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authorKyle McCreery <mccreery.kyle@gmail.com>2022-07-17 19:55:32 -0400
committerGitHub <noreply@github.com>2022-07-17 16:55:32 -0700
commita444ccd27cbad978697bc20851b6a8402700331d (patch)
tree16ba3dd9f4fc1e04a2cb71867152f4ee043d805e /keyboards/mechwild/mokulua/standard/keymaps/default
parent931c7539d25ad23376e2501c3861bbb38ed58d72 (diff)
Re-refactor Mokulua (#17125)
* allowing the kt60 file to be modified so I can do things while waiting for it to be fixed upstream * initial commit for mokulua keyboard * Split the board into mirrored and standard layouts. * Prepping for PR. Silly keymap added. * prepped for PR * Apply suggestions from code review * Fixing firmware from the refactor that removed the mirrored layout. * Small tweaks using changes from refactor * Changed the name of the layouts back to match the original to resolve conflict in info.json * these files needed to be removed as well, they were added as a part of the refactor * info.json moveds to be different for each build * Another file had to be removed and the mirrored.c file changed to call mirrored.h instead of standard.h * fixing chibios ver * force deleting to revert * fixing chibios shit * Update keyboards/mechwild/mokulua/mirrored/mirrored.c * Update keyboards/mechwild/mokulua/standard/standard.c * Removing tabs and replacing with 4 spaces. Small style and formatting changes.
Diffstat (limited to 'keyboards/mechwild/mokulua/standard/keymaps/default')
-rw-r--r--keyboards/mechwild/mokulua/standard/keymaps/default/keymap.c46
-rw-r--r--keyboards/mechwild/mokulua/standard/keymaps/default/readme.md1
2 files changed, 47 insertions, 0 deletions
diff --git a/keyboards/mechwild/mokulua/standard/keymaps/default/keymap.c b/keyboards/mechwild/mokulua/standard/keymaps/default/keymap.c
new file mode 100644
index 0000000000..f95663bb6b
--- /dev/null
+++ b/keyboards/mechwild/mokulua/standard/keymaps/default/keymap.c
@@ -0,0 +1,46 @@
+// Copyright 2022 Kyle McCreery (@kylemccreery)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+
+#define FN1_SPC LT(1, KC_SPC)
+#define FN2_SPC LT(2, KC_SPC)
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+ _BASE,
+ _FN1,
+ _FN2,
+ _FN3
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_MINS, KC_7, KC_8, KC_9, KC_0, _______, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_SCLN, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT,
+ KC_LSFT, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, KC_MUTE, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT,
+ KC_LCTL, KC_LGUI, KC_LALT, MO(2), FN1_SPC, FN2_SPC, RGB_RMOD, RGB_MOD, FN2_SPC, FN1_SPC, MO(2), KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+ [_FN1] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_EQL, KC_F7, KC_F8, KC_F9, KC_F10, _______, KC_DEL,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SCLN, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SLSH, KC_PGUP, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
+ ),
+ [_FN2] = LAYOUT(
+ _______, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+ [_FN3] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ )
+};
diff --git a/keyboards/mechwild/mokulua/standard/keymaps/default/readme.md b/keyboards/mechwild/mokulua/standard/keymaps/default/readme.md
new file mode 100644
index 0000000000..81569df142
--- /dev/null
+++ b/keyboards/mechwild/mokulua/standard/keymaps/default/readme.md
@@ -0,0 +1 @@
+# The default keymap for Mokulua using a standard right-half