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authorlokher <lokher@gmail.com>2022-12-06 17:04:10 +0800
committerlokher <lokher@gmail.com>2022-12-06 17:04:10 +0800
commit27fc28fd2ff52e079a5bc58d6aaea4c752420615 (patch)
tree7ac943fb1ba4f430a7220efd18f66f6a77205c30 /keyboards/marksard/rhymestone/rev1
parente736133392fe6427cfb995da0787337189828272 (diff)
parent2709b6ed616f8012ff4cfd3ee69a822a8d188351 (diff)
Merge upstream master
Diffstat (limited to 'keyboards/marksard/rhymestone/rev1')
-rw-r--r--keyboards/marksard/rhymestone/rev1/config.h140
1 files changed, 140 insertions, 0 deletions
diff --git a/keyboards/marksard/rhymestone/rev1/config.h b/keyboards/marksard/rhymestone/rev1/config.h
new file mode 100644
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--- /dev/null
+++ b/keyboards/marksard/rhymestone/rev1/config.h
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+/*
+Copyright 2020 marksard
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* key matrix size */
+#define MATRIX_ROWS 8
+#define MATRIX_COLS 5
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+#define MATRIX_ROW_PINS { F4, F5, F6, F7 }
+#define MATRIX_COL_PINS { D4, C6, D7, E6, B4 }
+
+/* COL2ROW, ROW2COL*/
+#define DIODE_DIRECTION COL2ROW
+
+/*
+ * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
+ */
+#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
+
+// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_BREATHING
+// #define BACKLIGHT_LEVELS 3
+
+#define RGB_DI_PIN D3
+
+#ifdef RGBLIGHT_ENABLE
+// #ifdef RGB_DI_PIN
+ #define RGBLED_NUM 40
+ #define RGBLED_SPLIT {20, 20}
+ #define RGBLIGHT_HUE_STEP 8
+ #define RGBLIGHT_SAT_STEP 8
+ #define RGBLIGHT_VAL_STEP 8
+ #define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
+ #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+// #define RGBLIGHT_EFFECT_BREATHING
+ #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+ #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+// #define RGBLIGHT_EFFECT_SNAKE
+ #define RGBLIGHT_EFFECT_KNIGHT
+// #define RGBLIGHT_EFFECT_CHRISTMAS
+ #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+// #define RGBLIGHT_EFFECT_RGB_TEST
+// #define RGBLIGHT_EFFECT_ALTERNATING
+/*== customize breathing effect ==*/
+ /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+ #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+ /*==== use exp() and sin() ====*/
+ #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+ #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+#endif
+
+#ifdef RGB_MATRIX_ENABLE
+ #define RGBLED_NUM 40 // Number of LEDs
+ #define RGB_MATRIX_LED_COUNT RGBLED_NUM
+ #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+ // #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+ // #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+ // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
+ #define RGB_MATRIX_HUE_STEP 8
+ #define RGB_MATRIX_SAT_STEP 8
+ #define RGB_MATRIX_VAL_STEP 8
+ #define RGB_MATRIX_SPD_STEP 10
+
+// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS
+// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+// #undef ENABLE_RGB_MATRIX_BREATHING
+// #undef ENABLE_RGB_MATRIX_BAND_SAT
+// #undef ENABLE_RGB_MATRIX_BAND_VAL
+// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+// #undef ENABLE_RGB_MATRIX_CYCLE_ALL
+// #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+// #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+// #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+// #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+// #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+// #undef ENABLE_RGB_MATRIX_DUAL_BEACON
+// #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
+// #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+// #undef ENABLE_RGB_MATRIX_RAINDROPS
+// #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+
+# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
+// #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
+
+// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+
+// #undef ENABLE_RGB_MATRIX_SPLASH
+// #undef ENABLE_RGB_MATRIX_MULTISPLASH
+// #undef ENABLE_RGB_MATRIX_SOLID_SPLASH
+// #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
+# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_TYPING_HEATMAP
+#endif
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5