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authorlokher <lokher@gmail.com>2022-12-06 17:04:10 +0800
committerlokher <lokher@gmail.com>2022-12-06 17:04:10 +0800
commit27fc28fd2ff52e079a5bc58d6aaea4c752420615 (patch)
tree7ac943fb1ba4f430a7220efd18f66f6a77205c30 /keyboards/uk78/keymaps/default
parente736133392fe6427cfb995da0787337189828272 (diff)
parent2709b6ed616f8012ff4cfd3ee69a822a8d188351 (diff)
Merge upstream master
Diffstat (limited to 'keyboards/uk78/keymaps/default')
-rw-r--r--keyboards/uk78/keymaps/default/keymap.c86
1 files changed, 86 insertions, 0 deletions
diff --git a/keyboards/uk78/keymaps/default/keymap.c b/keyboards/uk78/keymaps/default/keymap.c
new file mode 100644
index 0000000000..7c70cc0eaa
--- /dev/null
+++ b/keyboards/uk78/keymaps/default/keymap.c
@@ -0,0 +1,86 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL1 1
+#define _FL2 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* _BL: Base Layer(Default) - For ISO enter use ANSI \
+ * ,-------------------------------------------------------------------------------.
+ * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| /|BSpc| Del| P/| P*| P-|
+ * |-------------------------------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | P7| P8| P9| P=|
+ * |-------------------------------------------------------------------------------|
+ * |CAPS | A| S| D| F| G| H| J| K| L| ;| '| #| Ent| P4| P5| P6| P+|
+ * |-------------------------------------------------------------------------------|
+ * |Shift| \| Z| X| C| V| B| N| M| ,| .| /|Shift | Up| P1| P2| P3|SLck|
+ * |-------------------------------------------------------------------------------|
+ * |Ctrl|Win |Alt | Space |Alt|Ctrl|Mo(1)|Lef|Dow| Rig| P0| P.|PEnt|
+ * `-------------------------------------------------------------------------------'
+ */
+ [_BL] = LAYOUT_all(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_DEL, KC_PSLS, KC_PAST, KC_PMNS,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PEQL,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_SCRL,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, MO(_FL1), KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT
+ ),
+
+ /* _FL1: Function Layer 1 - For ISO enter use ANSI \
+ * ,-------------------------------------------------------------------------------.
+ * | `|F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|PScr|Ins|NLck| | | |
+ * |-------------------------------------------------------------------------------|
+ * | | | | |RST| | | | | | | | | | | | | |
+ * |-------------------------------------------------------------------------------|
+ * | | | | | | |Hu+|Va+|Sa+| | | | | | | | | |
+ * |-------------------------------------------------------------------------------|
+ * | | | | | |RGB|Hu-|Va-|Sa-|Bl-|Bl+| |Mute|Vol+| | | | |
+ * |-------------------------------------------------------------------------------|
+ * | | | | BL_Toggle | | | | |Vol-| | | | |
+ * `-------------------------------------------------------------------------------'
+ */
+ [_FL1] = LAYOUT_all(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_INS, KC_NUM, _______, _______, _______,
+ _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, BL_DOWN, BL_UP, _______, KC_MUTE, KC_MUTE, KC_VOLU, _______, _______, _______, _______,
+ _______, _______, _______, BL_TOGG, _______, _______, _______, _______, KC_VOLD, _______, _______, _______, _______
+ ),
+
+ /* _FL2: Function Layer 2 - For ISO enter use ANSI \
+ * ,-------------------------------------------------------------------------------.
+ * | | | | | | | | | | | | | | | | | | | |
+ * |-------------------------------------------------------------------------------|
+ * | | | | | | | | | | | | | | | | | | |
+ * |-------------------------------------------------------------------------------|
+ * | | | | | | | | | | | | | | | | | | |
+ * |-------------------------------------------------------------------------------|
+ * | | | | | | | | | | | | | | | | | | |
+ * |-------------------------------------------------------------------------------|
+ * | | | | | | | | | | | | | |
+ * `-------------------------------------------------------------------------------'
+ */
+ [_FL2] = LAYOUT_all(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+
+};
+
+void led_set_user(uint8_t usb_led) {
+ if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
+ setPinOutput(A3);
+ writePinHigh(A3);
+ } else {
+ setPinInput(A3);
+ writePinLow(A3);
+ }
+}