diff options
author | Drashna Jaelre <drashna@live.com> | 2021-11-26 19:40:09 -0800 |
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committer | GitHub <noreply@github.com> | 2021-11-27 14:40:09 +1100 |
commit | 4d0dd1eab78c7f2af40a84a34da12a2a8398fda9 (patch) | |
tree | 89dc2cd405878458e6b1f84e51e2bd8575309ef1 /quantum/encoder.c | |
parent | 94d7cc371265a2838fb44508bdc34d8be59a11eb (diff) |
[Bug] Revert Assymmetrical Split Encoder support (#12090) (#15311)
* Revert "fix broken macro in transport.h (#15239)"
This reverts commit 06f18e22d9aff0afa4dce101a6a1b2cae5511365.
* Revert "Rework encoders to enable asymmetric split keyboards (#12090)"
This reverts commit 32215d5bff52262542a2f8d2a221b0303f02c019.
Diffstat (limited to 'quantum/encoder.c')
-rw-r--r-- | quantum/encoder.c | 146 |
1 files changed, 55 insertions, 91 deletions
diff --git a/quantum/encoder.c b/quantum/encoder.c index 7d4e978981..8fb87281c2 100644 --- a/quantum/encoder.c +++ b/quantum/encoder.c @@ -16,17 +16,8 @@ */ #include "encoder.h" - -// this is for unit testing -#if defined(ENCODER_MOCK_SINGLE) -# include "encoder/tests/mock.h" -#elif defined(ENCODER_MOCK_SPLIT) -# include "encoder/tests/mock_split.h" -#else -# include <gpio.h> -# ifdef SPLIT_KEYBOARD -# include "split_util.h" -# endif +#ifdef SPLIT_KEYBOARD +# include "split_util.h" #endif // for memcpy @@ -36,41 +27,17 @@ # define ENCODER_RESOLUTION 4 #endif -#if (!defined(ENCODERS_PAD_A) || !defined(ENCODERS_PAD_B)) && (!defined(ENCODERS_PAD_A) || !defined(ENCODERS_PAD_B)) -# error "No encoder pads defined by ENCODERS_PAD_A and ENCODERS_PAD_B or ENCODERS_PAD_A_RIGHT and ENCODERS_PAD_B_RIGHT" +#if !defined(ENCODERS_PAD_A) || !defined(ENCODERS_PAD_B) +# error "No encoder pads defined by ENCODERS_PAD_A and ENCODERS_PAD_B" #endif -// on split keyboards, these are the pads and resolutions for the left half +#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a) / sizeof(pin_t)) static pin_t encoders_pad_a[] = ENCODERS_PAD_A; static pin_t encoders_pad_b[] = ENCODERS_PAD_B; #ifdef ENCODER_RESOLUTIONS static uint8_t encoder_resolutions[] = ENCODER_RESOLUTIONS; #endif -#ifndef SPLIT_KEYBOARD -# define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a) / sizeof(pin_t)) -#else -// if no pads for right half are defined, we assume the keyboard is symmetric (i.e. same pads) -# ifndef ENCODERS_PAD_A_RIGHT -# define ENCODERS_PAD_A_RIGHT ENCODERS_PAD_A -# endif -# ifndef ENCODERS_PAD_B_RIGHT -# define ENCODERS_PAD_B_RIGHT ENCODERS_PAD_B -# endif -# if defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTIONS_RIGHT) -# define ENCODER_RESOLUTIONS_RIGHT ENCODER_RESOLUTIONS -# endif - -# define NUMBER_OF_ENCODERS ((sizeof(encoders_pad_a) + sizeof(encoders_pad_a_right)) / sizeof(pin_t)) -# define NUMBER_OF_ENCODERS_LEFT (sizeof(encoders_pad_a) / sizeof(pin_t)) -# define NUMBER_OF_ENCODERS_RIGHT (sizeof(encoders_pad_a_right) / sizeof(pin_t)) -static pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT; -static pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT; -# ifdef ENCODER_RESOLUTIONS_RIGHT -static uint8_t encoder_resolutions_right[] = ENCODER_RESOLUTIONS_RIGHT; -# endif -#endif - #ifndef ENCODER_DIRECTION_FLIP # define ENCODER_CLOCKWISE true # define ENCODER_COUNTER_CLOCKWISE false @@ -83,81 +50,78 @@ static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0}; static int8_t encoder_pulses[NUMBER_OF_ENCODERS] = {0}; +#ifdef SPLIT_KEYBOARD +// right half encoders come over as second set of encoders +static uint8_t encoder_value[NUMBER_OF_ENCODERS * 2] = {0}; +// row offsets for each hand +static uint8_t thisHand, thatHand; +#else static uint8_t encoder_value[NUMBER_OF_ENCODERS] = {0}; +#endif __attribute__((weak)) bool encoder_update_user(uint8_t index, bool clockwise) { return true; } __attribute__((weak)) bool encoder_update_kb(uint8_t index, bool clockwise) { return encoder_update_user(index, clockwise); } -// number of encoders connected to this controller -static uint8_t numEncodersHere; -// index of the first encoder connected to this controller (only for right halves, this will be nonzero) -static uint8_t firstEncoderHere; -#ifdef SPLIT_KEYBOARD -// index of the first encoder connected to the other half -static uint8_t firstEncoderThere; -#endif -// the pads for this controller -static pin_t* pad_a; -static pin_t* pad_b; - void encoder_init(void) { -#ifndef SPLIT_KEYBOARD - numEncodersHere = NUMBER_OF_ENCODERS; - pad_a = encoders_pad_a; - pad_b = encoders_pad_b; - firstEncoderHere = 0; -#else - if (isLeftHand) { - numEncodersHere = NUMBER_OF_ENCODERS_LEFT; - pad_a = encoders_pad_a; - pad_b = encoders_pad_b; - firstEncoderHere = 0; - firstEncoderThere = NUMBER_OF_ENCODERS_LEFT; - } else { - numEncodersHere = NUMBER_OF_ENCODERS_RIGHT; - pad_a = encoders_pad_a_right; - pad_b = encoders_pad_b_right; - firstEncoderHere = NUMBER_OF_ENCODERS_LEFT; - firstEncoderThere = 0; +#if defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT) + if (!isLeftHand) { + const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT; + const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT; +# if defined(ENCODER_RESOLUTIONS_RIGHT) + const uint8_t encoder_resolutions_right[] = ENCODER_RESOLUTIONS_RIGHT; +# endif + for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) { + encoders_pad_a[i] = encoders_pad_a_right[i]; + encoders_pad_b[i] = encoders_pad_b_right[i]; +# if defined(ENCODER_RESOLUTIONS_RIGHT) + encoder_resolutions[i] = encoder_resolutions_right[i]; +# endif + } } #endif - for (int i = 0; i < numEncodersHere; i++) { - setPinInputHigh(pad_a[i]); - setPinInputHigh(pad_b[i]); + for (int i = 0; i < NUMBER_OF_ENCODERS; i++) { + setPinInputHigh(encoders_pad_a[i]); + setPinInputHigh(encoders_pad_b[i]); - encoder_state[firstEncoderHere + i] = (readPin(pad_a[i]) << 0) | (readPin(pad_b[i]) << 1); + encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1); } + +#ifdef SPLIT_KEYBOARD + thisHand = isLeftHand ? 0 : NUMBER_OF_ENCODERS; + thatHand = NUMBER_OF_ENCODERS - thisHand; +#endif } -static bool encoder_update(int8_t index, uint8_t state) { - bool changed = false; +static bool encoder_update(uint8_t index, uint8_t state) { + bool changed = false; + uint8_t i = index; #ifdef ENCODER_RESOLUTIONS -# ifndef SPLIT_KEYBOARD - int8_t resolution = encoder_resolutions[index]; -# else - int8_t resolution = isLeftHand ? encoder_resolutions[index] : encoder_resolutions_right[index - NUMBER_OF_ENCODERS_LEFT]; -# endif + uint8_t resolution = encoder_resolutions[i]; #else uint8_t resolution = ENCODER_RESOLUTION; #endif - encoder_pulses[index] += encoder_LUT[state & 0xF]; - if (encoder_pulses[index] >= resolution) { + +#ifdef SPLIT_KEYBOARD + index += thisHand; +#endif + encoder_pulses[i] += encoder_LUT[state & 0xF]; + if (encoder_pulses[i] >= resolution) { encoder_value[index]++; changed = true; encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE); } - if (encoder_pulses[index] <= -resolution) { // direction is arbitrary here, but this clockwise + if (encoder_pulses[i] <= -resolution) { // direction is arbitrary here, but this clockwise encoder_value[index]--; changed = true; encoder_update_kb(index, ENCODER_CLOCKWISE); } - encoder_pulses[index] %= resolution; + encoder_pulses[i] %= resolution; #ifdef ENCODER_DEFAULT_POS if ((state & 0x3) == ENCODER_DEFAULT_POS) { - encoder_pulses[index] = 0; + encoder_pulses[i] = 0; } #endif return changed; @@ -165,10 +129,10 @@ static bool encoder_update(int8_t index, uint8_t state) { bool encoder_read(void) { bool changed = false; - for (uint8_t i = 0; i < numEncodersHere; i++) { - encoder_state[firstEncoderHere + i] <<= 2; - encoder_state[firstEncoderHere + i] |= (readPin(pad_a[i]) << 0) | (readPin(pad_b[i]) << 1); - changed |= encoder_update(firstEncoderHere + i, encoder_state[firstEncoderHere + i]); + for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) { + encoder_state[i] <<= 2; + encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1); + changed |= encoder_update(i, encoder_state[i]); } return changed; } @@ -176,12 +140,12 @@ bool encoder_read(void) { #ifdef SPLIT_KEYBOARD void last_encoder_activity_trigger(void); -void encoder_state_raw(uint8_t* slave_state) { memcpy(slave_state, &encoder_value[firstEncoderHere], sizeof(uint8_t) * numEncodersHere); } +void encoder_state_raw(uint8_t* slave_state) { memcpy(slave_state, &encoder_value[thisHand], sizeof(uint8_t) * NUMBER_OF_ENCODERS); } void encoder_update_raw(uint8_t* slave_state) { bool changed = false; - for (uint8_t i = 0; i < NUMBER_OF_ENCODERS - numEncodersHere; i++) { - uint8_t index = firstEncoderThere + i; + for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) { + uint8_t index = i + thatHand; int8_t delta = slave_state[i] - encoder_value[index]; while (delta > 0) { delta--; |