diff options
author | lokher <lokher@gmail.com> | 2022-12-06 17:04:10 +0800 |
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committer | lokher <lokher@gmail.com> | 2022-12-06 17:04:10 +0800 |
commit | 27fc28fd2ff52e079a5bc58d6aaea4c752420615 (patch) | |
tree | 7ac943fb1ba4f430a7220efd18f66f6a77205c30 /keyboards/rgbkb | |
parent | e736133392fe6427cfb995da0787337189828272 (diff) | |
parent | 2709b6ed616f8012ff4cfd3ee69a822a8d188351 (diff) |
Merge upstream master
Diffstat (limited to 'keyboards/rgbkb')
60 files changed, 6577 insertions, 0 deletions
diff --git a/keyboards/rgbkb/mun/config.h b/keyboards/rgbkb/mun/config.h new file mode 100644 index 0000000000..345f701e7f --- /dev/null +++ b/keyboards/rgbkb/mun/config.h @@ -0,0 +1,159 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#pragma once + +#include "config_common.h" + +/* Matrix Configuration - Rows are doubled up */ +#define MATRIX_ROWS 14 +// Last pins reserved for encoder / touch encoder support +#define MATRIX_ROW_PINS { A1, A3, B3, A13, B15, NO_PIN, NO_PIN } +#define MATRIX_COLS 7 +#define MATRIX_COL_PINS { A0, B11, B0, B10, B12, B2, A8 } +#define MATRIX_IO_DELAY 5 + +#define BUSY_WAIT +#define BUSY_WAIT_INSTRUCTIONS 35 // Increase if two rows are pressed at the same time. +#define GPIO_INPUT_PIN_DELAY 10 + +/* Touchbar adjustments */ +#define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe +#define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe +#define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster +#define TOUCH_SEGMENTS 3 + +/* Encoder Configuration */ +#define ENCODERS_PAD_A { B8, B9 } +#define ENCODERS_PAD_B { A14, A15 } + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* CRC Configuration */ +#define CRC8_OPTIMIZE_SPEED +#define CRC8_USE_TABLE + +/* Split Keyboard Configuration */ +#define EE_HANDS +#define SPLIT_USB_DETECT +// also handles the SERIAL_USART_TX_PIN define +#define SOFT_SERIAL_PIN A9 +#define SERIAL_USART_TX_PAL_MODE 7 +#define SERIAL_USART_TIMEOUT 5 +#define SERIAL_USART_DRIVER SD1 +//#define SERIAL_USART_FULL_DUPLEX - Waiting on reunification pr +#if SERIAL_USART_FULL_DUPLEX + #define SERIAL_USART_RX_PIN A10 + #define SERIAL_USART_RX_PAL_MODE 7 + // Mun connects TX to TX and RX to RX as we were planning on i2c split, so we need pin swap for full duplex + #define SERIAL_USART_PIN_SWAP + #define SERIAL_USART_SPEED (2 * 1024 * 1024) +#else + #define SERIAL_USART_SPEED (1 * 1024 * 1024) +#endif + +/* Split Transport Features */ +#define SPLIT_TRANSPORT_MIRROR +#define SPLIT_LAYER_STATE_ENABLE +#define SPLIT_LED_STATE_ENABLE +#define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC + +/* RGB LED Configuration */ +#define RGB_DI_PIN B5 +#define RGBLED_NUM 98 +#define RGBLED_SPLIT { 49, 49 } +#define RGBLIGHT_EFFECT_BREATHING +#define RGBLIGHT_EFFECT_RAINBOW_MOOD +#define RGBLIGHT_EFFECT_RAINBOW_SWIRL +#define RGBLIGHT_EFFECT_SNAKE +#define RGBLIGHT_EFFECT_KNIGHT +#define RGBLIGHT_EFFECT_CHRISTMAS +#define RGBLIGHT_EFFECT_STATIC_GRADIENT +#define RGBLIGHT_EFFECT_RGB_TEST +#define RGBLIGHT_EFFECT_ALTERNATING +#define RGBLIGHT_EFFECT_TWINKLE + +#define RGB_MATRIX_LED_COUNT 98 +#define RGB_MATRIX_SPLIT { 49, 49 } +#define RGB_MATRIX_CENTER { 128, 34 } +#define RGB_MATRIX_LED_FLUSH_LIMIT 33 +#define RGB_MATRIX_LED_PROCESS_LIMIT 10 +#define RGB_MATRIX_KEYPRESSES +#define RGB_MATRIX_FRAMEBUFFER_EFFECTS +#define RGB_DISABLE_WHEN_USB_SUSPENDED +// RGB Matrix Animation modes. Explicitly enabled +// For full list of effects, see: +// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects +#define ENABLE_RGB_MATRIX_ALPHAS_MODS +#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +#define ENABLE_RGB_MATRIX_BREATHING +#define ENABLE_RGB_MATRIX_BAND_SAT +#define ENABLE_RGB_MATRIX_BAND_VAL +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +#define ENABLE_RGB_MATRIX_CYCLE_ALL +#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +#define ENABLE_RGB_MATRIX_DUAL_BEACON +#define ENABLE_RGB_MATRIX_RAINBOW_BEACON +#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +#define ENABLE_RGB_MATRIX_RAINDROPS +#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +#define ENABLE_RGB_MATRIX_HUE_BREATHING +#define ENABLE_RGB_MATRIX_HUE_PENDULUM +#define ENABLE_RGB_MATRIX_HUE_WAVE +#define ENABLE_RGB_MATRIX_PIXEL_RAIN +#define ENABLE_RGB_MATRIX_PIXEL_FLOW +#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL +// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined +#define ENABLE_RGB_MATRIX_TYPING_HEATMAP +#define ENABLE_RGB_MATRIX_DIGITAL_RAIN +// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +#define ENABLE_RGB_MATRIX_SPLASH +#define ENABLE_RGB_MATRIX_MULTISPLASH +#define ENABLE_RGB_MATRIX_SOLID_SPLASH +#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH + +#if RGB_UNLIMITED_POWER + #define RGBLIGHT_LIMIT_VAL 255 + #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 +#else + #define RGBLIGHT_LIMIT_VAL 127 + #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 127 +#endif + +#define WS2812_PWM_DRIVER PWMD3 +#define WS2812_PWM_CHANNEL 2 +#define WS2812_PWM_PAL_MODE 2 +#define WS2812_DMA_STREAM STM32_DMA1_STREAM3 +#define WS2812_DMA_CHANNEL 3 + +#define TOUCH_UPDATE_INTERVAL 33 +#define OLED_UPDATE_INTERVAL 33 +#define TAP_CODE_DELAY 5 + +#define WEAR_LEVELING_BACKING_SIZE 4096 +#define WEAR_LEVELING_LOGICAL_SIZE 2048 diff --git a/keyboards/rgbkb/mun/keymaps/default/config.h b/keyboards/rgbkb/mun/keymaps/default/config.h new file mode 100644 index 0000000000..9fbbfc5901 --- /dev/null +++ b/keyboards/rgbkb/mun/keymaps/default/config.h @@ -0,0 +1,23 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#pragma once + +// No need for the single versions when multi performance isn't a problem =D +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#undef ENABLE_RGB_MATRIX_SPLASH +#undef ENABLE_RGB_MATRIX_SOLID_SPLASH + +// 20m timeout (20m * 60s * 1000mil) +// #define RGB_MATRIX_TIMEOUT 1200000 +#define RGB_DISABLE_WHEN_USB_SUSPENDED + +#define STM32_ONBOARD_EEPROM_SIZE 2048 diff --git a/keyboards/rgbkb/mun/keymaps/default/keymap.c b/keyboards/rgbkb/mun/keymaps/default/keymap.c new file mode 100644 index 0000000000..a1b9dcfe46 --- /dev/null +++ b/keyboards/rgbkb/mun/keymaps/default/keymap.c @@ -0,0 +1,253 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#include QMK_KEYBOARD_H +#include "common_oled.h" + +enum keymap_layers { + _QWERTY, + _COLEMAK, + _GAME, + _FN, + _ADJUST, + _VIA1, + _VIA2, + _VIA3 +}; + +enum keymap_keycodes { + // Disables touch processing + TCH_TOG = SAFE_RANGE, + MENU_BTN, + MENU_UP, + MENU_DN +}; + +// Default Layers +#define QWERTY DF(_QWERTY) +#define COLEMAK DF(_COLEMAK) +#define GAME DF(_GAME) + +// Momentary Layers +#define FN MO(_FN) +#define ADJUST MO(_ADJUST) + +#define FN_CAPS LT(_FN, KC_CAPS) +#define FN_ESC LT(_FN, KC_ESC) + +/* This keyboard is enabled with an RGB Menu Control system. +This functionality is enabled, but still requires a little configuration based on your exact setup. +The RGB Menu will appear on the Right Half's OLED and can be controlled by the MENU keycodes: +MENU_BTN - Triggers a button action for the menu +MENU_UP - Triggers an increase action for the menu +MENU_DN - Triggers a decrease action for the menu + +To finish configuration for your board, you will want to change the default keycodes for an encoder on the right half. +Encoder press keycode should be set to MENU_BTN, Clockwise should be MENU_UP, and Counter Clockwise should be MENU_DN. +Depending on where you add an encoder to the right half will determin in the default keymap where you should put those keycodes. +*/ + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* QWERTY + * .--------------------------------------------------------------. .--------------------------------------------------------------. + * | `~/ESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bckspc | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | FN/Caps| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shft/Ent| + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | Ctrl | Win | Alt | RGBTOG | Adjust | Space | Bksp | | Enter | Space | Left | Down | Up | Right | Ctrl | + * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------' + * Encoder 1 Encoder 2 Encoder 3 Encoder 4 + * .-----------------------------------. .-----------------------------------. + * | VolUp | VolDn | VolUp | VolDn | | PgUp | PgDn | PgUp | PgDn | + * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------| + * | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI | + * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------' + */ + [_QWERTY] = LAYOUT( + QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, + FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_SENT, + KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_RCTL, + + KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_PGDN, KC_PGUP, KC_PGDN, KC_PGUP, + KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD + ), + + [_COLEMAK] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, + _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_GAME] = LAYOUT( + _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______, + _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______, + _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, + _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_FN] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP, + _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, TCH_TOG, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_ADJUST] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, RGB_SAD, RGB_VAI, RGB_SAI, QK_BOOT, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, + _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______, + _______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME, + _______, RGB_RMOD,_______, RGB_MOD, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NUM, QWERTY, COLEMAK, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_VIA1] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_VIA2] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_VIA3] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) + { + case MENU_BTN: + if (record->event.pressed) { + rgb_menu_selection(); + } + return false; + case MENU_UP: + if (record->event.pressed) { + rgb_menu_action(true); + } + return false; + case MENU_DN: + if (record->event.pressed) { + rgb_menu_action(false); + } + return false; + case TCH_TOG: + if (record->event.pressed) { + touch_encoder_toggle(); + } + return false; // Skip all further processing of this key + default: + return true; + } +} + +static void render_layer(void) { + // Host Keyboard Layer Status + oled_write_P(PSTR("Layer"), false); + switch (get_highest_layer(layer_state)) { + case _QWERTY: + oled_write_ln_P(PSTR("QWRTY"), false); + break; + case _COLEMAK: + oled_write_ln_P(PSTR("Colemk"), false); + break; + case _GAME: + oled_write_ln_P(PSTR("Game "), false); + break; + case _FN: + oled_write_ln_P(PSTR("FN "), false); + break; + case _ADJUST: + oled_write_ln_P(PSTR("Adjst"), false); + break; + default: + oled_write_ln_P(PSTR("Undef"), false); + } +} + +static void render_leds(void) +{ + // Host Keyboard LED Status + led_t led_state = host_keyboard_led_state(); + oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false); + oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false); + oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false); +} + +static void render_touch(void) +{ + // Host Touch LED Status + oled_write_P(touch_encoder_is_on() ? PSTR("TOUCH") : PSTR(" "), fa |