diff options
author | dlaroe <dlaroe@gmail.com> | 2018-03-18 00:21:01 -0400 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2018-03-18 00:21:01 -0400 |
commit | 4ca65bb6c6cc525b1cb65c5e2d3db73c00e111f9 (patch) | |
tree | 4c34b78adfed02ffc299d5eecd6e13b54478f9e8 /keyboards/planck/keymaps/dale/keymap.c | |
parent | b6db61b922f4264803014cfa3def094a909acc2a (diff) |
retry of PR #2540 (#2554)
* reforked, untarred keymaps, added CRS and renamed my keymap folders
* Update readme.md
corrected a typo
Diffstat (limited to 'keyboards/planck/keymaps/dale/keymap.c')
-rw-r--r-- | keyboards/planck/keymaps/dale/keymap.c | 250 |
1 files changed, 0 insertions, 250 deletions
diff --git a/keyboards/planck/keymaps/dale/keymap.c b/keyboards/planck/keymaps/dale/keymap.c deleted file mode 100644 index 5682f0b4b8..0000000000 --- a/keyboards/planck/keymaps/dale/keymap.c +++ /dev/null @@ -1,250 +0,0 @@ -// Can't Remember Sh*t Keymap for Planck -// Trying to fit as many characters as possible on the default layer -// as its easier for me to remember logical functions than characters -// Also, I like me some numpad - - -#include "planck.h" -#include "action_layer.h" -#ifdef AUDIO_ENABLE - #include "audio.h" -#endif -#include "eeconfig.h" - -extern keymap_config_t keymap_config; - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -#define _QWERTY 0 -#define _GAME 1 -#define _LOWER 3 -#define _RAISE 4 -#define _ADJUST 16 - -enum planck_keycodes { - QWERTY = SAFE_RANGE, - GAME, - LOWER, - RAISE, - BACKLIT, -}; - -// Fillers to make layering more clear -#define _______ KC_TRNS -#define XXXXXXX KC_NO - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - -/* Qwerty - * ,-----------------------------------------------------------------------------------. - * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | Tab | A | S | D | F | G | H | J | K | L | ; | ' | - * |------+------+------+------+------+------|------+------+------+------+------+------| - * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Ctrl | GUI | \ | Alt | Lower| Space |Raise | [ | - | = | ] | - * `-----------------------------------------------------------------------------------' - */ -[_QWERTY] = { - {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, - {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, - {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) }, - {KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC)} -}, - -/* Game - * ,-----------------------------------------------------------------------------------. - * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * |Shift | A | S | D | F | G | H | J | K | L | ; | ' | - * |------+------+------+------+------+------|------+------+------+------+------+------| - * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right| - * `-----------------------------------------------------------------------------------' - */ -[_GAME] = { - { KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, - {KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, - {KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ }, - {KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT} -}, - - -/* Lower (switched to # because KP# were weird in terminal emulators) - * ,-----------------------------------------------------------------------------------. - * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | NumLk| F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Esc | | | | | 0 | | | | KP_+ | | - * `-----------------------------------------------------------------------------------' - */ -[_LOWER] = { - { KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______}, - { _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR}, - {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______}, - {KC_ESC, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PLUS, _______} -}, - -/* Raise - * ,-----------------------------------------------------------------------------------. - * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` | - * |------+------+------+------+------+------|------+------+------+------+------+------| - * | | Wh Dn| M-L | M-Dn | M-R | ACL0 | ACL1 | ACL2 | | | \ | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | App | | | | Ins | | Home | PGDN | PGUP | End | - * `-----------------------------------------------------------------------------------' - */ -[_RAISE] = { - {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL}, - { KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV}, - {_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______}, - {_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END} -}, - -/* Adjust (Lower + Raise) - * ,-----------------------------------------------------------------------------------. - * | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | | - * |------+------+------+------+------+------|------+------+------+------+------+------| - * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST | - * `-----------------------------------------------------------------------------------' - */ -[_ADJUST] = { - {LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL))}, - {_______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______}, - {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______}, - {BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP} -} - - -}; - -const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. -{ - switch(id) { - case 0: // this would trigger when you hit a key mapped as M(0) - if (record->event.pressed) { - return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes - } - break; - } - return MACRO_NONE; -}; - - -#ifdef AUDIO_ENABLE - -float tone_startup[][2] = SONG(STARTUP_SOUND); -float tone_qwerty[][2] = SONG(QWERTY_SOUND); -float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); - -float tone_goodbye[][2] = SONG(GOODBYE_SOUND); -#endif - - -void persistant_default_layer_set(uint16_t default_layer) { - eeconfig_update_default_layer(default_layer); - default_layer_set(default_layer); -} - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case QWERTY: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(tone_qwerty); - #endif - persistant_default_layer_set(1UL<<_QWERTY); - } - return false; - break; - case GAME: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(music_scale); - #endif - persistant_default_layer_set(1UL<<_GAME); - } - return false; - break; - - - case LOWER: - if (record->event.pressed) { - layer_on(_LOWER); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } else { - layer_off(_LOWER); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - return false; - break; - case RAISE: - if (record->event.pressed) { - layer_on(_RAISE); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } else { - layer_off(_RAISE); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - return false; - break; - case BACKLIT: - if (record->event.pressed) { - register_code(KC_RSFT); - #ifdef BACKLIGHT_ENABLE - backlight_step(); - #endif - } else { - unregister_code(KC_RSFT); - } - return false; - break; - } - return true; -} - -void matrix_init_user(void) { - #ifdef AUDIO_ENABLE - startup_user(); - #endif -} - -#ifdef AUDIO_ENABLE - -void startup_user() -{ - _delay_ms(20); // gets rid of tick - PLAY_SONG(tone_startup); -} - -void shutdown_user() -{ - PLAY_SONG(tone_goodbye); - _delay_ms(150); - stop_all_notes(); -} - -void music_on_user(void) -{ - music_scale_user(); -} - -void music_scale_user(void) -{ - PLAY_SONG(music_scale); -} - -#endif |