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authorChristopher Browne <cbbrowne@acm.org>2017-09-14 14:02:49 -0400
committerJack Humbert <jack.humb@gmail.com>2017-09-14 14:02:49 -0400
commita07d1f22aa111d3aaf0903a3cbaeb27b98f2c55e (patch)
tree606e2ce9fb34b3d8ecd2a1c756f3be59d50eebac /keyboards/xd75/readme.md
parent23ce0b43b669c4ca4c9217bbb8927af401556650 (diff)
Some revisions to cbbrowne Planck keymap, and a preliminary xd75 keymap (#1715)
* Add HOME/END keys as upper/lower on arrow-up/down * Reduce .hex file size by turning off unneeded options * Put digit keypad onto left hand upon RAISE; this will sometimes be preferable to double-hits of right hand * Latest super latest version merge * cbbrowne keymap for XD75re * starting notes on XD75re keymap plans * First draft of bottom row of QWERTY * Switch my special bottom line over to QCENT * Dunno * Filling in wanted keys, bit by bit... * Add copyright, extra macro * Clean up comments, remove some experimental code I didn't like * TODO plans for xd75re * clean up keyboard layout * QCENT2 is my new experiment for the main keyboard... * Add a few more main layer keys, and modify LOWER to shift things outwards to conform with main layer * Clean up RAISE layer to conform with main layer, remove QCENT layer as QCENT2 is the new thing * More xd75 changes, now that I actually have it in hand * shift keymap around, as original attempt was a bit too aggressive in keeping to the edges * more revs to XD75 * Dropping parts of the centre keypad in favor of Keys I Really Need * Improve documentation to conform with how builds are done now * Improve documentation to conform with how builds are done now * Add cbbrowne rules file as alternative to having the rules in Makefile * Makefile not needed anymore for individual keymap
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@@ -9,22 +9,40 @@ For more info on this firmware (and how to make it your own), head over to [qmk.
## Building
-Download or clone the whole firmware and navigate to the keyboards/xd75 folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
-
-Depending on which keymap you would like to use, you will have to compile slightly differently.
+Download or clone the whole firmware and navigate to the
+keyboards/xd75 folder. Once your dev env is setup, you'll be able to
+type `make` to generate your .hex - you can then use the Teensy Loader
+to install the resulting .hex file, or have the `make` process install
+it using DFU.
### Default
-To build with the default keymap, simply run `make default`.
+To build with the default keymap, simply run `make xd75-default`, and
+to install via DFU, `make xd75-default-dfu`.
+
+Note that DFU is likely to require root permissions, so installing the
+firmware likely requires a command line like:
+
+```
+$ sudo make xd75-default-dfu
+```
### Other Keymaps
-The "default" keymap included is basically the OLKB Atomic keymap with a few buttons added for RGB underglow control. This should be usable as a starting point, but most people will be best served creating their own keymap and flashing it - more info on creating your own keymap is available in [the official QMK documentation](https://docs.qmk.fm).
+The "default" keymap included is basically the OLKB Atomic keymap with
+a few buttons added for RGB underglow control. This should be usable
+as a starting point, but most people will be best served creating
+their own keymap and flashing it - more info on creating your own
+keymap is available in [the official QMK
+documentation](https://docs.qmk.fm).
+
+Keymaps follow the format **__\<name\>.c__** and are stored in
+subdirectories under `keyboards/xd75/keymaps`
-To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
+To build the firmware binary hex file for a specific keymap, and
+install it, using DFU, just do `make` with a keymap like this:
```
-$ make [default|jack|<name>]
+$ make xd75-[default|<name>]
```
-Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.