diff options
author | lokher <lokher@gmail.com> | 2022-12-06 17:04:10 +0800 |
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committer | lokher <lokher@gmail.com> | 2022-12-06 17:04:10 +0800 |
commit | 27fc28fd2ff52e079a5bc58d6aaea4c752420615 (patch) | |
tree | 7ac943fb1ba4f430a7220efd18f66f6a77205c30 /keyboards/recompile_keys/nomu30 | |
parent | e736133392fe6427cfb995da0787337189828272 (diff) | |
parent | 2709b6ed616f8012ff4cfd3ee69a822a8d188351 (diff) |
Merge upstream master
Diffstat (limited to 'keyboards/recompile_keys/nomu30')
6 files changed, 500 insertions, 0 deletions
diff --git a/keyboards/recompile_keys/nomu30/keymaps/center_sprit/keymap.c b/keyboards/recompile_keys/nomu30/keymaps/center_sprit/keymap.c new file mode 100644 index 0000000000..4d90914332 --- /dev/null +++ b/keyboards/recompile_keys/nomu30/keymaps/center_sprit/keymap.c @@ -0,0 +1,159 @@ +#include QMK_KEYBOARD_H +#include "keymap_japanese.h" + +extern keymap_config_t keymap_config; + +#ifdef RGBLIGHT_ENABLE +//Following line allows macro to read current RGB settings +extern rgblight_config_t rgblight_config; +#endif + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_number { + _BASE = 0, + _LOWER, + _RAISE, + _ADJUST, +}; + +enum custom_keycodes { + RGBRST = SAFE_RANGE, + LOWER, + RAISE, + KANJI, +}; + +enum tapdances{ + TD_CODO = 0, + }; + +// Layer Mode aliases +#define KC_MLAD MO(_ADJUST) + +// Base layer mod tap +#define KC_SLSF LSFT_T(KC_SLSH) +#define KC_Z_CT LCTL_T(KC_Z) +#define KC_X_AL LALT_T(KC_X) +#define KC_C_GU LGUI_T(KC_C) +#define KC_ENSF LSFT_T(KC_ENT) +#define KC_M_CT LCTL_T(KC_M) + +// Lower layer mod tap +#define KC_F6SF LSFT_T(KC_F6) +#define KC_BSSF LSFT_T(KC_BSLS) +#define KC_11CT LCTL_T(KC_F11) +#define KC_12AL LALT_T(KC_F12) + +// Layer tap +#define KC_BSLO LT(_LOWER, KC_BSPC) +#define KC_SPRA LT(_RAISE, KC_SPC) + +// Tap dance +#define KC_CODO TD(TD_CODO) + +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT), + }; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT( + //,-------------------------------------------------------------------------------------------------------------. + KC_Q, KC_W, KC_E, KC_R, KC_T, KC_BSLO, KC_Y, KC_U, KC_I, KC_O, KC_P, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + KC_SLSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + KC_Z_CT, KC_X_AL, KC_C_GU, KC_V, KC_B, KC_SPRA, KC_N, KC_M_CT, KC_CODO + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_LOWER] = LAYOUT( + //,-------------------------------------------------------------------------------------------------------------. + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_MINS, KC_EQL, JP_YEN, KC_LBRC, KC_RBRC, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + KC_11CT, KC_12AL, KC_ESC, KC_TAB, KANJI, KC_MLAD, XXXXXXX, KC_COMM, KC_DOT + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_RAISE] = LAYOUT( + //,-------------------------------------------------------------------------------------------------------------. + KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_SLSH, JP_BSLS + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_ADJUST] = LAYOUT( + //,-------------------------------------------------------------------------------------------------------------. + QK_BOOT, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, _______, KC_BTN1, KC_BTN2, XXXXXXX + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ) +}; + +uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case KC_BSLO: + return TAPPING_LAYER_TERM; + case KC_SPRA: + return TAPPING_LAYER_TERM; + default: + return TAPPING_TERM; + } +} + +int RGB_current_mode; +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + + bool result = false; + switch (keycode) { + case KANJI: + if (record->event.pressed) { + if (keymap_config.swap_lalt_lgui == false) { + register_code(KC_LNG2); + } else { + SEND_STRING(SS_LALT("`")); + } + } else { + unregister_code(KC_LNG2); + } + break; + #ifdef RGBLIGHT_ENABLE + //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released + case RGB_MOD: + if (record->event.pressed) { + rgblight_mode(RGB_current_mode); + rgblight_step(); + RGB_current_mode = rgblight_config.mode; + } + break; + case RGBRST: + if (record->event.pressed) { + eeconfig_update_rgblight_default(); + rgblight_enable(); + RGB_current_mode = rgblight_config.mode; + } + break; + #endif + default: + result = true; + break; + } + + return result; +} + +void keyboard_post_init_user(void) { + #ifdef RGBLIGHT_ENABLE + RGB_current_mode = rgblight_config.mode; + #endif +} diff --git a/keyboards/recompile_keys/nomu30/keymaps/center_sprit/readme.md b/keyboards/recompile_keys/nomu30/keymaps/center_sprit/readme.md new file mode 100644 index 0000000000..34a3ec1fbe --- /dev/null +++ b/keyboards/recompile_keys/nomu30/keymaps/center_sprit/readme.md @@ -0,0 +1,68 @@ +# The center sprit (as known as treadstone/stonehenge style staggered like keymap) + +See [stonehenge30](https://github.com/marksard/qmk_firmware/tree/my_customize/keyboards/stonehenge30) + +A Nomu30 can use full color LED strip used by B5 pin. This keymap can use LED animation option. + +## Keymap Description + +- KC_SLSF ...... / key is one tap, Shift key is long push. +- KC_Z_CT ...... Z key is one tap, Ctrl key is long tap. +- KC_X_AL ...... X key is one tap, Alt key is long tap. +- KC_C_GU ...... C key is one tap, GUI key is long tap. +- KC_M_CT ...... M key is one tap, Ctrl key is long tap. +- KC_ENSF ...... Enter key is one tap, Ctrl key is long tap. +- KC_CODO ...... , key is one tap, . key is double tap. +- KC_BSLO ...... Backspace key is one tap, Move to Lower layer with long push. +- KC_SPRA ...... Space key is one tap, Move to Raise layer with. +- AG_NORM ...... If you use Mac set to mode. +- AG_SWAP ...... If you use Win set to mode. +- KANJI ...... Japanese IME toggle key. + +## How to move to Ajdust Layer + +At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state. + +```c + + [_BASE] = LAYOUT( + //,-------------------------------------------------------------------------------------------------------------. + KC_Q, KC_W, KC_E, KC_R, KC_T, KC_BSLO, KC_Y, KC_U, KC_I, KC_O, KC_P, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + KC_SLSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + KC_Z_CT, KC_X_AL, KC_C_GU, KC_V, KC_B, KC_SPRA, KC_N, KC_M_CT, KC_CODO + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_LOWER] = LAYOUT( + //,-------------------------------------------------------------------------------------------------------------. + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_MINS, KC_EQL, KC_INT3, KC_LBRC, KC_RBRC, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + KC_11CT, KC_12AL, KC_ESC, KC_TAB, KANJI, KC_MLAD, XXXXXXX, KC_COMM, KC_DOT + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_RAISE] = LAYOUT( + //,-------------------------------------------------------------------------------------------------------------. + KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_SLSH, KC_INT1 + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_ADJUST] = LAYOUT( + //,-------------------------------------------------------------------------------------------------------------. + QK_BOOT, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, _______, KC_BTN1, KC_BTN2, XXXXXXX + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ) + +``` diff --git a/keyboards/recompile_keys/nomu30/keymaps/center_sprit/rules.mk b/keyboards/recompile_keys/nomu30/keymaps/center_sprit/rules.mk new file mode 100644 index 0000000000..46ada17912 --- /dev/null +++ b/keyboards/recompile_keys/nomu30/keymaps/center_sprit/rules.mk @@ -0,0 +1,25 @@ + +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +TAP_DANCE_ENABLE = yes + +# If your custom treadstone32 pcb, you can rewrite to yes. +RGBLIGHT_ENABLE = yes # LED underglow (Enable WS2812 RGB underlight.) +LED_ANIMATIONS = yes # LED animations + +# Other selectable option +IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone) + +ifeq ($(strip $(LED_ANIMATIONS)), yes) + OPT_DEFS += -DLED_ANIMATIONS +endif + +ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes) + OPT_DEFS += -DIOS_DEVICE_ENABLE +endif + +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend diff --git a/keyboards/recompile_keys/nomu30/keymaps/like_jis/keymap.c b/keyboards/recompile_keys/nomu30/keymaps/like_jis/keymap.c new file mode 100644 index 0000000000..c7c3c57723 --- /dev/null +++ b/keyboards/recompile_keys/nomu30/keymaps/like_jis/keymap.c @@ -0,0 +1,159 @@ +#include QMK_KEYBOARD_H +#include "keymap_japanese.h" + +extern keymap_config_t keymap_config; + +#ifdef RGBLIGHT_ENABLE +//Following line allows macro to read current RGB settings +extern rgblight_config_t rgblight_config; +#endif + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_number { + _BASE = 0, + _LOWER, + _RAISE, + _ADJUST, +}; + +enum custom_keycodes { + RGBRST = SAFE_RANGE, + LOWER, + RAISE, + KANJI, +}; + +// enum tapdances{ +// TD_CODO = 0, +// TD_SLRO, +// }; + +// Layer Mode aliases +#define KC_MLAD MO(_ADJUST) + +// Base layer mod tap +#define KC_CMSF LSFT_T(KC_COMM) +#define KC_DTCT LCTL_T(KC_DOT) +#define KC_Z_AL LALT_T(KC_Z) +#define KC_X_GU LGUI_T(KC_X) +#define KC_ENSF LSFT_T(KC_ENT) + +// Lower layer mod tap +#define KC_BSSF LSFT_T(KC_BSLS) +#define KC_11AL LALT_T(KC_F11) + +// Layer tap +#define KC_BSLO LT(_LOWER, KC_BSPC) +#define KC_SPRA LT(_RAISE, KC_SPC) + +// Tap dance +// #define KC_CODO TD(TD_CODO) +// #define KC_SLRO TD(TD_SLRO) + +// qk_tap_dance_action_t tap_dance_actions[] = { +// [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT), +// [TD_SLRO] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, JP_BSLS), +// }; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT( + //,-----------------------------------------------------------------------------------------------------------------------. + KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLO, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + KC_CMSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + KC_DTCT, KC_Z_AL, KC_X_GU, KC_C, KC_V, KC_B, KC_N, KC_M, KC_SPRA + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_LOWER] = LAYOUT( + //,-----------------------------------------------------------------------------------------------------------------------. + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, JP_YEN, KC_LBRC, KC_RBRC, _______, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, KC_11AL, KC_F12, KC_ESC, KC_TAB, KANJI, KC_COMM, KC_DOT, KC_MLAD + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_RAISE] = LAYOUT( + //,-----------------------------------------------------------------------------------------------------------------------. + KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, JP_BSLS, _______ + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_ADJUST] = LAYOUT( + //,-----------------------------------------------------------------------------------------------------------------------. + QK_BOOT, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ) +}; + +uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case KC_BSLO: + return TAPPING_LAYER_TERM; + case KC_SPRA: + return TAPPING_LAYER_TERM; + default: + return TAPPING_TERM; + } +} + +int RGB_current_mode; +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + + bool result = false; + switch (keycode) { + case KANJI: + if (record->event.pressed) { + if (keymap_config.swap_lalt_lgui == false) { + register_code(KC_LNG2); + } else { + SEND_STRING(SS_LALT("`")); + } + } else { + unregister_code(KC_LNG2); + } + break; + #ifdef RGBLIGHT_ENABLE + //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released + case RGB_MOD: + if (record->event.pressed) { + rgblight_mode(RGB_current_mode); + rgblight_step(); + RGB_current_mode = rgblight_config.mode; + } + break; + case RGBRST: + if (record->event.pressed) { + eeconfig_update_rgblight_default(); + rgblight_enable(); + RGB_current_mode = rgblight_config.mode; + } + break; + #endif + default: + result = true; + break; + } + + return result; +} + +void keyboard_post_init_user(void) { + #ifdef RGBLIGHT_ENABLE + RGB_current_mode = rgblight_config.mode; + #endif +} diff --git a/keyboards/recompile_keys/nomu30/keymaps/like_jis/readme.md b/keyboards/recompile_keys/nomu30/keymaps/like_jis/readme.md new file mode 100644 index 0000000000..c8d38d65ac --- /dev/null +++ b/keyboards/recompile_keys/nomu30/keymaps/like_jis/readme.md @@ -0,0 +1,64 @@ +# The LikeJIS is Japanese Keyboard like keymap + +A Nomu30 can use full color LED strip used by B5 pin. This keymap can use LED animation option. + +## Keymap Description + +- KC_CMSF ...... , key is one tap, Shift key is long push. +- KC_DTCT ...... . key is one tap, Ctrl key is long tap. +- KC_ENSF ...... Enter key is one tap, Ctrl key is long tap. +- KC_Z_AL ...... Z key is one tap, Alt key is long tap. +- KC_X_GU ...... X key is one tap, GUI key is long tap. +- KC_BSLO ...... Backspace key is one tap, Move to Lower layer with long push. +- KC_SPRA ...... Space key is one tap, Move to Raise layer with. +- AG_NORM ...... If you use Mac set to mode. +- AG_SWAP ...... If you use Win set to mode. +- KANJI ...... Japanese IME toggle key. + +## How to move to Ajdust Layer + +At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state. + +```c + + [_BASE] = LAYOUT( + //,-----------------------------------------------------------------------------------------------------------------------. + KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLO, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + KC_CMSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + KC_DTCT, KC_Z_AL, KC_X_GU, KC_C, KC_V, KC_B, KC_N, KC_M, KC_SPRA + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_LOWER] = LAYOUT( + //,-----------------------------------------------------------------------------------------------------------------------. + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_INT3, KC_LBRC, KC_RBRC, _______, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, KC_11AL, KC_F12, KC_ESC, KC_TAB, KANJI, KC_COMM, KC_DOT, KC_MLAD + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_RAISE] = LAYOUT( + //,-----------------------------------------------------------------------------------------------------------------------. + KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, KC_INT1, _______ + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_ADJUST] = LAYOUT( + //,-----------------------------------------------------------------------------------------------------------------------. + QK_BOOT, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ) + +``` diff --git a/keyboards/recompile_keys/nomu30/keymaps/like_jis/rules.mk b/keyboards/recompile_keys/nomu30/keymaps/like_jis/rules.mk new file mode 100644 index 0000000000..206726700e --- /dev/null +++ b/keyboards/recompile_keys/nomu30/keymaps/like_jis/rules.mk @@ -0,0 +1,25 @@ + +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +TAP_DANCE_ENABLE = no + +# If your custom treadstone32 pcb, you can rewrite to yes. +RGBLIGHT_ENABLE = yes # LED underglow (Enable WS2812 RGB underlight.) +LED_ANIMATIONS = yes # LED animations + +# Other selectable option +IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone) + +ifeq ($(strip $(LED_ANIMATIONS)), yes) + OPT_DEFS += -DLED_ANIMATIONS +endif + +ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes) + OPT_DEFS += -DIOS_DEVICE_ENABLE +endif + +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend |