diff options
author | lokher <lokher@gmail.com> | 2022-12-06 17:04:10 +0800 |
---|---|---|
committer | lokher <lokher@gmail.com> | 2022-12-06 17:04:10 +0800 |
commit | 27fc28fd2ff52e079a5bc58d6aaea4c752420615 (patch) | |
tree | 7ac943fb1ba4f430a7220efd18f66f6a77205c30 /keyboards/kudox/rev3 | |
parent | e736133392fe6427cfb995da0787337189828272 (diff) | |
parent | 2709b6ed616f8012ff4cfd3ee69a822a8d188351 (diff) |
Merge upstream master
Diffstat (limited to 'keyboards/kudox/rev3')
-rw-r--r-- | keyboards/kudox/rev3/config.h | 90 | ||||
-rw-r--r-- | keyboards/kudox/rev3/keymaps/default/keymap.c | 70 | ||||
-rw-r--r-- | keyboards/kudox/rev3/keymaps/jis/keymap.c | 70 | ||||
-rw-r--r-- | keyboards/kudox/rev3/keymaps/via/keymap.c | 77 |
4 files changed, 307 insertions, 0 deletions
diff --git a/keyboards/kudox/rev3/config.h b/keyboards/kudox/rev3/config.h new file mode 100644 index 0000000000..e4cc9c1d2f --- /dev/null +++ b/keyboards/kudox/rev3/config.h @@ -0,0 +1,90 @@ +/* Copyright 2019 Kumao Kobo <kumaokobo@gmail.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "config_common.h" + +/* key matrix size */ +// Rows are doubled-up +#define MATRIX_ROWS 10 +#define MATRIX_COLS 7 + +// wiring of each half +#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 } +#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 } +// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5} //uncomment this line and comment line above if you need to reverse left-to-right key order + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* define if matrix has ghost */ +//#define MATRIX_HAS_GHOST + +/* number of backlight levels */ +// #define BACKLIGHT_LEVELS 3 + +/* Set 0 if debouncing isn't needed */ +#define DEBOUNCE 5 + +/* serial.c configuration for split keyboard */ +#define SOFT_SERIAL_PIN D0 + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* ws2812 RGB LED */ +#define RGB_DI_PIN D3 + +#undef RGBLED_NUM +#define RGBLED_NUM 14 // Number of LEDs +#define RGBLIGHT_EFFECT_BREATHING +#define RGBLIGHT_EFFECT_RAINBOW_MOOD +#define RGBLIGHT_EFFECT_RAINBOW_SWIRL +#define RGBLIGHT_EFFECT_SNAKE +#define RGBLIGHT_EFFECT_KNIGHT +#define RGBLIGHT_EFFECT_CHRISTMAS +#define RGBLIGHT_EFFECT_STATIC_GRADIENT +#define RGBLIGHT_EFFECT_RGB_TEST +#define RGBLIGHT_EFFECT_ALTERNATING +#define RGBLIGHT_EFFECT_TWINKLE +#define RGBLIGHT_HUE_STEP 8 +#define RGBLIGHT_SAT_STEP 8 +#define RGBLIGHT_VAL_STEP 8 + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +// #define NO_DEBUG + +/* disable print */ +// #define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT + +#define MOUSEKEY_INTERVAL 20 +#define MOUSEKEY_DELAY 0 +#define MOUSEKEY_TIME_TO_MAX 60 +#define MOUSEKEY_MAX_SPEED 7 +#define MOUSEKEY_WHEEL_DELAY 0 diff --git a/keyboards/kudox/rev3/keymaps/default/keymap.c b/keyboards/kudox/rev3/keymaps/default/keymap.c new file mode 100644 index 0000000000..45e40630c6 --- /dev/null +++ b/keyboards/kudox/rev3/keymaps/default/keymap.c @@ -0,0 +1,70 @@ +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QWERTY 0 +#define _SYMB 1 +#define _LIGHT 2 + +// Shortcut to make keymap more readable +#define SYM_L2 LT(_SYMB, KC_LNG2) +#define TO_LIGH TO(_LIGHT) +#define TO_QWER TO(_QWERTY) + +#define KC_ALES LALT_T(KC_ESC) +#define KC_ALEN LALT_T(KC_ENT) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_QWERTY] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ + KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 , KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS, KC_EQL ,KC_BSPC , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_ESC , KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KC_SLSH ,KC_BSLS , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + KC_LCTL ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,KC_ENT , + //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤ + KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_UP ,KC_RSFT , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤ + KC_ALES ,KC_LBRC ,KC_RBRC ,SYM_L2 ,KC_ALEN ,KC_LGUI ,KC_SPC , KC_SPC ,KC_RGUI ,TO_LIGH ,KC_LNG1 ,KC_LEFT, KC_DOWN ,KC_RIGHT + //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘ + ), + + [_SYMB] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ + KC_ESC ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 , KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_DEL , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,KC_DQUO ,KC_QUOT ,KC_GRV ,KC_ASTR ,KC_PLUS ,KC_EQL , KC_LPRN ,KC_RPRN ,KC_PIPE ,KC_ASTR ,KC_TILD ,KC_CIRC ,KC_PIPE , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,KC_AT ,KC_COLN ,KC_GRV ,KC_SLSH ,KC_MINS , KC_LBRC ,KC_RBRC ,KC_DOT ,KC_SLSH ,KC_MINS ,_______ , + //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_LCBR ,KC_RCBR ,_______ ,_______ ,KC_CIRC ,_______ , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤ + _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,KC_LABK ,KC_UNDS ,KC_RABK + //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘ + ), + + [_LIGHT] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ + _______ ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,RGB_VAD , RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,RGB_VAD ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,RGB_M_P ,RGB_M_SW ,RGB_M_X,XXXXXXX ,XXXXXXX ,XXXXXXX , RGB_M_P ,RGB_M_SW ,RGB_M_X,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,RGB_M_B ,RGB_M_SN ,RGB_M_G,XXXXXXX ,XXXXXXX , RGB_M_B ,RGB_M_SN,RGB_M_G ,XXXXXXX ,XXXXXXX ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,RGB_M_R ,RGB_M_K ,RGB_M_T ,XXXXXXX ,XXXXXXX , RGB_M_R ,RGB_M_K ,RGB_M_T ,XXXXXXX ,XXXXXXX ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤ + _______ ,_______ ,_______ ,_______ ,_______ ,RGB_MOD ,RGB_TOG , RGB_TOG ,RGB_MOD ,TO_QWER ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX + //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘ + ) + +}; + + +#ifdef RGBLIGHT_ENABLE +void eeconfig_init_user(void) { + rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL); +}; +#endif diff --git a/keyboards/kudox/rev3/keymaps/jis/keymap.c b/keyboards/kudox/rev3/keymaps/jis/keymap.c new file mode 100644 index 0000000000..72f4c04c30 --- /dev/null +++ b/keyboards/kudox/rev3/keymaps/jis/keymap.c @@ -0,0 +1,70 @@ +#include QMK_KEYBOARD_H +#include"keymap_japanese.h" + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QWERTY 0 +#define _SYMB 1 +#define _LIGHT 2 + +// Shortcut to make keymap more readable +#define SYM_L2 LT(_SYMB, KC_LNG2) +#define TO_LIGH TO(_LIGHT) +#define TO_QWER TO(_QWERTY) + +#define KC_ALES LALT_T(KC_ESC) +#define KC_ALEN LALT_T(KC_ENT) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_QWERTY] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ + JP_ZKHK ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 , KC_7 ,KC_8 ,KC_9 ,KC_0 ,JP_MINS ,JP_CIRC ,KC_BSPC , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_ESC , KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,JP_AT ,JP_SLSH , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + KC_LCTL ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , KC_H ,KC_J ,KC_K ,KC_L ,JP_SCLN ,KC_ENT , + //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤ + KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_N ,KC_M ,JP_COMM ,JP_DOT ,KC_UP ,KC_RSFT , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤ + KC_ALES ,JP_YEN ,JP_COLN ,SYM_L2 ,KC_ALEN ,KC_LGUI ,KC_SPC , KC_SPC ,KC_RGUI ,TO_LIGH ,KC_LNG1 ,KC_LEFT, KC_DOWN ,KC_RIGHT + //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘ + ), + + [_SYMB] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ + KC_ESC ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 , KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_DEL , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,JP_DQUO ,JP_QUOT ,KC_GRV ,JP_ASTR ,JP_PLUS ,JP_EQL , JP_LPRN ,JP_RPRN ,JP_PIPE ,JP_ASTR ,JP_TILD ,JP_CIRC ,JP_PIPE , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,JP_AT ,JP_COLN ,KC_GRV ,JP_SLSH ,JP_MINS , JP_LBRC ,JP_RBRC ,JP_DOT ,JP_SLSH ,JP_MINS ,_______ , + //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , JP_LCBR ,JP_RCBR ,_______ ,_______ ,JP_CIRC ,_______ , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤ + _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,JP_LABK ,JP_UNDS ,JP_RABK + //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘ + ), + + [_LIGHT] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ + _______ ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,RGB_VAD , RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,RGB_VAD ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,RGB_M_P ,RGB_M_SW ,RGB_M_X,XXXXXXX ,XXXXXXX ,XXXXXXX , RGB_M_P ,RGB_M_SW ,RGB_M_X ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,RGB_M_B ,RGB_M_SN ,RGB_M_G,XXXXXXX ,XXXXXXX , RGB_M_B ,RGB_M_SN ,RGB_M_G ,XXXXXXX ,XXXXXXX ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,RGB_M_R ,RGB_M_K ,RGB_M_T ,XXXXXXX ,XXXXXXX , RGB_M_R ,RGB_M_K ,RGB_M_T ,XXXXXXX ,XXXXXXX ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤ + _______ ,_______ ,_______ ,_______ ,_______ ,RGB_MOD ,RGB_TOG , RGB_TOG ,RGB_MOD ,TO_QWER ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX + //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘ + ) + +}; + +#ifdef RGBLIGHT_ENABLE +void eeconfig_init_user(void) { + rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL); +}; +#endif diff --git a/keyboards/kudox/rev3/keymaps/via/keymap.c b/keyboards/kudox/rev3/keymaps/via/keymap.c new file mode 100644 index 0000000000..9dfbe81701 --- /dev/null +++ b/keyboards/kudox/rev3/keymaps/via/keymap.c @@ -0,0 +1,77 @@ +#include QMK_KEYBOARD_H +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_number { + _BASE, + _FN1, + _FN2, + _FN3, +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_BASE] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ + KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 , KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS, KC_EQL ,KC_BSPC , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_ESC , KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KC_SLSH ,KC_BSLS , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + KC_LCTL ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,KC_ENT , + //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤ + KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_UP ,KC_RSFT , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤ + KC_LALT ,KC_LBRC ,KC_RBRC ,MO(_FN1),KC_ENT ,KC_LGUI ,KC_SPC , KC_SPC ,KC_RGUI ,TO(_FN2),KC_LNG1 ,KC_LEFT, KC_DOWN ,KC_RIGHT + //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘ + ), + + [_FN1] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ + KC_ESC ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 , KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_DEL , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + KC_TRNS ,KC_DQUO ,KC_QUOT ,KC_GRV ,KC_ASTR ,KC_PLUS ,KC_EQL , KC_LPRN ,KC_RPRN ,KC_PIPE ,KC_ASTR ,KC_TILD ,KC_CIRC ,KC_PIPE , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + KC_TRNS ,KC_AT ,KC_COLN ,KC_GRV ,KC_SLSH ,KC_MINS , KC_LBRC ,KC_RBRC ,KC_DOT ,KC_SLSH ,KC_MINS ,KC_TRNS , + //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤ + KC_TRNS ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_LCBR ,KC_RCBR ,KC_TRNS ,KC_TRNS ,KC_CIRC ,KC_TRNS , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤ + KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_LABK ,KC_UNDS ,KC_RABK + //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘ + ), + + [_FN2] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ + KC_TRNS ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,RGB_VAD , RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,RGB_VAD ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + KC_TRNS ,RGB_M_P ,RGB_M_SW ,RGB_M_X,XXXXXXX ,XXXXXXX ,XXXXXXX , RGB_M_P ,RGB_M_SW,RGB_M_X ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + KC_TRNS ,RGB_M_B ,RGB_M_SN ,RGB_M_G,XXXXXXX ,XXXXXXX , RGB_M_B ,RGB_M_SN,RGB_M_G ,XXXXXXX ,XXXXXXX ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤ + KC_TRNS ,RGB_M_R ,RGB_M_K ,RGB_M_T ,XXXXXXX ,XXXXXXX , RGB_M_R ,RGB_M_K ,RGB_M_T ,XXXXXXX ,XXXXXXX ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤ + KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,RGB_MOD ,RGB_TOG , RGB_TOG ,RGB_MOD ,TO(_BASE),XXXXXXX,XXXXXXX ,XXXXXXX ,XXXXXXX + //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘ + ), + + [_FN3] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ + KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , + //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤ + KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤ + KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS + //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘ + ) +}; + + +#ifdef RGBLIGHT_ENABLE +void eeconfig_init_user(void) { + rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL); +}; +#endif |