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authorLegonut <legonut3@gmail.com>2020-11-10 01:22:22 -0500
committerGitHub <noreply@github.com>2020-11-09 22:22:22 -0800
commitabf1902ff597e77e910c0fb9a8d132b46f78317b (patch)
tree96e69eca6df482de55366d038e940484ad0d5ad5 /keyboards/rgbkb/pan/keymaps/default/keymap.c
parentaa90cf1da895aaa280cc19068037c74de644bd27 (diff)
[Keyboard] RGBKB Pan (#9587)
* Add new keyboard Pan Encoder switches still need work * New keyboard Pan Should be complete * Split MCU selection into 2 revision folders * [rgbkb/pan] Make requested changes for PR Additionally, set DEFAULT_FOLDER to rev1, and default rev1 to atmega32a (as all shipped kits include an atmega32a) * Apply suggestions from code review * Fix default keymap typo * add usb max power define * Commit suggested changes * Update keyboards/rgbkb/pan/config.h * Apply suggestions from code review Small copyright updates * Apply suggestions from code review
Diffstat (limited to 'keyboards/rgbkb/pan/keymaps/default/keymap.c')
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diff --git a/keyboards/rgbkb/pan/keymaps/default/keymap.c b/keyboards/rgbkb/pan/keymaps/default/keymap.c
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--- /dev/null
+++ b/keyboards/rgbkb/pan/keymaps/default/keymap.c
@@ -0,0 +1,117 @@
+ /* Copyright 2020 RGBKB
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#include QMK_KEYBOARD_H
+
+enum layer_number {
+ _QWERTY,
+ _COLEMAK,
+ _FN,
+ _ADJ
+};
+
+#define FN_ESC LT(_FN, KC_ESC)
+#define FN_CAPS LT(_FN, KC_CAPS)
+#define QWERTY DF(_QWERTY)
+#define COLEMAK DF(_COLEMAK)
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_QWERTY] = LAYOUT_all(
+ KC_NO, KC_NO,
+ GRAVE_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
+ KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
+ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, MO(_ADJ),KC_SPC, KC_SPC, MO(_FN), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
+ ),
+
+ [_COLEMAK] = LAYOUT_all(
+ KC_NO, KC_NO,
+ GRAVE_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
+ FN_CAPS, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_ENT,
+ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, MO(_ADJ),KC_SPC, KC_SPC, MO(_FN), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
+ ),
+
+ [_FN] = LAYOUT_all(
+ KC_NO, KC_NO,
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,
+ _______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME,
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END,
+ _______, _______, _______, _______, _______, _______, _______, KC_LBRC, _______, KC_RBRC, _______, _______, _______,
+ _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_ADJ] = LAYOUT_all(
+ KC_NO, KC_NO,
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
+ _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
+ _______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, _______, _______,
+ _______, _______, _______, RGB_MOD, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, _QWERTY, _COLEMAK
+ )
+};
+
+#ifdef OLED_DRIVER_ENABLE
+void oled_task_user(void) {
+ // Host Keyboard Layer Status
+ oled_write_P(PSTR("RGBKB Pan\n"), false);
+ oled_write_P(PSTR("Layer: "), false);
+ uint8_t layer = layer_state ? biton(layer_state) : biton32(default_layer_state);
+ switch (layer) {
+ case _QWERTY:
+ oled_write_P(PSTR("Default\n"), false);
+ break;
+ case _COLEMAK:
+ oled_write_P(PSTR("Colemak\n"), false);
+ break;
+ case _FN:
+ oled_write_P(PSTR("Function\n"), false);
+ break;
+ case _ADJ:
+ oled_write_P(PSTR("Adjust\n"), false);
+ break;
+ default:
+ oled_write_P(PSTR("Undefined\n"), false);
+ // Or use the write_ln shortcut over adding '\n' to the end of your string
+ //oled_write_ln_P(PSTR("Undefined"), false);
+ }
+ led_t led_state = host_keyboard_led_state();
+ oled_write_P(led_state.num_lock ? PSTR("Numlock On\n") : PSTR(" \n"), false);
+ oled_write_P(led_state.caps_lock ? PSTR("Capslock On \n") : PSTR(" \n"), false);
+}
+#endif
+
+void encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) { // First encoder - right
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ } else if (index == 1) { // Second encoder - left
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ }
+}