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authorSergey Vlasov <sigprof@gmail.com>2022-11-07 00:39:05 +0300
committerGitHub <noreply@github.com>2022-11-06 21:39:05 +0000
commita7b2f4233ca2062037303e783ced30d9376c9443 (patch)
treecdfbb9a82f695376c41a211b186f51552b3fcb73 /quantum/keymap_common.c
parent5f9b7c035bdbbbfccfcf2bbfed7d153f5043fdce (diff)
Fix keycode parameter extraction to match the new DD keycodes (#18977)
* Add macros to extract parameters from keycode values Implement both encoding and decoding for keycodes like TO(layer) or LM(layer, mod) in one place, so that the decoding won't get out of sync with the encoding. While at it, fix some macros for creating keycode values that did not apply the appropriate masks to parameters (and therefore could allow the result to be out of range if a wrong parameter was passed). * keymap_common: Use extraction macros for keycodes * pointing_device_auto_mouse: Use extraction macros for keycodes Fixes #18970. * process_autocorrect: Use extraction macros for keycodes * process_caps_word: Use extraction macros for keycodes (Also fix a minor bug - SH_TG was not handled properly) * process_leader: Use extraction macros for keycodes (Technically the code is not 100% correct, because it always assumes that the LT() or MT() action was a tap, but it's a separate issue that already existed before the keycode changes.) * process_unicode: Use extraction macros for keycodes * process_unicodemap: Use extraction macros for keycodes
Diffstat (limited to 'quantum/keymap_common.c')
-rw-r--r--quantum/keymap_common.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/quantum/keymap_common.c b/quantum/keymap_common.c
index a5997711f2..c4336440f9 100644
--- a/quantum/keymap_common.c
+++ b/quantum/keymap_common.c
@@ -74,64 +74,64 @@ action_t action_for_keycode(uint16_t keycode) {
case QK_MODS ... QK_MODS_MAX:;
// Has a modifier
// Split it up
- action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
+ action.code = ACTION_MODS_KEY(QK_MODS_GET_MODS(keycode), QK_MODS_GET_BASIC_KEYCODE(keycode)); // adds modifier to key
break;
#ifndef NO_ACTION_LAYER
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
- action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
+ action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), QK_LAYER_TAP_GET_TAP_KEYCODE(keycode));
break;
case QK_TO ... QK_TO_MAX:;
// Layer set "GOTO"
- action_layer = keycode & 0xFF;
+ action_layer = QK_TO_GET_LAYER(keycode);
action.code = ACTION_LAYER_GOTO(action_layer);
break;
case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
// Momentary action_layer
- action_layer = keycode & 0xFF;
+ action_layer = QK_MOMENTARY_GET_LAYER(keycode);
action.code = ACTION_LAYER_MOMENTARY(action_layer);
break;
case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
// Set default action_layer
- action_layer = keycode & 0xFF;
+ action_layer = QK_DEF_LAYER_GET_LAYER(keycode);
action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
break;
case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
// Set toggle
- action_layer = keycode & 0xFF;
+ action_layer = QK_TOGGLE_LAYER_GET_LAYER(keycode);
action.code = ACTION_LAYER_TOGGLE(action_layer);
break;
#endif
#ifndef NO_ACTION_ONESHOT
case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
// OSL(action_layer) - One-shot action_layer
- action_layer = keycode & 0xFF;
+ action_layer = QK_ONE_SHOT_LAYER_GET_LAYER(keycode);
action.code = ACTION_LAYER_ONESHOT(action_layer);
break;
case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
// OSM(mod) - One-shot mod
- mod = mod_config(keycode & 0x1F);
+ mod = mod_config(QK_ONE_SHOT_MOD_GET_MODS(keycode));
action.code = ACTION_MODS_ONESHOT(mod);
break;
#endif
#ifndef NO_ACTION_LAYER
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
- action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
+ action.code = ACTION_LAYER_TAP_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
break;
case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
- mod = mod_config(keycode & 0x1F);
- action_layer = (keycode >> 5) & 0xF;
+ mod = mod_config(QK_LAYER_MOD_GET_MODS(keycode));
+ action_layer = QK_LAYER_MOD_GET_LAYER(keycode);
action.code = ACTION_LAYER_MODS(action_layer, mod);
break;
#endif
#ifndef NO_ACTION_TAPPING
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
- mod = mod_config((keycode >> 0x8) & 0x1F);
- action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
+ mod = mod_config(QK_MOD_TAP_GET_MODS(keycode));
+ action.code = ACTION_MODS_TAP_KEY(mod, QK_MOD_TAP_GET_TAP_KEYCODE(keycode));
break;
#endif
#ifdef SWAP_HANDS_ENABLE
case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
- action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
+ action.code = ACTION(ACT_SWAP_HANDS, QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode));
break;
#endif