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author | Felix Uhl <felix.uhl@outlook.de> | 2016-08-18 10:37:32 +0200 |
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committer | Felix Uhl <felix.uhl@outlook.de> | 2016-08-18 10:37:32 +0200 |
commit | 2618260b34acade9e3239e6116a94bcfc726c00a (patch) | |
tree | 91bbcd814cf07434c54f8eb22e033db23e7addbd /keyboards/s60-x/keymaps/ansi_qwertz/readme.md | |
parent | 07924511f33599267209b1f0d1ebddf400f7987d (diff) |
Documentation overhaul.
Diffstat (limited to 'keyboards/s60-x/keymaps/ansi_qwertz/readme.md')
-rw-r--r-- | keyboards/s60-x/keymaps/ansi_qwertz/readme.md | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/keyboards/s60-x/keymaps/ansi_qwertz/readme.md b/keyboards/s60-x/keymaps/ansi_qwertz/readme.md new file mode 100644 index 0000000000..050040e23c --- /dev/null +++ b/keyboards/s60-x/keymaps/ansi_qwertz/readme.md @@ -0,0 +1,108 @@ +# ANSI_QWERTZ + +This keymap was specifically designed to support keycaps with ANSI layout and legends, while retaining the possibility of inputting characters +with diacritics that are normally not used in the english language. + +It currently relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware. + +##Features + +* Input of letters with diacritics on familiar QWERTZ layout +* Support for ANSI-legend keycaps +* Option to "revive" all dead keys +* SpaceFN for easy access to Function keys and diacritic input +* Locking "Gaming Mode" that disables SpaceFN and allows to bind GUI key in Games +* Reset key binding, no need to press hardware reset button to program +* Microphone Mute key (requires 3rd-party software, see below) + +###Languages + +The US-International Layout is currently required for the support of non-english languages. This keymap swaps Y and Z to provide the familiar QWERTZ position for characters. +All diacritic characters are input by either holding the Spacebar or the Fn key and pressing the corresponding key. For languages that aren't yet supported explicitly, +one can also use AltGr to input the characters as intended by the US-Intl layout or the dead keys, if they're kept from being [revived](#Revive-Dead-Keys). + +The illustration below shows the "US International" layout available in the Language settings of Windows, Linux and Mac OS. + +![KB_US-International](docs/KB_US-International.png) + +Not all languages are supported by this layout. Linux also offers the "US International Alternative" layout, +which contains more dead keys to input pretty much every diacritic character in a language using latin letters. + +![KB_US-International-Alternative](docs/KB_US-International-Alternative.png) + +####Explicitly Supported Languages + +* German + +####Implicitly Supported Languages + +This list only applys to Windows. Linux systems support all languages, see above. + +This list might be incomplete! Please add your language if you find it's supported. + +* French + +###SpaceFN + +SpaceFN basically means that Space acts as a normal spacebar when tapped, but acts as a layer-key when held down. +This means that you can't hold space to output multiple spaces consecutively and that space only registers once released. +The advantage is that the spacebar is easier to reach than any other Fn-key could be. + +###"Gaming Mode" + +To alleviate the problems SpaceFN would cause when gaming, the Gaming Mode is pretty much a layer that can be turned on by pressing Fn+RShift. +This will turn the double-role Spacebar into a normal one, so the Fn-layer (and thus function and media keys) can only be accessed with the Fn-key. +It also turns the GUI-key (aka Win-key aka Super-key) into Right Shift, so it can be bound in Games. This is especially useful when playing with ESDF instead of WASD. + +###Mute Microphone + +The function layer has a "Mute Microphone"-key. As this is not an existing media key and you can't normally set a shortcut to this function, +you need to set this up in software before using it, see below. This key is bound to `Right Control` + `Left Control`, a keycombination that +no other program in existence uses for anything, at least to my knowledge. It also can't be pressed with this keymap in any other way. + +####Linux + +Follow [these instructions](http://askubuntu.com/a/13364). + +#####Windows (Requires 3rd Party Software) + +*DISCLAIMER: I take no responsibility for any potential harm caused by third party applications!* + +You'll need a utility called "MicMute". It is available on [Sourceforge](https://sourceforge.net/projects/micmute/). +After installing and running the tool, you only need to use the "Setup Shortcut" option to bind the key to muting the microphone +and check whether your microphone is selected under "Devices". + +###Revive Dead Keys + +Some diacritics that are commonly used are dead keys on the international layouts, for example `` ` ``, `'`, or `"`. +The dead keys on the regular international layout (shown in red [here](#Languages)) are revived with this keymap by automatically inserting a space if one of those characters is typed. +If you don't want this to be the case, uncomment the following line in `keymap.c` prior to compiling: + +``` +//#define DONT_REVIVE_DEADKEYS 1 +``` + +##Layers + +###Base Layer + +The base layer is shown here for ANSI keys and an HHKB-style right shift. +Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout. + +![base_layer](docs/base_layer.png) + +###Gaming layer + +To turn this layer on, please use the combination Fn+RShift, not Space+Rshift. If you do the latter, the Function layer + +![gaming_layer](docs/gaming_layer.png) + +###Function Layer + +This is the function layer for German diacritics. It can be accessed via the Fn-key or by holding space on the base layer. + +![function_layer](docs/function_layer.png) + + + + |