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authorlokher <lokher@gmail.com>2022-12-06 17:10:48 +0800
committerlokher <lokher@gmail.com>2022-12-07 15:50:49 +0800
commita336c2c5005251e4cb0f3a62ccabdb4cfccad915 (patch)
tree3c948b631a5e3b6f940dabe02fad3c7487e6f350 /keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c
parent27fc28fd2ff52e079a5bc58d6aaea4c752420615 (diff)
Merge upstream master to 2022 Q4 breaking change
Diffstat (limited to 'keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c')
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diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c
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--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c
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@@ -1,1784 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Authors: This QMK keymap file is a combination of the default
- * keymap, led code original copied/edited from ../jetpacktuxedo, some
- * copy/paste from QMK documentation code examples (etc).
- * Remainder: © 2019, 2020, 2021 by Jos Boersema
- */
-
-// --------------------------------------v---------------------------------------
-// Configuration:
-// --------------------------------------v---------------------------------------
-#include "./user_config.h" // Edit this file to set user preference compile options.
-// --------------------------------------^---------------------------------------
-
-
-
- /* Configurable keymap for Minivan layouts 44, 45, 46 keys.
- * May work for 12×12×12×[11-12] keys as well.
- * Configuration in ./user_config.h
- */
-
- /* Overview of the code
- *
- * The base layers are in separate files;
- * process_record_user(), unicode macros are defined in unicode_macros.c;
- * accented characters are defined in unicode_weurope.h
- *
- * Unicode macros facilitate recomputing for re-computing the Dvorak with changed letters
- * ('descramble'), and exist because space ran out for * XP(…).
- *
- * The led color code might be a bit hairy, due to speed/count middle led overlapping layer color.
- *
- * Preprocessor indentation: # always in column one, #includes and #defines
- * are most to the left unless nested, except in the user configuration
- * block where room is left for a ‛//’. Logical stuff (#if etc) is
- * indented from column two, and then in each nesting goes 4 more spaces
- * to the right, so in between the normal code indentations. There should
- * be a newline above and below logical statements. This makes preprocessor
- * statements stand out, while giving more information in each statement.
- * C indentation: trying to follow QMK standard.
- *
- */
-
-
-#include QMK_KEYBOARD_H
-
-// Bit masks for the Base layers, to set them as Default, in order to make transparency look back to the right one.
-#define _DEF_BASE_MASK 0x1 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead.
-#define _ALT_BASE_MASK 0x2 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead.
-
-// Below #defines the internal order of the layers.
-// Notice this order in layer_state_set_user as well, regarding the led indicators.
-enum {
- _DEF_BASE, // Default BASE layer (layer at startup). Typically the letters.
-
-# ifndef MINIFAN_SINGLE_LAYOUT
-
- _ALT_BASE, // Alternative BASE layer.
-
-# endif
-
- _DEF_NSY, // numbers and symbols
-
-# ifndef MINIFAN_SINGLE_LAYOUT
-
- _ALT_NSY, // Alternate version of _DEF_NSY
-
-# endif
-
- _MOV, // movement arrows and mouse
- _RAR, // keys RARely used, Unicode config, Power keys, Media keys, alternate mode switch, speed/size count, …
-
-# ifndef REMOVE_PAD
-
- _PAD, // Numbers pad. These are different versions of the same numbers, that is ‛1’ (_NSY) ≠ ‛1’ (_PAD).
-
-# endif
-
-# ifndef REMOVE_ACC // Removes this layer entirely, if set.
-
- _ACC, // Accented letters
-
-# endif
-
-# ifndef REMOVE_DRA // Removes this layer entirely, if set.
-
- _DRA, // Unusual symbols and whatever else
-
-# endif
-
-# ifndef REMOVE_BON // Removes this layer entirely, if set.
-
- _BON, // Bonus layer with more Unicode symbols
-
-# endif
-
- _FUN, // function keys, layer switcher, given highest order precedence just in case
-} ;
-// The default and alternate base layers needs to have a low order
-// number, so that the other layers can be accessed on top of it.
-// Default Layer is set, according to active Base pair.
-
-// What BASE layer is active.
-enum {
- _NORMAL_, // BASE layer is _DEF_BASE
- _FULL_, // BASE layer is _ALT_BASE
-# ifdef DVORAK_DESCRAMBLE // not used with other keymaps
- _HALF_, // BASE layer is _ALT_BASE For DVORAK_DESCRAMBLE keymap: does *not* re-compute letters in Unicode
- // This is for different Unicode encodings than “Control+U+HEX” (Linux). It will go through what is set on _RAR
-# endif
-};
-// The mechanism is about what layer to return to, once needing to go back to the letters layer (BASE).
-
-# ifndef STARTUP_ALTERNATE // Startup with in default BASE, normal mode.
-short alternate = _NORMAL_;
-# else // Startup with alternate BASE active
-short alternate = _FULL_; //
-# endif
-
-//* Shift detection
-bool shift_ison = 0; // keep track of the state of shift (Capslock is ignored). There may be more elegant code for this in
- // QMK (a function seems to do it?), but this is simple and keeps the issue isolated to this file.
-# define TRUE 1
-# define FALSE 0
-bool _fun_stay = FALSE; // for making _FUN layer not return to BASE after pressing an F-key
-bool leds_on; // toggle leds on/off
-
-# ifdef LEDS_OFF_BASE_DEF
-bool led_middle_on = TRUE; // Set to off later, if startup setting is off.
-# endif
-
-bool isolate_trigger = FALSE; // detects if _FUN layer move was pressed, and no other key (no normal use of Shift).
-bool capslock; // keeps track of capslock state
-bool numlock; // keeps track of numlock state
-//layer_state_t state_recall; // We are calling the function set_led_colors_ from this file as well.
-// speed measuring
-bool speed_measure = SPEED_INIT_VALUE; // feature activated or not on startup
-uint32_t speed_counttime; // counts the time
-short speed_countdown = SPEED_COUNTDOWN; // countdown to next computation/effects
-int speed; // we store typing result (keys/second) to make reporting less stressful on user, as it doesn't run away after typing
- // the value is recorded 10 times higher, to allow another digit of precision, needed to calculate Words-Per-Minute
-long int speed_batches = 0; // This counts how many batches of SPEED_COUNTDOWN have been added to wordcount_speed_add
-long int speed_add = 0; // This just adds the speed computed for every batch of SPEED_COUNTDOWN, also times 10 for precision
-// character and word counting, attempting to count the final text being written
-bool sizecount_measure = COUNT_INIT_VALUE; // feature activated or not on startup
-long int sizecount_blanks = 0; // This counts spaces/enters as a means of counting words, with manual substraction key
-long int sizecount_chars = 0; // This counts characters, substraction for delete/backspace
-bool sizecount_word; // remember if the last character was whitespace, so a second does not count a word
-bool sizecount_menu = FALSE; // menu mode for configuring sizecount led color & alert system for maximum size.
-long int sizecount_max = 0; // the maximum system for count, alert user about relative size/limit
-bool sizecount_max_type; // is size counting by word or by character
-#define SIZECOUNT_WORD 0 // The type of text size counting: words
-#define SIZECOUNT_CHAR 1 // " : characters
-
-/* This file contains mostly the Unicode and special macros.
- It contains the function: process_record_user(...)
- It has been isolated because the source file got long.
- */
-#include "./unicode_macros.c"
-
-
-// Pre-existing function, run when the keyboard starts up.
-void keyboard_post_init_user (void) {
-
-# ifdef RGBLIGHT_ENABLE
-
-// Set side leds on/off startup
-# ifdef STARTUP_SIDE_LEDS_OFF
- leds_on = FALSE;
-# else
- leds_on = TRUE;
-# endif
-
- // Set up RGB effects on _only_ the first LED
- rgblight_set_effect_range (1, 1); // Takes a range: 1st arg is start, 2nd how many
- rgblight_sethsv_noeeprom (HSV_WHITE); // Startup color of keyboard.
- // Set LED effects to breathing mode
- rgblight_mode_noeeprom (RGBLIGHT_EFFECT_BREATHING + 2);
-
- // Init the first and last LEDs to a static color.
- setrgb (0, 0, 0, (LED_TYPE *)&led[0]); // Led[0] is led 0
- setrgb (0, 0, 0, (LED_TYPE *)&led[2]); // 2nd led
-
-// The logic seems to be to establish the effect first, and then toggle it on/off.
-# ifdef STARTUP_MID_LED_OFF
- rgblight_disable (); //
-# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
- led_middle_on = FALSE;
-# endif
-# endif
-
- isolate_rgblight_set ();
-
-# endif //RGBLIGHT_ENABLE
-
-// Set startup layer
-# ifdef STARTUP_ALTERNATE
- layer_move (_ALT_BASE);
-# else
- layer_move (_DEF_BASE);
-# endif
-
- _fun_stay = TRUE; // startup with F-keys not returning to Base after stroke (_FUN)
-
-}
-
-
-// Writes a number as if typed on keyboard. Typically to show a speed/text size measurement.
-// If last argument is TRUE it prints a dot ‛.’ before the last digit
-int write_number (long int input, short divide10) {
- long int step10;
- short digit;
- short start = FALSE;
- short printed = 0;
- char output[2];
-
- output[1] = '\0';
- if (0 > input) { // number is negative
- send_string ("-"); // minus
- printed++;
- input *= -1; // turn positive
- }
- for (step10 = 1000000000; 0 != step10; step10 /= 10) { // assuming 32 bit, ± 10⁹
- digit = input / step10;
- input = input % step10;
- if (!start) { // remove leading zeros
- if ((0 != digit) || (1 == step10)) start = TRUE; // If all zeros, always print last zero.
- }
- if (divide10 && (1 == step10)) { // print with a dot before the last digit
- send_string (".");
- printed++;
- }
- if (start) { // print
- output[0] = '0' + digit;
- send_string (output);
- printed++;
- }
- }
- return printed;
-}
-
-
-// This function prevents the middle led from being altered by layer
-// switching (showing the layer color, that is), when another
-// functionality takes precedent over the middle led.
-void middle_led_control (short hsv_h, short hsv_s, short hsv_v ) {
-# ifdef RGBLIGHT_ENABLE
-
- if (FALSE == speed_measure) { // only touch middle led if no speed measuring going on
- if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size
- // counting set to a maximum is going on.
-
- rgblight_sethsv_noeeprom (hsv_h, hsv_s, hsv_v); // set it
- }
- }
-
-# endif
-}
-
-
-// Set middle led color for speed system. Needed in various places.
-void speed_led (int speed) {
-# ifdef RGBLIGHT_ENABLE
-
- speed /= 10; // argument is in 10 times its value
- if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size
- // counting set to a maximum is going on.
- rgblight_sethsv_noeeprom (SPEED_HUE_STEP * speed + SPEED_HUE_START, 255, 128); // full saturation, but half lit
- rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set()
- }
-
-# endif
-}
-
-
-// do this in one place to handle left/right leds being off here
-void isolate_rgblight_set () {
-
-# ifdef RGBLIGHT_ENABLE
- if (!leds_on) { // left/right leds are off
- // overwrite previously colors
- uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
- uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
- led0r = 0;
- led0g = 0;
- led0b = 0;
- led2r = 0;
- led2g = 0;
- led2b = 0;
- setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
- setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
- }
- rgblight_set ();
-# endif
-
-}
-
-
-// _FUN layer leds.
-void indicate_fun_stay (void) {
-# ifdef RGBLIGHT_ENABLE
-
- uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
- uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
- // See also below under _FUN layer led
- if (_fun_stay == TRUE) { // normal mode, 0 (100% normal)
- led0r = 255; // red
- led2r = 255; // Yellow
- led2g = 50;
- }else{
- led0r = 255; // Yellow
- led0g = 50; //
- led2r = 255; // red
- }
- setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
- setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
- isolate_rgblight_set ();
-
-# endif //RGBLIGHT_ENABLE
-}
-
-
-// _RAR layer leds
-// It is a function because this is also called when the Base layer OTHER_BASE key is pressed
-void indicate_base (void) {
-# ifdef RGBLIGHT_ENABLE
-
- uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
- uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
- // See also below under _FUN layer led
- if (_NORMAL_ == alternate) { // normal mode, 0 (100% normal)
- led0r = 255; // shine white left led
- led0g = 255;
- led0b = 255;
- rgblight_sethsv_noeeprom (HSV_PURPLE); // This overrides the speed setting.
- led2r = 100; // purple
- led2b = 100;
- }
-
-# ifdef DVORAK_DESCRAMBLE // not used with other keymaps
- else if (_HALF_ == alternate) { // alternate mode, 1 (normal unicode)
- led0r = 100; // purple
- led0b = 100;
- rgblight_sethsv_noeeprom (HSV_WHITE); // shine white middle led (still breathes)
- led2r = 100; // purple
- led2b = 100;
- }
-# endif
-
- else if (_FULL_ == alternate) { // alternate mode, 1 (recomputed unicode for DVORAK_DESCRAMBLE)
- led0r = 100; // purple
- led0b = 100;
- rgblight_sethsv_noeeprom (HSV_PURPLE);
- led2r = 255;// shine white right led
- led2g = 255;
- led2b = 255;
- }
- setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
- setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
- isolate_rgblight_set ();
-
-# endif //RGBLIGHT_ENABLE
-}
-
-
-// Sets led colors for all layers. Including Capslock/Numlock changes. See a computer side activated function for that too:
-// led_update_user (…)
-void set_led_colors_ (layer_state_t state) {
-# ifdef RGBLIGHT_ENABLE
-
- uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
- uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
- short color_ddl = 28 ;
-
-# ifdef LEDS_OFF_BASE_DEF
- // Special case of switching centre led effect on/off
- if (!layer_state_cmp (state, _DEF_BASE)) { // letters
- //if (rgblight_is_enabled())
- if (led_middle_on) { // Follows user setting based on _RAR key.
- rgblight_enable_noeeprom (); // Would be easier if middle_led_control (…) could set brightness to dark, but seems to not work.
- }
- }
-# endif
-
- // The order should be the reverse of the #defines of layer number of the layers on top
- // because higher layer number is higher priority if activated
- /* _DEF_BASE 0 _ALT_BASE 1 _DEF_NSY 2 _ALT_NSY 3 _MOV 4 _RAR 5 _PAD 6 _ACC 7 _DRA 8 _BON 9 _FUN 10 */
- if (layer_state_cmp (state, _FUN)) { // F-keys, and layer toggles
- middle_led_control (HSV_RED); // purple
- indicate_fun_stay (); // Indicates state of _fun_stay, but only when it is being toggled.
- return ; // indicate_fun_stay function already does it all.
- }
-
-# ifndef REMOVE_BON // Removes this layer entirely, if set.
- else if (layer_state_cmp (state, _BON)) { // Bonus layer with encircled numbers and more symbols
- // side leds dark
- middle_led_control (HSV_YELLOW);
- }
-# endif // REMOVE_BON
-
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
- else if (layer_state_cmp (state, _DRA)) { // Unicode drawings and unusual things
- led0r = 255; // gold red
- led0g = 128; //
- led2r = 255; //
- led2g = 128; //
- middle_led_control( HSV_GOLDENROD );
- }
-# endif // REMOVE_DRA
-
-# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
- else if (layer_state_cmp (state, _ACC)) { // Accented letters (Unicode input layer)
- led0g = 150; // With some blue, because it is also a symbol
- led0b = 100;
- led2g = 150;
- led2b = 100;
- middle_led_control (HSV_TURQUOISE); // cyan
- }
-# endif // REMOVE_ACC
-
-# ifndef REMOVE_PAD
- else if (layer_state_cmp (state, _PAD)) { // numbers pad layer
- if (numlock) {
- led0b = 255; // Blue for the numbers part
- led2g = 255; // Green for the navigation part
- }else{
- led0g = 255; // reversed
- led2b = 255; //
- }
- middle_led_control (60, 20, 100); // yellow (low saturation)
- }
-# endif // REMOVE_PAD
-
- //---
- else if (layer_state_cmp (state, _RAR)) { // layer with special keys
- indicate_base (); // this function already does it all
- return; //
- }
- //---
- else if (layer_state_cmp (state, _MOV)) { // movement layer
- led0g = 255;// movement is green, "go forward"
- led2g = 255;
- middle_led_control(HSV_GREEN);
- }
- //--- (pair)
- else if (layer_state_cmp (state, _ALT_NSY)) { // alternate, numbers/symbols
- led0b = 255; // first led follows the corresponding default layer: _DEF_NSY
- led2r = color_ddl; // Same as DDL, to which it belongs.
- led2g = color_ddl; //
- led2b = color_ddl; //
- middle_led_control (HSV_BLUE);
- }
- else if (layer_state_cmp (state, _DEF_NSY)) { // symbols and numbers
- led0b = 255; // blue for symbols, like ink (writing)
- led2b = 255;
- middle_led_control (HSV_BLUE);
- }
- //--- (pair)
- // Alternate BASE layer (alternate)
- else if (layer_state_cmp (state, _ALT_BASE)) {
-
-# ifdef LEDS_OFF_BASE_ALT // Alternative Base leds off (always)
-
- rgblight_disable_noeeprom ();
-
-# else // do use leds on Alternative Base layer
-
-# if !defined(BASE_NUMPAD__ALT_BASE) // Normal led colors for ‛regular’ base layers like Dvorak, Qwerty.
-
- if (capslock) {
- led2r = 255; // Brighter version to indicate capslock
- led2g = 255; //
- led2b = 255; //
- } else {
- led2r = color_ddl; // A bit of a white not too bright color on right
- led2g = color_ddl; //
- led2b = color_ddl; //
- }
- middle_led_control (HSV_TEAL); // seems to be the same as CYAN/AZURE, conflicts with _ACC
-
-# else // Numpad configured on Alternate Base, which should show the state of NumLock
-
- // This is a copy of the _PAD led colors, but less bright
- if (numlock) {
- led0b = 80; // Blue for the numbers part
- led2g = 80; // Green for the navigation part
- }else{
- led2b = 80; // reversed
- led0g = 80; //
- }
- middle_led_control (60, 20, 100); // light-blue
-
-# endif // BASE_NUMPAD__ALT_BASE
-
-# endif // LEDS_OFF_BASE_ALT
-
- }
- // Default layer (generally), normal BASE layer
- else if (layer_state_cmp (state, _DEF_BASE)) { // letters
-
-# ifdef LEDS_OFF_BASE_DEF // Default Base leds off (always)
-
- rgblight_disable_noeeprom ();
-
-# else // Do use leds on Default Base
-
- if (capslock) {
- led0r = 255; // Brighter version to indicate capslock
- led0g = 255; //
- led0b = 255; //
- } else {
- led0r = 28; // A bit of a weak white color on left
- led0g = 28; //
- led0b = 28; //
- }
- middle_led_control (HSV_TEAL);
-
-# endif // LEDS_OFF_BASE_DEF
-
- }
- //---
-
- // pushes the configuration
- setrgb (led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
- setrgb (led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
-
- isolate_rgblight_set (); // Activates the led color change, after on/off check.
-
-# endif //RGBLIGHT_ENABLE
-}
-
-// Pre-existing QMK function, called when NumLock/CapsLock key is pressed, including on another keyboard.
-// This function sets two booleans that keep track of the current capslock/numlock state, for use in layer led colors.
-bool led_update_user (led_t led_state) {
-
- if (led_state.num_lock) { // This doesn't look at the keyboard leds or any other actual leds. It seems to look at whether
- // or not the computer has numlock in the on/off state.
- numlock = TRUE;
- }else{
- numlock = FALSE;
- }
- if (led_state.caps_lock) {
- capslock = TRUE;
- }else{
- capslock = FALSE;
- }
- //layer_state_set_user
- set_led_colors_ (state_recall); // Update leds
- return true ;
-}
-
-
-// pre-existing function, called when layer changes
-layer_state_t layer_state_set_user (layer_state_t state) {
-
- set_led_colors_ (state); // Update leds
- state_recall = state; // Recall this, for calling set_led_colors_(…) on Num/Capslock changes in led_update_user(…)
- return state;
-}
-
-// -------------------------------- layers --------------------------------
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
-
-/******************** What base layers to use: **************/
-
-// * Dvorak *
-# if defined(BASE_DVORAK__DEF_BASE) || defined(BASE_DVORAK__ALT_BASE)
-# include "./base_dvorak.c" // Regular Dvorak.
-# endif
-
-// * Dvorak descramble *
-# if defined(BASE_DVORAK_DESCRAMBLE__ALT_BASE) // only for ‛Alternate’ base
-# include "./base_dvorak_descramble.c" // Dvorak for when computer is already remapping to Dvorak.
-# endif
-
-// * Qwerty *
-# if defined(BASE_QWERTY__DEF_BASE) || defined(BASE_QWERTY__ALT_BASE)
-# include "./base_qwerty.c" // Regular Qwerty.
-# endif
-
-// * Qwerty arrows on Base *
-# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE)
-# include "./base_qwerty_basearrow.c" // Qwerty + arrows
-# endif
-
-// * Colemak *
-# if defined(BASE_COLEMAK__DEF_BASE) || defined(BASE_COLEMAK__ALT_BASE)
-# include "./base_colemak.c" // Regular Colemak.
-# endif
-
-// * Workman *
-# if defined(BASE_WORKMAN__DEF_BASE) || defined(BASE_WORKMAN__ALT_BASE)
-# include "./base_workman.c" // Regular Workman.
-# endif
-
-// * Numpad *
-# if defined(BASE_NUMPAD__ALT_BASE)
-# include "./base_numpad.c" // Numbers pad
-# endif
-
-// * Hebrew *
-# if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE)
-# include "./base_hebrew.c" // Hebrew
-# endif
-
-// // ⬇ insert your ./base_YOUR_KEYMAP.c #include here:
-
-
-// * YOUR KEYMAP *
-// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE)
-// # include "./base_YOUR_KEYMAP.c" // Your Keymap.
-// # endif
-
-// If your keymap also has a ./base_YOUR_KEYMAP.h configuration/header file, #include it in ./user_config.h
-// Look for similar inclusions of base header files, similar to the #includes here.
-// You should be able to just copy what you did here, and only change “.c” into “.h”.
-
-// // ⬆
-
-
- // See the ./bases_*.c file for definition of _DEF_BASE, _DEF_NSY, _ALT_BASE, _ALT_NSY layers, selected in ./user_config.h
-
- /* ⬆⬇ (next layer) */
-
-
-# ifndef BASESFILE_LAYER_MOV // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
-
- /* Layer _MOV: Movement layer: mouse and hands on navigation
- * Also delete/backspace, to navigate and delete together.
- */
-
- [ _MOV ] = LAYOUT_redefined (
-
-/*
- Layer _MOV (MOVement, mouse movement on right hand)
-
- triangle layout (mouse right hand):
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*- //(toggle) on _FUN
- BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
- LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
- LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht //(toggle) on BASE
- ----------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp PgDn LGUI RAlt
- -*-<|> //(hold) on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- … …
-
- triangle layout, 'arrow' additional hardware key, with arrow cluster (difference marked _):
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*- //(toggle) on _FUN
- BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
- LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
- LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht //(toggle) on BASE
- ----------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_
- -*-<|> //(hold) on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
- …
-
- triangle layout, 'arrow' additional hardware key, with arrow cluster and navigation keys:
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*- //(toggle) on _FUN
- BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp
- LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
- LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_ //(toggle) on BASE
- ----------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_
- -*-<|> //(hold) on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
- …
-
-
- flat layout (mouse movement on left hand):
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*- //(toggle) on _FUN
- BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
- LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
- LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE
- ----------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp PgDn LGUI RAlt
- -*-<|> //(hold) on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- …
-
- flat layout, 'arrow' additional hardware key, with arrow cluster (difference marked _)
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*- //(toggle) on _FUN
- BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
- LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
- LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE
- ----------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_
- -*-<|> //(hold) on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
- …
-
- flat layout, 'arrow' additional hardware key, with arrow cluster and additional navigation keys:
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*- //(toggle) on _FUN
- BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
- LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
- LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE
- ----------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_
- -*-<|> //(hold) on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
- …
-
- flat layout, 'arrow' additional hardware key, with arrow cluster, additional navigation keys, vi(1) layout:
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*- //(toggle) on _FUN
- BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
- LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl
- LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE
- ----------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_
- -*-<|> //(hold) on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
- …
- */
-
- /* Inner default navigation/mouse layout. 11 means row 1, column 1, etc.
- * Configured for arrows on the right, mouse on the left (BTN* on the left side, that is).
- */
-
-# ifndef ARROWS_TRIANGLE
-# define NAVI_11 KC_BTN3 // NAVI for 'navigation cluster', 11 for row 1, column 1, etc.
-# define NAVI_12 KC_PGUP
-# define NAVI_13 KC_HOME
-# define NAVI_14 KC_END
-# define NAVI_15 KC_PGDN
-# define NAVI_21 KC_BTN1
-# define NAVI_22 KC_LEFT
-# define NAVI_23 KC_UP
-# define NAVI_24 KC_DOWN
-# define NAVI_25 KC_RIGHT
-# define NAVI_31 KC_BTN2
-# define NAVI_32 KC_ACL0
-# define NAVI_33 KC_ACL1
-# define NAVI_34 KC_ACL2
-# define NAVI_35 XXXXXXX
- //-----------------------------------------------------------------------------------
- // Configured for left handed mouse, with xxx,BTN* on the right most column.
-# define MOUS_11 KC_WH_L // MOUS for mouse, etc.
-# define MOUS_12 KC_WH_D
-# define MOUS_13 KC_WH_U
-# define MOUS_14 KC_WH_R
-# define MOUS_15 XXXXXXX
-# define MOUS_21 KC_MS_L
-# define MOUS_22 KC_MS_D
-# define MOUS_23 KC_MS_U
-# define MOUS_24 KC_MS_R
-# define MOUS_25 KC_BTN1
-# define MOUS_31 KC_BTN5
-# define MOUS_32 KC_BTN4
-# define MOUS_33 KC_BTN3
-# define MOUS_34 KC_BTN2
-# define MOUS_35 XXXXXXX
-# endif
-
-// Alternative navigation/mouse layout: arrows in triangle, and left hand on the left 'wasd' location.
-// If you want these arrows on the right hand, you may want to edit this, to put right most column left, etc.
-
-# ifdef ARROWS_TRIANGLE
-# define NAVI_11 KC_PGDN
-# define NAVI_12 KC_UP
-# define NAVI_13 KC_PGUP
-# define NAVI_14 KC_HOME
-# define NAVI_15 KC_BTN3
-# define NAVI_21 KC_LEFT
-# define NAVI_22 KC_DOWN
-# define NAVI_23 KC_RIGHT
-# define NAVI_24 KC_END
-# define NAVI_25 KC_BTN1
-# define NAVI_31 XXXXXXX
-# define NAVI_32 KC_ACL2
-# define NAVI_33 KC_ACL1
-# define NAVI_34 KC_ACL0
-# define NAVI_35 KC_BTN2
- //------------------------------------------------------------------------------------
- // If switching hands to put mouse left, same as for navigation side: switch outer columns by editing here.
-# define MOUS_11 XXXXXXX
-# define MOUS_12 KC_WH_D
-# define MOUS_13 KC_MS_U
-# define MOUS_14 KC_WH_U
-# define MOUS_15 KC_WH_L
-# define MOUS_21 KC_BTN1
-# define MOUS_22 KC_MS_L
-# define MOUS_23 KC_MS_D
-# define MOUS_24 KC_MS_R
-# define MOUS_25 KC_WH_R
-# define MOUS_31 KC_BTN2
-# define MOUS_32 KC_BTN3
-# define MOUS_33 KC_BTN4
-# define MOUS_34 KC_BTN5
-# define MOUS_35 XXXXXXX
-# endif
-
-// Default left/right layout, meaning arrows right and mouse left.
-# ifndef ARROWS_LEFT
-# define LEFT_AA MOUS_11
-# define LEFT_AB MOUS_12
-# define LEFT_AC MOUS_13
-# define LEFT_AD MOUS_14
-# define LEFT_AE MOUS_15
-# define LEFT_BA MOUS_21
-# define LEFT_BB MOUS_22
-# define LEFT_BC MOUS_23
-# define LEFT_BD MOUS_24
-# define LEFT_BE MOUS_25
-# define LEFT_CA MOUS_31
-# define LEFT_CB MOUS_32
-# define LEFT_CC MOUS_33
-# define LEFT_CD MOUS_34
-# define LEFT_CE MOUS_35
-# define RGHT_AA NAVI_11
-# define RGHT_AB NAVI_12
-# define RGHT_AC NAVI_13
-# define RGHT_AD NAVI_14
-# define RGHT_AE NAVI_15
-# define RGHT_BA NAVI_21
-# define RGHT_BB NAVI_22
-# define RGHT_BC NAVI_23
-# define RGHT_BD NAVI_24
-# define RGHT_BE NAVI_25
-# define RGHT_CA NAVI_31
-# define RGHT_CB NAVI_32
-# define RGHT_CC NAVI_33
-# define RGHT_CD NAVI_34
-# define RGHT_CE NAVI_35
-# endif
-
-# ifdef ARROWS_LEFT
-# define LEFT_AA NAVI_11
-# define LEFT_AB NAVI_12
-# define LEFT_AC NAVI_13
-# define LEFT_AD NAVI_14
-# define LEFT_AE NAVI_15
-# define LEFT_BA NAVI_21
-# define LEFT_BB NAVI_22
-# define LEFT_BC NAVI_23
-# define LEFT_BD NAVI_24
-# define LEFT_BE NAVI_25
-# define LEFT_CA NAVI_31
-# define LEFT_CB NAVI_32
-# define LEFT_CC NAVI_33
-# define LEF