diff options
author | DaneEvans <dane@goneepic.com> | 2021-05-27 15:30:34 +1000 |
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committer | GitHub <noreply@github.com> | 2021-05-26 22:30:34 -0700 |
commit | 9da95bc3abc2d5682aea917e56abfeae30a7980f (patch) | |
tree | 8da651a066b4fb878e605d097ae13942ec453e7f /keyboards/sofle/keymaps/devdev/config.h | |
parent | 088c71b4ea6e083f01d6c5d7248555972c4125a4 (diff) |
[Keymap] add personal keymap files, and sofle_rgb default maps, (#12267)
Diffstat (limited to 'keyboards/sofle/keymaps/devdev/config.h')
-rw-r--r-- | keyboards/sofle/keymaps/devdev/config.h | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/keyboards/sofle/keymaps/devdev/config.h b/keyboards/sofle/keymaps/devdev/config.h new file mode 100644 index 0000000000..7d597d991a --- /dev/null +++ b/keyboards/sofle/keymaps/devdev/config.h @@ -0,0 +1,130 @@ + /* Copyright 2021 Dane Evans + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + #pragma once + + +//#define USE_MATRIX_I2C + +/* Select hand configuration */ + +///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/ + + +#define MASTER_LEFT +// #define MASTER_RIGHT +// #define EE_HANDS + +#define CUSTOM_FONT + +#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding + + +#define TAPPING_FORCE_HOLD +#ifdef TAPPING_TERM + #undef TAPPING_TERM + #define TAPPING_TERM 200 +#endif +#define ENCODER_DIRECTION_FLIP + + +#define RGBLIGHT_SLEEP +// +#define RGBLIGHT_LAYERS + +/* ws2812 RGB LED */ +#define RGB_DI_PIN D3 + + +#ifdef RGB_MATRIX_ENABLE +#define RGBLED_NUM 35 // Number of LEDs +#define RGBLED_NUM 35 // Number of LEDs +#define DRIVER_LED_TOTAL RGBLED_NUM +#endif + +#ifdef RGBLIGHT_ENABLE + #undef RGBLED_NUM + + //#define RGBLIGHT_ANIMATIONS + //#define RGBLIGHT_EFFECT_BREATHING + #define RGBLIGHT_EFFECT_RAINBOW_MOOD + //#define RGBLIGHT_EFFECT_RAINBOW_SWIRL + //#define RGBLIGHT_EFFECT_SNAKE + //#define RGBLIGHT_EFFECT_KNIGHT + //#define RGBLIGHT_EFFECT_CHRISTMAS + //#define RGBLIGHT_EFFECT_STATIC_GRADIENT + //#define RGBLIGHT_EFFECT_RGB_TEST + //#define RGBLIGHT_EFFECT_ALTERNATING + //#define RGBLIGHT_EFFECT_TWINKLE + + #define RGBLED_NUM 70 + //#define RGBLED_SPLIT + #define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet + + //#define RGBLED_NUM 30 + #define RGBLIGHT_LIMIT_VAL 120 + #define RGBLIGHT_HUE_STEP 10 + #define RGBLIGHT_SAT_STEP 17 + #define RGBLIGHT_VAL_STEP 17 +#endif + +#ifdef RGB_MATRIX_ENABLE +# define RGB_MATRIX_KEYPRESSES // reacts to keypresses +// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) +// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects +# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended +# define RGB_MATRIX_FRAMEBUFFER_EFFECTS +// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) +// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) +# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. + +#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT + +# define RGB_MATRIX_HUE_STEP 8 +# define RGB_MATRIX_SAT_STEP 8 +# define RGB_MATRIX_VAL_STEP 8 +# define RGB_MATRIX_SPD_STEP 10 + +/* Disable the animations you don't want/need. You will need to disable a good number of these * + * because they take up a lot of space. Disable until you can successfully compile your firmware. */ +// # define DISABLE_RGB_MATRIX_ALPHAS_MODS +// # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN +// # define DISABLE_RGB_MATRIX_BREATHING +// # define DISABLE_RGB_MATRIX_CYCLE_ALL +// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +// # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN +// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN +// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +// # define DISABLE_RGB_MATRIX_DUAL_BEACON +// # define DISABLE_RGB_MATRIX_RAINBOW_BEACON +// # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS +// # define DISABLE_RGB_MATRIX_RAINDROPS +// # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +// # define DISABLE_RGB_MATRIX_TYPING_HEATMAP +// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +// # define DISABLE_RGB_MATRIX_SPLASH +// # define DISABLE_RGB_MATRIX_MULTISPLASH +// # define DISABLE_RGB_MATRIX_SOLID_SPLASH +// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH +#endif
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