diff options
author | lokher <lokher@gmail.com> | 2022-12-06 17:10:48 +0800 |
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committer | lokher <lokher@gmail.com> | 2022-12-07 15:50:49 +0800 |
commit | a336c2c5005251e4cb0f3a62ccabdb4cfccad915 (patch) | |
tree | 3c948b631a5e3b6f940dabe02fad3c7487e6f350 /keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c | |
parent | 27fc28fd2ff52e079a5bc58d6aaea4c752420615 (diff) |
Merge upstream master to 2022 Q4 breaking change
Diffstat (limited to 'keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c')
-rw-r--r-- | keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c | 1784 |
1 files changed, 0 insertions, 1784 deletions
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c deleted file mode 100644 index 92356446fd..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c +++ /dev/null @@ -1,1784 +0,0 @@ -/* - * License (GPL): - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. - - * Authors: This QMK keymap file is a combination of the default - * keymap, led code original copied/edited from ../jetpacktuxedo, some - * copy/paste from QMK documentation code examples (etc). - * Remainder: © 2019, 2020, 2021 by Jos Boersema - */ - -// --------------------------------------v--------------------------------------- -// Configuration: -// --------------------------------------v--------------------------------------- -#include "./user_config.h" // Edit this file to set user preference compile options. -// --------------------------------------^--------------------------------------- - - - - /* Configurable keymap for Minivan layouts 44, 45, 46 keys. - * May work for 12×12×12×[11-12] keys as well. - * Configuration in ./user_config.h - */ - - /* Overview of the code - * - * The base layers are in separate files; - * process_record_user(), unicode macros are defined in unicode_macros.c; - * accented characters are defined in unicode_weurope.h - * - * Unicode macros facilitate recomputing for re-computing the Dvorak with changed letters - * ('descramble'), and exist because space ran out for * XP(…). - * - * The led color code might be a bit hairy, due to speed/count middle led overlapping layer color. - * - * Preprocessor indentation: # always in column one, #includes and #defines - * are most to the left unless nested, except in the user configuration - * block where room is left for a ‛//’. Logical stuff (#if etc) is - * indented from column two, and then in each nesting goes 4 more spaces - * to the right, so in between the normal code indentations. There should - * be a newline above and below logical statements. This makes preprocessor - * statements stand out, while giving more information in each statement. - * C indentation: trying to follow QMK standard. - * - */ - - -#include QMK_KEYBOARD_H - -// Bit masks for the Base layers, to set them as Default, in order to make transparency look back to the right one. -#define _DEF_BASE_MASK 0x1 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead. -#define _ALT_BASE_MASK 0x2 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead. - -// Below #defines the internal order of the layers. -// Notice this order in layer_state_set_user as well, regarding the led indicators. -enum { - _DEF_BASE, // Default BASE layer (layer at startup). Typically the letters. - -# ifndef MINIFAN_SINGLE_LAYOUT - - _ALT_BASE, // Alternative BASE layer. - -# endif - - _DEF_NSY, // numbers and symbols - -# ifndef MINIFAN_SINGLE_LAYOUT - - _ALT_NSY, // Alternate version of _DEF_NSY - -# endif - - _MOV, // movement arrows and mouse - _RAR, // keys RARely used, Unicode config, Power keys, Media keys, alternate mode switch, speed/size count, … - -# ifndef REMOVE_PAD - - _PAD, // Numbers pad. These are different versions of the same numbers, that is ‛1’ (_NSY) ≠ ‛1’ (_PAD). - -# endif - -# ifndef REMOVE_ACC // Removes this layer entirely, if set. - - _ACC, // Accented letters - -# endif - -# ifndef REMOVE_DRA // Removes this layer entirely, if set. - - _DRA, // Unusual symbols and whatever else - -# endif - -# ifndef REMOVE_BON // Removes this layer entirely, if set. - - _BON, // Bonus layer with more Unicode symbols - -# endif - - _FUN, // function keys, layer switcher, given highest order precedence just in case -} ; -// The default and alternate base layers needs to have a low order -// number, so that the other layers can be accessed on top of it. -// Default Layer is set, according to active Base pair. - -// What BASE layer is active. -enum { - _NORMAL_, // BASE layer is _DEF_BASE - _FULL_, // BASE layer is _ALT_BASE -# ifdef DVORAK_DESCRAMBLE // not used with other keymaps - _HALF_, // BASE layer is _ALT_BASE For DVORAK_DESCRAMBLE keymap: does *not* re-compute letters in Unicode - // This is for different Unicode encodings than “Control+U+HEX” (Linux). It will go through what is set on _RAR -# endif -}; -// The mechanism is about what layer to return to, once needing to go back to the letters layer (BASE). - -# ifndef STARTUP_ALTERNATE // Startup with in default BASE, normal mode. -short alternate = _NORMAL_; -# else // Startup with alternate BASE active -short alternate = _FULL_; // -# endif - -//* Shift detection -bool shift_ison = 0; // keep track of the state of shift (Capslock is ignored). There may be more elegant code for this in - // QMK (a function seems to do it?), but this is simple and keeps the issue isolated to this file. -# define TRUE 1 -# define FALSE 0 -bool _fun_stay = FALSE; // for making _FUN layer not return to BASE after pressing an F-key -bool leds_on; // toggle leds on/off - -# ifdef LEDS_OFF_BASE_DEF -bool led_middle_on = TRUE; // Set to off later, if startup setting is off. -# endif - -bool isolate_trigger = FALSE; // detects if _FUN layer move was pressed, and no other key (no normal use of Shift). -bool capslock; // keeps track of capslock state -bool numlock; // keeps track of numlock state -//layer_state_t state_recall; // We are calling the function set_led_colors_ from this file as well. -// speed measuring -bool speed_measure = SPEED_INIT_VALUE; // feature activated or not on startup -uint32_t speed_counttime; // counts the time -short speed_countdown = SPEED_COUNTDOWN; // countdown to next computation/effects -int speed; // we store typing result (keys/second) to make reporting less stressful on user, as it doesn't run away after typing - // the value is recorded 10 times higher, to allow another digit of precision, needed to calculate Words-Per-Minute -long int speed_batches = 0; // This counts how many batches of SPEED_COUNTDOWN have been added to wordcount_speed_add -long int speed_add = 0; // This just adds the speed computed for every batch of SPEED_COUNTDOWN, also times 10 for precision -// character and word counting, attempting to count the final text being written -bool sizecount_measure = COUNT_INIT_VALUE; // feature activated or not on startup -long int sizecount_blanks = 0; // This counts spaces/enters as a means of counting words, with manual substraction key -long int sizecount_chars = 0; // This counts characters, substraction for delete/backspace -bool sizecount_word; // remember if the last character was whitespace, so a second does not count a word -bool sizecount_menu = FALSE; // menu mode for configuring sizecount led color & alert system for maximum size. -long int sizecount_max = 0; // the maximum system for count, alert user about relative size/limit -bool sizecount_max_type; // is size counting by word or by character -#define SIZECOUNT_WORD 0 // The type of text size counting: words -#define SIZECOUNT_CHAR 1 // " : characters - -/* This file contains mostly the Unicode and special macros. - It contains the function: process_record_user(...) - It has been isolated because the source file got long. - */ -#include "./unicode_macros.c" - - -// Pre-existing function, run when the keyboard starts up. -void keyboard_post_init_user (void) { - -# ifdef RGBLIGHT_ENABLE - -// Set side leds on/off startup -# ifdef STARTUP_SIDE_LEDS_OFF - leds_on = FALSE; -# else - leds_on = TRUE; -# endif - - // Set up RGB effects on _only_ the first LED - rgblight_set_effect_range (1, 1); // Takes a range: 1st arg is start, 2nd how many - rgblight_sethsv_noeeprom (HSV_WHITE); // Startup color of keyboard. - // Set LED effects to breathing mode - rgblight_mode_noeeprom (RGBLIGHT_EFFECT_BREATHING + 2); - - // Init the first and last LEDs to a static color. - setrgb (0, 0, 0, (LED_TYPE *)&led[0]); // Led[0] is led 0 - setrgb (0, 0, 0, (LED_TYPE *)&led[2]); // 2nd led - -// The logic seems to be to establish the effect first, and then toggle it on/off. -# ifdef STARTUP_MID_LED_OFF - rgblight_disable (); // -# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now. - led_middle_on = FALSE; -# endif -# endif - - isolate_rgblight_set (); - -# endif //RGBLIGHT_ENABLE - -// Set startup layer -# ifdef STARTUP_ALTERNATE - layer_move (_ALT_BASE); -# else - layer_move (_DEF_BASE); -# endif - - _fun_stay = TRUE; // startup with F-keys not returning to Base after stroke (_FUN) - -} - - -// Writes a number as if typed on keyboard. Typically to show a speed/text size measurement. -// If last argument is TRUE it prints a dot ‛.’ before the last digit -int write_number (long int input, short divide10) { - long int step10; - short digit; - short start = FALSE; - short printed = 0; - char output[2]; - - output[1] = '\0'; - if (0 > input) { // number is negative - send_string ("-"); // minus - printed++; - input *= -1; // turn positive - } - for (step10 = 1000000000; 0 != step10; step10 /= 10) { // assuming 32 bit, ± 10⁹ - digit = input / step10; - input = input % step10; - if (!start) { // remove leading zeros - if ((0 != digit) || (1 == step10)) start = TRUE; // If all zeros, always print last zero. - } - if (divide10 && (1 == step10)) { // print with a dot before the last digit - send_string ("."); - printed++; - } - if (start) { // print - output[0] = '0' + digit; - send_string (output); - printed++; - } - } - return printed; -} - - -// This function prevents the middle led from being altered by layer -// switching (showing the layer color, that is), when another -// functionality takes precedent over the middle led. -void middle_led_control (short hsv_h, short hsv_s, short hsv_v ) { -# ifdef RGBLIGHT_ENABLE - - if (FALSE == speed_measure) { // only touch middle led if no speed measuring going on - if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size - // counting set to a maximum is going on. - - rgblight_sethsv_noeeprom (hsv_h, hsv_s, hsv_v); // set it - } - } - -# endif -} - - -// Set middle led color for speed system. Needed in various places. -void speed_led (int speed) { -# ifdef RGBLIGHT_ENABLE - - speed /= 10; // argument is in 10 times its value - if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size - // counting set to a maximum is going on. - rgblight_sethsv_noeeprom (SPEED_HUE_STEP * speed + SPEED_HUE_START, 255, 128); // full saturation, but half lit - rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set() - } - -# endif -} - - -// do this in one place to handle left/right leds being off here -void isolate_rgblight_set () { - -# ifdef RGBLIGHT_ENABLE - if (!leds_on) { // left/right leds are off - // overwrite previously colors - uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; - uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; - led0r = 0; - led0g = 0; - led0b = 0; - led2r = 0; - led2g = 0; - led2b = 0; - setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0 - setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2 - } - rgblight_set (); -# endif - -} - - -// _FUN layer leds. -void indicate_fun_stay (void) { -# ifdef RGBLIGHT_ENABLE - - uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; - uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; - // See also below under _FUN layer led - if (_fun_stay == TRUE) { // normal mode, 0 (100% normal) - led0r = 255; // red - led2r = 255; // Yellow - led2g = 50; - }else{ - led0r = 255; // Yellow - led0g = 50; // - led2r = 255; // red - } - setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0 - setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2 - isolate_rgblight_set (); - -# endif //RGBLIGHT_ENABLE -} - - -// _RAR layer leds -// It is a function because this is also called when the Base layer OTHER_BASE key is pressed -void indicate_base (void) { -# ifdef RGBLIGHT_ENABLE - - uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; - uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; - // See also below under _FUN layer led - if (_NORMAL_ == alternate) { // normal mode, 0 (100% normal) - led0r = 255; // shine white left led - led0g = 255; - led0b = 255; - rgblight_sethsv_noeeprom (HSV_PURPLE); // This overrides the speed setting. - led2r = 100; // purple - led2b = 100; - } - -# ifdef DVORAK_DESCRAMBLE // not used with other keymaps - else if (_HALF_ == alternate) { // alternate mode, 1 (normal unicode) - led0r = 100; // purple - led0b = 100; - rgblight_sethsv_noeeprom (HSV_WHITE); // shine white middle led (still breathes) - led2r = 100; // purple - led2b = 100; - } -# endif - - else if (_FULL_ == alternate) { // alternate mode, 1 (recomputed unicode for DVORAK_DESCRAMBLE) - led0r = 100; // purple - led0b = 100; - rgblight_sethsv_noeeprom (HSV_PURPLE); - led2r = 255;// shine white right led - led2g = 255; - led2b = 255; - } - setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0 - setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2 - isolate_rgblight_set (); - -# endif //RGBLIGHT_ENABLE -} - - -// Sets led colors for all layers. Including Capslock/Numlock changes. See a computer side activated function for that too: -// led_update_user (…) -void set_led_colors_ (layer_state_t state) { -# ifdef RGBLIGHT_ENABLE - - uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; - uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; - short color_ddl = 28 ; - -# ifdef LEDS_OFF_BASE_DEF - // Special case of switching centre led effect on/off - if (!layer_state_cmp (state, _DEF_BASE)) { // letters - //if (rgblight_is_enabled()) - if (led_middle_on) { // Follows user setting based on _RAR key. - rgblight_enable_noeeprom (); // Would be easier if middle_led_control (…) could set brightness to dark, but seems to not work. - } - } -# endif - - // The order should be the reverse of the #defines of layer number of the layers on top - // because higher layer number is higher priority if activated - /* _DEF_BASE 0 _ALT_BASE 1 _DEF_NSY 2 _ALT_NSY 3 _MOV 4 _RAR 5 _PAD 6 _ACC 7 _DRA 8 _BON 9 _FUN 10 */ - if (layer_state_cmp (state, _FUN)) { // F-keys, and layer toggles - middle_led_control (HSV_RED); // purple - indicate_fun_stay (); // Indicates state of _fun_stay, but only when it is being toggled. - return ; // indicate_fun_stay function already does it all. - } - -# ifndef REMOVE_BON // Removes this layer entirely, if set. - else if (layer_state_cmp (state, _BON)) { // Bonus layer with encircled numbers and more symbols - // side leds dark - middle_led_control (HSV_YELLOW); - } -# endif // REMOVE_BON - -# ifndef REMOVE_DRA // This cuts out the whole _DRA layer - else if (layer_state_cmp (state, _DRA)) { // Unicode drawings and unusual things - led0r = 255; // gold red - led0g = 128; // - led2r = 255; // - led2g = 128; // - middle_led_control( HSV_GOLDENROD ); - } -# endif // REMOVE_DRA - -# ifndef REMOVE_ACC // This cuts out the whole _ACC layer. - else if (layer_state_cmp (state, _ACC)) { // Accented letters (Unicode input layer) - led0g = 150; // With some blue, because it is also a symbol - led0b = 100; - led2g = 150; - led2b = 100; - middle_led_control (HSV_TURQUOISE); // cyan - } -# endif // REMOVE_ACC - -# ifndef REMOVE_PAD - else if (layer_state_cmp (state, _PAD)) { // numbers pad layer - if (numlock) { - led0b = 255; // Blue for the numbers part - led2g = 255; // Green for the navigation part - }else{ - led0g = 255; // reversed - led2b = 255; // - } - middle_led_control (60, 20, 100); // yellow (low saturation) - } -# endif // REMOVE_PAD - - //--- - else if (layer_state_cmp (state, _RAR)) { // layer with special keys - indicate_base (); // this function already does it all - return; // - } - //--- - else if (layer_state_cmp (state, _MOV)) { // movement layer - led0g = 255;// movement is green, "go forward" - led2g = 255; - middle_led_control(HSV_GREEN); - } - //--- (pair) - else if (layer_state_cmp (state, _ALT_NSY)) { // alternate, numbers/symbols - led0b = 255; // first led follows the corresponding default layer: _DEF_NSY - led2r = color_ddl; // Same as DDL, to which it belongs. - led2g = color_ddl; // - led2b = color_ddl; // - middle_led_control (HSV_BLUE); - } - else if (layer_state_cmp (state, _DEF_NSY)) { // symbols and numbers - led0b = 255; // blue for symbols, like ink (writing) - led2b = 255; - middle_led_control (HSV_BLUE); - } - //--- (pair) - // Alternate BASE layer (alternate) - else if (layer_state_cmp (state, _ALT_BASE)) { - -# ifdef LEDS_OFF_BASE_ALT // Alternative Base leds off (always) - - rgblight_disable_noeeprom (); - -# else // do use leds on Alternative Base layer - -# if !defined(BASE_NUMPAD__ALT_BASE) // Normal led colors for ‛regular’ base layers like Dvorak, Qwerty. - - if (capslock) { - led2r = 255; // Brighter version to indicate capslock - led2g = 255; // - led2b = 255; // - } else { - led2r = color_ddl; // A bit of a white not too bright color on right - led2g = color_ddl; // - led2b = color_ddl; // - } - middle_led_control (HSV_TEAL); // seems to be the same as CYAN/AZURE, conflicts with _ACC - -# else // Numpad configured on Alternate Base, which should show the state of NumLock - - // This is a copy of the _PAD led colors, but less bright - if (numlock) { - led0b = 80; // Blue for the numbers part - led2g = 80; // Green for the navigation part - }else{ - led2b = 80; // reversed - led0g = 80; // - } - middle_led_control (60, 20, 100); // light-blue - -# endif // BASE_NUMPAD__ALT_BASE - -# endif // LEDS_OFF_BASE_ALT - - } - // Default layer (generally), normal BASE layer - else if (layer_state_cmp (state, _DEF_BASE)) { // letters - -# ifdef LEDS_OFF_BASE_DEF // Default Base leds off (always) - - rgblight_disable_noeeprom (); - -# else // Do use leds on Default Base - - if (capslock) { - led0r = 255; // Brighter version to indicate capslock - led0g = 255; // - led0b = 255; // - } else { - led0r = 28; // A bit of a weak white color on left - led0g = 28; // - led0b = 28; // - } - middle_led_control (HSV_TEAL); - -# endif // LEDS_OFF_BASE_DEF - - } - //--- - - // pushes the configuration - setrgb (led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0 - setrgb (led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2 - - isolate_rgblight_set (); // Activates the led color change, after on/off check. - -# endif //RGBLIGHT_ENABLE -} - -// Pre-existing QMK function, called when NumLock/CapsLock key is pressed, including on another keyboard. -// This function sets two booleans that keep track of the current capslock/numlock state, for use in layer led colors. -bool led_update_user (led_t led_state) { - - if (led_state.num_lock) { // This doesn't look at the keyboard leds or any other actual leds. It seems to look at whether - // or not the computer has numlock in the on/off state. - numlock = TRUE; - }else{ - numlock = FALSE; - } - if (led_state.caps_lock) { - capslock = TRUE; - }else{ - capslock = FALSE; - } - //layer_state_set_user - set_led_colors_ (state_recall); // Update leds - return true ; -} - - -// pre-existing function, called when layer changes -layer_state_t layer_state_set_user (layer_state_t state) { - - set_led_colors_ (state); // Update leds - state_recall = state; // Recall this, for calling set_led_colors_(…) on Num/Capslock changes in led_update_user(…) - return state; -} - -// -------------------------------- layers -------------------------------- - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - - -/******************** What base layers to use: **************/ - -// * Dvorak * -# if defined(BASE_DVORAK__DEF_BASE) || defined(BASE_DVORAK__ALT_BASE) -# include "./base_dvorak.c" // Regular Dvorak. -# endif - -// * Dvorak descramble * -# if defined(BASE_DVORAK_DESCRAMBLE__ALT_BASE) // only for ‛Alternate’ base -# include "./base_dvorak_descramble.c" // Dvorak for when computer is already remapping to Dvorak. -# endif - -// * Qwerty * -# if defined(BASE_QWERTY__DEF_BASE) || defined(BASE_QWERTY__ALT_BASE) -# include "./base_qwerty.c" // Regular Qwerty. -# endif - -// * Qwerty arrows on Base * -# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE) -# include "./base_qwerty_basearrow.c" // Qwerty + arrows -# endif - -// * Colemak * -# if defined(BASE_COLEMAK__DEF_BASE) || defined(BASE_COLEMAK__ALT_BASE) -# include "./base_colemak.c" // Regular Colemak. -# endif - -// * Workman * -# if defined(BASE_WORKMAN__DEF_BASE) || defined(BASE_WORKMAN__ALT_BASE) -# include "./base_workman.c" // Regular Workman. -# endif - -// * Numpad * -# if defined(BASE_NUMPAD__ALT_BASE) -# include "./base_numpad.c" // Numbers pad -# endif - -// * Hebrew * -# if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE) -# include "./base_hebrew.c" // Hebrew -# endif - -// // ⬇ insert your ./base_YOUR_KEYMAP.c #include here: - - -// * YOUR KEYMAP * -// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE) -// # include "./base_YOUR_KEYMAP.c" // Your Keymap. -// # endif - -// If your keymap also has a ./base_YOUR_KEYMAP.h configuration/header file, #include it in ./user_config.h -// Look for similar inclusions of base header files, similar to the #includes here. -// You should be able to just copy what you did here, and only change “.c” into “.h”. - -// // ⬆ - - - // See the ./bases_*.c file for definition of _DEF_BASE, _DEF_NSY, _ALT_BASE, _ALT_NSY layers, selected in ./user_config.h - - /* ⬆⬇ (next layer) */ - - -# ifndef BASESFILE_LAYER_MOV // Use a definition of this layer in the ./bases_* file, where this #define can be defined. - - /* Layer _MOV: Movement layer: mouse and hands on navigation - * Also delete/backspace, to navigate and delete together. - */ - - [ _MOV ] = LAYOUT_redefined ( - -/* - Layer _MOV (MOVement, mouse movement on right hand) - - triangle layout (mouse right hand): - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- //(toggle) on _FUN - BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp - LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl - LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht //(toggle) on BASE - ---------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp PgDn LGUI RAlt - -*-<|> //(hold) on BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - … … - - triangle layout, 'arrow' additional hardware key, with arrow cluster (difference marked _): - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- //(toggle) on _FUN - BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp - LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl - LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht //(toggle) on BASE - ---------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_ - -*-<|> //(hold) on BASE - <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> - … - - triangle layout, 'arrow' additional hardware key, with arrow cluster and navigation keys: - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- //(toggle) on _FUN - BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp - LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl - LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_ //(toggle) on BASE - ---------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_ - -*-<|> //(hold) on BASE - <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> - … - - - flat layout (mouse movement on left hand): - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- //(toggle) on _FUN - BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp - LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl - LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE - ---------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp PgDn LGUI RAlt - -*-<|> //(hold) on BASE - <1 ± <2 <3 <4 | 4> 3> 2> ± 1> - … - - flat layout, 'arrow' additional hardware key, with arrow cluster (difference marked _) - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- //(toggle) on _FUN - BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp - LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl - LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE - ---------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_ - -*-<|> //(hold) on BASE - <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> - … - - flat layout, 'arrow' additional hardware key, with arrow cluster and additional navigation keys: - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- //(toggle) on _FUN - BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp - LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl - LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE - ---------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_ - -*-<|> //(hold) on BASE - <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> - … - - flat layout, 'arrow' additional hardware key, with arrow cluster, additional navigation keys, vi(1) layout: - - <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> - <|>-*- //(toggle) on _FUN - BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp - LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl - LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE - ---------------------------------------------------------------------------- - LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_ - -*-<|> //(hold) on BASE - <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> - … - */ - - /* Inner default navigation/mouse layout. 11 means row 1, column 1, etc. - * Configured for arrows on the right, mouse on the left (BTN* on the left side, that is). - */ - -# ifndef ARROWS_TRIANGLE -# define NAVI_11 KC_BTN3 // NAVI for 'navigation cluster', 11 for row 1, column 1, etc. -# define NAVI_12 KC_PGUP -# define NAVI_13 KC_HOME -# define NAVI_14 KC_END -# define NAVI_15 KC_PGDN -# define NAVI_21 KC_BTN1 -# define NAVI_22 KC_LEFT -# define NAVI_23 KC_UP -# define NAVI_24 KC_DOWN -# define NAVI_25 KC_RIGHT -# define NAVI_31 KC_BTN2 -# define NAVI_32 KC_ACL0 -# define NAVI_33 KC_ACL1 -# define NAVI_34 KC_ACL2 -# define NAVI_35 XXXXXXX - //----------------------------------------------------------------------------------- - // Configured for left handed mouse, with xxx,BTN* on the right most column. -# define MOUS_11 KC_WH_L // MOUS for mouse, etc. -# define MOUS_12 KC_WH_D -# define MOUS_13 KC_WH_U -# define MOUS_14 KC_WH_R -# define MOUS_15 XXXXXXX -# define MOUS_21 KC_MS_L -# define MOUS_22 KC_MS_D -# define MOUS_23 KC_MS_U -# define MOUS_24 KC_MS_R -# define MOUS_25 KC_BTN1 -# define MOUS_31 KC_BTN5 -# define MOUS_32 KC_BTN4 -# define MOUS_33 KC_BTN3 -# define MOUS_34 KC_BTN2 -# define MOUS_35 XXXXXXX -# endif - -// Alternative navigation/mouse layout: arrows in triangle, and left hand on the left 'wasd' location. -// If you want these arrows on the right hand, you may want to edit this, to put right most column left, etc. - -# ifdef ARROWS_TRIANGLE -# define NAVI_11 KC_PGDN -# define NAVI_12 KC_UP -# define NAVI_13 KC_PGUP -# define NAVI_14 KC_HOME -# define NAVI_15 KC_BTN3 -# define NAVI_21 KC_LEFT -# define NAVI_22 KC_DOWN -# define NAVI_23 KC_RIGHT -# define NAVI_24 KC_END -# define NAVI_25 KC_BTN1 -# define NAVI_31 XXXXXXX -# define NAVI_32 KC_ACL2 -# define NAVI_33 KC_ACL1 -# define NAVI_34 KC_ACL0 -# define NAVI_35 KC_BTN2 - //------------------------------------------------------------------------------------ - // If switching hands to put mouse left, same as for navigation side: switch outer columns by editing here. -# define MOUS_11 XXXXXXX -# define MOUS_12 KC_WH_D -# define MOUS_13 KC_MS_U -# define MOUS_14 KC_WH_U -# define MOUS_15 KC_WH_L -# define MOUS_21 KC_BTN1 -# define MOUS_22 KC_MS_L -# define MOUS_23 KC_MS_D -# define MOUS_24 KC_MS_R -# define MOUS_25 KC_WH_R -# define MOUS_31 KC_BTN2 -# define MOUS_32 KC_BTN3 -# define MOUS_33 KC_BTN4 -# define MOUS_34 KC_BTN5 -# define MOUS_35 XXXXXXX -# endif - -// Default left/right layout, meaning arrows right and mouse left. -# ifndef ARROWS_LEFT -# define LEFT_AA MOUS_11 -# define LEFT_AB MOUS_12 -# define LEFT_AC MOUS_13 -# define LEFT_AD MOUS_14 -# define LEFT_AE MOUS_15 -# define LEFT_BA MOUS_21 -# define LEFT_BB MOUS_22 -# define LEFT_BC MOUS_23 -# define LEFT_BD MOUS_24 -# define LEFT_BE MOUS_25 -# define LEFT_CA MOUS_31 -# define LEFT_CB MOUS_32 -# define LEFT_CC MOUS_33 -# define LEFT_CD MOUS_34 -# define LEFT_CE MOUS_35 -# define RGHT_AA NAVI_11 -# define RGHT_AB NAVI_12 -# define RGHT_AC NAVI_13 -# define RGHT_AD NAVI_14 -# define RGHT_AE NAVI_15 -# define RGHT_BA NAVI_21 -# define RGHT_BB NAVI_22 -# define RGHT_BC NAVI_23 -# define RGHT_BD NAVI_24 -# define RGHT_BE NAVI_25 -# define RGHT_CA NAVI_31 -# define RGHT_CB NAVI_32 -# define RGHT_CC NAVI_33 -# define RGHT_CD NAVI_34 -# define RGHT_CE NAVI_35 -# endif - -# ifdef ARROWS_LEFT -# define LEFT_AA NAVI_11 -# define LEFT_AB NAVI_12 -# define LEFT_AC NAVI_13 -# define LEFT_AD NAVI_14 -# define LEFT_AE NAVI_15 -# define LEFT_BA NAVI_21 -# define LEFT_BB NAVI_22 -# define LEFT_BC NAVI_23 -# define LEFT_BD NAVI_24 -# define LEFT_BE NAVI_25 -# define LEFT_CA NAVI_31 -# define LEFT_CB NAVI_32 -# define LEFT_CC NAVI_33 -# define LEF |