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authorJoel Challis <git@zvecr.com>2022-07-31 20:32:45 +0100
committerGitHub <noreply@github.com>2022-07-31 12:32:45 -0700
commit2f19579d3f2c8b4041f0128976c00136c5a6a32d (patch)
tree6e2040ef4c4574edffe09b0386c6574c890e0ba5 /keyboards/yosino58/keymaps/default/keymap.c
parentb03a7cef7555119f1cdee95b0c08cafd9f1f18eb (diff)
Convert yosino58 to use split common (#17861)
Diffstat (limited to 'keyboards/yosino58/keymaps/default/keymap.c')
-rw-r--r--keyboards/yosino58/keymaps/default/keymap.c107
1 files changed, 30 insertions, 77 deletions
diff --git a/keyboards/yosino58/keymaps/default/keymap.c b/keyboards/yosino58/keymaps/default/keymap.c
index 3200d14708..00a6c8e83f 100644
--- a/keyboards/yosino58/keymaps/default/keymap.c
+++ b/keyboards/yosino58/keymaps/default/keymap.c
@@ -1,20 +1,10 @@
#include QMK_KEYBOARD_H
-#ifdef PROTOCOL_LUFA
- #include "lufa.h"
- #include "split_util.h"
-#endif
-#ifdef SSD1306OLED
- #include "ssd1306.h"
-#endif
-
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
-extern uint8_t is_master;
-
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
@@ -25,8 +15,7 @@ extern uint8_t is_master;
#define _ADJUST 3
enum custom_keycodes {
- QWERTY = SAFE_RANGE,
- LOWER,
+ LOWER = SAFE_RANGE,
RAISE,
ADJUST,
RGBRST
@@ -126,11 +115,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
int RGB_current_mode;
-void persistent_default_layer_set(uint16_t default_layer) {
- eeconfig_update_default_layer(default_layer);
- default_layer_set(default_layer);
-}
-
// Setting ADJUST layer RGB back to default
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
@@ -144,18 +128,9 @@ void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
- //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
- #ifdef SSD1306OLED
- #ifdef SSD1306_128X64
- iota_gfx_init(false); // turns on the display
- #else
- iota_gfx_init(!has_usb()); // turns on the display
- #endif
- #endif
}
-//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
-#ifdef SSD1306OLED
+#ifdef OLED_ENABLE
//assign the right code to your layers for OLED display
#define L_QWERTY 0
@@ -166,12 +141,8 @@ void matrix_init_user(void) {
// When add source files to SRC in rules.mk, you can use functions.
const char *read_logo(void);
-void matrix_scan_user(void) {
- iota_gfx_task();
-}
-
-void matrix_render_user(struct CharacterMatrix *matrix) {
- if (is_master) {
+bool oled_task_user(void) {
+ if (is_keyboard_master()) {
static char indctr[2][20][5]=
{
// white icon
@@ -235,58 +206,40 @@ void matrix_render_user(struct CharacterMatrix *matrix) {
if (layer_state == L_RAISE) { rowr = 1; }
if (layer_state == L_ADJUST) { rowa = 1; }
- matrix_write(matrix, indctr[rowl] [0]);
- matrix_write(matrix, indctr[rowr] [1]);
- matrix_write(matrix, indctr[rowa] [2]);
- matrix_write(matrix, indctr[rowc] [3]);
- matrix_write(matrix, indctr[rown] [4]);
- matrix_write_char(matrix, 0x13);
- matrix_write(matrix, indctr[rowl] [5]);
- matrix_write(matrix, indctr[rowr] [6]);
- matrix_write(matrix, indctr[rowa] [7]);
- matrix_write(matrix, indctr[rowc] [8]);
- matrix_write(matrix, indctr[rown] [9]);
- matrix_write_char(matrix, 0x13);
- matrix_write(matrix, indctr[rowl] [10]);
- matrix_write(matrix, indctr[rowr] [11]);
- matrix_write(matrix, indctr[rowa] [12]);
- matrix_write(matrix, indctr[rowc] [13]);
- matrix_write(matrix, indctr[rown] [14]);
- matrix_write_char(matrix, 0x13);
- matrix_write(matrix, indctr[rowl] [15]);
- matrix_write(matrix, indctr[rowr] [16]);
- matrix_write(matrix, indctr[rowa] [17]);
- matrix_write(matrix, indctr[rowc] [18]);
- matrix_write(matrix, indctr[rown] [19]);
+ oled_write(indctr[rowl] [0], false);
+ oled_write(indctr[rowr] [1], false);
+ oled_write(indctr[rowa] [2], false);
+ oled_write(indctr[rowc] [3], false);
+ oled_write(indctr[rown] [4], false);
+ oled_write_char(0x13, false);
+ oled_write(indctr[rowl] [5], false);
+ oled_write(indctr[rowr] [6], false);
+ oled_write(indctr[rowa] [7], false);
+ oled_write(indctr[rowc] [8], false);
+ oled_write(indctr[rown] [9], false);
+ oled_write_char(0x13, false);
+ oled_write(indctr[rowl] [10], false);
+ oled_write(indctr[rowr] [11], false);
+ oled_write(indctr[rowa] [12], false);
+ oled_write(indctr[rowc] [13], false);
+ oled_write(indctr[rown] [14], false);
+ oled_write_char(0x13, false);
+ oled_write(indctr[rowl] [15], false);
+ oled_write(indctr[rowr] [16], false);
+ oled_write(indctr[rowa] [17], false);
+ oled_write(indctr[rowc] [18], false);
+ oled_write(indctr[rown] [19], false);
}else{
- matrix_write(matrix, read_logo());
+ oled_write(read_logo(), false);
}
+ return false;
}
-void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) {
- if (memcmp(dest->display, source->display, sizeof(dest->display))) {
- memcpy(dest->display, source->display, sizeof(dest->display));
- dest->dirty = true;
- }
-}
-
-void iota_gfx_task_user(void) {
- struct CharacterMatrix matrix;
- matrix_clear(&matrix);
- matrix_render_user(&matrix);
- matrix_update(&display, &matrix);
-}
-#endif//SSD1306OLED
+#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
- case QWERTY:
- if (record->event.pressed) {
- persistent_default_layer_set(1UL<<_QWERTY);
- }
- return false;
- break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);