diff options
author | Drashna Jaelre <drashna@live.com> | 2019-09-07 08:57:30 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-09-07 08:57:30 -0700 |
commit | e88f80a891138d40acddcdd2b3dface8b2a57404 (patch) | |
tree | 1fa1e8cd0bd15d10970ce55efceaffcddaf01160 /keyboards/keebio/viterbi/keymaps/drashna/keymap.c | |
parent | 79a6c6eda50671b28f32dfb73728fcc1671fe4fc (diff) |
[Keymap] Big Drashna code update (#6639)
* Add a quefrency keymap
* New Alt-ernate layouts
* Enable Per Key Tapping Term to preserve sanity
* Use underglow and mod lights for status on Corne
* Update the drashna_ms keymap for quefrency
* Disable Audio since there isn't enough space
* Update KC_MAKE to ues :flash target
* Cleanup ergodox layout
* Enable i2c support for Iris
* Add keymap support for CG_SWAP
* Enable RGB Matrix Shutdown mode
* enable heatmap
* Update gitlab CI to install python3
* Remove game macros
These are no longer needed, and haven't been used in ages
* Cleanup planck layout
* Add RGB Matrix fun and RGB cleanup
* Add keycode and config for RGB Matrix idle animations
* Clean up rgb idle animation code
* Add rgb idle keycode to keymaps
* Fix issues with rgb matrix idle animation
* Fix some handling for idle animation
* Reduce idle animation timeout to 15s to be more reasonable
* fix up rgb stuff
* Fix isses with rgb functions not being called for matrix
* Use custom EEPROM Magic Number so testing is easier
* Extend Default Layer macro to support a lot more layers
* Fix bjohnson macropad
* Adjust KC_MAKE to process mods for more consistent behavior
* Fix up rgb stuff on corne
* Corne OLED Overhaul
* Fixes a number of issues with weirdness.
* Fixes issues with keylogger (should be more reliable now)
* Modulaize the OLED render sections
* Rewrite layer display code
* Update URL for Font Editor
Due to odd issues, I ended up rewriting from scratch. And using PROGMEM versions, since I think I was getting memory overflows.
* Update polling rate on all keebs
* Fix planck ez layout config
* Remove macros from Viterbi
Diffstat (limited to 'keyboards/keebio/viterbi/keymaps/drashna/keymap.c')
-rw-r--r-- | keyboards/keebio/viterbi/keymaps/drashna/keymap.c | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/keyboards/keebio/viterbi/keymaps/drashna/keymap.c b/keyboards/keebio/viterbi/keymaps/drashna/keymap.c index 1afc59fb90..9c17c5a577 100644 --- a/keyboards/keebio/viterbi/keymaps/drashna/keymap.c +++ b/keyboards/keebio/viterbi/keymaps/drashna/keymap.c @@ -10,7 +10,6 @@ extern keymap_config_t keymap_config; // Fillers to make layering more clear -#define LMACRO OSL(_MACROS) #define DIABLO TG(_DIABLO) #define GAMEPAD TG(_GAMEPAD) #define MEDIA TT(_MEDIA) @@ -23,7 +22,7 @@ extern keymap_config_t keymap_config; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_NUMLOCK] = LAYOUT_ortho_5x7( - LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, + KC_NO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, MEDIA, KC_CALC, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST, KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, @@ -39,22 +38,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ), [_GAMEPAD] = LAYOUT_ortho_5x7( // Game pad layout designed primarily for Overwatch - LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, + KC_NO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V ), - [_MACROS] = LAYOUT_ortho_5x7( - LMACRO, KC_OVERWATCH,GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, - KC_C9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, - KC_SYMM, KC_TORB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, - KC_GLHF, KC_GOODGAME, KC_GGEZ, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, - KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, KC_PENT - ), - - [_MEDIA] = LAYOUT_ortho_5x7( KC_MAKE, KC_RESET,MU_TOG, AU_ON, AU_OFF, CK_TOGG, RGB_SAD, MEDIA, EEP_RST, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI, |