summaryrefslogtreecommitdiffstats
path: root/keyboards/mechlovin/delphine/rgb_led/config.h
diff options
context:
space:
mode:
authorlokher <lokher@gmail.com>2022-09-13 11:24:05 +0800
committerlokher <lokher@gmail.com>2022-09-13 11:24:05 +0800
commit9581289745736ce068a1040f44cec37a2ca8830d (patch)
tree24f644715a5fd6cc4d804d9604fb094307808b1b /keyboards/mechlovin/delphine/rgb_led/config.h
parentfe13cedf8c09fa34d5cec4e4c624738095176625 (diff)
Remove non-Keychron keyboards
Diffstat (limited to 'keyboards/mechlovin/delphine/rgb_led/config.h')
-rw-r--r--keyboards/mechlovin/delphine/rgb_led/config.h89
1 files changed, 0 insertions, 89 deletions
diff --git a/keyboards/mechlovin/delphine/rgb_led/config.h b/keyboards/mechlovin/delphine/rgb_led/config.h
deleted file mode 100644
index 0d5bfb57f9..0000000000
--- a/keyboards/mechlovin/delphine/rgb_led/config.h
+++ /dev/null
@@ -1,89 +0,0 @@
-#pragma once
-
-#ifdef RGBLIGHT_ENABLE
-#define RGB_DI_PIN E2
-#define RGBLED_NUM 13
-#define RGBLIGHT_HUE_STEP 8
-#define RGBLIGHT_SAT_STEP 8
-#define RGBLIGHT_VAL_STEP 8
-#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
-#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
-/*== all animations enable ==*/
-#define RGBLIGHT_ANIMATIONS
-// /*== or choose animations ==*/
-// #define RGBLIGHT_EFFECT_BREATHING
-// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
-// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-// #define RGBLIGHT_EFFECT_SNAKE
-// #define RGBLIGHT_EFFECT_KNIGHT
-// #define RGBLIGHT_EFFECT_CHRISTMAS
-// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
-// #define RGBLIGHT_EFFECT_RGB_TEST
-// #define RGBLIGHT_EFFECT_ALTERNATING
-#endif
-
-//rgb matrix setting// This is a 7-bit address, that gets left-shifted and bit 0
-// set to 0 for write, 1 for read (as per I2C protocol)
-// The address will vary depending on your wiring:
-// 0b1110100 AD <-> GND
-// 0b1110111 AD <-> VCC
-// 0b1110101 AD <-> SCL
-// 0b1110110 AD <-> SDA
-#define DRIVER_ADDR_1 0b1110110
-#define DRIVER_COUNT 1
-#define DRIVER_LED_TOTAL 25
-#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
-#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
-#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
-// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
-#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
-#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
-#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_PINWHEEL // Sets the default mode, if none has been set
-// RGB Matrix Animation modes. Explicitly enabled
-// For full list of effects, see:
-// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
-# define ENABLE_RGB_MATRIX_ALPHAS_MODS
-# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_BREATHING
-# define ENABLE_RGB_MATRIX_BAND_SAT
-# define ENABLE_RGB_MATRIX_BAND_VAL
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-# define ENABLE_RGB_MATRIX_CYCLE_ALL
-# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-# define ENABLE_RGB_MATRIX_DUAL_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-# define ENABLE_RGB_MATRIX_RAINDROPS
-# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-# define ENABLE_RGB_MATRIX_HUE_BREATHING
-# define ENABLE_RGB_MATRIX_HUE_PENDULUM
-# define ENABLE_RGB_MATRIX_HUE_WAVE
-# define ENABLE_RGB_MATRIX_PIXEL_RAIN
-# define ENABLE_RGB_MATRIX_PIXEL_FLOW
-# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-# define ENABLE_RGB_MATRIX_SPLASH
-# define ENABLE_RGB_MATRIX_MULTISPLASH
-# define ENABLE_RGB_MATRIX_SOLID_SPLASH
-# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH