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author | Nick Choi <nikchi@users.noreply.github.com> | 2017-05-23 13:08:44 -0400 |
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committer | GitHub <noreply@github.com> | 2017-05-23 13:08:44 -0400 |
commit | ec86fac6eee6e5148bc491497aadf2abed09a8ea (patch) | |
tree | 11da5a0a76838c5517ef7ecf50340432d7b7c8ef /keyboards/m10a/keymaps/default/keymap.c | |
parent | eb660ef2184565c6bb69f1f67f7af8918d15688f (diff) | |
parent | c7e9e643fa411266dfb9b08831967d29426b29bc (diff) |
Merge pull request #1 from qmk/master
pull new to mine
Diffstat (limited to 'keyboards/m10a/keymaps/default/keymap.c')
-rw-r--r-- | keyboards/m10a/keymaps/default/keymap.c | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/keyboards/m10a/keymaps/default/keymap.c b/keyboards/m10a/keymaps/default/keymap.c new file mode 100644 index 0000000000..97434a461d --- /dev/null +++ b/keyboards/m10a/keymaps/default/keymap.c @@ -0,0 +1,49 @@ +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, +// this is the style you want to emulate. + +#include "m10a.h" +#include "action_layer.h" +#include "eeconfig.h" + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. + +enum layers { + _LAYER0, + _LAYER1, + _LAYER2, + _LAYER3, + _LAYER4, + _LAYER5, + _LAYER6, + _LAYER7, + _LAYER8, + _LAYER9 +}; + +// // Fillers to make layering more clear +// #define _______ KC_TRNS +// #define XXXXXXX KC_NO + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_LAYER0] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER1] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER2] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER3] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER4] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER5] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER6] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER7] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER8] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER9] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}} +}; + +void matrix_init_user(void) { + #ifdef BACKLIGHT_ENABLE + backlight_level(0); + #endif +} |