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authorJack Humbert <jack.humb@gmail.com>2016-05-18 23:47:16 -0400
committerJack Humbert <jack.humb@gmail.com>2016-05-18 23:47:16 -0400
commitb732b79b49b098dba8e14493c745075f336747d8 (patch)
tree069f529df73ba8bfbcf7003f5ddd3987ecaadc57 /quantum/keymap_common.c
parentbf545061f2a71b054ccdca6f6261bb7c2ffa4957 (diff)
adapts unicode to quantum.c (#333)
* Unicode to have unicode input you need to: - set your OS input method to UNICODE if needed - enable unicode in your makefile - copy the action_function from keyboard/planck/keymaps/unicode/unicode.c to your keymap.c set the target OS method in your keymap.c: void matrix_init_user() { set_unicode_mode(UC_OSX); } you can then switch when you want with: set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX); set_unicode_mode(UC_WIN); put some unicode codes in your keymap like so: UC(0x0061) I did change the bit mask in quantum/keymap_common.c and .h I’m afraid we will need uint32 to get a total support for all unicode tables or relocate the handler as @mbarkhau did. * rearranges keycode values, hooks-up unicode * removes extra lalt ref * adds unicode shortcuts and example
Diffstat (limited to 'quantum/keymap_common.c')
-rw-r--r--quantum/keymap_common.c26
1 files changed, 9 insertions, 17 deletions
diff --git a/quantum/keymap_common.c b/quantum/keymap_common.c
index 2aae13e679..1d9ab2e05c 100644
--- a/quantum/keymap_common.c
+++ b/quantum/keymap_common.c
@@ -31,7 +31,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keymap_midi.h"
#endif
-
extern keymap_config_t keymap_config;
#include <stdio.h>
@@ -154,20 +153,22 @@ static action_t keycode_to_action(uint16_t keycode)
case KC_TRNS:
action.code = ACTION_TRANSPARENT;
break;
- case 0x0100 ... 0x1FFF: ;
+ case LCTL(0) ... 0x1FFF: ;
// Has a modifier
// Split it up
action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
break;
- case 0x2000 ... 0x2FFF:
+ case FUNC(0) ... FUNC(0xFFF): ;
// Is a shortcut for function layer, pull last 12bits
// This means we have 4,096 FN macros at our disposal
return keymap_func_to_action(keycode & 0xFFF);
break;
- case 0x3000 ... 0x3FFF: ;
- // When the code starts with 3, it's an action macro.
+ case M(0) ... M(0xFF):
action.code = ACTION_MACRO(keycode & 0xFF);
break;
+ case LT(0, 0) ... LT(0xFF, 0xF):
+ action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
+ break;
#ifdef BACKLIGHT_ENABLE
case BL_0 ... BL_15:
action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
@@ -201,7 +202,7 @@ static action_t keycode_to_action(uint16_t keycode)
print("\nDEBUG: enabled.\n");
debug_enable = true;
break;
- case 0x5002 ... 0x50FF:
+ case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_UNSWAP_ALT_GUI:
// MAGIC actions (BOOTMAGIC without the boot)
if (!eeconfig_is_enabled()) {
eeconfig_init();
@@ -251,7 +252,7 @@ static action_t keycode_to_action(uint16_t keycode)
}
eeconfig_update_keymap(keymap_config.raw);
break;
- case 0x5100 ... 0x56FF: ;
+ case TO(0, 1) ... OSM(0xFF): ;
// Layer movement shortcuts
// See .h to see constraints/usage
int type = (keycode >> 0x8) & 0xF;
@@ -282,18 +283,9 @@ static action_t keycode_to_action(uint16_t keycode)
action.code = ACTION_MODS_ONESHOT(mod);
}
break;
- case 0x7000 ... 0x7FFF:
+ case MT(0, 0) ... MT(0xF, 0xFF):
action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
break;
- case 0x8000 ... 0x8FFF:
- action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
- break;
- #ifdef UNICODE_ENABLE
- case 0x8000000 ... 0x8FFFFFF:
- uint16_t unicode = keycode & ~(0x8000);
- action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
- break;
- #endif
default:
action.code = ACTION_NO;
break;