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authordrashna <drashna@live.com>2017-11-06 10:32:48 -0800
committerJack Humbert <jack.humb@gmail.com>2017-11-06 13:32:48 -0500
commit3e861c2fd5e82a1c5fde6f41cc9fb920c4deb22d (patch)
tree0ea053dc92414b30ae00284fa9baae0ad4c550a5 /keyboards/viterbi
parentf113f1927fb6e4fd108b003863d4cce967292a9c (diff)
Update and move around drashna keymaps (#1976)
* Add woodpad * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add woodpad * Add forced NKRO * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others * Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts * Made "make" keystroke universal * Clean up and updates of drashna keymaps * Add workman layer to planck * Update to keymaps * Fix makefile toggle code in ez keymap Finish adding RGB code to orthodox * Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function * Remove unnecessary planck layout * Fixed Workman song * update make command and added lit reset * Fixed formatting to fall in line with official standards * Minor tweaks * Removed Leader Keys from Ergodox EZ Keymap Added KC_RESET that resets board and sets underglow to red * Tweak reset code * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add forced NKRO * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others * Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts * Made "make" keystroke universal * Clean up and updates of drashna keymaps * Add workman layer to planck * Update to keymaps * Fix makefile toggle code in ez keymap Finish adding RGB code to orthodox * Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function * Remove unnecessary planck layout * Fixed Workman song * update make command and added lit reset * Fixed formatting to fall in line with official standards * Minor tweaks * Removed Leader Keys from Ergodox EZ Keymap Added KC_RESET that resets board and sets underglow to red * Tweak reset code * Fix rebasing issues * remove head files * Fix "macro" issue * Rename ez keymaps for userspace * Revert "Rename ez keymaps for userspace" This reverts commit c25425911852e41711a5f0273b5741adb16e5bd4. * Renamed Ergodox EZ layouts so that all of my personal layouts are on the same name, in prep for using userspaces * Fix ergodox code * Remove "drashna-ez" keymap as it's no longer needed
Diffstat (limited to 'keyboards/viterbi')
-rw-r--r--keyboards/viterbi/keymaps/drashna/keymap.c467
1 files changed, 240 insertions, 227 deletions
diff --git a/keyboards/viterbi/keymaps/drashna/keymap.c b/keyboards/viterbi/keymaps/drashna/keymap.c
index acddcb7418..0722746fff 100644
--- a/keyboards/viterbi/keymaps/drashna/keymap.c
+++ b/keyboards/viterbi/keymaps/drashna/keymap.c
@@ -11,32 +11,33 @@ extern keymap_config_t keymap_config;
#define _NUMNAV 0
#define _DIABLO 1
#define _GAMEPAD 2
-#define _MACROS 3
+#define _GMACRO 3
#define _MEDIA 4
#define _COVECUBE 5
enum custom_keycodes {
- KC_DIABLO_CLEAR = SAFE_RANGE,
- KC_P00,
- KC_MAKE,
- KC_OVERWATCH,
- KC_SALT,
- KC_MORESALT,
- KC_SALTHARD,
- KC_GOODGAME,
- KC_SYMM,
- KC_DOOMFIST,
- KC_JUSTGAME,
- KC_GLHF,
- KC_TORB,
- KC_AIM
+ KC_DIABLO_CLEAR = SAFE_RANGE,
+ KC_P00,
+ KC_MAKE,
+ KC_RESET,
+ KC_OVERWATCH,
+ KC_SALT,
+ KC_MORESALT,
+ KC_SALTHARD,
+ KC_GOODGAME,
+ KC_SYMM,
+ KC_DOOMFIST,
+ KC_JUSTGAME,
+ KC_GLHF,
+ KC_TORB,
+ KC_AIM
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
-#define MACROS TG(_MACROS)
+#define GMACRO TG(_GMACRO)
#define DIABLO TG(_DIABLO)
#define GAMEPAD TG(_GAMEPAD)
#define MEDIA TG(_MEDIA)
@@ -65,58 +66,58 @@ static uint8_t diablo_key_time[4];
bool check_dtimer(uint8_t dtimer) {
- // has the correct number of seconds elapsed (as defined by diablo_times)
- return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
+ // has the correct number of seconds elapsed (as defined by diablo_times)
+ return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
};
enum {
- TD_DIABLO_1 = 0,
- TD_DIABLO_2,
- TD_DIABLO_3,
- TD_DIABLO_4
+ TD_DIABLO_1 = 0,
+ TD_DIABLO_2,
+ TD_DIABLO_3,
+ TD_DIABLO_4
};
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
- if (state->count >= 7) {
- diablo_key_time[diablo_key] = diablo_times[0];
- reset_tap_dance(state);
- }
- else {
- diablo_key_time[diablo_key] = diablo_times[state->count - 1];
- }
+ if (state->count >= 7) {
+ diablo_key_time[diablo_key] = diablo_times[0];
+ reset_tap_dance(state);
+ }
+ else {
+ diablo_key_time[diablo_key] = diablo_times[state->count - 1];
+ }
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 0);
+ diablo_tapdance_master(state, user_data, 0);
}
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 1);
+ diablo_tapdance_master(state, user_data, 1);
}
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 2);
+ diablo_tapdance_master(state, user_data, 2);
}
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 3);
+ diablo_tapdance_master(state, user_data, 3);
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
- // tap once to disable, and more to enable timed micros
- [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
- [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
- [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
- [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
+ // tap once to disable, and more to enable timed micros
+ [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
+ [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
+ [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
+ [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
};
#endif
@@ -125,7 +126,7 @@ qk_tap_dance_action_t tap_dance_actions[] = {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMNAV] = KEYMAP(
- MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ GMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
@@ -139,17 +140,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LCTL, (TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
-
+
[_GAMEPAD] = KEYMAP( // Game pad layout designed primarily for Overwatch
- MACROS, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ GMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
- [_MACROS] = KEYMAP(
- MACROS, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ [_GMACRO] = KEYMAP(
+ GMACRO, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_SYMM, KC_TORB, KC_DOOMFIST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_GLHF, KC_GOODGAME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
@@ -165,7 +166,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
[_MEDIA] = KEYMAP(
- RESET, KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_RESET,KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MEDIA, XXXXXXX, RGB_SAI, RGB_VAI, RGB_M_P, RGB_M_B, RGB_M_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
RGB_TOG, RGB_MOD, RGB_SAD, RGB_VAD, RGB_M_SW,RGB_M_SN,RGB_M_K, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, RGB_M_K, RGB_M_X, RGB_M_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
@@ -178,179 +179,191 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- uint16_t kc;
- if (is_overwatch) {
- kc = KC_BSPC;
+ uint16_t kc;
+ if (is_overwatch) {
+ kc = KC_BSPC;
+ }
+ else {
+ kc = KC_ENTER;
+ }
+ // Once a delay command is added to "SEND_STRING",
+ // replace these with X_BSPC and X_ENTER instead.
+ // and add "SS_TAP(kc) SS_DELAY(50)" to all of the
+ // SEND_STRING commands, to compress things.
+ switch (keycode) {
+#ifdef TAP_DANCE_ENABLE
+ case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
+ if (record->event.pressed) {
+ uint8_t dtime;
+
+ for (dtime = 0; dtime < 4; dtime++) {
+ diablo_key_time[dtime] = diablo_times[0];
+ }
}
- else {
- kc = KC_ENTER;
+ return false;
+ break;
+#endif
+ case KC_P00:
+ if (!record->event.pressed) {
+ register_code(KC_P0);
+ unregister_code(KC_P0);
+ register_code(KC_P0);
+ unregister_code(KC_P0);
}
- // Once a delay command is added to "SEND_STRING",
- // replace these with X_BSPC and X_ENTER instead.
- // and add "SS_TAP(kc) SS_DELAY(50)" to all of the
- // SEND_STRING commands, to compress things.
- switch (keycode) {
-#ifdef TAP_DANCE_ENABLE
- case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
- if (record->event.pressed) {
- uint8_t dtime;
-
- for (dtime = 0; dtime < 4; dtime++) {
- diablo_key_time[dtime] = diablo_times[0];
- }
- }
- return false;
- break;
+ return false;
+ break;
+ case KC_MAKE:
+ if (!record->event.pressed) {
+ SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
+ }
+ return false;
+ break;
+ case KC_RESET:
+ if (!record->event.pressed) {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_enable();
+ rgblight_mode(1);
+ rgblight_setrgb(0xff, 0x00, 0x00);
#endif
- case KC_P00:
- if (!record->event.pressed) {
- register_code(KC_P0);
- unregister_code(KC_P0);
- register_code(KC_P0);
- unregister_code(KC_P0);
- }
- return false;
- break;
- case KC_MAKE:
- if (!record->event.pressed) {
- SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_OVERWATCH: // reset all Diable timers, disabling them
- if (record->event.pressed) {
- is_overwatch = !is_overwatch;
- }
+ reset_keyboard();
+ }
+ return false;
+ break;
+
+ case KC_OVERWATCH: // reset all Diable timers, disabling them
+ if (record->event.pressed) {
+ is_overwatch = !is_overwatch;
+ }
#ifdef RGBLIGHT_ENABLE
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
+ is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
#endif
- return false;
- break;
- case KC_SALT:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Salt, salt, salt..." SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_MORESALT:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Please sir, can I have some more salt?!" SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_SALTHARD:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!" SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_GOODGAME:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Good game, everyone!" SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_GLHF:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Good luck, have fun!!!" SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_SYMM:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Left click to win!" SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_JUSTGAME:
-
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games." SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_TORB:
-
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("That was positively riveting! SS_TAP(X_ENTER)");
- }
- return false;
- break;
- case KC_AIM:
-
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
- _delay_ms(50);
- SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
- }
- return false;
- break;
+ return false;
+ break;
+ case KC_SALT:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Salt, salt, salt..." SS_TAP(X_ENTER));
+ }
+ return false;
+ break;
+ case KC_MORESALT:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Please sir, can I have some more salt?!" SS_TAP(X_ENTER));
+ }
+ return false;
+ break;
+ case KC_SALTHARD:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!" SS_TAP(X_ENTER));
+ }
+ return false;
+ break;
+ case KC_GOODGAME:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Good game, everyone!" SS_TAP(X_ENTER));
+ }
+ return false;
+ break;
+ case KC_GLHF:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Good luck, have fun!!!" SS_TAP(X_ENTER));
+ }
+ return false;
+ break;
+ case KC_SYMM:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Left click to win!" SS_TAP(X_ENTER));
+ }
+ return false;
+ break;
+ case KC_JUSTGAME:
+
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games." SS_TAP(X_ENTER));
+ }
+ return false;
+ break;
+ case KC_TORB:
+
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("That was positively riveting! SS_TAP(X_ENTER)");
+ }
+ return false;
+ break;
+ case KC_AIM:
+
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
+ _delay_ms(50);
+ SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
+ }
+ return false;
+ break;
- }
- return true;
+ }
+ return true;
}
#ifdef TAP_DANCE_ENABLE
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
- if (biton32(layer_state) == _DIABLO) {
- switch (diablo_key) {
- case 0:
- SEND_STRING("1");
- break;
- case 1:
- SEND_STRING("2");
- break;
- case 2:
- SEND_STRING("3");
- break;
- case 3:
- SEND_STRING("4");
- break;
- }
+ if (biton32(layer_state) == _DIABLO) {
+ switch (diablo_key) {
+ case 0:
+ SEND_STRING("1");
+ break;
+ case 1:
+ SEND_STRING("2");
+ break;
+ case 2:
+ SEND_STRING("3");
+ break;
+ case 3:
+ SEND_STRING("4");
+ break;
}
+ }
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
- uint8_t dtime;
+ uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- if (check_dtimer(dtime) && diablo_key_time[dtime]) {
- diablo_timer[dtime] = timer_read();
- send_diablo_keystroke(dtime);
- }
+ for (dtime = 0; dtime < 4; dtime++) {
+ if (check_dtimer(dtime) && diablo_key_time[dtime]) {
+ diablo_timer[dtime] = timer_read();
+ send_diablo_keystroke(dtime);
}
+ }
}
#endif
@@ -358,9 +371,9 @@ void run_diablo_macro_check(void) {
void matrix_init_user(void) { // Runs boot tasks for keyboard
#ifdef RGBLIGHT_ENABLE
- rgblight_enable();
- rgblight_set_teal;
- rgblight_mode(1);
+ rgblight_enable();
+ rgblight_set_teal;
+ rgblight_mode(1);
#endif
};
@@ -368,39 +381,39 @@ void matrix_init_user(void) { // Runs boot tasks for keyboard
void matrix_scan_user(void) { // runs frequently to update info
#ifdef TAP_DANCE_ENABLE
// Run Diablo 3 macro checking code.
- run_diablo_macro_check();
+ run_diablo_macro_check();
#endif
};
uint32_t layer_state_set_kb(uint32_t state) {
#ifdef RGBLIGHT_ENABLE
- rgblight_enable();
- switch (biton32(state)) {
- case _NUMNAV:
- rgblight_set_teal;
- rgblight_mode(2);
- break;
- case _MACROS:
- rgblight_set_orange;
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
- break;
- case _DIABLO:
- rgblight_set_red;
- rgblight_mode(5);
- break;
- case _GAMEPAD:
- rgblight_set_yellow;
- rgblight_mode(1);
- break;
- case _MEDIA:
- rgblight_set_blue;
- rgblight_mode(1);
- break;
- case _COVECUBE:
- rgblight_set_green;
- rgblight_mode(2);
- }
+ rgblight_enable();
+ switch (biton32(state)) {
+ case _NUMNAV:
+ rgblight_set_teal;
+ rgblight_mode(2);
+ break;
+ case _GMACRO:
+ rgblight_set_orange;
+ is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
+ break;
+ case _DIABLO:
+ rgblight_set_red;
+ rgblight_mode(5);
+ break;
+ case _GAMEPAD:
+ rgblight_set_yellow;
+ rgblight_mode(1);
+ break;
+ case _MEDIA:
+ rgblight_set_blue;
+ rgblight_mode(1);
+ break;
+ case _COVECUBE:
+ rgblight_set_green;
+ rgblight_mode(2);
+ }
#endif
- return state;
+ return state;
}