb_matrix_set_color_all( 0, 20, 0 );
+ break;
}
- else if ( deltaH < -127 )
- {
- deltaH += 256;
+ case 2: {
+ rgb_matrix_set_color_all( 0, 0, 20 );
+ break;
}
-
- int16_t s1 = rgb_matrix_config.sat;
- int16_t s2 = rgb_matrix_config.sat;
- int16_t deltaS = ( s2 - s1 ) / 4;
-
- HSV hsv;
- RGB rgb;
-
- // Change one LED every tick, make sure speed is not 0
- uint8_t led_to_change = ( g_tick & ( 0x0A / (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed) ) ) == 0 ? rand() % (DRIVER_LED_TOTAL) : 255;
-
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- // If initialize, all get set to random colors
- // If not, all but one will stay the same as before.
- if ( initialize || i == led_to_change )
- {
- hsv.h = h1 + ( deltaH * ( rand() & 0x03 ) );
- hsv.s = s1 + ( deltaS * ( rand() & 0x03 ) );
- // Override brightness with global brightness control
- hsv.v = rgb_matrix_config.val;
-
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
- }
-}
-
-void rgb_matrix_cycle_all(void) {
- uint8_t offset = ( g_tick << rgb_matrix_config.speed ) & 0xFF;
-
- rgb_led led;
-
- // Relies on hue being 8-bit and wrapping
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- // map_index_to_led(i, &led);
- led = g_rgb_leds[i];
- if (led.matrix_co.raw < 0xFF) {
- uint16_t offset2 = g_key_hit[i]<<2;
- offset2 = (offset2<=63) ? (63-offset2) : 0;
-
- HSV hsv = { .h = offset+offset2, .s = 255, .v = rgb_matrix_config.val };
- RGB rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
- }
-}
-
-void rgb_matrix_cycle_left_right(void) {
- uint8_t offset = ( g_tick << rgb_matrix_config.speed ) & 0xFF;
- HSV hsv = { .h = 0, .s = 255, .v = rgb_matrix_config.val };
- RGB rgb;
- Point point;
- rgb_led led;
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- // map_index_to_led(i, &led);
- led = g_rgb_leds[i];
- if (led.matrix_co.raw < 0xFF) {
- uint16_t offset2 = g_key_hit[i]<<2;
- offset2 = (offset2<=63) ? (63-offset2) : 0;
-
- // map_led_to_point( i, &point );
- point = g_rgb_leds[i].point;
- // Relies on hue being 8-bit and wrapping
- hsv.h = point.x + offset + offset2;
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
- }
-}
-
-void rgb_matrix_cycle_up_down(void) {
- uint8_t offset = ( g_tick << rgb_matrix_config.speed ) & 0xFF;
- HSV hsv = { .h = 0, .s = 255, .v = rgb_matrix_config.val };
- RGB rgb;
- Point point;
- rgb_led led;
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- // map_index_to_led(i, &led);
- led = g_rgb_leds[i];
- if (led.matrix_co.raw < 0xFF) {
- uint16_t offset2 = g_key_hit[i]<<2;
- offset2 = (offset2<=63) ? (63-offset2) : 0;
-
- // map_led_to_point( i, &point );
- point = g_rgb_leds[i].point;
- // Relies on hue being 8-bit and wrapping
- hsv.h = point.y + offset + offset2;
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
+ case 3: {
+ rgb_matrix_set_color_all( 20, 20, 20 );
+ break;
}
+ }
}
+static bool rgb_matrix_none(effect_params_t* params) {
+ if (!params->init) {
+ return false;
+ }
-void rgb_matrix_dual_beacon(void) {
- HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
- RGB rgb;
- Point point;
- double cos_value = cos(g_tick * PI / 128) / 32;
- double sin_value = sin(g_tick * PI / 128) / 112;
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
- point = g_rgb_leds[i].point;
- hsv.h = ((point.y - 32.0)* cos_value + (point.x - 112.0) * sin_value) * (180) + rgb_matrix_config.hue;
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ rgb_matrix_set_color(i, 0, 0, 0);
+ }
+ return led_max < DRIVER_LED_TOTAL;
}
-void rgb_matrix_rainbow_beacon(void) {
- HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
- RGB rgb;
- Point point;
- double cos_value = cos(g_tick * PI / 128);
- double sin_value = sin(g_tick * PI / 128);
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
- point = g_rgb_leds[i].point;
- hsv.h = (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (point.y - 32.0)* cos_value + (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (point.x - 112.0) * sin_value + rgb_matrix_config.hue;
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
-}
+static uint8_t rgb_last_enable = UINT8_MAX;
+static uint8_t rgb_last_effect = UINT8_MAX;
+static effect_params_t rgb_effect_params = { 0, 0 };
+static rgb_task_states rgb_task_state = SYNCING;
-void rgb_matrix_rainbow_pinwheels(void) {
- HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
- RGB rgb;
- Point point;
- double cos_value = cos(g_tick * PI / 128);
- double sin_value = sin(g_tick * PI / 128);
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
- point = g_rgb_leds[i].point;
- hsv.h = (2 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (point.y - 32.0)* cos_value + (2 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (66 - abs(point.x - 112.0)) * sin_value + rgb_matrix_config.hue;
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
+static void rgb_task_timers(void) {
+ // Update double buffer timers
+ uint16_t deltaTime = timer_elapsed32(rgb_counters_buffer);
+ rgb_counters_buffer = timer_read32();
+ if (g_rgb_counters.any_key_hit < UINT32_MAX) {
+ if (UINT32_MAX - deltaTime < g_rgb_counters.any_key_hit) {
+ g_rgb_counters.any_key_hit = UINT32_MAX;
+ } else {
+ g_rgb_counters.any_key_hit += deltaTime;
}
-}
+ }
-void rgb_matrix_rainbow_moving_chevron(void) {
- HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
- RGB rgb;
- Point point;
- uint8_t r = 128;
- double cos_value = cos(r * PI / 128);
- double sin_value = sin(r * PI / 128);
- double multiplier = (g_tick / 256.0 * 224);
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
- point = g_rgb_leds[i].point;
- hsv.h = (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * abs(point.y - 32.0)* sin_value + (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (point.x - multiplier) * cos_value + rgb_matrix_config.hue;
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
+ // Update double buffer last hit timers
+#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
+ uint8_t count = last_hit_buffer.count;
+ for (uint8_t i = 0; i < count; ++i) {
+ if (UINT16_MAX - deltaTime < last_hit_buffer.tick[i]) {
+ last_hit_buffer.count--;
+ continue;
}
-}
-
-
-void rgb_matrix_jellybean_raindrops( bool initialize ) {
- HSV hsv;
- RGB rgb;
+ last_hit_buffer.tick[i] += deltaTime;
+ }
+#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
+}
+
+static void rgb_task_sync(void) {
+ // next task
+ if (timer_elapsed32(g_rgb_counters.tick) >= RGB_MATRIX_LED_FLUSH_LIMIT)
+ rgb_task_state = STARTING;
+}
+
+static void rgb_task_start(void) {
+ // reset iter
+ rgb_effect_params.iter = 0;
+
+ // update double buffers
+ g_rgb_counters.tick = rgb_counters_buffer;
+#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
+ g_last_hit_tracker = last_hit_buffer;
+#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
+
+ // next task
+ rgb_task_state = RENDERING;
+}
+
+static void rgb_task_render(uint8_t effect) {
+ bool rendering = false;
+ rgb_effect_params.init = (effect != rgb_last_effect) || (rgb_matrix_config.enable != rgb_last_enable);
+
+ // each effect can opt to do calculations
+ // and/or request PWM buffer updates.
+ switch (effect) {
+ case RGB_MATRIX_NONE:
+ rendering = rgb_matrix_none(&rgb_effect_params);
+ break;
+
+ case RGB_MATRIX_SOLID_COLOR:
+ rendering = rgb_matrix_solid_color(&rgb_effect_params); // Max 1ms Avg 0ms
+ break;
+#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
+ case RGB_MATRIX_ALPHAS_MODS:
+ rendering = rgb_matrix_alphas_mods(&rgb_effect_params); // Max 2ms Avg 1ms
+ break;
+#endif // DISABLE_RGB_MATRIX_ALPHAS_MODS
+#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+ case RGB_MATRIX_GRADIENT_UP_DOWN:
+ rendering = rgb_matrix_gradient_up_down(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#ifndef DISABLE_RGB_MATRIX_BREATHING
+ case RGB_MATRIX_BREATHING:
+ rendering = rgb_matrix_breathing(&rgb_effect_params); // Max 1ms Avg 0ms
+ break;
+#endif // DISABLE_RGB_MATRIX_BREATHING
+#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
+ case RGB_MATRIX_CYCLE_ALL:
+ rendering = rgb_matrix_cycle_all(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_CYCLE_ALL
+#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+ case RGB_MATRIX_CYCLE_LEFT_RIGHT:
+ rendering = rgb_matrix_cycle_left_right(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+ case RGB_MATRIX_CYCLE_UP_DOWN:
+ rendering = rgb_matrix_cycle_up_down(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+ case RGB_MATRIX_RAINBOW_MOVING_CHEVRON:
+ rendering = rgb_matrix_rainbow_moving_chevron(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
+ case RGB_MATRIX_DUAL_BEACON:
+ rendering = rgb_matrix_dual_beacon(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_DUAL_BEACON
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
+ case RGB_MATRIX_RAINBOW_BEACON:
+ rendering = rgb_matrix_rainbow_beacon(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+ case RGB_MATRIX_RAINBOW_PINWHEELS:
+ rendering = rgb_matrix_rainbow_pinwheels(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+#ifndef DISABLE_RGB_MATRIX_RAINDROPS
+ case RGB_MATRIX_RAINDROPS:
+ rendering = rgb_matrix_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms
+ break;
+#endif // DISABLE_RGB_MATRIX_RAINDROPS
+#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+ case RGB_MATRIX_JELLYBEAN_RAINDROPS:
+ rendering = rgb_matrix_jellybean_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms
+ break;
+#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
+ case RGB_MATRIX_DIGITAL_RAIN:
+ rendering = rgb_matrix_digital_rain(&rgb_effect_params); // Max 9ms Avg 8ms | this is expensive, fix it
+ break;
+#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
+#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
+#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+ case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
+ rendering = rgb_matrix_solid_reactive_simple(&rgb_effect_params);// Max 4ms Avg 3ms
+ break;
+#endif
+#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
+ case RGB_MATRIX_SOLID_REACTIVE:
+ rendering = rgb_matrix_solid_reactive(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
+#ifndef DISABLE_RGB_MATRIX_SPLASH
+ case RGB_MATRIX_SPLASH:
+ rendering = rgb_matrix_splash(&rgb_effect_params); // Max 5ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_SPLASH
+#ifndef DISABLE_RGB_MATRIX_MULTISPLASH
+ case RGB_MATRIX_MULTISPLASH:
+ rendering = rgb_matrix_multisplash(&rgb_effect_params); // Max 10ms Avg 5ms
+ break;
+#endif // DISABLE_RGB_MATRIX_MULTISPLASH
+#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
+ case RGB_MATRIX_SOLID_SPLASH:
+ rendering = rgb_matrix_solid_splash(&rgb_effect_params); // Max 5ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_SOLID_SPLASH
+#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+ case RGB_MATRIX_SOLID_MULTISPLASH:
+ rendering = rgb_matrix_solid_multisplash(&rgb_effect_params); // Max 10ms Avg 5ms
+ break;
+#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
- // Change one LED every tick, make sure speed is not 0
- uint8_t led_to_change = ( g_tick & ( 0x0A / (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed) ) ) == 0 ? rand() % (DRIVER_LED_TOTAL) : 255;
+ // Factory default magic value
+ case UINT8_MAX: {
+ rgb_matrix_test();
+ rgb_task_state = FLUSHING;
+ }
+ return;
+ }
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- // If initialize, all get set to random colors
- // If not, all but one will stay the same as before.
- if ( initialize || i == led_to_change )
- {
- hsv.h = rand() & 0xFF;
- hsv.s = rand() & 0xFF;
- // Override brightness with global brightness control
- hsv.v = rgb_matrix_config.val;
+ rgb_effect_params.iter++;
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
+ // next task
+ if (!rendering) {
+ rgb_task_state = FLUSHING;
+ if (!rgb_effect_params.init && effect == RGB_MATRIX_NONE) {
+ // We only need to flush once if we are RGB_MATRIX_NONE
+ rgb_task_state = SYNCING;
}
+ }
}
-void rgb_matrix_digital_rain( const bool initialize ) {
- // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
- const uint8_t drop_ticks = 28;
- const uint8_t pure_green_intensity = 0xd0;
- const uint8_t max_brightness_boost = 0xc0;
- const uint8_t max_intensity = 0xff;
+static void rgb_task_flush(uint8_t effect) {
+ // update last trackers after the first full render so we can init over several frames
+ rgb_last_effect = effect;
+ rgb_last_enable = rgb_matrix_config.enable;
- static uint8_t map[MATRIX_COLS][MATRIX_ROWS] = {{0}};
- static uint8_t drop = 0;
-
- if (initialize) {
- rgb_matrix_set_color_all(0, 0, 0);
- memset(map, 0, sizeof map);
- drop = 0;
- }
- for (uint8_t col = 0; col < MATRIX_COLS; col++) {
- for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
- if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
- // top row, pixels have just fallen and we're
- // making a new rain drop in this column
- map[col][row] = max_intensity;
- }
- else if (map[col][row] > 0 && map[col][row] < max_intensity) {
- // neither fully bright nor dark, decay it
- map[col][row]--;
- }
- // set the pixel colour
- uint8_t led, led_count;
- map_row_column_to_led(row, col, &led, &led_count);
-
- if (map[col][row] > pure_green_intensity) {
- const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost
- * (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
- rgb_matrix_set_color(led, boost, max_intensity, boost);
- }
- else {
- const uint8_t green = (uint8_t) ((uint16_t) max_intensity * map[col][row] / pure_green_intensity);
- rgb_matrix_set_color(led, 0, green, 0);
- }
- }
- }
- if (++drop > drop_ticks) {
- // reset drop timer
- drop = 0;
- for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
- for (uint8_t col = 0; col < MATRIX_COLS; col++) {
- // if ths is on the bottom row and bright allow decay
- if (row == MATRIX_ROWS - 1 && map[col][row] == max_intensity) {
- map[col][row]--;
- }
- // check if the pixel above is bright
- if (map[col][row - 1] == max_intensity) {
- // allow old bright pixel to decay
- map[col][row - 1]--;
- // make this pixel bright
- map[col][row] = max_intensity;
- }
- }
- }
- }
-}
+ // update pwm buffers
+ rgb_matrix_update_pwm_buffers();
-void rgb_matrix_multisplash(void) {
- // if (g_any_key_hit < 0xFF) {
- HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
- RGB rgb;
- rgb_led led;
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
- led = g_rgb_leds[i];
- uint16_t c = 0, d = 0;
- rgb_led last_led;
- // if (g_last_led_count) {
- for (uint8_t last_i = 0; last_i < g_last_led_count; last_i++) {
- last_led = g_rgb_leds[g_last_led_hit[last_i]];
- uint16_t dist = (uint16_t)sqrt(pow(led.point.x - last_led.point.x, 2) + pow(led.point.y - last_led.point.y, 2));
- uint16_t effect = (g_key_hit[g_last_led_hit[last_i]] << 2) - dist;
- c += MIN(MAX(effect, 0), 255);
- d += 255 - MIN(MAX(effect, 0), 255);
- }
- // } else {
- // d = 255;
- // }
- hsv.h = (rgb_matrix_config.hue + c) % 256;
- hsv.v = MAX(MIN(d, 255), 0);
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
- // } else {
- // rgb_matrix_set_color_all( 0, 0, 0 );
- // }
-}
-
-
-void rgb_matrix_splash(void) {
- g_last_led_count = MIN(g_last_led_count, 1);
- rgb_matrix_multisplash();
-}
-
-
-void rgb_matrix_solid_multisplash(void) {
- // if (g_any_key_hit < 0xFF) {
- HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
- RGB rgb;
- rgb_led led;
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
- led = g_rgb_leds[i];
- uint16_t d = 0;
- rgb_led last_led;
- // if (g_last_led_count) {
- for (uint8_t last_i = 0; last_i < g_last_led_count; last_i++) {
- last_led = g_rgb_leds[g_last_led_hit[last_i]];
- uint16_t dist = (uint16_t)sqrt(pow(led.point.x - last_led.point.x, 2) + pow(led.point.y - last_led.point.y, 2));
- uint16_t effect = (g_key_hit[g_last_led_hit[last_i]] << 2) - dist;
- d += 255 - MIN(MAX(effect, 0), 255);
- }
- // } else {
- // d = 255;
- // }
- hsv.v = MAX(MIN(d, 255), 0);
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
- // } else {
- // rgb_matrix_set_color_all( 0, 0, 0 );
- // }
-}
-
-
-void rgb_matrix_solid_splash(void) {
- g_last_led_count = MIN(g_last_led_count, 1);
- rgb_matrix_solid_multisplash();
-}
-
-
-// Needs eeprom access that we don't have setup currently
-
-void rgb_matrix_custom(void) {
-// HSV hsv;
-// RGB rgb;
-// for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
-// {
-// backlight_get_key_color(i, &hsv);
-// // Override brightness with global brightness control
-// hsv.v = rgb_matrix_config.val;
-// rgb = hsv_to_rgb( hsv );
-// rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
-// }
+ // next task
+ rgb_task_state = SYNCING;
}
void rgb_matrix_task(void) {
- #ifdef TRACK_PREVIOUS_EFFECT
- static uint8_t toggle_enable_last = 255;
- #endif
- if (!rgb_matrix_config.enable) {
- rgb_matrix_all_off();
- rgb_matrix_indicators();
- #ifdef TRACK_PREVIOUS_EFFECT
- toggle_enable_last = rgb_matrix_config.enable;
- #endif
- return;
- }
- // delay 1 second before driving LEDs or doing anything else
- static uint8_t startup_tick = 0;
- if ( startup_tick < 20 ) {
- startup_tick++;
- return;
- }
-
- g_tick++;
-
- if ( g_any_key_hit < 0xFFFFFFFF ) {
- g_any_key_hit++;
- }
-
- for ( int led = 0; led < DRIVER_LED_TOTAL; led++ ) {
- if ( g_key_hit[led] < 255 ) {
- if (g_key_hit[led] == 254)
- g_last_led_count = MAX(g_last_led_count - 1, 0);
- g_key_hit[led]++;
- }
- }
-
- // Factory default magic value
- if ( rgb_matrix_config.mode == 255 ) {
- rgb_matrix_test();
- return;
- }
-
- // Ideally we would also stop sending zeros to the LED driver PWM buffers
- // while suspended and just do a software shutdown. This is a cheap hack for now.
- bool suspend_backlight = ((g_suspend_state && RGB_DISABLE_WHEN_USB_SUSPENDED) ||
- (RGB_DISABLE_AFTER_TIMEOUT > 0 && g_any_key_hit > RGB_DISABLE_AFTER_TIMEOUT * 60 * 20));
- uint8_t effect = suspend_backlight ? 0 : rgb_matrix_config.mode;
-
- #ifdef TRACK_PREVIOUS_EFFECT
- // Keep track of the effect used last time,
- // detect change in effect, so each effect can
- // have an optional initialization.
-
- static uint8_t effect_last = 255;
- bool initialize = (effect != effect_last) || (rgb_matrix_config.enable != toggle_enable_last);
- effect_last = effect;
- toggle_enable_last = rgb_matrix_config.enable;
- #endif
-
- // this gets ticked at 20 Hz.
- // each effect can opt to do calculations
- // and/or request PWM buffer updates.
- switch ( effect ) {
- case RGB_MATRIX_SOLID_COLOR:
- rgb_matrix_solid_color();
- break;
- #ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
- case RGB_MATRIX_ALPHAS_MODS:
- rgb_matrix_alphas_mods();
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
- case RGB_MATRIX_DUAL_BEACON:
- rgb_matrix_dual_beacon();
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- case RGB_MATRIX_GRADIENT_UP_DOWN:
- rgb_matrix_gradient_up_down();