diff options
author | Travis <TravisHi@users.noreply.github.com> | 2022-08-03 16:10:46 +1000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-08-03 07:10:46 +0100 |
commit | 5f6ec37b7dfb33f79a8815af42dd41baeabed383 (patch) | |
tree | 8510b091ecdd3395632e3c47490e6841fe11738a /keyboards/splitkb/kyria/keymaps/travishi/keymap.c | |
parent | 4c8469f565e856555d310564aa31fc04b61fbee3 (diff) |
[Keymap] Add TravisHi keymap for SplitKB Kyria (#17858)
* Init commit
* Prep for MVP
* Add F Fixes (thanks F!)
* Fix some incorrect layer summons
* Create readme (remove comments from code)
* Update OLED indicators (test)
* Add more OLED updates
* Add more layouts
* Update readme and small tweaks
* Update layers and prep for LED layers
* Fix a trapped layer issue
* Test animations
* Add a happy frog animation to right screen
* Add bulk work
* Move fren readme image
* Can't save images
* Update FPS layout
* Update Symbols layer
* Update readme
* Update readme (future comments move to readme)
* Remove superfluous comments & add Licence
* Add licence update
Diffstat (limited to 'keyboards/splitkb/kyria/keymaps/travishi/keymap.c')
-rw-r--r-- | keyboards/splitkb/kyria/keymaps/travishi/keymap.c | 423 |
1 files changed, 423 insertions, 0 deletions
diff --git a/keyboards/splitkb/kyria/keymaps/travishi/keymap.c b/keyboards/splitkb/kyria/keymaps/travishi/keymap.c new file mode 100644 index 0000000000..e91d16b8f9 --- /dev/null +++ b/keyboards/splitkb/kyria/keymaps/travishi/keymap.c @@ -0,0 +1,423 @@ +/* Copyright 2022 TravisHi + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +enum layers { + DVORAK = 0, + QWERTY, + LAYERS, + NUMSYM, + FPSGAMES, +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* + * Base Layer: DVORAK + * + * ,-------------------------------------------. ,-------------------------------------------. + * | ESC | ' " | , < | . | P | Y | | F | G | C | R | L |L_Qwerty| + * |--------+------+------+------+------+------| |------+------+------+------+------+--------| + * | Tab | A | O | E | U | I | | D | H | T | N | S | - | + * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------| + * | LShift | : ; | Q | J | K | X |LCtrl | | | Win |L_Lay | B | M | W | V | Z | RShift | + * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------' + * | Left |Right |L_NumS| Space| Bksp | |R_Alt | ENTER| Del | Up | Down | + * | | | | | | | | | | | | + * `----------------------------------' `----------------------------------' + */ + [DVORAK] = LAYOUT( + KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, DF(QWERTY), + KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, + KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LCTL, XXXXXXX, KC_LWIN, DF(LAYERS), KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, + KC_LEFT, KC_RGHT, MO(NUMSYM), KC_SPC, KC_BSPC, KC_RALT, KC_ENT, KC_DEL, KC_UP, KC_DOWN + ), + + + + + +/* + * Base Layer: QWERTY + * + * ,-------------------------------------------. ,-------------------------------------------. + * | ESC | Q | W | E | R | T | | Y | U | I | O | P |L_Dvorak| + * |--------+------+------+------+------+------| |------+------+------+------+------+--------| + * | Tab | A | S | D | F | G | | H | J | K | L | ; : | | + * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------| + * | LShift | Z | X | C | V | B |LCtrl | | | Win |L_Lay | N | M | , < | . > | / ? | RShift | + * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------' + * | Left |Right |L_NumS| Space| Bksp | | RAlt | ENTER| Del | Up | Down | + * | | | | | | | | | | | | + * `----------------------------------' `----------------------------------' + */ + [QWERTY] = LAYOUT( + KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, DF(DVORAK), + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, XXXXXXX, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, XXXXXXX, KC_LWIN, DF(LAYERS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, + KC_LEFT, KC_RGHT, MO(NUMSYM), KC_SPC, KC_BSPC, KC_RALT, KC_ENT, KC_DEL, KC_UP, KC_DOWN + ), + + + + + +/* + * Base Layer: FPSGAMES + * + * ,-------------------------------------------. ,-------------------------------------------. + * | ESC | 1 | Q | W | E | R | | Y | U | I | O | P |L_Dvorak| + * |--------+------+------+------+------+------| |------+------+------+------+------+--------| + * | Tab | 2 | A | S | D | F | | H | K | J | L | ; | | + * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------| + * | LShift | 3 | Z | X | C | V | |L_NumS| | |L_Lay | N | M | , < | . > | / ? | | + * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------' + * | | | LCtrl| Space| LAlt | | | | Mute |Vol U |Vol D | + * | | | | | | | | | | | | + * `----------------------------------' `----------------------------------' + */ + [FPSGAMES] = LAYOUT( + KC_ESC, KC_1, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, DF(DVORAK), + KC_TAB, KC_2, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN, XXXXXXX, + KC_LSFT, KC_3, KC_Z, KC_X, KC_C, KC_V, XXXXXXX, MO(NUMSYM), XXXXXXX, DF(LAYERS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX, + XXXXXXX, XXXXXXX, KC_LCTL, KC_SPC, KC_LALT, XXXXXXX, XXXXXXX, KC_MUTE, KC_VOLU, KC_VOLD + ), + + + + + +/* + * MO Layer: Numbers, symbols & Vol control + * + * ,-------------------------------------------. ,-------------------------------------------. + * | ` | ! | @ | # | $ | % | | ^ | & | * | ( | ) | + | + * |--------+------+------+------+------+------| |------+------+------+------+------+--------| + * | ~ | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | = | + * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------| + * | | | \ | : | ; | - | [ | { | ( | | ) | } | ] | _ | , | . | / | ? | + * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------' + * | Left |Right | |LShift| Home | | End | | Mute |Vol U |Vol D | + * | | | | | | | | | | | | + * `----------------------------------' `----------------------------------' + */ + [NUMSYM] = LAYOUT( + KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS, + KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL, + KC_PIPE, KC_BSLS, KC_COLN, KC_SCLN, KC_MINS, KC_LBRC, KC_LCBR, KC_LPRN, KC_RPRN, KC_RCBR, KC_RBRC, KC_UNDS, KC_COMM, KC_DOT, KC_SLSH, KC_QUES, + KC_LEFT, KC_RGHT, XXXXXXX, KC_LSFT, KC_HOME, KC_END, XXXXXXX, KC_MUTE, KC_VOLU, KC_VOLD + ), + + + + + +/* + * Adjust Layer: Layer index + * + * ,-------------------------------------------. ,-------------------------------------------. + * | | | |FPSGames|Dvorak| | | | | | | |L_Dvorak| + * |--------+------+------+------+------+------| |------+------+------+------+------+--------| + * | | | | |QWERTY| | | | | | | | | + * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------| + * | | | | |NUMSYM| | | | | | | | | | | | | + * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------' + * | | | | | | | | | | | | + * | | | | | | | | | | | | + * `----------------------------------' `----------------------------------' + */ + [LAYERS] = LAYOUT( + _______, _______, _______, DF(FPSGAMES), DF(DVORAK), _______, _______, _______, _______, _______, _______, DF(DVORAK), + _______, _______, _______, _______, DF(QWERTY), _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, MO(NUMSYM), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + +}; + +// END LAYERS + + + + + +/////////////////////////// +// OLED Display settings +#ifdef OLED_ENABLE + + + + +// WPM-responsive animation stuff here +# define IDLE_FRAMES 2 +# define IDLE_SPEED 20 // below this wpm value your animation will idle + +// #define PREP_FRAMES 1 // uncomment if >1 + +# define TAP_FRAMES 2 +# define TAP_SPEED 40 // above this wpm value typing animation to trigger + +# define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms +// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing +# define ANIM_SIZE 1024 // number of bytes in array, minimize for adequate firmware size, max is 1024 + +uint32_t anim_timer = 0; +uint32_t anim_sleep = 0; +uint8_t current_idle_frame = 0; +// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1 +uint8_t current_tap_frame = 0; + +// Code containing pixel art, contains: +// 5 idle frames, 1 prep frame, and 2 tap frames + +// To make your own pixel art: +// save a png/jpeg of an 128x32 image (resource: https://www.pixilart.com/draw ) +// follow this guide up to and including "CONVERT YOUR IMAGE" https://docs.splitkb.com/hc/en-us/articles/360013811280-How-do-I-convert-an-image-for-use-on-an-OLED-display- +// replace numbers in brackets with your own +// if you start getting errors when compiling make sure you didn't accedentally delete a bracket + + +static void render_anim(void) { + static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xc0, 0x40, +0x40, 0x60, 0x20, 0x20, 0x20, 0x20, 0x20, 0x60, 0xc0, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +0x00, 0x04, 0x0a, 0x0a, 0x32, 0x22, 0x25, 0x29, 0x21, 0x15, 0x10, 0x15, 0x10, 0x12, 0x08, 0x05, +0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x03, +0x02, 0x02, 0x06, 0x04, 0x04, 0x04, 0x0c, 0x08, 0x08, 0x08, 0x08, 0x08, 0x18, 0x10, 0x10, 0x10} +}; + + + + // assumes 1 frame prep stage + void animation_phase(void) { + current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES; + oled_write_raw_P(idle[abs((IDLE_FRAMES - 1) - current_idle_frame)], ANIM_SIZE); + } + + if (get_current_wpm() != 000) { + oled_on(); // not essential but turns on animation OLED with any alpha keypress + if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { + anim_timer = timer_read32(); + animation_phase(); + } + anim_sleep = timer_read32(); + } + else { + + if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { + anim_timer = timer_read32(); + animation_phase(); + } + + } +} + + + + + + + +oled_rotation_t oled_init_user(oled_rotation_t rotation) { + return OLED_ROTATION_180; +} + + +static void render_keymap(void) { + // Host Keyboard Layer Status + oled_write_P(PSTR("Layer: "), false); + switch (get_highest_layer(default_layer_state)) { + case DVORAK: + oled_write_P(PSTR("Dvorak\n\n"), false); + oled_write_P(PSTR("' , . p y f g c r l \n"), false); + oled_write_P(PSTR("a o e i u d h t n s \n"), false); + oled_write_P(PSTR("; q j k x b m w v z \n"), false); + break; + case QWERTY: + oled_write_P(PSTR("Qwerty\n\n"), false); + oled_write_P(PSTR("q w e r t y u i o p \n"), false); + oled_write_P(PSTR("a s d f g h j k l ; \n"), false); + oled_write_P(PSTR("z x c v b n m , . / \n"), false); + break; + case NUMSYM: + oled_write_P(PSTR("Num & Sym\n\n"), false); + oled_write_P(PSTR("`12345 | 67890= \n"), false); + oled_write_P(PSTR("~!@#$P | ^&*()+ \n"), false); + oled_write_P(PSTR("|\\:;-[{ }]_,./? \n"), false); + break; + case FPSGAMES: + oled_write_P(PSTR("FPS Games \n\n"), false); + oled_write_P(PSTR("1 q W e r | \n"), false); + oled_write_P(PSTR("2 A S D f | \n"), false); + oled_write_P(PSTR("3 z x c v | \n"), false); + break; + case LAYERS: + oled_write_P(PSTR("Index Layer\n\n"), false); + oled_write_P(PSTR("- - G D - | - - - - - \n"), false); + oled_write_P(PSTR("- - - Q - | - - - - - \n"), false); + oled_write_P(PSTR("- - - N - | - - - - - \n"), false); + break; + default: + oled_write_P(PSTR("ERR No Layer!\n"), false); + } +} + + + +// Host Keyboard LED Status +/* +static void render_indicator_status(void) { + led_t led_state = host_keyboard_led_state(); + oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false); + oled_write_P(led_state.caps_lock ? PSTR("CAPS ") : PSTR(" "), false); + oled_write_P(led_state.scroll_lock ? PSTR("SCRLCK ") : PSTR(" "), false); +} +*/ + +bool oled_task_user(void) { + if (is_keyboard_master()) { + render_keymap(); + } else { + //render_indicator_status(); + //oled_write_P(PSTR(" Kyria rev1.4\n\n"), false); + render_anim(); // renders pixelart + } + return false; +} +#endif
\ No newline at end of file |