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authorRozakiin <6567067+Rozakiin@users.noreply.github.com>2020-06-23 07:24:33 +0100
committerGitHub <noreply@github.com>2020-06-22 23:24:33 -0700
commita8bb5840ad3e093b82e5c08fd594ab35c554a876 (patch)
treeb075e5fecce7292e591e74b531840da57cda80e9 /keyboards/noxary/268_2/keymaps/default/keymap.c
parentd353fcb99cfe345cde29cb7dc94cceaab82c610b (diff)
Update VIA support for Noxary 268.2 (#9451)
* Update readme.md description * Enable bootmagic lite * Update USB descriptor * Add modern led code * Update default keymap for readability * Update default keymap readme with layout image * Add VIA keymap * Update keyboards/noxary/268_2/keymaps/default/readme.md Flip order of layout image and title * Update keyboards/noxary/268_2/keymaps/via/readme.md Flip order of layout image and title * Update keyboards/noxary/268_2/readme.md bullet point keyboard maintainer * Update keyboards/noxary/268_2/readme.md Change list style
Diffstat (limited to 'keyboards/noxary/268_2/keymaps/default/keymap.c')
-rw-r--r--keyboards/noxary/268_2/keymaps/default/keymap.c68
1 files changed, 62 insertions, 6 deletions
diff --git a/keyboards/noxary/268_2/keymaps/default/keymap.c b/keyboards/noxary/268_2/keymaps/default/keymap.c
index 01d5613cac..90e392deb8 100644
--- a/keyboards/noxary/268_2/keymaps/default/keymap.c
+++ b/keyboards/noxary/268_2/keymaps/default/keymap.c
@@ -1,3 +1,18 @@
+/* Copyright 2020 Rozakiin
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
@@ -6,7 +21,9 @@
// entirely and just use numbers.
enum layer_names {
_BL,
- _FL
+ _FL1,
+ _FL2,
+ _FL3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@@ -28,10 +45,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
- KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL1), KC_LEFT, KC_DOWN, KC_RGHT
),
-
- /* Function Layer
+ /* Function Layer 1
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
* │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│ PScr │ │
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
@@ -44,11 +60,51 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* │ │ │ │ BL Toggle │ │ │ │ │Vl-│ │
* └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
*/
- [_FL] = LAYOUT_65_ansi_blocker(
+ [_FL1] = LAYOUT_65_ansi_blocker(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, _______,
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, KC_MUTE, KC_VOLU, KC_END,
_______, _______, _______, BL_TOGG, _______, _______, _______, KC_VOLD, _______
- )
+ ),
+ /* Function Layer 2
+ * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │
+ * └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
+ */
+ [_FL2] = LAYOUT_65_ansi_blocker(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+ /* Function Layer 3
+ * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │
+ * └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
+ */
+ [_FL3] = LAYOUT_65_ansi_blocker(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
};