diff options
author | Drashna Jael're <drashna@live.com> | 2021-08-12 09:18:18 -0700 |
---|---|---|
committer | Drashna Jael're <drashna@live.com> | 2021-08-12 09:18:18 -0700 |
commit | 8e8ec6338cf98426680317f796831a19c9a54496 (patch) | |
tree | ca082bdae438fb06e91efbe52af6b8d80b5bf10c /keyboards/ungodly | |
parent | 176bce50e9865c4ad9c483de8e578d413e4af8c7 (diff) | |
parent | 80015f7fb023f27ad5307815fd5433694a3bcb4a (diff) |
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'keyboards/ungodly')
-rw-r--r-- | keyboards/ungodly/launch_pad/config.h | 86 | ||||
-rw-r--r-- | keyboards/ungodly/launch_pad/info.json | 60 | ||||
-rw-r--r-- | keyboards/ungodly/launch_pad/keymaps/default/keymap.c | 397 | ||||
-rw-r--r-- | keyboards/ungodly/launch_pad/keymaps/via/keymap.c | 293 | ||||
-rw-r--r-- | keyboards/ungodly/launch_pad/keymaps/via/rules.mk | 1 | ||||
-rw-r--r-- | keyboards/ungodly/launch_pad/keymaps/warzone/keymap.c | 269 | ||||
-rw-r--r-- | keyboards/ungodly/launch_pad/keymaps/warzone/rules.mk | 2 | ||||
-rw-r--r-- | keyboards/ungodly/launch_pad/launch_pad.c | 17 | ||||
-rw-r--r-- | keyboards/ungodly/launch_pad/readme.md | 62 |
9 files changed, 936 insertions, 251 deletions
diff --git a/keyboards/ungodly/launch_pad/config.h b/keyboards/ungodly/launch_pad/config.h index 0b6d03801e..b16b0df97a 100644 --- a/keyboards/ungodly/launch_pad/config.h +++ b/keyboards/ungodly/launch_pad/config.h @@ -18,30 +18,35 @@ #include "config_common.h" /* USB Device descriptor parameter */ -#define VENDOR_ID 0x5544 // "UD" = Ungodly Design -#define PRODUCT_ID 0x4C50 // "LP" = Launch Pad -#define DEVICE_VER 0x9999 -#define MANUFACTURER Ungodly Design -#define PRODUCT Launch Pad +#define VENDOR_ID 0x5544 // "UD" = Ungodly Design +#define PRODUCT_ID 0x4C50 // "LP" = Launch Pad +#define DEVICE_VER 0x9999 +#define MANUFACTURER Ungodly Design +#define PRODUCT Launch Pad /* key matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 4 /* Keyboard Matrix Assignments */ -#define MATRIX_ROW_PINS { D4, D6, D7, B4, B5 } -#define MATRIX_COL_PINS { B0, B1, B2, B3 } +#define MATRIX_ROW_PINS \ + { D4, D6, D7, B4, B5 } +#define MATRIX_COL_PINS \ + { B0, B1, B2, B3 } /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW /* Rotary Encoder Assignment */ -#define ENCODERS_PAD_A { C6 } -#define ENCODERS_PAD_B { B6 } +#define ENCODERS_PAD_A \ + { C6 } +#define ENCODERS_PAD_B \ + { B6 } #define ENCODER_RESOLUTION 2 /* Midi Slider */ #define SLIDER_PIN F6 +#define MIDI_ADVANCED /* RGB Matrix configuration */ #ifdef RGB_MATRIX_ENABLE @@ -61,20 +66,63 @@ #endif #define RGB_DI_PIN F7 -#ifdef RGB_DI_PIN +#ifdef RGB_MATRIX_ENABLE # define RGBLED_NUM 22 -# define RGBLIGHT_HUE_STEP 8 -# define RGBLIGHT_SAT_STEP 8 -# define RGBLIGHT_VAL_STEP 8 -# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ -# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ -/*== all animations enable ==*/ -# define RGBLIGHT_ANIMATIONS +# define DRIVER_LED_TOTAL RGBLED_NUM +# define RGB_MATRIX_KEYPRESSES // reacts to keypresses +// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) +// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects +# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended +# define RGB_MATRIX_FRAMEBUFFER_EFFECTS +// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) +// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) +# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. +# define RGB_MATRIX_HUE_STEP 8 +# define RGB_MATRIX_SAT_STEP 8 +# define RGB_MATRIX_VAL_STEP 8 +# define RGB_MATRIX_SPD_STEP 10 +# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_PINWHEEL // default mode + +/* Reduce the firmware size by only enabling the rgb animations you desire. */ +# define DISABLE_RGB_MATRIX_ALPHAS_MODS +# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN +# define DISABLE_RGB_MATRIX_BREATHING +# define DISABLE_RGB_MATRIX_BAND_SAT +# define DISABLE_RGB_MATRIX_BAND_VAL +# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT +# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL +# define DISABLE_RGB_MATRIX_CYCLE_ALL +# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN +# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN +# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +# define DISABLE_RGB_MATRIX_DUAL_BEACON +// # define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL +# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL +# define DISABLE_RGB_MATRIX_RAINBOW_BEACON +# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS +# define DISABLE_RGB_MATRIX_RAINDROPS +# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +# define DISABLE_RGB_MATRIX_TYPING_HEATMAP +# define DISABLE_RGB_MATRIX_DIGITAL_RAIN +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +# define DISABLE_RGB_MATRIX_SPLASH +# define DISABLE_RGB_MATRIX_MULTISPLASH +# define DISABLE_RGB_MATRIX_SOLID_SPLASH +# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 #define LOCKING_RESYNC_ENABLE - -#define MIDI_ADVANCED diff --git a/keyboards/ungodly/launch_pad/info.json b/keyboards/ungodly/launch_pad/info.json index b766c07211..bcf9ba8a8d 100644 --- a/keyboards/ungodly/launch_pad/info.json +++ b/keyboards/ungodly/launch_pad/info.json @@ -1,37 +1,37 @@ { - "keyboard_name": "Launch Pad", - "url": "", - "maintainer": "luis-godinez", - "width": 4, - "height": 5, - "layouts": { - "LAYOUT_ortho_5x4": { - "layout": [ - {"x":0, "y":0}, - {"x":1, "y":0}, - {"x":2, "y":0}, - {"x":3, "y":0}, + "keyboard_name": "Launch Pad", + "url": "https://ungodly.design/products/launch-pad", + "maintainer": "Ungodly Design", + "width": 4, + "height": 5, + "layouts": { + "LAYOUT_ortho_5x4": { + "layout": [ + {"x":0, "y":0}, + {"x":1, "y":0}, + {"x":2, "y":0}, + {"x":3, "y":0}, - {"x":0, "y":1}, - {"x":1, "y":1}, - {"x":2, "y":1}, - {"x":3, "y":1}, + {"x":0, "y":1}, + {"x":1, "y":1}, + {"x":2, "y":1}, + {"x":3, "y":1}, - {"x":0, "y":2}, - {"x":1, "y":2}, - {"x":2, "y":2}, - {"x":3, "y":2}, + {"x":0, "y":2}, + {"x":1, "y":2}, + {"x":2, "y":2}, + {"x":3, "y":2}, - {"x":0, "y":3}, - {"x":1, "y":3}, - {"x":2, "y":3}, - {"x":3, "y":3}, + {"x":0, "y":3}, + {"x":1, "y":3}, + {"x":2, "y":3}, + {"x":3, "y":3}, - {"x":0, "y":4}, - {"x":1, "y":4}, - {"x":2, "y":4}, - {"x":3, "y":4} - ] - } + {"x":0, "y":4}, + {"x":1, "y":4}, + {"x":2, "y":4}, + {"x":3, "y":4} + ] } + } } diff --git a/keyboards/ungodly/launch_pad/keymaps/default/keymap.c b/keyboards/ungodly/launch_pad/keymaps/default/keymap.c index 880b225d43..a401be7e8b 100644 --- a/keyboards/ungodly/launch_pad/keymaps/default/keymap.c +++ b/keyboards/ungodly/launch_pad/keymaps/default/keymap.c @@ -17,242 +17,277 @@ #include "analog.h" #include "qmk_midi.h" -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -enum layers { -_BL = 0, -_NV, -_FN +/* Force Numlock on */ +void matrix_init_user (void) { + if (!host_keyboard_led_state().num_lock) { + tap_code(KC_NUMLOCK); + } +} + +/* Custom Layer Up/Down Keystrokes */ +enum custom_keycodes { + KC_LUP = SAFE_RANGE, //cycle layers in up direction + KC_LDN //cycle layers in down direction }; +#define HIGHEST_LAYER 2 //replace X with your highest layer +static uint8_t current_layer = 0; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case KC_LUP: + if(record->event.pressed) { + if (current_layer == HIGHEST_LAYER){ + current_layer=0; + } else { + current_layer++; + } + layer_clear(); + layer_on(current_layer); + } + return false; + case KC_LDN: + if(record->event.pressed) { + if (current_layer == 0){ + current_layer=HIGHEST_LAYER; + } else { + current_layer--; + } + layer_clear(); + layer_on(current_layer); + } + return false; + default: + return true; + } +} const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _BL: (Base Layer) Default Numpad Layer * ,-------------------. - * | NV | / | * |BK/FN| + * |LAYR| / | * |BACK | * |----|----|----|-----| * | 7 | 8 | 9 | - | * |----|----|----|-----| * | 4 | 5 | 6 | + | * |----|----|----|-----| - * | 1 | 2 | 3 | | - * |----|----|----| En | - * | 0 | . | | + * | 1 | 2 | 3 | En | + * |----|----|----|-----| + * | 0 | 0 | . | En | * `--------------------' */ - [_BL] = LAYOUT_ortho_5x4( - TG(_NV), KC_PSLS, KC_PAST, LT(_FN, KC_BSPC), - KC_7, KC_8, KC_9, KC_PMNS, - KC_4, KC_5, KC_6, KC_PPLS, - KC_1, KC_2, KC_3, KC_PENT, - KC_0, KC_0, KC_DOT, KC_PENT + [0] = LAYOUT_ortho_5x4( + KC_LUP, KC_PSLS, KC_PAST, LT(2, KC_BSPC), + KC_P7, KC_P8, KC_P9, KC_PMNS, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, KC_PENT, + KC_P0, KC_P0, KC_PDOT, KC_PENT ), /* Keymap _NV: Navigation layer - * ,-------------------. - * |INS |HOME|PGUP| | - * |----|----|----|----| - * |DEL |END |PGDN| | - * |----|----|----|----| - * | | UP | | | - * |----|----|----|----| - * |LEFT|DOWN|RIGH| | - * |----|----|----| | - * | | | | - * `-------------------' - */ - [_NV] = LAYOUT_ortho_5x4( - KC_INS, KC_HOME, KC_PGUP, TG(_NV), - KC_DEL, KC_END, KC_PGDN, XXXXXXX, - XXXXXXX, KC_UP, XXXXXXX, XXXXXXX, - KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, - XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX - ), +* ,-------------------. +* |LAYR| | |NUM | +* |----|----|----|----| +* |HOME| UP |PGUP| | +* |----|----|----|----| +* |LEFT| |RIGH| | +* |----|----|----|----| +* |END |DOWN|PGDN| En | +* |----|----|----|----| +* |INS |INS |DEL | En | +* `-------------------' +*/ +[1] = LAYOUT_ortho_5x4( + KC_LUP, KC_NUMLOCK, XXXXXXX, XXXXXXX, + KC_HOME, KC_UP, KC_PGUP, XXXXXXX, + KC_LEFT, XXXXXXX, KC_RGHT, XXXXXXX, + KC_END, KC_DOWN, KC_PGDN, KC_PENT, + KC_INS, KC_INS, KC_DEL, KC_PENT +), /* Keymap _FN: RGB Function Layer * ,-------------------. - * |RMOD|RGBP|RTOG| FN | + * |LAYR| | |RTOG| * |----|----|----|----| - * |HUD |HUI | | | + * |HUD |HUI | |RGBP| * |----|----|----|----| - * |SAD |SAI | | | + * |SAD |SAI | |RMOD| * |----|----|----|----| * |VAD |VAS | | | - * |----|----|----| | - * |RST | | | | + * |----|----|----|----| + * |RST |RST | | | * `-------------------' */ - [_FN] = LAYOUT_ortho_5x4( - RGB_MOD, RGB_M_P, RGB_TOG, _______, - RGB_HUD, RGB_HUI, XXXXXXX, XXXXXXX, - RGB_SAD, RGB_SAI, XXXXXXX, XXXXXXX, + [2] = LAYOUT_ortho_5x4( + KC_LUP, XXXXXXX, XXXXXXX, RGB_TOG, + RGB_HUD, RGB_HUI, XXXXXXX, RGB_M_P, + RGB_SAD, RGB_SAI, XXXXXXX, RGB_MOD, RGB_VAD, RGB_VAI, XXXXXXX, XXXXXXX, - RESET, XXXXXXX, XXXXXXX, XXXXXXX + RESET, RESET, XXXXXXX, XXXXXXX ), }; +// (Optional) Rotary Encoder, Volume Control bool encoder_update_user(uint8_t index, bool clockwise) { if (clockwise) { tap_code(KC_VOLU); } else { tap_code(KC_VOLD); } - return true; + return true; } +// Potentiometer Slider, MIDI Control uint8_t divisor = 0; - -void slider(void) { - if (divisor++) { // only run the slider function 1/256 times it's called - return; - } - - midi_send_cc(&midi_device, 2, 0x3E, 0x7F - (analogReadPin(SLIDER_PIN) >> 3)); +void slider(void){ + if (divisor++) { // only run the slider function 1/256 times it's called + return; + } + midi_send_cc(&midi_device, 2, 0x3E, 0x7F - (analogReadPin(SLIDER_PIN) >> 3)); } void matrix_scan_user(void) { - slider(); + slider(); } // 0.91" OLED, 128x32 resolution #ifdef OLED_DRIVER_ENABLE - oled_rotation_t oled_init_user(oled_rotation_t rotation) { - return OLED_ROTATION_180; // flips the display 270 degrees + return OLED_ROTATION_180; } -#define ANIM_SIZE 636 // number of bytes in array, minimize for adequate firmware size, max is 1024 - -layer_state_t layer_state_set_user(layer_state_t state) { - - static const char PROGMEM gui_layers[][ANIM_SIZE] = { - { - // Home Screen - // 'layer_bl', 128x32px - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, - 0x80, 0x80, 0xc0, 0x40, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x20, 0x50, 0x50, 0x90, - 0x10, 0x10, 0x20, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, - 0x80, 0x40, 0x40, 0x40, 0x40, 0x20, 0x10, 0x10, 0xf0, 0x10, 0x10, 0x08, 0x08, 0x08, 0x04, 0x04, - 0x04, 0xfc, 0xfc, 0xfc, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0xfc, 0x7c, 0x7e, 0x7e, 0x7f, - 0x81, 0x81, 0x81, 0x81, 0xff, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0xff, - 0xff, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0x01, 0x01, 0x01, 0xf9, 0x01, 0xf9, 0x01, - 0xf9, 0x01, 0xf9, 0x01, 0x01, 0x01, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe6, - 0xe6, 0xe6, 0xe6, 0xe6, 0xff, 0x8c, 0x52, 0x52, 0x52, 0xde, 0x84, 0x08, 0x84, 0x08, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x04, 0x04, - 0x05, 0x05, 0x02, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x01, 0x01, 0x01, 0x01, 0x02, 0x04, 0x04, 0x07, 0x04, 0x04, 0x08, 0x08, 0x08, 0x10, 0x10, - 0x10, 0x1f, 0x1f, 0x1f, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x1f, 0x10, 0x20, 0x20, 0x40, - 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x7f, - 0x7f, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x40, 0x40, 0x40, 0x4a, 0x44, 0x4a, 0x40, - 0x4f, 0x40, 0x4f, 0x40, 0x40, 0x40, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x9c, - 0x9c, 0x9c, 0x9c, 0x1c, 0xff, 0x31, 0x4a, 0x4a, 0x4a, 0x7b, 0x10, 0x21, 0x10, 0x21, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }, - { - // Navigation Screen - // 'layer_nav', 128x32px - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x20, 0x40, - 0x40, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x20, 0x50, 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0x04, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x02, 0x02, - 0x02, 0x04, 0x04, 0x04, 0x08, 0x08, 0x08, 0x10, 0x10, 0x10, 0x20, 0x20, 0x20, 0x42, 0x48, 0x43, - 0x66, 0x4e, 0x53, 0x51, 0x51, 0x53, 0x53, 0x49, 0x24, 0x13, 0x08, 0x07, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x91, - 0x91, 0x52, 0x53, 0x34, 0x34, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x02, - 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }, - { - // RGB Screen - // 'layer_rgb', 128x32px - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x9c, 0x80, 0x80, - 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 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0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x1d, 0x01, 0x01, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x02, 0x02, - 0x02, 0x03, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - } - }; +static void render_rocket_logo(void) { + static const char PROGMEM rocket_logo[]={ + // Rocket Screen + // 'home', 128x32px + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 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0x01, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe6, + 0xe6, 0xe6, 0xe6, 0xe6, 0xff, 0x8c, 0x52, 0x52, 0x52, 0xde, 0x84, 0x08, 0x84, 0x08, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x04, 0x04, + 0x05, 0x05, 0x02, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x01, 0x01, 0x01, 0x01, 0x02, 0x04, 0x04, 0x07, 0x04, 0x04, 0x08, 0x08, 0x08, 0x10, 0x10, + 0x10, 0x1f, 0x1f, 0x1f, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x1f, 0x10, 0x20, 0x20, 0x40, + 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x7f, + 0x7f, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x40, 0x40, 0x40, 0x4a, 0x44, 0x4a, 0x40, + 0x4f, 0x40, 0x4f, 0x40, 0x40, 0x40, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x9c, + 0x9c, 0x9c, 0x9c, 0x1c, 0xff, 0x31, 0x4a, 0x4a, 0x4a, 0x7b, 0x10, 0x21, 0x10, 0x21, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 + }; + oled_write_raw_P(rocket_logo, sizeof(rocket_logo)); +} +static void render_nav_logo(void) { + static const char PROGMEM nav_logo[]={ + // Navigation Screen + // 'navigation', 128x32px + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x20, 0x40, + 0x40, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x20, 0x50, 0x50, 0x90, + 0x10, 0x10, 0x20, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0xc8, 0x28, 0x28, 0x28, 0xc8, 0x10, + 0xb0, 0x10, 0x20, 0x20, 0x20, 0x40, 0x40, 0x40, 0x80, 0x80, 0x80, 0x40, 0x40, 0x40, 0x20, 0x20, + 0x20, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x04, 0x04, 0x04, 0x02, 0x02, 0x02, 0xa1, 0x09, 0xe1, + 0xf3, 0x29, 0x05, 0x85, 0xe5, 0xe5, 0xc5, 0x89, 0x92, 0xe4, 0x08, 0xf0, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x88, 0x44, + 0x44, 0x22, 0xe2, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x04, 0x04, + 0x05, 0x05, 0x02, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x09, 0x0b, 0x0b, 0x0b, 0x09, 0x04, + 0x06, 0x04, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x02, 0x02, + 0x02, 0x04, 0x04, 0x04, 0x08, 0x08, 0x08, 0x10, 0x10, 0x10, 0x20, 0x20, 0x20, 0x42, 0x48, 0x43, + 0x66, 0x4e, 0x53, 0x51, 0x51, 0x53, 0x53, 0x49, 0x24, 0x13, 0x08, 0x07, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x91, + 0x91, 0x52, 0x53, 0x34, 0x34, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 + }; + oled_write_raw_P(nav_logo, sizeof(nav_logo)); +} +static void render_light_logo(void) { + static const char PROGMEM light_logo[]={ + // RGB Screen + // 'rgb', 128x32px + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x9c, 0x80, 0x80, + 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, + 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x20, 0x50, 0x50, 0x90, + 0x10, 0x10, 0x20, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x80, 0x80, 0x80, 0x00, 0x00, 0xe0, 0x19, 0x04, 0x62, 0x11, 0x09, 0x04, 0x04, 0x00, 0x00, 0x00, + 0x00, 0x01, 0x01, 0x02, 0x04, 0x19, 0x10, 0x10, 0xf0, 0x00, 0x00, 0xf0, 0x00, 0xf0, 0xe0, 0xc0, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc7, 0x24, 0x04, + 0x07, 0xe4, 0x24, 0x24, 0xc7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x04, 0x04, + 0x05, 0x05, 0x02, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x88, 0x30, 0x40, 0x40, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, + 0x80, 0x80, 0x40, 0x60, 0x30, 0x98, 0x08, 0x08, 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x0f, 0x07, 0x03, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc1, 0x22, 0x24, + 0x24, 0xc4, 0x44, 0x22, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x1d, 0x01, 0x01, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x02, 0x02, + 0x02, 0x03, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 + }; + oled_write_raw_P(light_logo, sizeof(light_logo)); +} - switch (get_highest_layer(state)) { - case _BL: - oled_write_raw_P(gui_layers[0], sizeof(gui_layers[0]) ); +void oled_task_user(void) { + switch (get_highest_layer(layer_state)) { + case 0: + render_rocket_logo(); break; - case _NV: - oled_write_raw_P(gui_layers[1], sizeof(gui_layers[1]) ); + case 1: + render_nav_logo(); break; - case _FN: - oled_write_raw_P(gui_layers[2], sizeof(gui_layers[2]) ); + case 2: + render_light_logo(); break; default: // Or use the write_ln shortcut over adding '\n' to the end of your string oled_write_ln_P(PSTR(" UND"), false); break; } - return state; } - #endif diff --git a/keyboards/ungodly/launch_pad/keymaps/via/keymap.c b/keyboards/ungodly/launch_pad/keymaps/via/keymap.c new file mode 100644 index 0000000000..a401be7e8b --- /dev/null +++ b/keyboards/ungodly/launch_pad/keymaps/via/keymap.c @@ -0,0 +1,293 @@ +/* Copyright 2020 Ungodly Design <hello@ungodly.design> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include QMK_KEYBOARD_H +#include "analog.h" +#include "qmk_midi.h" + +/* Force Numlock on */ +void matrix_init_user (void) { + if (!host_keyboard_led_state().num_lock) { + tap_code(KC_NUMLOCK); + } +} + +/* Custom Layer Up/Down Keystrokes */ +enum custom_keycodes { + KC_LUP = SAFE_RANGE, //cycle layers in up direction + KC_LDN //cycle layers in down direction +}; +#define HIGHEST_LAYER 2 //replace X with your highest layer +static uint8_t current_layer = 0; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case KC_LUP: + if(record->event.pressed) { + if (current_layer == HIGHEST_LAYER){ + current_layer=0; + } else { + current_layer++; + } + layer_clear(); + layer_on(current_layer); + } + return false; + case KC_LDN: + if(record->event.pressed) { + if (current_layer == 0){ + current_layer=HIGHEST_LAYER; + } else { + current_layer--; + } + layer_clear(); + layer_on(current_layer); + } + return false; + default: + return true; + } +} + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +/* Keymap _BL: (Base Layer) Default Numpad Layer + * ,-------------------. + * |LAYR| / | * |BACK | + * |----|----|----|-----| + * | 7 | 8 | 9 | - | + * |----|----|----|-----| + * | 4 | 5 | 6 | + | + * |----|----|----|-----| + * | 1 | 2 | 3 | En | + * |----|----|----|-----| + * | 0 | 0 | . | En | + * `--------------------' + */ + [0] = LAYOUT_ortho_5x4( + KC_LUP, KC_PSLS, KC_PAST, LT(2, KC_BSPC), + KC_P7, KC_P8, KC_P9, KC_PMNS, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, KC_PENT, + KC_P0, KC_P0, KC_PDOT, KC_PENT + ), + +/* Keymap _NV: Navigation layer +* ,-------------------. +* |LAYR| | |NUM | +* |----|----|----|----| +* |HOME| UP |PGUP| | +* |----|----|----|----| +* |LEFT| |RIGH| | +* |----|----|----|----| +* |END |DOWN|PGDN| En | +* |----|----|----|----| +* |INS |INS |DEL | En | +* `-------------------' +*/ + |