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authorDaneEvans <dane@goneepic.com>2021-05-27 15:30:34 +1000
committerGitHub <noreply@github.com>2021-05-26 22:30:34 -0700
commit9da95bc3abc2d5682aea917e56abfeae30a7980f (patch)
tree8da651a066b4fb878e605d097ae13942ec453e7f /keyboards/sofle/keymaps/devdev/config.h
parent088c71b4ea6e083f01d6c5d7248555972c4125a4 (diff)
[Keymap] add personal keymap files, and sofle_rgb default maps, (#12267)
Diffstat (limited to 'keyboards/sofle/keymaps/devdev/config.h')
-rw-r--r--keyboards/sofle/keymaps/devdev/config.h130
1 files changed, 130 insertions, 0 deletions
diff --git a/keyboards/sofle/keymaps/devdev/config.h b/keyboards/sofle/keymaps/devdev/config.h
new file mode 100644
index 0000000000..7d597d991a
--- /dev/null
+++ b/keyboards/sofle/keymaps/devdev/config.h
@@ -0,0 +1,130 @@
+ /* Copyright 2021 Dane Evans
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+ #pragma once
+
+
+//#define USE_MATRIX_I2C
+
+/* Select hand configuration */
+
+///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/
+
+
+#define MASTER_LEFT
+// #define MASTER_RIGHT
+// #define EE_HANDS
+
+#define CUSTOM_FONT
+
+#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
+
+
+#define TAPPING_FORCE_HOLD
+#ifdef TAPPING_TERM
+ #undef TAPPING_TERM
+ #define TAPPING_TERM 200
+#endif
+#define ENCODER_DIRECTION_FLIP
+
+
+#define RGBLIGHT_SLEEP
+//
+#define RGBLIGHT_LAYERS
+
+/* ws2812 RGB LED */
+#define RGB_DI_PIN D3
+
+
+#ifdef RGB_MATRIX_ENABLE
+#define RGBLED_NUM 35 // Number of LEDs
+#define RGBLED_NUM 35 // Number of LEDs
+#define DRIVER_LED_TOTAL RGBLED_NUM
+#endif
+
+#ifdef RGBLIGHT_ENABLE
+ #undef RGBLED_NUM
+
+ //#define RGBLIGHT_ANIMATIONS
+ //#define RGBLIGHT_EFFECT_BREATHING
+ #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+ //#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+ //#define RGBLIGHT_EFFECT_SNAKE
+ //#define RGBLIGHT_EFFECT_KNIGHT
+ //#define RGBLIGHT_EFFECT_CHRISTMAS
+ //#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+ //#define RGBLIGHT_EFFECT_RGB_TEST
+ //#define RGBLIGHT_EFFECT_ALTERNATING
+ //#define RGBLIGHT_EFFECT_TWINKLE
+
+ #define RGBLED_NUM 70
+ //#define RGBLED_SPLIT
+ #define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet
+
+ //#define RGBLED_NUM 30
+ #define RGBLIGHT_LIMIT_VAL 120
+ #define RGBLIGHT_HUE_STEP 10
+ #define RGBLIGHT_SAT_STEP 17
+ #define RGBLIGHT_VAL_STEP 17
+#endif
+
+#ifdef RGB_MATRIX_ENABLE
+# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
+# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
+
+#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
+
+# define RGB_MATRIX_HUE_STEP 8
+# define RGB_MATRIX_SAT_STEP 8
+# define RGB_MATRIX_VAL_STEP 8
+# define RGB_MATRIX_SPD_STEP 10
+
+/* Disable the animations you don't want/need. You will need to disable a good number of these *
+ * because they take up a lot of space. Disable until you can successfully compile your firmware. */
+// # define DISABLE_RGB_MATRIX_ALPHAS_MODS
+// # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+// # define DISABLE_RGB_MATRIX_BREATHING
+// # define DISABLE_RGB_MATRIX_CYCLE_ALL
+// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+// # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+// # define DISABLE_RGB_MATRIX_DUAL_BEACON
+// # define DISABLE_RGB_MATRIX_RAINBOW_BEACON
+// # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+// # define DISABLE_RGB_MATRIX_RAINDROPS
+// # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+// # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
+// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+// # define DISABLE_RGB_MATRIX_SPLASH
+// # define DISABLE_RGB_MATRIX_MULTISPLASH
+// # define DISABLE_RGB_MATRIX_SOLID_SPLASH
+// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif \ No newline at end of file