diff options
author | lokher <lokher@gmail.com> | 2022-12-06 17:04:10 +0800 |
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committer | lokher <lokher@gmail.com> | 2022-12-06 17:04:10 +0800 |
commit | 27fc28fd2ff52e079a5bc58d6aaea4c752420615 (patch) | |
tree | 7ac943fb1ba4f430a7220efd18f66f6a77205c30 /keyboards/linworks/fave84h/config.h | |
parent | e736133392fe6427cfb995da0787337189828272 (diff) | |
parent | 2709b6ed616f8012ff4cfd3ee69a822a8d188351 (diff) |
Merge upstream master
Diffstat (limited to 'keyboards/linworks/fave84h/config.h')
-rw-r--r-- | keyboards/linworks/fave84h/config.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/keyboards/linworks/fave84h/config.h b/keyboards/linworks/fave84h/config.h new file mode 100644 index 0000000000..6a75578801 --- /dev/null +++ b/keyboards/linworks/fave84h/config.h @@ -0,0 +1,114 @@ +/* +Copyright 2020 <contact@vwolf.be> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +#include "config_common.h" + +/* key matrix size */ +#define MATRIX_ROWS 6 +#define MATRIX_COLS 17 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * +*/ + +// Checked with Eagle Schematic +#define MATRIX_ROW_PINS { B1, B2, B3, D3, D1, D0 } +#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, C7, C6, B6, B5, B4, D7, D6, D4, B0, B7, E6} + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 + +/* Define RGB */ +#define RGBLED_NUM 86 +#define RGB_MATRIX_LED_COUNT 86 +#define RGB_DI_PIN D2 + +#ifdef RGB_MATRIX_ENABLE + +#define RGB_DISABLE_WHEN_USB_SUSPENDED +#define RGB_MATRIX_KEYPRESSES +#define RGB_MATRIX_FRAMEBUFFER_EFFECTS +#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120 + +#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_ALL + +#define ENABLE_RGB_MATRIX_ALPHAS_MODS +#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +#define ENABLE_RGB_MATRIX_BREATHING +#define ENABLE_RGB_MATRIX_BAND_SAT +#define ENABLE_RGB_MATRIX_BAND_VAL +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +#define ENABLE_RGB_MATRIX_CYCLE_ALL +#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +#define ENABLE_RGB_MATRIX_DUAL_BEACON +#define ENABLE_RGB_MATRIX_RAINBOW_BEACON +#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +#define ENABLE_RGB_MATRIX_RAINDROPS +#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +#define ENABLE_RGB_MATRIX_HUE_BREATHING +#define ENABLE_RGB_MATRIX_HUE_PENDULUM +#define ENABLE_RGB_MATRIX_HUE_WAVE +#define ENABLE_RGB_MATRIX_PIXEL_RAIN +// The PIXEL_FRACTAL effect does not work properly when the matrix layout is +// different from the physical layout; it also has problems when underglow +// LEDs are present, or when multiple LEDs are associated with the same key. +#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL + +// Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS +// is defined. Both of these effects currently don't work properly when the +// key matrix does not match the physical layout, so they are disabled. +#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP +#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN + +// Reactive effects; can be enabled only if at least one of +// RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined. +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +#define ENABLE_RGB_MATRIX_SPLASH +#define ENABLE_RGB_MATRIX_MULTISPLASH +#define ENABLE_RGB_MATRIX_SOLID_SPLASH +#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH + +#endif |