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author | Jack Humbert <jack.humb@gmail.com> | 2017-06-07 18:47:29 -0400 |
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committer | GitHub <noreply@github.com> | 2017-06-07 18:47:29 -0400 |
commit | 84012d82439f614d4adc8d6af496cac301fab019 (patch) | |
tree | f1b0f6493140ff254100bc8e2dcff5f3a128bdd9 /keyboards/lets_split/keymaps/adam/keymap.c | |
parent | 8cc0035ea05fa46251e0bb5a308208ac27873950 (diff) | |
parent | 0db6ac46aa52ff6b09425c0085febeae0c91c0b4 (diff) |
Merge pull request #1359 from agbell/PR
Permissive Hold, and two keymaps
Diffstat (limited to 'keyboards/lets_split/keymaps/adam/keymap.c')
-rw-r--r-- | keyboards/lets_split/keymaps/adam/keymap.c | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/keyboards/lets_split/keymaps/adam/keymap.c b/keyboards/lets_split/keymaps/adam/keymap.c new file mode 100644 index 0000000000..8aca732560 --- /dev/null +++ b/keyboards/lets_split/keymaps/adam/keymap.c @@ -0,0 +1,79 @@ +#include "lets_split.h" +#include "action_layer.h" +#include "eeconfig.h" + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define BASE 0 // default layer +#define FLOCK 1 // symbols arrows and F keys on F held down +#define JLOCK 2 // same as Flock but with fall thru J and mapped to J held down + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* Qwerty + * ,-----------------------------------------------------------------------------------. + * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Esc | A | S | D | F | G | H | J | K | L | ; | " | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Brite| Ctrl | Alt | GUI |Lower | Bksp |Space |Raise | Left | Down | Up |Right | + * `-----------------------------------------------------------------------------------' + */ +[BASE] = KEYMAP ( \ + TD(1), KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, \ + KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TAB, KC_TAB, KC_Y, KC_U, KC_I, KC_O, KC_P, \ + SFT_T(KC_A), ALT_T(KC_S),CTL_T(KC_D), F(FLOCK), GUI_T(KC_G), KC_BSPC, KC_DELETE, GUI_T(KC_H), F(JLOCK), CTL_T(KC_K), ALT_T(KC_L), SFT_T(KC_SCLN), \ + KC_Z, KC_X, KC_C, KC_V, KC_B, KC_SPC, KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_QUOTE +), +[FLOCK] = KEYMAP ( \ + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \ + KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC, \ + S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, S(KC_RBRC), \ + KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDOWN, KC_QUES, KC_SLASH \ +), +[JLOCK] = KEYMAP ( \ + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \ + KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC, \ + S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, _______, KC_UP, KC_RIGHT, S(KC_RBRC), \ + KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDOWN, KC_QUES, KC_SLASH \ +) +}; + +const uint16_t PROGMEM fn_actions[] = { + [FLOCK] = ACTION_LAYER_TAP_KEY(FLOCK,KC_F), + [JLOCK] = ACTION_LAYER_TAP_KEY(JLOCK,KC_J) +}; +#ifdef TAP_DANCE_ENABLE +void tap_1(qk_tap_dance_state_t *state, void *user_data) { + switch (state->count) { + case 1: + register_code (KC_1); + unregister_code (KC_1); + break; + case 2: + register_code (KC_ESC); + unregister_code (KC_ESC); + break; + case 3: + register_code (KC_LSFT); + register_code (KC_1); + unregister_code (KC_1); + unregister_code (KC_LSFT); + } +} + +qk_tap_dance_action_t tap_dance_actions[] = { + [0] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_ESC), + [1] = ACTION_TAP_DANCE_FN(tap_1) +}; +#endif |