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authorEthan Durrant <5387347+emdarcher@users.noreply.github.com>2019-12-08 23:31:30 -0700
committerJames Young <18669334+noroadsleft@users.noreply.github.com>2019-12-08 22:31:30 -0800
commit6c834dea7b506db480ae7a96f3b35f955824d4ec (patch)
treebf48a09503d2945189c3067e6dfb04509f590511 /keyboards/navi10/keymaps/default/keymap.c
parentb3c7864990be0a80177aa35b32fb000419696636 (diff)
[Keyboard] Adding Navi10 macropad (#7556)
* working on keymap and files for the navi10 * fixing and modifying tap dance keys and layers * cleanup, and adding my separate keymap * edited and simplified the default keymap * cleaned up files and added support for future rev2 board * readme edits * moved rev0 specific keymap to it's own folder * added revision data to the config files * added DEFAULT_FOLDER * added note on compiling for a specific revision * documentation and readme edits * moved keymaps around and cleaned up * added photo * formatting and cleanup * fixing whitespace * moving the tap dance enable to keymap folders
Diffstat (limited to 'keyboards/navi10/keymaps/default/keymap.c')
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diff --git a/keyboards/navi10/keymaps/default/keymap.c b/keyboards/navi10/keymaps/default/keymap.c
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+/* Copyright 2019 Ethan Durrant (emdarcher)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+//create the tap type
+typedef struct {
+ bool is_press_action;
+ int state;
+} tap;
+
+//tap dance states
+enum {
+ SINGLE_TAP = 1,
+ SINGLE_HOLD = 2,
+};
+
+//tap dance keys
+enum {
+ TAPPY_KEY = 0
+};
+
+//function to handle all the tap dances
+int cur_dance(qk_tap_dance_state_t *state);
+
+//functions for each tap dance
+void tk_finished(qk_tap_dance_state_t *state, void *user_data);
+void tk_reset(qk_tap_dance_state_t *state, void *user_data);
+
+#define INDICATOR_LED B5
+
+#define _FN0 1
+#define _ML1 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = LAYOUT(/* Base */
+ TD(TAPPY_KEY),KC_HOME, KC_PGUP,
+ KC_DEL, KC_END, KC_PGDN,
+
+ KC_UP,
+ KC_LEFT, KC_DOWN, KC_RIGHT),
+ [_FN0] = LAYOUT(/* function layer */
+ KC_TRNS, KC_PAUS, KC_VOLU,
+ KC_ENTER, KC_SLCK, KC_VOLD,
+
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS),
+ [_ML1] = LAYOUT(/* media function layer, toggled on a single tap */
+ KC_TRNS, KC_TRNS, KC_VOLU,
+ KC_MUTE, KC_TRNS, KC_VOLD,
+
+ KC_SPC,
+ KC_MRWD, KC_MPLY, KC_MFFD),
+};
+
+//determine the current tap dance state
+int cur_dance (qk_tap_dance_state_t *state){
+ if(state->count == 1){
+ //if a tap was registered
+ if(!state->pressed){
+ //if not still pressed, then was a single tap
+ return SINGLE_TAP;
+ } else {
+ //if still pressed/held down, then it's a single hold
+ return SINGLE_HOLD;
+ }
+ } else {
+ return 8;
+ }
+}
+
+//initialize the tap structure for the tap key
+static tap tk_tap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+//functions that control what our tap dance key does
+void tk_finished(qk_tap_dance_state_t *state, void *user_data){
+ tk_tap_state.state = cur_dance(state);
+ switch(tk_tap_state.state){
+ case SINGLE_TAP:
+ //send desired key when tapped:
+ //setting to the media layer
+ if(layer_state_is(_ML1)){
+ //if already active, toggle it to off
+ layer_off(_ML1);
+ //turn off the indicator LED
+ //set LED HI to turn it off
+ writePinHigh(INDICATOR_LED);
+ } else {
+ //turn on the media layer
+ layer_on(_ML1);
+ //turn on the indicator LED
+ //set LED pin to LOW to turn it on
+ writePinLow(INDICATOR_LED);
+ }
+ break;
+ case SINGLE_HOLD:
+ //set to desired layer when held:
+ //setting to the function layer
+ layer_on(_FN0);
+ break;
+ }
+}
+
+void tk_reset(qk_tap_dance_state_t *state, void *user_data){
+ //if held and released, leave the layer
+ if(tk_tap_state.state == SINGLE_HOLD){
+ layer_off(_FN0);
+ }
+ //reset the state
+ tk_tap_state.state = 0;
+}
+
+//associate the tap dance key with its functionality
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TAPPY_KEY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, tk_finished, tk_reset, 275)
+};