diff options
author | lokher <lokher@gmail.com> | 2022-12-06 17:04:10 +0800 |
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committer | lokher <lokher@gmail.com> | 2022-12-06 17:04:10 +0800 |
commit | 27fc28fd2ff52e079a5bc58d6aaea4c752420615 (patch) | |
tree | 7ac943fb1ba4f430a7220efd18f66f6a77205c30 /keyboards/marksard/rhymestone/rev1 | |
parent | e736133392fe6427cfb995da0787337189828272 (diff) | |
parent | 2709b6ed616f8012ff4cfd3ee69a822a8d188351 (diff) |
Merge upstream master
Diffstat (limited to 'keyboards/marksard/rhymestone/rev1')
-rw-r--r-- | keyboards/marksard/rhymestone/rev1/config.h | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/keyboards/marksard/rhymestone/rev1/config.h b/keyboards/marksard/rhymestone/rev1/config.h new file mode 100644 index 0000000000..d98ce30652 --- /dev/null +++ b/keyboards/marksard/rhymestone/rev1/config.h @@ -0,0 +1,140 @@ +/* +Copyright 2020 marksard + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +#include "config_common.h" + +/* key matrix size */ +#define MATRIX_ROWS 8 +#define MATRIX_COLS 5 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +#define MATRIX_ROW_PINS { F4, F5, F6, F7 } +#define MATRIX_COL_PINS { D4, C6, D7, E6, B4 } + +/* COL2ROW, ROW2COL*/ +#define DIODE_DIRECTION COL2ROW + +/* + * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. + */ +#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6 + +// #define BACKLIGHT_PIN B7 +// #define BACKLIGHT_BREATHING +// #define BACKLIGHT_LEVELS 3 + +#define RGB_DI_PIN D3 + +#ifdef RGBLIGHT_ENABLE +// #ifdef RGB_DI_PIN + #define RGBLED_NUM 40 + #define RGBLED_SPLIT {20, 20} + #define RGBLIGHT_HUE_STEP 8 + #define RGBLIGHT_SAT_STEP 8 + #define RGBLIGHT_VAL_STEP 8 + #define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */ + #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +// #define RGBLIGHT_EFFECT_BREATHING + #define RGBLIGHT_EFFECT_RAINBOW_MOOD + #define RGBLIGHT_EFFECT_RAINBOW_SWIRL +// #define RGBLIGHT_EFFECT_SNAKE + #define RGBLIGHT_EFFECT_KNIGHT +// #define RGBLIGHT_EFFECT_CHRISTMAS + #define RGBLIGHT_EFFECT_STATIC_GRADIENT +// #define RGBLIGHT_EFFECT_RGB_TEST +// #define RGBLIGHT_EFFECT_ALTERNATING +/*== customize breathing effect ==*/ + /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ + #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 + /*==== use exp() and sin() ====*/ + #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 + #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 +#endif + +#ifdef RGB_MATRIX_ENABLE + #define RGBLED_NUM 40 // Number of LEDs + #define RGB_MATRIX_LED_COUNT RGBLED_NUM + #define RGB_MATRIX_KEYPRESSES // reacts to keypresses + // #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) + #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended + // #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) + // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) + #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 + #define RGB_MATRIX_HUE_STEP 8 + #define RGB_MATRIX_SAT_STEP 8 + #define RGB_MATRIX_VAL_STEP 8 + #define RGB_MATRIX_SPD_STEP 10 + +// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS +// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +// #undef ENABLE_RGB_MATRIX_BREATHING +// #undef ENABLE_RGB_MATRIX_BAND_SAT +// #undef ENABLE_RGB_MATRIX_BAND_VAL +// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +// #undef ENABLE_RGB_MATRIX_CYCLE_ALL +// #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +// #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN +// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +// #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +// #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +// #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL +// #undef ENABLE_RGB_MATRIX_DUAL_BEACON +// #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON +// #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +// #undef ENABLE_RGB_MATRIX_RAINDROPS +// #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS + +# define RGB_MATRIX_FRAMEBUFFER_EFFECTS +// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP +// #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN + +// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses + +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS + +// #undef ENABLE_RGB_MATRIX_SPLASH +// #undef ENABLE_RGB_MATRIX_MULTISPLASH +// #undef ENABLE_RGB_MATRIX_SOLID_SPLASH +// #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH + +# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_TYPING_HEATMAP +#endif + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 |