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authorGuilherme Bermêo <guilherme.bermeo@gmail.com>2022-07-02 10:13:28 -0300
committerGitHub <noreply@github.com>2022-07-02 23:13:28 +1000
commit2aa4f7cf6198f03dbff854fddbeccf8ae8588f86 (patch)
tree3cc72209a633b1209c7b1af07f3b974a8f60f09a /keyboards
parent783d1cd458b68055a6ba6d66a3f0fcd0698158c8 (diff)
add crkbd/keymaps/bermeo (#17320)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'keyboards')
-rw-r--r--keyboards/crkbd/keymaps/bermeo/config.h126
-rw-r--r--keyboards/crkbd/keymaps/bermeo/glcdfont.c232
-rw-r--r--keyboards/crkbd/keymaps/bermeo/keymap.c596
-rw-r--r--keyboards/crkbd/keymaps/bermeo/readme.md158
-rw-r--r--keyboards/crkbd/keymaps/bermeo/rules.mk19
5 files changed, 1131 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/bermeo/config.h b/keyboards/crkbd/keymaps/bermeo/config.h
new file mode 100644
index 0000000000..567497afbe
--- /dev/null
+++ b/keyboards/crkbd/keymaps/bermeo/config.h
@@ -0,0 +1,126 @@
+/*
+This is the c configuration file for the keymap
+
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2015 Jack Humbert
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+//#define USE_MATRIX_I2C
+
+/* Select hand configuration */
+
+#define MASTER_LEFT
+// #define MASTER_RIGHT
+// #define EE_HANDS
+
+// #define TAPPING_FORCE_HOLD
+#define TAPPING_TERM 150
+// #define RETRO_TAPPING
+// #define IGNORE_MOD_TAP_INTERRUPT
+// #define PERMISSIVE_HOLD
+
+#ifdef RGBLIGHT_ENABLE
+# undef RGBLED_NUM
+# define RGBLED_NUM 27
+#define RGBLIGHT_EFFECT_BREATHING
+#define RGBLIGHT_EFFECT_RAINBOW_MOOD
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+#define RGBLIGHT_EFFECT_SNAKE
+#define RGBLIGHT_EFFECT_KNIGHT
+#define RGBLIGHT_EFFECT_CHRISTMAS
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#define RGBLIGHT_EFFECT_RGB_TEST
+#define RGBLIGHT_EFFECT_ALTERNATING
+#define RGBLIGHT_EFFECT_TWINKLE
+# define RGBLIGHT_SLEEP
+# define RGBLIGHT_SPLIT
+# define RGBLIGHT_LIMIT_VAL 120
+# define RGBLIGHT_HUE_STEP 6
+# define RGBLIGHT_SAT_STEP 6
+# define RGBLIGHT_VAL_STEP 6
+# define RGBLIGHT_SLEEP
+# define RGBLIGHT_TIMEOUT 75000
+#endif
+
+#ifdef OLED_ENABLE
+# define SPLIT_LAYER_STATE_ENABLE
+# define SPLIT_LED_STATE_ENABLE
+# define SPLIT_MODS_ENABLE
+# define SPLIT_WPM_ENABLE
+# define SPLIT_OLED_ENABLE
+# define OLED_FONT_H "keyboards/crkbd/keymaps/soundmonster/glcdfont.c"
+# define OLED_DISABLE_TIMEOUT
+# define OLED_TIMEOUT 150000
+# define OLED_BRIGHTNESS 255
+# define OLED_FADE_OUT
+# define OLED_FADE_OUT_INTERVAL 15
+#endif
+
+#ifdef RGB_MATRIX_ENABLE
+# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
+# define RGB_MATRIX_HUE_STEP 8
+# define RGB_MATRIX_SAT_STEP 8
+# define RGB_MATRIX_VAL_STEP 8
+# define RGB_MATRIX_SPD_STEP 10
+
+/* Disable the animations you don't want/need. You will need to disable a good number of these *
+ * because they take up a lot of space. Disable until you can successfully compile your firmware. */
+# define ENABLE_RGB_MATRIX_ALPHAS_MODS
+# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# undef ENABLE_RGB_MATRIX_BREATHING
+# undef ENABLE_RGB_MATRIX_BAND_SAT
+# undef ENABLE_RGB_MATRIX_BAND_VAL
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# undef ENABLE_RGB_MATRIX_CYCLE_ALL
+# undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# undef ENABLE_RGB_MATRIX_DUAL_BEACON
+# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
+# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+# undef ENABLE_RGB_MATRIX_RAINDROPS
+# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# undef ENABLE_RGB_MATRIX_SPLASH
+# define ENABLE_RGB_MATRIX_MULTISPLASH
+# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
+# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif
diff --git a/keyboards/crkbd/keymaps/bermeo/glcdfont.c b/keyboards/crkbd/keymaps/bermeo/glcdfont.c
new file mode 100644
index 0000000000..588ecfd8c8
--- /dev/null
+++ b/keyboards/crkbd/keymaps/bermeo/glcdfont.c
@@ -0,0 +1,232 @@
+#include "progmem.h"
+
+// Corne 8x6 font with QMK Firmware Logo
+// Online editor: https://helixfonteditor.netlify.com/
+// See also: https://github.com/soundmonster/glcdfont_converter
+
+const unsigned char font[] PROGMEM = {
+0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+0x3E, 0x5B, 0x4F, 0x5B, 0x3E, 0x00,
+0x3E, 0x6B, 0x4F, 0x6B, 0x3E, 0x00,
+0x1C, 0x3E, 0x7C, 0x3E, 0x1C, 0x00,
+0x18, 0x3C, 0x7E, 0x3C, 0x18, 0x00,
+0x1C, 0x57, 0x7D, 0x57, 0x1C, 0x00,
+0x1C, 0x5E, 0x7F, 0x5E, 0x1C, 0x00,
+0x00, 0x18, 0x3C, 0x18, 0x00, 0x00,
+0xFF, 0xE7, 0xC3, 0xE7, 0xFF, 0x00,
+0x00, 0x18, 0x24, 0x18, 0x00, 0x00,
+0xFF, 0xE7, 0xDB, 0xE7, 0xFF, 0x00,
+0x30, 0x48, 0x3A, 0x06, 0x0E, 0x00,
+0x26, 0x29, 0x79, 0x29, 0x26, 0x00,
+0x40, 0x7F, 0x05, 0x05, 0x07, 0x00,
+0x40, 0x7F, 0x05, 0x25, 0x3F, 0x00,
+0x5A, 0x3C, 0xE7, 0x3C, 0x5A, 0x00,
+0x7F, 0x3E, 0x1C, 0x1C, 0x08, 0x00,
+0x08, 0x1C, 0x1C, 0x3E, 0x7F, 0x00,
+0x14, 0x22, 0x7F, 0x22, 0x14, 0x00,
+0x5F, 0x5F, 0x00, 0x5F, 0x5F, 0x00,
+0x06, 0x09, 0x7F, 0x01, 0x7F, 0x00,
+0x00, 0x66, 0x89, 0x95, 0x6A, 0x00,
+0x60, 0x60, 0x60, 0x60, 0x60, 0x00,
+0x94, 0xA2, 0xFF, 0xA2, 0x94, 0x00,
+0x08, 0x04, 0x7E, 0x04, 0x08, 0x00,
+0x10, 0x20, 0x7E, 0x20, 0x10, 0x00,
+0x08, 0x08, 0x2A, 0x1C, 0x08, 0x00,
+0x08, 0x1C, 0x2A, 0x08, 0x08, 0x00,
+0x1E, 0x10, 0x10, 0x10, 0x10, 0x00,
+0x0C, 0x1E, 0x0C, 0x1E, 0x0C, 0x00,
+0x30, 0x38, 0x3E, 0x38, 0x30, 0x00,
+0x06, 0x0E, 0x3E, 0x0E, 0x06, 0x00,
+0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+0x00, 0x00, 0x5F, 0x00, 0x00, 0x00,
+0x00, 0x07, 0x00, 0x07, 0x00, 0x00,
+0x14, 0x7F, 0x14, 0x7F, 0x14, 0x00,
+0x24, 0x2A, 0x7F, 0x2A, 0x12, 0x00,
+0x23, 0x13, 0x08, 0x64, 0x62, 0x00,
+0x36, 0x49, 0x56, 0x20, 0x50, 0x00,
+0x00, 0x08, 0x07, 0x03, 0x00, 0x00,
+0x00, 0x1C, 0x22, 0x41, 0x00, 0x00,
+0x00, 0x41, 0x22, 0x1C, 0x00, 0x00,
+0x2A, 0x1C, 0x7F, 0x1C, 0x2A, 0x00,
+0x08, 0x08, 0x3E, 0x08, 0x08, 0x00,
+0x00, 0x80, 0x70, 0x30, 0x00, 0x00,
+0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
+0x00, 0x00, 0x60, 0x60, 0x00, 0x00,
+0x20, 0x10, 0x08, 0x04, 0x02, 0x00,
+0x3E, 0x51, 0x49, 0x45, 0x3E, 0x00,
+0x00, 0x42, 0x7F, 0x40, 0x00, 0x00,
+0x72, 0x49, 0x49, 0x49, 0x46, 0x00,
+0x21, 0x41, 0x49, 0x4D, 0x33, 0x00,
+0x18, 0x14, 0x12, 0x7F, 0x10, 0x00,
+0x27, 0x45, 0x45, 0x45, 0x39, 0x00,
+0x3C, 0x4A, 0x49, 0x49, 0x31, 0x00,
+0x41, 0x21, 0x11, 0x09, 0x07, 0x00,
+0x36, 0x49, 0x49, 0x49, 0x36, 0x00,
+0x46, 0x49, 0x49, 0x29, 0x1E, 0x00,
+0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
+0x00, 0x40, 0x34, 0x00, 0x00, 0x00,
+0x00, 0x08, 0x14, 0x22, 0x41, 0x00,
+0x14, 0x14, 0x14, 0x14, 0x14, 0x00,
+0x00, 0x41, 0x22, 0x14, 0x08, 0x00,
+0x02, 0x01, 0x59, 0x09, 0x06, 0x00,
+0x3E, 0x41, 0x5D, 0x59, 0x4E, 0x00,
+0x7C, 0x12, 0x11, 0x12, 0x7C, 0x00,
+0x7F, 0x49, 0x49, 0x49, 0x36, 0x00,
+0x3E, 0x41, 0x41, 0x41, 0x22, 0x00,
+0x7F, 0x41, 0x41, 0x41, 0x3E, 0x00,
+0x7F, 0x49, 0x49, 0x49, 0x41, 0x00,
+0x7F, 0x09, 0x09, 0x09, 0x01, 0x00,
+0x3E, 0x41, 0x41, 0x51, 0x73, 0x00,
+0x7F, 0x08, 0x08, 0x08, 0x7F, 0x00,
+0x00, 0x41, 0x7F, 0x41, 0x00, 0x00,
+0x20, 0x40, 0x41, 0x3F, 0x01, 0x00,
+0x7F, 0x08, 0x14, 0x22, 0x41, 0x00,
+0x7F, 0x40, 0x40, 0x40, 0x40, 0x00,
+0x7F, 0x02, 0x1C, 0x02, 0x7F, 0x00,
+0x7F, 0x04, 0x08, 0x10, 0x7F, 0x00,
+0x3E, 0x41, 0x41, 0x41, 0x3E, 0x00,
+0x7F, 0x09, 0x09, 0x09, 0x06, 0x00,
+0x3E, 0x41, 0x51, 0x21, 0x5E, 0x00,
+0x7F, 0x09, 0x19, 0x29, 0x46, 0x00,
+0x26, 0x49, 0x49, 0x49, 0x32, 0x00,
+0x03, 0x01, 0x7F, 0x01, 0x03, 0x00,
+0x3F, 0x40, 0x40, 0x40, 0x3F, 0x00,
+0x1F, 0x20, 0x40, 0x20, 0x1F, 0x00,
+0x3F, 0x40, 0x38, 0x40, 0x3F, 0x00,
+0x63, 0x14, 0x08, 0x14, 0x63, 0x00,
+0x03, 0x04, 0x78, 0x04, 0x03, 0x00,
+0x61, 0x59, 0x49, 0x4D, 0x43, 0x00,
+0x00, 0x7F, 0x41, 0x41, 0x41, 0x00,
+0x02, 0x04, 0x08, 0x10, 0x20, 0x00,
+0x00, 0x41, 0x41, 0x41, 0x7F, 0x00,
+0x04, 0x02, 0x01, 0x02, 0x04, 0x00,
+0x40, 0x40, 0x40, 0x40, 0x40, 0x00,
+0x00, 0x03, 0x07, 0x08, 0x00, 0x00,
+0x20, 0x54, 0x54, 0x78, 0x40, 0x00,
+0x7F, 0x28, 0x44, 0x44, 0x38, 0x00,
+0x38, 0x44, 0x44, 0x44, 0x28, 0x00,
+0x38, 0x44, 0x44, 0x28, 0x7F, 0x00,
+0x38, 0x54, 0x54, 0x54, 0x18, 0x00,
+0x00, 0x08, 0x7E, 0x09, 0x02, 0x00,
+0x18, 0x24, 0x24, 0x1C, 0x78, 0x00,
+0x7F, 0x08, 0x04, 0x04, 0x78, 0x00,
+0x00, 0x44, 0x7D, 0x40, 0x00, 0x00,
+0x20, 0x40, 0x40, 0x3D, 0x00, 0x00,
+0x7F, 0x10, 0x28, 0x44, 0x00, 0x00,
+0x00, 0x41, 0x7F, 0x40, 0x00, 0x00,
+0x7C, 0x04, 0x78, 0x04, 0x78, 0x00,
+0x7C, 0x08, 0x04, 0x04, 0x78, 0x00,
+0x38, 0x44, 0x44, 0x44, 0x38, 0x00,
+0x7C, 0x18, 0x24, 0x24, 0x18, 0x00,
+0x18, 0x24, 0x24, 0x18, 0x7C, 0x00,
+0x7C, 0x08, 0x04, 0x04, 0x08, 0x00,
+0x48, 0x54, 0x54, 0x54, 0x24, 0x00,
+0x04, 0x04, 0x3F, 0x44, 0x24, 0x00,
+0x3C, 0x40, 0x40, 0x20, 0x7C, 0x00,
+0x1C, 0x20, 0x40, 0x20, 0x1C, 0x00,
+0x3C, 0x40, 0x30, 0x40, 0x3C, 0x00,
+0x44, 0x28, 0x10, 0x28, 0x44, 0x00,
+0x4C, 0x90, 0x90, 0x90, 0x7C, 0x00,
+0x44, 0x64, 0x54, 0x4C, 0x44, 0x00,
+0x00, 0x08, 0x36, 0x41, 0x00, 0x00,
+0x00, 0x00, 0x77, 0x00, 0x00, 0x00,
+0x00, 0x41, 0x36, 0x08, 0x00, 0x00,
+0x02, 0x01, 0x02, 0x04, 0x02, 0x00,
+0x3C, 0x26, 0x23, 0x26, 0x3C, 0x00,
+0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8,
+0xF8, 0x18, 0x00, 0xC0, 0xF0, 0xFC,
+0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+0xFF, 0xFF, 0x7E, 0x00, 0x00, 0x00,
+0x00, 0xF8, 0x04, 0x22, 0x52, 0xE2,
+0x42, 0x42, 0x42, 0xE2, 0x52, 0x22,
+0x22, 0x22, 0x42, 0x82, 0x02, 0x02,
+0x22, 0x22, 0x02, 0x04, 0xF8, 0x00,
+0x00, 0xF8, 0x04, 0x02, 0x02, 0x82,
+0x42, 0x22, 0x42, 0x82, 0x02, 0x02,
+0x02, 0x82, 0x42, 0x22, 0x12, 0x22,
+0x42, 0x82, 0x02, 0x04, 0xF8, 0x00,
+0x00, 0xF8, 0xFC, 0xDE, 0xAE, 0x1E,
+0xBE, 0xBE, 0xBE, 0x1E, 0xAE, 0xDE,
+0xDE, 0xDE, 0xBE, 0x7E, 0xFE, 0xFE,
+0xDE, 0xDE, 0xFE, 0xFC, 0xF8, 0x00,
+0x00, 0xF8, 0xFC, 0xFE, 0xFE, 0x7E,
+0xBE, 0xDE, 0xBE, 0x7E, 0xFE, 0xFE,
+0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+0x80, 0x80, 0x40, 0x40, 0x20, 0x20,
+0x10, 0x10, 0x08, 0x08, 0x10, 0x10,
+0x20, 0x20, 0x40, 0x40, 0x80, 0x80,
+0x80, 0x80, 0xC0, 0xC0, 0xE0, 0xE0,
+0xF0, 0xF0, 0xF8, 0xF8, 0xF0, 0xF0,
+0xE0, 0xE0, 0xC0, 0xC0, 0x80, 0x80,
+0x80, 0x80, 0x40, 0x40, 0x20, 0x20,
+0x10, 0x10, 0x08, 0x08, 0x10, 0x10,
+0x20, 0x20, 0x40, 0x40, 0x80, 0x80,
+0x80, 0x80, 0x40, 0xC0, 0x60, 0xA0,
+0x50, 0xB0, 0x58, 0xA8, 0x50, 0xB0,
+0x60, 0xA0, 0x40, 0xC0, 0x80, 0x80,
+0x00, 0xF8, 0xFC, 0xFE, 0xFF, 0xE0,
+0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+0xFF, 0x80, 0xFF, 0xFF, 0xFF, 0xFF,
+0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x1F,
+0x07, 0x01, 0x00, 0x00, 0x00, 0x00,
+0x00, 0x1F, 0x20, 0x44, 0x4A, 0x47,
+0x42, 0x42, 0x42, 0x47, 0x4A, 0x44,
+0x40, 0x40, 0x40, 0x40, 0x41, 0x42,
+0x44, 0x44, 0x40, 0x20, 0x1F, 0x00,
+0x00, 0x1F, 0x20, 0x40, 0x41, 0x40,
+0x40, 0x40, 0x40, 0x40, 0x41, 0x40,
+0x41, 0x41, 0x4F, 0x48, 0x48, 0x48,
+0x4F, 0x41, 0x41, 0x20, 0x1F, 0x00,
+0x00, 0x1F, 0x3F, 0x7B, 0x75, 0x78,
+0x7D, 0x7D, 0x7D, 0x78, 0x75, 0x7B,
+0x7F, 0x7F, 0x7F, 0x7F, 0x7E, 0x7D,
+0x7B, 0x7B, 0x7F, 0x3F, 0x1F, 0x00,
+0x00, 0x1F, 0x3F, 0x7F, 0x7E, 0x7F,
+0x7F, 0x7F, 0x7F, 0x7F, 0x7E, 0x7F,
+0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+0x88, 0x88, 0x5D, 0x5D, 0x3E, 0x3E,
+0x7C, 0x7C, 0xF8, 0xF8, 0x7C, 0x7C,
+0x3E, 0x3E, 0x5D, 0x5D, 0x88, 0x88,
+0x88, 0x88, 0x55, 0x55, 0x23, 0x23,
+0x47, 0x47, 0x8F, 0x8F, 0x47, 0x47,
+0x23, 0x23, 0x55, 0x55, 0x88, 0x88,
+0x88, 0x88, 0xD5, 0xD5, 0xE2, 0xE2,
+0xC4, 0xC4, 0x88, 0x88, 0xC4, 0xC4,
+0xE2, 0xE2, 0xD5, 0xD5, 0x88, 0x88,
+0x88, 0x88, 0x5D, 0xD5, 0x6B, 0xB6,
+0x6D, 0xD6, 0xAD, 0xDA, 0x6D, 0xD6,
+0x6B, 0xB6, 0x5D, 0xD5, 0x88, 0x88,
+0x00, 0x03, 0x0F, 0x1F, 0x3F, 0x3F,
+0x3F, 0x3F, 0x1F, 0x1F, 0x3F, 0x3F,
+0x7F, 0x7F, 0x7F, 0x3F, 0x3F, 0x1F,
+0x3F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7C,
+0x78, 0x78, 0x38, 0x1C, 0x0F, 0x00,
+0x04, 0xF8, 0x00, 0x00, 0xF8, 0x04,
+0x20, 0x1F, 0x00, 0x00, 0x1F, 0x20,
+0xFC, 0xF8, 0x00, 0x00, 0xF8, 0x04,
+0x3F, 0x1F, 0x00, 0x00, 0x1F, 0x20,
+0x04, 0xF8, 0x00, 0x00, 0xF8, 0xFC,
+0x20, 0x1F, 0x00, 0x00, 0x1F, 0x3F,
+0xFC, 0xF8, 0x00, 0x00, 0xF8, 0xFC,
+0x3F, 0x1F, 0x00, 0x00, 0x1F, 0x3F,
+0xFE, 0x7E, 0xBE, 0xDE, 0xEE, 0xDE,
+0xBE, 0x7E, 0xFE, 0xFC, 0xF8, 0x00,
+0x7E, 0x7E, 0x70, 0x77, 0x77, 0x77,
+0x70, 0x7E, 0x7E, 0x3F, 0x1F, 0x00,
+0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+0x00, 0x00, 0x01, 0x01, 0x02, 0x02,
+0x04, 0x04, 0x08, 0x08, 0x04, 0x04,
+0x02, 0x02, 0x01, 0x01, 0x00, 0x00,
+0x00, 0x00, 0x01, 0x01, 0x02, 0x02,
+0x04, 0x04, 0x08, 0x08, 0x04, 0x04,
+0x02, 0x02, 0x01, 0x01, 0x00, 0x00,
+0x00, 0x00, 0x01, 0x01, 0x03, 0x03,
+0x07, 0x07, 0x0F, 0x0F, 0x07, 0x07,
+0x03, 0x03, 0x01, 0x01, 0x00, 0x00,
+0x00, 0x00, 0x01, 0x01, 0x03, 0x02,
+0x05, 0x06, 0x0D, 0x0A, 0x05, 0x06,
+0x03, 0x02, 0x01, 0x01, 0x00, 0x00
+};
diff --git a/keyboards/crkbd/keymaps/bermeo/keymap.c b/keyboards/crkbd/keymaps/bermeo/keymap.c
new file mode 100644
index 0000000000..ad1dc92450
--- /dev/null
+++ b/keyboards/crkbd/keymaps/bermeo/keymap.c
@@ -0,0 +1,596 @@
+// Copyright 2022 Guilherme Bermêo (bermeo.dev)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layers {
+ _QWERTY,
+ _LOWER,
+ _RAISE,
+ _NUMP,
+};
+
+uint8_t mod_state;
+
+bool isBarking = false;
+bool isJumping = false;
+bool showedJump = true;
+bool isSneaking = false;
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ LOWER,
+ RAISE,
+ ADJUST,
+ CEDILHA, // ç direct key
+ AO, // ã direct key
+ ASPAS, // " direct key
+
+};
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {[_QWERTY] = LAYOUT_split_3x6_3(
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ LCTL_T(KC_F3), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRAVE,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ LALT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENTER,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ LSFT_T(KC_LEFT), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RGUI_T(KC_RIGHT),
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ LGUI_T(KC_DOWN), MO(1), KC_SPC, KC_BSPC, MO(2), RSFT_T(KC_UP)
+ // `--------------------------' `--------------------------'
+ ),
+
+[_LOWER] = LAYOUT_split_3x6_3(
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ LCTL_T(KC_F5), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_ESCAPE,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ LCTL(LGUI(KC_SPC)), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_ENT, KC_LBRC, KC_RBRC, KC_BSLS, KC_QUOT, KC_COLON, KC_ENT,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ LALT(KC_LEFT), KC_F1, KC_F2, KC_C, KC_V, KC_BSPC, KC_MINS, KC_EQL, KC_LT, KC_GT, KC_QUESTION, LALT(KC_RIGHT),
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ LGUI_T(KC_PAGE_DOWN), _______, KC_SPC, LALT(KC_BSPC), TG(3), RSFT_T(KC_PAGE_UP)
+ // `--------------------------' `--------------------------'
+ ),
+
+[_RAISE] = LAYOUT_split_3x6_3(
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ LCTL_T(KC_F4), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TILDE,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ LALT_T(KC_TAB), AO, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LCBR, KC_RCBR, KC_PIPE, ASPAS, KC_COLON, KC_ENT,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ LALT(KC_LEFT), XXXXXXX, XXXXXXX, CEDILHA, XXXXXXX, XXXXXXX, KC_UNDS, KC_PLUS, KC_LT, KC_GT, KC_QUESTION, LALT(KC_RIGHT),
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ LGUI_T(KC_END), TG(3), KC_SPC, KC_DEL, _______, RSFT_T(KC_HOME)
+ // `--------------------------' `--------------------------'
+ ),
+
+[_NUMP] = LAYOUT_split_3x6_3(
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ RGB_TOG, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PAST, KC_PSLS,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ _______, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, _______, _______, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_ENT,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ _______, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, _______, KC_PDOT, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_NO,
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ TG(3), TG(3), TG(3), KC_BSPC, TG(3), KC_P0
+ // `--------------------------' `--------------------------'
+ )};
+
+//Per key lights
+void rgb_matrix_indicators_user(void) {
+#ifdef RGB_MATRIX_ENABLE
+ switch (get_highest_layer(layer_state)) {
+ case _QWERTY:
+ isSneaking = false;
+ mod_state = get_mods();
+ for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
+ if (mod_state & MOD_MASK_SHIFT) {
+ isBarking = true;
+ rgb_matrix_set_color(52, 255, 255, 255);
+ rgb_matrix_set_color(i, 255, 150, 0);
+ } else if (mod_state & MOD_MASK_GUI || mod_state & MOD_MASK_CTRL) {
+ isBarking = true;
+ rgb_matrix_set_color(15, 255, 0, 0);
+ switch (i) {
+ case 0 ... 5: // underglow left side
+ case 9: // cmd + T white (new tab)
+ case 11: // cmd + F white (find)
+ case 18: // cmd + W white (close tab)
+ case 19: // cmd + S white (save)
+ case 21: // cmd + Z white (undo)
+ case 22: // cmd + A white (select all)
+ case 27 ... 32: // underglow right side
+ case 43: // cmd + K white (comment for desktop remote)
+ case 48: // cmd + / white (comment line)
+ rgb_matrix_set_color(i, 255, 255, 255); // white
+ break;
+ case 6: // space bar off
+ case 24 ... 26: // left column off
+ case 33: // backspace off
+ case 41: // shift off
+ case 51 ... 53: // right column off
+ rgb_matrix_set_color(i, 0, 0, 0); //off
+ break;
+ }
+ if (mod_state & MOD_MASK_GUI) {
+ rgb_matrix_set_color(12, 255, 255, 255); // white V key
+ rgb_matrix_set_color(15, 255, 255, 255); // white C key
+ rgb_matrix_set_color(20, 255, 255, 255); // white X key
+ } else {
+ }
+ } else if (mod_state & MOD_MASK_ALT) {
+ isBarking = true;
+ } else {
+ isBarking = false;
+ rgb_matrix_set_color(14, 0, 0, 0); // command key off
+ }
+ }
+ rgb_matrix_set_color(13, 23, 181, 255); // cyan layer
+ rgb_matrix_set_color(40, 255, 33, 0); // orange layer
+ break;
+
+ case _RAISE:
+ isSneaking = true;
+ for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
+ switch (i) {
+ case 7: // B key off
+ case 8: // G key off
+ case 11: // F key off
+ case 12: // V key off
+ case 16: // D key off
+ case 19 ... 21: // S, X, Z keys off
+ case 25: // tab key off
+ case 26: // shift key off
+ case 52 ... 53: // right column off
+ rgb_matrix_set_color(i, 0, 0, 0); // off
+ break;
+ case 15: // Ç key
+ case 22: // Ã key
+ case 24: // Launch (F4)
+ case 40: // Active layer
+ rgb_matrix_set_color(i, 255, 255, 255); // white
+ break;
+ case 13: // active layer
+ rgb_matrix_set_color(i, 0, 255, 0); // green
+ break;
+ case 42: // , shifted key
+ case 47 ... 49: // . / ; shifted keys
+ rgb_matrix_set_color(i, 255, 214, 0); // yellow
+ break;
+ default:
+ rgb_matrix_set_color(i, 255, 33, 0); // orange
+ }
+ }
+ break;
+
+ case _LOWER:
+ isSneaking = true;
+ for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
+ switch (i) {
+ case 7: // Delete key
+ case 51: // ESC key
+ rgb_matrix_set_color(i, 255, 0, 0); // red
+ break;
+ case 12: // V key off
+ case 15: // C key off
+ case 20: // X key off
+ case 21: // Z key off
+
+ case 26: // shift key off
+ case 52 ... 53: // right column off
+ rgb_matrix_set_color(i, 0, 0, 0); // off
+ break;
+ case 11: // Right arrow key
+ case 13: // Active layer
+ case 16: // Up arrow key
+ case 19: // Down arrow key
+ case 22: // Left arrow key
+ case 24: // Print
+ rgb_matrix_set_color(i, 255, 255, 255); // white
+ break;
+ case 8: // Enter key
+ case 40: // Activate Numpad
+ rgb_matrix_set_color(i, 0, 255, 0); // green
+ break;
+ case 42: // , shifted key
+ case 47 ... 49: // . / ; shifted keys
+ case 25: // opens emoji dialog (on macOS)
+ rgb_matrix_set_color(i, 255, 214, 0); // yellow
+ break;
+ default:
+ rgb_matrix_set_color(i, 23, 181, 255); // cyan
+ }
+ }
+
+ break;
+
+ case _NUMP:
+ isSneaking = true;
+ for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
+ switch (i) {
+ case 12: // RGB speed-
+ case 15: // RGB brigthness-
+ case 20: // RGB saturation-
+ case 21: // RGB hue-
+ case 49: // Numpad -
+ case 51: // Numpad /
+ rgb_matrix_set_color(i, 255, 0, 0); // red
+ break;
+ case 8 ... 10: // G T R off
+ case 17: // E off
+ case 18: // W off
+ case 23: // Q off
+ case 25: // Tab off
+ case 26: // LShift off
+ case 33: // Backspace off
+ case 35: // H off
+ case 36: // Y off
+ case 53: // RShift off
+ rgb_matrix_set_color(i, 0, 0, 0); // off
+ break;
+ case 6: // Space bar off
+ case 13: // Return to default layer
+ case 16: // RGB brigthness+
+ case 24: // RGB toggle
+ case 37 ... 47: // Numpad numbers
+ case 52: // Enter key
+ rgb_matrix_set_color(i, 255, 255, 255); // white
+ break;
+ case 11: // RGB speed+
+ case 19: // RGB saturation+
+ case 22: // RGB hue+
+ case 48: // Numpad +
+ rgb_matrix_set_color(i, 0, 255, 0); // green
+ break;
+ case 34: // . numpad key
+ rgb_matrix_set_color(i, 255, 214, 0); // yellow
+ break;
+ }
+ rgb_matrix_set_color(13, 23, 181, 255); // Activate cyan layer
+ rgb_matrix_set_color(40, 255, 33, 0); // Activate orange layer
+ rgb_matrix_set_color(50, 0, 33, 255); // Numpad *
+ rgb_matrix_set_color(14, 0, 255, 0); // Green layer active
+ }
+ }
+};
+#endif
+
+#ifdef OLED_ENABLE
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ return OLED_ROTATION_270;
+}
+
+/* KEYBOARD PET START */
+/* settings */
+# define MIN_WALK_SPEED 10
+# define MIN_RUN_SPEED 60
+/* advanced settings */
+# define ANIM_FRAME_DURATION 100 // how long each frame lasts in ms
+# define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
+/* timers */
+uint32_t anim_timer = 0;
+uint32_t anim_sleep = 0;
+/* current frame */
+uint8_t current_frame = 0;
+/* status variables */
+int current_wpm = 0;
+// led_t led_usb_state;
+/* logic */
+static void render_luna(int LUNA_X, int LUNA_Y) {
+ /* Sit */
+ static const char PROGMEM sit[2][ANIM_SIZE] = {/* 'sit1', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ },
+ /* 'sit2', 32x22px */
+ {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}};
+
+ /* Walk */
+ static const char PROGMEM walk[2][ANIM_SIZE] = {/* 'walk1', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ },
+ /* 'walk2', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ }};
+
+ /* Run */
+ static const char PROGMEM run[2][ANIM_SIZE] = {/* 'run1', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
+ },
+
+ /* 'run2', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ }};
+
+ // /* Bark */
+ static const char PROGMEM bark[2][ANIM_SIZE] = {/* 'bark1', 32x22px */
+ {
+ 0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ },
+
+ /* 'bark2', 32x22px */
+ {
+ 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ }};
+
+ /* Sneak */
+ static const char PROGMEM sneak[2][ANIM_SIZE] = {/* 'sneak1', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
+ },
+
+ /* 'sneak2', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ }};
+
+ /* animation */
+ void animate_luna(void) {
+ /* jump */
+ if (isJumping || !showedJump) {
+ /* clear */
+ oled_set_cursor(LUNA_X, LUNA_Y + 2);
+ oled_write(" ", false);
+ oled_set_cursor(LUNA_X, LUNA_Y - 1);
+ showedJump = true;
+ } else {
+ /* clear */
+ oled_set_cursor(LUNA_X, LUNA_Y - 1);
+ oled_write(" ", false);
+ oled_set_cursor(LUNA_X, LUNA_Y);
+ }
+ /* switch frame */
+ current_frame = (current_frame + 1) % 2;
+ /* draw */
+ if (isBarking) {
+ oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE);
+
+ } else if (isSneaking) {
+ oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);
+
+ } else if (current_wpm <= MIN_WALK_SPEED) {
+ oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);
+
+ } else if (current_wpm <= MIN_RUN_SPEED) {
+ oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);
+
+ } else {
+ oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE);
+ }
+ }
+ /* animation timer */
+ if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
+ anim_timer = timer_read32();
+ animate_luna();
+ }
+}
+
+void render_mod_status_gui_alt(uint8_t modifiers) {
+ static const char PROGMEM gui_off_1[] = {0x85, 0x86, 0};
+ static const char PROGMEM gui_off_2[] = {0xa5, 0xa6, 0};
+ static const char PROGMEM gui_on_1[] = {0x8d, 0x8e, 0};
+ static const char PROGMEM gui_on_2[] = {0xad, 0xae, 0};
+ static const char PROGMEM alt_off_1[] = {0x87, 0x88, 0};
+ static const char PROGMEM alt_off_2[] = {0xa7, 0xa8, 0};
+ static const char PROGMEM alt_on_1[] = {0x8f, 0x90, 0};
+ static const char PROGMEM alt_on_2[] = {0xaf, 0xb0, 0};
+
+ // fillers between the modifier icons bleed into the icon frames
+ static const char PROGMEM off_off_1[] = {0xc5, 0};
+ static const