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authorlokher <lokher@gmail.com>2022-12-06 17:04:10 +0800
committerlokher <lokher@gmail.com>2022-12-06 17:04:10 +0800
commit27fc28fd2ff52e079a5bc58d6aaea4c752420615 (patch)
tree7ac943fb1ba4f430a7220efd18f66f6a77205c30 /keyboards/kudox/rev3
parente736133392fe6427cfb995da0787337189828272 (diff)
parent2709b6ed616f8012ff4cfd3ee69a822a8d188351 (diff)
Merge upstream master
Diffstat (limited to 'keyboards/kudox/rev3')
-rw-r--r--keyboards/kudox/rev3/config.h90
-rw-r--r--keyboards/kudox/rev3/keymaps/default/keymap.c70
-rw-r--r--keyboards/kudox/rev3/keymaps/jis/keymap.c70
-rw-r--r--keyboards/kudox/rev3/keymaps/via/keymap.c77
4 files changed, 307 insertions, 0 deletions
diff --git a/keyboards/kudox/rev3/config.h b/keyboards/kudox/rev3/config.h
new file mode 100644
index 0000000000..e4cc9c1d2f
--- /dev/null
+++ b/keyboards/kudox/rev3/config.h
@@ -0,0 +1,90 @@
+/* Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "config_common.h"
+
+/* key matrix size */
+// Rows are doubled-up
+#define MATRIX_ROWS 10
+#define MATRIX_COLS 7
+
+// wiring of each half
+#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 }
+#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
+// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5} //uncomment this line and comment line above if you need to reverse left-to-right key order
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+// #define BACKLIGHT_LEVELS 3
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCE 5
+
+/* serial.c configuration for split keyboard */
+#define SOFT_SERIAL_PIN D0
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* ws2812 RGB LED */
+#define RGB_DI_PIN D3
+
+#undef RGBLED_NUM
+#define RGBLED_NUM 14 // Number of LEDs
+#define RGBLIGHT_EFFECT_BREATHING
+#define RGBLIGHT_EFFECT_RAINBOW_MOOD
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+#define RGBLIGHT_EFFECT_SNAKE
+#define RGBLIGHT_EFFECT_KNIGHT
+#define RGBLIGHT_EFFECT_CHRISTMAS
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#define RGBLIGHT_EFFECT_RGB_TEST
+#define RGBLIGHT_EFFECT_ALTERNATING
+#define RGBLIGHT_EFFECT_TWINKLE
+#define RGBLIGHT_HUE_STEP 8
+#define RGBLIGHT_SAT_STEP 8
+#define RGBLIGHT_VAL_STEP 8
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+// #define NO_DEBUG
+
+/* disable print */
+// #define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+
+#define MOUSEKEY_INTERVAL 20
+#define MOUSEKEY_DELAY 0
+#define MOUSEKEY_TIME_TO_MAX 60
+#define MOUSEKEY_MAX_SPEED 7
+#define MOUSEKEY_WHEEL_DELAY 0
diff --git a/keyboards/kudox/rev3/keymaps/default/keymap.c b/keyboards/kudox/rev3/keymaps/default/keymap.c
new file mode 100644
index 0000000000..45e40630c6
--- /dev/null
+++ b/keyboards/kudox/rev3/keymaps/default/keymap.c
@@ -0,0 +1,70 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _SYMB 1
+#define _LIGHT 2
+
+// Shortcut to make keymap more readable
+#define SYM_L2 LT(_SYMB, KC_LNG2)
+#define TO_LIGH TO(_LIGHT)
+#define TO_QWER TO(_QWERTY)
+
+#define KC_ALES LALT_T(KC_ESC)
+#define KC_ALEN LALT_T(KC_ENT)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐
+ KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 , KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS, KC_EQL ,KC_BSPC ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_ESC , KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KC_SLSH ,KC_BSLS ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_LCTL ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,KC_ENT ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_UP ,KC_RSFT ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤
+ KC_ALES ,KC_LBRC ,KC_RBRC ,SYM_L2 ,KC_ALEN ,KC_LGUI ,KC_SPC , KC_SPC ,KC_RGUI ,TO_LIGH ,KC_LNG1 ,KC_LEFT, KC_DOWN ,KC_RIGHT
+ //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘
+ ),
+
+ [_SYMB] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐
+ KC_ESC ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 , KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_DEL ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,KC_DQUO ,KC_QUOT ,KC_GRV ,KC_ASTR ,KC_PLUS ,KC_EQL , KC_LPRN ,KC_RPRN ,KC_PIPE ,KC_ASTR ,KC_TILD ,KC_CIRC ,KC_PIPE ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,KC_AT ,KC_COLN ,KC_GRV ,KC_SLSH ,KC_MINS , KC_LBRC ,KC_RBRC ,KC_DOT ,KC_SLSH ,KC_MINS ,_______ ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_LCBR ,KC_RCBR ,_______ ,_______ ,KC_CIRC ,_______ ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,KC_LABK ,KC_UNDS ,KC_RABK
+ //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘
+ ),
+
+ [_LIGHT] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐
+ _______ ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,RGB_VAD , RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,RGB_VAD ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,RGB_M_P ,RGB_M_SW ,RGB_M_X,XXXXXXX ,XXXXXXX ,XXXXXXX , RGB_M_P ,RGB_M_SW ,RGB_M_X,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,RGB_M_B ,RGB_M_SN ,RGB_M_G,XXXXXXX ,XXXXXXX , RGB_M_B ,RGB_M_SN,RGB_M_G ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,RGB_M_R ,RGB_M_K ,RGB_M_T ,XXXXXXX ,XXXXXXX , RGB_M_R ,RGB_M_K ,RGB_M_T ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤
+ _______ ,_______ ,_______ ,_______ ,_______ ,RGB_MOD ,RGB_TOG , RGB_TOG ,RGB_MOD ,TO_QWER ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX
+ //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘
+ )
+
+};
+
+
+#ifdef RGBLIGHT_ENABLE
+void eeconfig_init_user(void) {
+ rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
+};
+#endif
diff --git a/keyboards/kudox/rev3/keymaps/jis/keymap.c b/keyboards/kudox/rev3/keymaps/jis/keymap.c
new file mode 100644
index 0000000000..72f4c04c30
--- /dev/null
+++ b/keyboards/kudox/rev3/keymaps/jis/keymap.c
@@ -0,0 +1,70 @@
+#include QMK_KEYBOARD_H
+#include"keymap_japanese.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _SYMB 1
+#define _LIGHT 2
+
+// Shortcut to make keymap more readable
+#define SYM_L2 LT(_SYMB, KC_LNG2)
+#define TO_LIGH TO(_LIGHT)
+#define TO_QWER TO(_QWERTY)
+
+#define KC_ALES LALT_T(KC_ESC)
+#define KC_ALEN LALT_T(KC_ENT)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐
+ JP_ZKHK ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 , KC_7 ,KC_8 ,KC_9 ,KC_0 ,JP_MINS ,JP_CIRC ,KC_BSPC ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_ESC , KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,JP_AT ,JP_SLSH ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_LCTL ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , KC_H ,KC_J ,KC_K ,KC_L ,JP_SCLN ,KC_ENT ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_N ,KC_M ,JP_COMM ,JP_DOT ,KC_UP ,KC_RSFT ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤
+ KC_ALES ,JP_YEN ,JP_COLN ,SYM_L2 ,KC_ALEN ,KC_LGUI ,KC_SPC , KC_SPC ,KC_RGUI ,TO_LIGH ,KC_LNG1 ,KC_LEFT, KC_DOWN ,KC_RIGHT
+ //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘
+ ),
+
+ [_SYMB] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐
+ KC_ESC ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 , KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_DEL ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,JP_DQUO ,JP_QUOT ,KC_GRV ,JP_ASTR ,JP_PLUS ,JP_EQL , JP_LPRN ,JP_RPRN ,JP_PIPE ,JP_ASTR ,JP_TILD ,JP_CIRC ,JP_PIPE ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,JP_AT ,JP_COLN ,KC_GRV ,JP_SLSH ,JP_MINS , JP_LBRC ,JP_RBRC ,JP_DOT ,JP_SLSH ,JP_MINS ,_______ ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , JP_LCBR ,JP_RCBR ,_______ ,_______ ,JP_CIRC ,_______ ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,JP_LABK ,JP_UNDS ,JP_RABK
+ //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘
+ ),
+
+ [_LIGHT] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐
+ _______ ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,RGB_VAD , RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,RGB_VAD ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,RGB_M_P ,RGB_M_SW ,RGB_M_X,XXXXXXX ,XXXXXXX ,XXXXXXX , RGB_M_P ,RGB_M_SW ,RGB_M_X ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,RGB_M_B ,RGB_M_SN ,RGB_M_G,XXXXXXX ,XXXXXXX , RGB_M_B ,RGB_M_SN ,RGB_M_G ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,RGB_M_R ,RGB_M_K ,RGB_M_T ,XXXXXXX ,XXXXXXX , RGB_M_R ,RGB_M_K ,RGB_M_T ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤
+ _______ ,_______ ,_______ ,_______ ,_______ ,RGB_MOD ,RGB_TOG , RGB_TOG ,RGB_MOD ,TO_QWER ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX
+ //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘
+ )
+
+};
+
+#ifdef RGBLIGHT_ENABLE
+void eeconfig_init_user(void) {
+ rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
+};
+#endif
diff --git a/keyboards/kudox/rev3/keymaps/via/keymap.c b/keyboards/kudox/rev3/keymaps/via/keymap.c
new file mode 100644
index 0000000000..9dfbe81701
--- /dev/null
+++ b/keyboards/kudox/rev3/keymaps/via/keymap.c
@@ -0,0 +1,77 @@
+#include QMK_KEYBOARD_H
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_number {
+ _BASE,
+ _FN1,
+ _FN2,
+ _FN3,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_BASE] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐
+ KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 , KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS, KC_EQL ,KC_BSPC ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_ESC , KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KC_SLSH ,KC_BSLS ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_LCTL ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,KC_ENT ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_UP ,KC_RSFT ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤
+ KC_LALT ,KC_LBRC ,KC_RBRC ,MO(_FN1),KC_ENT ,KC_LGUI ,KC_SPC , KC_SPC ,KC_RGUI ,TO(_FN2),KC_LNG1 ,KC_LEFT, KC_DOWN ,KC_RIGHT
+ //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘
+ ),
+
+ [_FN1] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐
+ KC_ESC ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 , KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_DEL ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_TRNS ,KC_DQUO ,KC_QUOT ,KC_GRV ,KC_ASTR ,KC_PLUS ,KC_EQL , KC_LPRN ,KC_RPRN ,KC_PIPE ,KC_ASTR ,KC_TILD ,KC_CIRC ,KC_PIPE ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_TRNS ,KC_AT ,KC_COLN ,KC_GRV ,KC_SLSH ,KC_MINS , KC_LBRC ,KC_RBRC ,KC_DOT ,KC_SLSH ,KC_MINS ,KC_TRNS ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_TRNS ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_LCBR ,KC_RCBR ,KC_TRNS ,KC_TRNS ,KC_CIRC ,KC_TRNS ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤
+ KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_LABK ,KC_UNDS ,KC_RABK
+ //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘
+ ),
+
+ [_FN2] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐
+ KC_TRNS ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,RGB_VAD , RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,RGB_VAD ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_TRNS ,RGB_M_P ,RGB_M_SW ,RGB_M_X,XXXXXXX ,XXXXXXX ,XXXXXXX , RGB_M_P ,RGB_M_SW,RGB_M_X ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_TRNS ,RGB_M_B ,RGB_M_SN ,RGB_M_G,XXXXXXX ,XXXXXXX , RGB_M_B ,RGB_M_SN,RGB_M_G ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_TRNS ,RGB_M_R ,RGB_M_K ,RGB_M_T ,XXXXXXX ,XXXXXXX , RGB_M_R ,RGB_M_K ,RGB_M_T ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤
+ KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,RGB_MOD ,RGB_TOG , RGB_TOG ,RGB_MOD ,TO(_BASE),XXXXXXX,XXXXXXX ,XXXXXXX ,XXXXXXX
+ //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘
+ ),
+
+ [_FN3] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┐
+ KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┘ └────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┴────────┼────────┼────────┼────────┤
+ KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS , KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
+ //└────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘
+ )
+};
+
+
+#ifdef RGBLIGHT_ENABLE
+void eeconfig_init_user(void) {
+ rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
+};
+#endif