diff options
author | Kyle McCreery <mccreery.kyle@gmail.com> | 2022-07-17 19:55:32 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-07-17 16:55:32 -0700 |
commit | a444ccd27cbad978697bc20851b6a8402700331d (patch) | |
tree | 16ba3dd9f4fc1e04a2cb71867152f4ee043d805e /keyboards/mechwild/mokulua/standard/keymaps/via/keymap.c | |
parent | 931c7539d25ad23376e2501c3861bbb38ed58d72 (diff) |
Re-refactor Mokulua (#17125)
* allowing the kt60 file to be modified so I can do things while waiting for it to be fixed upstream
* initial commit for mokulua keyboard
* Split the board into mirrored and standard layouts.
* Prepping for PR. Silly keymap added.
* prepped for PR
* Apply suggestions from code review
* Fixing firmware from the refactor that removed the mirrored layout.
* Small tweaks using changes from refactor
* Changed the name of the layouts back to match the original to resolve conflict in info.json
* these files needed to be removed as well, they were added as a part of the refactor
* info.json moveds to be different for each build
* Another file had to be removed and the mirrored.c file changed to call mirrored.h instead of standard.h
* fixing chibios ver
* force deleting to revert
* fixing chibios shit
* Update keyboards/mechwild/mokulua/mirrored/mirrored.c
* Update keyboards/mechwild/mokulua/standard/standard.c
* Removing tabs and replacing with 4 spaces. Small style and formatting changes.
Diffstat (limited to 'keyboards/mechwild/mokulua/standard/keymaps/via/keymap.c')
-rw-r--r-- | keyboards/mechwild/mokulua/standard/keymaps/via/keymap.c | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/keyboards/mechwild/mokulua/standard/keymaps/via/keymap.c b/keyboards/mechwild/mokulua/standard/keymaps/via/keymap.c new file mode 100644 index 0000000000..f95663bb6b --- /dev/null +++ b/keyboards/mechwild/mokulua/standard/keymaps/via/keymap.c @@ -0,0 +1,46 @@ +// Copyright 2022 Kyle McCreery (@kylemccreery) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include QMK_KEYBOARD_H + +#define FN1_SPC LT(1, KC_SPC) +#define FN2_SPC LT(2, KC_SPC) + +// Defines names for use in layer keycodes and the keymap +enum layer_names { + _BASE, + _FN1, + _FN2, + _FN3 +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_MINS, KC_7, KC_8, KC_9, KC_0, _______, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, + MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_SCLN, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, + KC_LSFT, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, KC_MUTE, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT, + KC_LCTL, KC_LGUI, KC_LALT, MO(2), FN1_SPC, FN2_SPC, RGB_RMOD, RGB_MOD, FN2_SPC, FN1_SPC, MO(2), KC_LEFT, KC_DOWN, KC_RGHT + ), + [_FN1] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_EQL, KC_F7, KC_F8, KC_F9, KC_F10, _______, KC_DEL, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SCLN, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SLSH, KC_PGUP, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END + ), + [_FN2] = LAYOUT( + _______, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + [_FN3] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ) +}; |