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authorlokher <lokher@gmail.com>2022-12-06 17:04:10 +0800
committerlokher <lokher@gmail.com>2022-12-06 17:04:10 +0800
commit27fc28fd2ff52e079a5bc58d6aaea4c752420615 (patch)
tree7ac943fb1ba4f430a7220efd18f66f6a77205c30 /keyboards/rgbkb
parente736133392fe6427cfb995da0787337189828272 (diff)
parent2709b6ed616f8012ff4cfd3ee69a822a8d188351 (diff)
Merge upstream master
Diffstat (limited to 'keyboards/rgbkb')
-rw-r--r--keyboards/rgbkb/mun/config.h159
-rw-r--r--keyboards/rgbkb/mun/keymaps/default/config.h23
-rw-r--r--keyboards/rgbkb/mun/keymaps/default/keymap.c253
-rw-r--r--keyboards/rgbkb/mun/keymaps/peott-fr/config.h23
-rw-r--r--keyboards/rgbkb/mun/keymaps/peott-fr/keymap.c81
-rw-r--r--keyboards/rgbkb/mun/keymaps/via/config.h28
-rw-r--r--keyboards/rgbkb/mun/keymaps/via/keymap.c253
-rw-r--r--keyboards/rgbkb/mun/keymaps/xulkal2/config.h42
-rw-r--r--keyboards/rgbkb/mun/keymaps/xulkal2/keymap.c249
-rw-r--r--keyboards/rgbkb/pan/config.h95
-rw-r--r--keyboards/rgbkb/pan/keymaps/default/keymap.c120
-rw-r--r--keyboards/rgbkb/pan/pan.c135
-rw-r--r--keyboards/rgbkb/sol/config.h143
-rw-r--r--keyboards/rgbkb/sol/keymaps/brianweyer/keymap.c272
-rw-r--r--keyboards/rgbkb/sol/keymaps/danielhklein/keymap.c336
-rw-r--r--keyboards/rgbkb/sol/keymaps/default/keymap.c373
-rw-r--r--keyboards/rgbkb/sol/keymaps/default/readme.md113
-rw-r--r--keyboards/rgbkb/sol/keymaps/kageurufu/keymap.c98
-rw-r--r--keyboards/rgbkb/sol/keymaps/kageurufu/rules.mk19
-rw-r--r--keyboards/rgbkb/sol/keymaps/xulkal/rules.mk24
-rw-r--r--keyboards/rgbkb/sol/keymaps/xyverz/keymap.c363
-rw-r--r--keyboards/rgbkb/sol/keymaps/xyverz/rules.mk54
-rw-r--r--keyboards/rgbkb/sol/rev1/config.h35
-rw-r--r--keyboards/rgbkb/sol/rev1/rules.mk27
-rw-r--r--keyboards/rgbkb/sol/rev2/config.h65
-rw-r--r--keyboards/rgbkb/sol/rev2/rules.mk35
-rw-r--r--keyboards/rgbkb/sol3/config.h177
-rw-r--r--keyboards/rgbkb/sol3/keymaps/default/config.h24
-rw-r--r--keyboards/rgbkb/sol3/keymaps/default/keymap.c173
-rw-r--r--keyboards/rgbkb/sol3/keymaps/kageurufu/config.h30
-rw-r--r--keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c61
-rw-r--r--keyboards/rgbkb/sol3/keymaps/via/config.h30
-rw-r--r--keyboards/rgbkb/sol3/keymaps/via/keymap.c218
-rw-r--r--keyboards/rgbkb/zen/rev1/keymaps/333fred/config.h48
-rw-r--r--keyboards/rgbkb/zen/rev1/keymaps/333fred/keymap.c145
-rw-r--r--keyboards/rgbkb/zen/rev1/keymaps/cwebster2/config.h28
-rw-r--r--keyboards/rgbkb/zen/rev1/keymaps/default/config.h42
-rw-r--r--keyboards/rgbkb/zen/rev1/keymaps/default/keymap.c98
-rw-r--r--keyboards/rgbkb/zen/rev1/keymaps/jwlawrence/config.h42
-rw-r--r--keyboards/rgbkb/zen/rev1/keymaps/jwlawrence/keymap.c97
-rw-r--r--keyboards/rgbkb/zen/rev1/keymaps/kageurufu/keymap.c62
-rw-r--r--keyboards/rgbkb/zen/rev1/keymaps/samae/config.h36
-rw-r--r--keyboards/rgbkb/zen/rev1/keymaps/samae/keymap.c79
-rw-r--r--keyboards/rgbkb/zen/rev1/keymaps/starcalleramethyst/config.h41
-rw-r--r--keyboards/rgbkb/zen/rev1/keymaps/starcalleramethyst/keymap.c148
-rw-r--r--keyboards/rgbkb/zen/rev1/keymaps/xyverz/config.h38
-rw-r--r--keyboards/rgbkb/zen/rev1/keymaps/xyverz/keymap.c172
-rw-r--r--keyboards/rgbkb/zen/rev2/config.h80
-rw-r--r--keyboards/rgbkb/zen/rev2/keymaps/default/keymap.c117
-rw-r--r--keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c282
-rw-r--r--keyboards/rgbkb/zygomorph/keymaps/5x6pad/rules.mk32
-rw-r--r--keyboards/rgbkb/zygomorph/keymaps/default/keymap.c168
-rw-r--r--keyboards/rgbkb/zygomorph/keymaps/default/readme.md120
-rw-r--r--keyboards/rgbkb/zygomorph/keymaps/default/rules.mk32
-rw-r--r--keyboards/rgbkb/zygomorph/keymaps/default_oled/keymap.c235
-rw-r--r--keyboards/rgbkb/zygomorph/keymaps/default_oled/rules.mk32
-rw-r--r--keyboards/rgbkb/zygomorph/keymaps/kageurufu/keymap.c85
-rw-r--r--keyboards/rgbkb/zygomorph/keymaps/kageurufu/rules.mk39
-rw-r--r--keyboards/rgbkb/zygomorph/keymaps/xulkal/rules.mk43
-rw-r--r--keyboards/rgbkb/zygomorph/rev1/config.h105
60 files changed, 6577 insertions, 0 deletions
diff --git a/keyboards/rgbkb/mun/config.h b/keyboards/rgbkb/mun/config.h
new file mode 100644
index 0000000000..345f701e7f
--- /dev/null
+++ b/keyboards/rgbkb/mun/config.h
@@ -0,0 +1,159 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#include "config_common.h"
+
+/* Matrix Configuration - Rows are doubled up */
+#define MATRIX_ROWS 14
+// Last pins reserved for encoder / touch encoder support
+#define MATRIX_ROW_PINS { A1, A3, B3, A13, B15, NO_PIN, NO_PIN }
+#define MATRIX_COLS 7
+#define MATRIX_COL_PINS { A0, B11, B0, B10, B12, B2, A8 }
+#define MATRIX_IO_DELAY 5
+
+#define BUSY_WAIT
+#define BUSY_WAIT_INSTRUCTIONS 35 // Increase if two rows are pressed at the same time.
+#define GPIO_INPUT_PIN_DELAY 10
+
+/* Touchbar adjustments */
+#define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe
+#define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe
+#define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster
+#define TOUCH_SEGMENTS 3
+
+/* Encoder Configuration */
+#define ENCODERS_PAD_A { B8, B9 }
+#define ENCODERS_PAD_B { A14, A15 }
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* CRC Configuration */
+#define CRC8_OPTIMIZE_SPEED
+#define CRC8_USE_TABLE
+
+/* Split Keyboard Configuration */
+#define EE_HANDS
+#define SPLIT_USB_DETECT
+// also handles the SERIAL_USART_TX_PIN define
+#define SOFT_SERIAL_PIN A9
+#define SERIAL_USART_TX_PAL_MODE 7
+#define SERIAL_USART_TIMEOUT 5
+#define SERIAL_USART_DRIVER SD1
+//#define SERIAL_USART_FULL_DUPLEX - Waiting on reunification pr
+#if SERIAL_USART_FULL_DUPLEX
+ #define SERIAL_USART_RX_PIN A10
+ #define SERIAL_USART_RX_PAL_MODE 7
+ // Mun connects TX to TX and RX to RX as we were planning on i2c split, so we need pin swap for full duplex
+ #define SERIAL_USART_PIN_SWAP
+ #define SERIAL_USART_SPEED (2 * 1024 * 1024)
+#else
+ #define SERIAL_USART_SPEED (1 * 1024 * 1024)
+#endif
+
+/* Split Transport Features */
+#define SPLIT_TRANSPORT_MIRROR
+#define SPLIT_LAYER_STATE_ENABLE
+#define SPLIT_LED_STATE_ENABLE
+#define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC
+
+/* RGB LED Configuration */
+#define RGB_DI_PIN B5
+#define RGBLED_NUM 98
+#define RGBLED_SPLIT { 49, 49 }
+#define RGBLIGHT_EFFECT_BREATHING
+#define RGBLIGHT_EFFECT_RAINBOW_MOOD
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+#define RGBLIGHT_EFFECT_SNAKE
+#define RGBLIGHT_EFFECT_KNIGHT
+#define RGBLIGHT_EFFECT_CHRISTMAS
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#define RGBLIGHT_EFFECT_RGB_TEST
+#define RGBLIGHT_EFFECT_ALTERNATING
+#define RGBLIGHT_EFFECT_TWINKLE
+
+#define RGB_MATRIX_LED_COUNT 98
+#define RGB_MATRIX_SPLIT { 49, 49 }
+#define RGB_MATRIX_CENTER { 128, 34 }
+#define RGB_MATRIX_LED_FLUSH_LIMIT 33
+#define RGB_MATRIX_LED_PROCESS_LIMIT 10
+#define RGB_MATRIX_KEYPRESSES
+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+#define ENABLE_RGB_MATRIX_ALPHAS_MODS
+#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_BREATHING
+#define ENABLE_RGB_MATRIX_BAND_SAT
+#define ENABLE_RGB_MATRIX_BAND_VAL
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#define ENABLE_RGB_MATRIX_CYCLE_ALL
+#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+#define ENABLE_RGB_MATRIX_DUAL_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+#define ENABLE_RGB_MATRIX_RAINDROPS
+#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+#define ENABLE_RGB_MATRIX_HUE_BREATHING
+#define ENABLE_RGB_MATRIX_HUE_PENDULUM
+#define ENABLE_RGB_MATRIX_HUE_WAVE
+#define ENABLE_RGB_MATRIX_PIXEL_RAIN
+#define ENABLE_RGB_MATRIX_PIXEL_FLOW
+#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#define ENABLE_RGB_MATRIX_SPLASH
+#define ENABLE_RGB_MATRIX_MULTISPLASH
+#define ENABLE_RGB_MATRIX_SOLID_SPLASH
+#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
+#if RGB_UNLIMITED_POWER
+ #define RGBLIGHT_LIMIT_VAL 255
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
+#else
+ #define RGBLIGHT_LIMIT_VAL 127
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 127
+#endif
+
+#define WS2812_PWM_DRIVER PWMD3
+#define WS2812_PWM_CHANNEL 2
+#define WS2812_PWM_PAL_MODE 2
+#define WS2812_DMA_STREAM STM32_DMA1_STREAM3
+#define WS2812_DMA_CHANNEL 3
+
+#define TOUCH_UPDATE_INTERVAL 33
+#define OLED_UPDATE_INTERVAL 33
+#define TAP_CODE_DELAY 5
+
+#define WEAR_LEVELING_BACKING_SIZE 4096
+#define WEAR_LEVELING_LOGICAL_SIZE 2048
diff --git a/keyboards/rgbkb/mun/keymaps/default/config.h b/keyboards/rgbkb/mun/keymaps/default/config.h
new file mode 100644
index 0000000000..9fbbfc5901
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/default/config.h
@@ -0,0 +1,23 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+// No need for the single versions when multi performance isn't a problem =D
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#undef ENABLE_RGB_MATRIX_SPLASH
+#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
+
+// 20m timeout (20m * 60s * 1000mil)
+// #define RGB_MATRIX_TIMEOUT 1200000
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+#define STM32_ONBOARD_EEPROM_SIZE 2048
diff --git a/keyboards/rgbkb/mun/keymaps/default/keymap.c b/keyboards/rgbkb/mun/keymaps/default/keymap.c
new file mode 100644
index 0000000000..a1b9dcfe46
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/default/keymap.c
@@ -0,0 +1,253 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include QMK_KEYBOARD_H
+#include "common_oled.h"
+
+enum keymap_layers {
+ _QWERTY,
+ _COLEMAK,
+ _GAME,
+ _FN,
+ _ADJUST,
+ _VIA1,
+ _VIA2,
+ _VIA3
+};
+
+enum keymap_keycodes {
+ // Disables touch processing
+ TCH_TOG = SAFE_RANGE,
+ MENU_BTN,
+ MENU_UP,
+ MENU_DN
+};
+
+// Default Layers
+#define QWERTY DF(_QWERTY)
+#define COLEMAK DF(_COLEMAK)
+#define GAME DF(_GAME)
+
+// Momentary Layers
+#define FN MO(_FN)
+#define ADJUST MO(_ADJUST)
+
+#define FN_CAPS LT(_FN, KC_CAPS)
+#define FN_ESC LT(_FN, KC_ESC)
+
+/* This keyboard is enabled with an RGB Menu Control system.
+This functionality is enabled, but still requires a little configuration based on your exact setup.
+The RGB Menu will appear on the Right Half's OLED and can be controlled by the MENU keycodes:
+MENU_BTN - Triggers a button action for the menu
+MENU_UP - Triggers an increase action for the menu
+MENU_DN - Triggers a decrease action for the menu
+
+To finish configuration for your board, you will want to change the default keycodes for an encoder on the right half.
+Encoder press keycode should be set to MENU_BTN, Clockwise should be MENU_UP, and Counter Clockwise should be MENU_DN.
+Depending on where you add an encoder to the right half will determin in the default keymap where you should put those keycodes.
+*/
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* QWERTY
+ * .--------------------------------------------------------------. .--------------------------------------------------------------.
+ * | `~/ESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bckspc |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | FN/Caps| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shft/Ent|
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Ctrl | Win | Alt | RGBTOG | Adjust | Space | Bksp | | Enter | Space | Left | Down | Up | Right | Ctrl |
+ * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
+ * Encoder 1 Encoder 2 Encoder 3 Encoder 4
+ * .-----------------------------------. .-----------------------------------.
+ * | VolUp | VolDn | VolUp | VolDn | | PgUp | PgDn | PgUp | PgDn |
+ * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------|
+ * | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI |
+ * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------'
+ */
+ [_QWERTY] = LAYOUT(
+ QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_SENT,
+ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_RCTL,
+
+ KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_PGDN, KC_PGUP, KC_PGDN, KC_PGUP,
+ KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD
+ ),
+
+ [_COLEMAK] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
+ _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_GAME] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
+ _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_FN] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, TCH_TOG, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_ADJUST] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, QK_BOOT, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
+ _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
+ _______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
+ _______, RGB_RMOD,_______, RGB_MOD, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NUM, QWERTY, COLEMAK,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA1] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA3] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode)
+ {
+ case MENU_BTN:
+ if (record->event.pressed) {
+ rgb_menu_selection();
+ }
+ return false;
+ case MENU_UP:
+ if (record->event.pressed) {
+ rgb_menu_action(true);
+ }
+ return false;
+ case MENU_DN:
+ if (record->event.pressed) {
+ rgb_menu_action(false);
+ }
+ return false;
+ case TCH_TOG:
+ if (record->event.pressed) {
+ touch_encoder_toggle();
+ }
+ return false; // Skip all further processing of this key
+ default:
+ return true;
+ }
+}
+
+static void render_layer(void) {
+ // Host Keyboard Layer Status
+ oled_write_P(PSTR("Layer"), false);
+ switch (get_highest_layer(layer_state)) {
+ case _QWERTY:
+ oled_write_ln_P(PSTR("QWRTY"), false);
+ break;
+ case _COLEMAK:
+ oled_write_ln_P(PSTR("Colemk"), false);
+ break;
+ case _GAME:
+ oled_write_ln_P(PSTR("Game "), false);
+ break;
+ case _FN:
+ oled_write_ln_P(PSTR("FN "), false);
+ break;
+ case _ADJUST:
+ oled_write_ln_P(PSTR("Adjst"), false);
+ break;
+ default:
+ oled_write_ln_P(PSTR("Undef"), false);
+ }
+}
+
+static void render_leds(void)
+{
+ // Host Keyboard LED Status
+ led_t led_state = host_keyboard_led_state();
+ oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false);
+ oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false);
+ oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false);
+}
+
+static void render_touch(void)
+{
+ // Host Touch LED Status
+ oled_write_P(touch_encoder_is_on() ? PSTR("TOUCH") : PSTR(" "), fa