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author | lokher <lokher@gmail.com> | 2022-09-13 11:13:00 +0800 |
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committer | lokher <lokher@gmail.com> | 2022-09-13 11:13:00 +0800 |
commit | fe13cedf8c09fa34d5cec4e4c624738095176625 (patch) | |
tree | 818436626d49c7f22f325632b2053edba10d4358 /keyboards/mechwild/bde/lefty/keymaps/fancy/keymap.c | |
parent | fa207545a9759c50b9f230eb608d86a9085801d4 (diff) | |
parent | f46379f308783994b8178f95adc686f4b4c3ebd8 (diff) |
merge upstream master
Diffstat (limited to 'keyboards/mechwild/bde/lefty/keymaps/fancy/keymap.c')
-rw-r--r-- | keyboards/mechwild/bde/lefty/keymaps/fancy/keymap.c | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/keyboards/mechwild/bde/lefty/keymaps/fancy/keymap.c b/keyboards/mechwild/bde/lefty/keymaps/fancy/keymap.c new file mode 100644 index 0000000000..3240dbdfb2 --- /dev/null +++ b/keyboards/mechwild/bde/lefty/keymaps/fancy/keymap.c @@ -0,0 +1,121 @@ +/* Copyright 2020 Kyle McCreery + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + + +#include QMK_KEYBOARD_H + + +#define FN1_SPC LT(1, KC_SPC) +#define FN2_BSPC LT(2, KC_BSPC) +#define FN3_B LT(3, KC_B) +#define CTL_Z CTL_T(KC_Z) +#define ALT_X ALT_T(KC_X) +#define ALT_N ALGR_T(KC_N) +#define CTL_M RCTL_T(KC_M) +#define SFT_ENT RSFT_T(KC_ENT) +#define WIN_C LGUI_T(KC_C) + +typedef struct { + bool is_press_action; + uint8_t state; +} tap; + +enum { + SINGLE_TAP = 1, + SINGLE_HOLD, + DOUBLE_TAP +}; + +// Tap dance enums +enum { + left_enter, +}; + +uint8_t cur_dance(qk_tap_dance_state_t *state); +void left_enter_finished(qk_tap_dance_state_t *state, void *user_data); +void left_enter_reset(qk_tap_dance_state_t *state, void *user_data); + + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [0] = LAYOUT( + KC_7, KC_8, KC_9, KC_0, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, + KC_4, KC_5, KC_6, TD(left_enter), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ESC, + KC_1, KC_2, KC_3, CTL_Z, ALT_X, WIN_C, KC_V, FN2_BSPC, FN1_SPC, FN3_B, ALT_N, CTL_M, SFT_ENT + ), + + [1] = LAYOUT( + KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, QK_BOOT, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, + KC_F4, KC_F5, KC_F6, KC_TAB, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, KC_SLSH, KC_SCLN, KC_QUOT, + KC_F1, KC_F2, KC_F3, _______, _______, KC_LGUI, _______, KC_DEL, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT + ), + + [2] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, + _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LABK, KC_RABK, KC_QUES, KC_COLN, KC_DQUO, + KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_HOME, KC_PGDN, KC_PGUP, KC_END + ), + +[3] = LAYOUT( + RGB_M_G, RGB_M_T, _______, RGB_M_P, RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, _______, _______, _______, _______, _______, _______, + RGB_M_SN, RGB_M_K, RGB_M_X, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, RGB_RMOD, _______, _______, _______, _______, _______, _______, + RGB_M_B, RGB_M_R, RGB_M_SW, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ) + +}; + + +uint8_t cur_dance(qk_tap_dance_state_t *state) { + if (state->count == 1) { + if (state->interrupted || !state->pressed) return SINGLE_TAP; + // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'. + else return SINGLE_HOLD; + } else return DOUBLE_TAP; + //} else if (state->count >= 2) { + // return DOUBLE_TAP; + //}else return 8; // Magic number. At some point this method will expand to work for more presses +} + +static tap left_enter_tap_state = { + .is_press_action = true, + .state = 0 +}; + +void left_enter_finished(qk_tap_dance_state_t *state, void *user_data) { + left_enter_tap_state.state = cur_dance(state); + switch (left_enter_tap_state.state) { + //case SINGLE_TAP: register_code(KC_ENT); break; + case SINGLE_HOLD: register_code(KC_LSFT); break; + case DOUBLE_TAP: register_code(KC_ENT); break; + } +} + +void left_enter_reset(qk_tap_dance_state_t *state, void *user_data) { + switch (left_enter_tap_state.state) { + //case SINGLE_TAP: unregister_code(KC_ENT); break; + case SINGLE_HOLD: unregister_code(KC_LSFT); break; + case DOUBLE_TAP: unregister_code(KC_ENT); break; + } + left_enter_tap_state.state = 0; +} + +qk_tap_dance_action_t tap_dance_actions[] = { + [left_enter] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, left_enter_finished, left_enter_reset) +}; + + + |