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author | peepeetee <43021794+peepeetee@users.noreply.github.com> | 2021-08-21 22:53:49 -0500 |
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committer | GitHub <noreply@github.com> | 2021-08-22 13:53:49 +1000 |
commit | 78ccd9c201199444bc06161b05ee8d7ba9c31613 (patch) | |
tree | 726d9e55d8cde510fe72bc1fb9bb2a7dabdbecc2 /keyboards/kprepublic/cospad/keymaps/default | |
parent | c70abc8d047319830e369ae4e14cd43bae3bd3b8 (diff) |
Organize KPrepublic, K.T.E.C, xiudi boards into directories (#12159)
* reset; redoing my steps; and recommit
* include xd002/.noci
Diffstat (limited to 'keyboards/kprepublic/cospad/keymaps/default')
-rw-r--r-- | keyboards/kprepublic/cospad/keymaps/default/keymap.c | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/keyboards/kprepublic/cospad/keymaps/default/keymap.c b/keyboards/kprepublic/cospad/keymaps/default/keymap.c new file mode 100644 index 0000000000..06b06d41f9 --- /dev/null +++ b/keyboards/kprepublic/cospad/keymaps/default/keymap.c @@ -0,0 +1,57 @@ +#include QMK_KEYBOARD_H + +// Defines names for use in layer keycodes and the keymap +enum layer_names { + _BL, + _FL +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,-------------------. + * |Esc |TAB | FN | BS | + * |----|----|----|----| + * | NL | / | * | - | + * |----|----|----|----| + * | 7 | 8 | 9 | | + * |----|----|----| + | + * | 4 | 5 | 6 | | + * |----|----|----|----| + * | 1 | 2 | 3 | | + * |----|----|----| En | + * | 0 | . | | + * `-------------------' + */ + [_BL] = LAYOUT_numpad_6x4( + KC_ESC, KC_TAB, MO(_FL), KC_BSPC, + KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_P7, KC_P8, KC_P9, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, + KC_P0, KC_PDOT, KC_PENT + ), + + /* Keymap _FL: Function Layer + * ,-------------------. + * |RGBT| | | | + * |----|----|----|----| + * |RGBM|RGBP|BTOG| | + * |----|----|----|----| + * |HUD |HUI |BON | | + * |----|----|----| | + * |SAD |SAI |BOFF| | + * |----|----|----|----| + * |VAD |VAS |BSTP| | + * |----|----|----| | + * | |RST | | + * `-------------------' + */ + [_FL] = LAYOUT_numpad_6x4( + RGB_TOG, _______, _______, _______, + RGB_MOD, RGB_M_P, BL_TOGG, _______, + RGB_HUD, RGB_HUI, BL_ON, + RGB_SAD, RGB_SAI, BL_OFF, _______, + RGB_VAD, RGB_VAI, BL_STEP, + _______, RESET, _______ + ) +}; |