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authorJack Humbert <jack.humb@gmail.com>2017-07-07 11:55:23 -0400
committerJack Humbert <jack.humb@gmail.com>2017-07-07 11:55:23 -0400
commit8655d4f4948b2deef7844503c8d690f23ac1a062 (patch)
treeb2c6effc9d6cd5b5b43933a1e53b8bf17e9e82cf /lib/lufa/LUFA/DoxygenPages/WritingBoardDrivers.txt
parent1896c76a2928c96f9ab7947bec2ef8dd37623cff (diff)
parent60b30c036397cb5627fa374bb930794b225daa29 (diff)
Merge commit '60b30c036397cb5627fa374bb930794b225daa29' as 'lib/lufa'
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+/** \file
+ *
+ * This file contains special DoxyGen information for the generation of the main page and other special
+ * documentation pages. It is not a project source file.
+ */
+
+/** \page Page_WritingBoardDrivers Writing LUFA Board Drivers
+ *
+ * LUFA ships with several basic pre-made board drivers, to control hardware present on the supported board
+ * hardware - such as Dataflash ICs, LEDs, Joysticks, or other hardware peripherals. When compiling an application
+ * which makes use of one or more board drivers located in <i>LUFA/Drivers/Board</i>, you must also indicate which
+ * board hardware you are using in your project makefile. This is done by defining the <tt>BOARD</tt> macro using
+ * the <tt>-D</tt> switch passed to the compiler, with a constant of <tt>BOARD_{Name}</tt>. For example,
+ * <tt>-DBOARD=BOARD_USBKEY</tt> instructs the compiler to use the USBKEY board hardware drivers.
+ *
+ * If your application does not use <i>any</i> board level drivers, you can omit the definition of the <tt>BOARD</tt>
+ * macro. However, some users may wish to write their own custom board hardware drivers which are to remain compatible
+ * with the LUFA hardware API. To do this, the <tt>BOARD</tt> macro should be defined to the value <tt>BOARD_USER</tt>.
+ * This indicates that the board level drivers should be located in a folder named "Board" located inside the
+ * application's folder.
+ *
+ * When used, the driver stub files located in the <tt>LUFA/CodeTemplates/DriverStubs</tt> folder should be copied to
+ * the user application's <tt>Board/</tt> directory, and filled out to include the values and code needed to control
+ * the custom board hardware. Once done, the existing LUFA board level APIs (accessed in the regular
+ * <tt>LUFA/Drivers/Board/</tt> folder) will redirect to the user board drivers, maintaining code compatibility and
+ * allowing for a different board to be selected through the project makefile with no code changes.
+ *
+ * \section Sec_BoardTemplates Board Driver Templates
+ *
+ * The templates for each board driver are reproduced below.
+ *
+ * \subsection SSec_BoardTemplates_Board Template for USER <Board/Board.h>
+ * \include "DriverStubs/Board.h"
+ *
+ * \subsection SSec_BoardTemplates_Buttons Template for USER <Board/Buttons.h>
+ * \include "DriverStubs/Buttons.h"
+ *
+ * \subsection SSec_BoardTemplates_Dataflash Template for USER <Board/Dataflash.h>
+ * \include "DriverStubs/Dataflash.h"
+ *
+ * \subsection SSec_BoardTemplates_Joystick Template for USER <Board/Joystick.h>
+ * \include "DriverStubs/Joystick.h"
+ *
+ * \subsection SSec_BoardTemplates_LEDs Template for USER <Board/LEDs.h>
+ * \include "DriverStubs/LEDs.h"
+ */
+