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authorkhitsule <khitsule@gmail.com>2020-04-20 03:15:12 +1000
committerGitHub <noreply@github.com>2020-04-19 10:15:12 -0700
commit33a5dc4fcf3ed00f7cd87271530bcc416012926f (patch)
tree729b062bfaebabe6d540d0e31409c5bdd14761da /keyboards/keebio/iris/keymaps/khitsule/keymap.c
parente0fffcde9987dff7502bbf9c7f01144ca2c524f4 (diff)
[Keymap] Updates to personal keymaps (#8818)
* sync with upstream; initial iris design * sync with upstream * update to iris keymap * merge upstream * iris keymap refined * Iris readme update * messed up upstream merge somehow, hopefully fixed * removed extra closing bracket * Apply suggestions from code review Co-Authored-By: Joel Challis <git@zvecr.com> * change layers from define to enum per suggestions Co-authored-by: Mysti Woodard <mystiwoodard@gmail.com> Co-authored-by: Joel Challis <git@zvecr.com>
Diffstat (limited to 'keyboards/keebio/iris/keymaps/khitsule/keymap.c')
-rw-r--r--keyboards/keebio/iris/keymaps/khitsule/keymap.c153
1 files changed, 153 insertions, 0 deletions
diff --git a/keyboards/keebio/iris/keymaps/khitsule/keymap.c b/keyboards/keebio/iris/keymaps/khitsule/keymap.c
new file mode 100644
index 0000000000..3e99cd6b0a
--- /dev/null
+++ b/keyboards/keebio/iris/keymaps/khitsule/keymap.c
@@ -0,0 +1,153 @@
+#include QMK_KEYBOARD_H
+
+enum layers {
+ _QWERTY,
+ _GAME,
+ _LOWER,
+ _RAISE,
+ _ADJUST
+};
+
+// define keycode macros for readability
+#define KM_DLEFT LGUI(LCTL(KC_LEFT))
+#define KM_DRIGHT LGUI(LCTL(KC_RIGHT))
+#define TSKMGR LCTL(LSFT(KC_ESC))
+#define KC_LCBR LSFT(KC_LBRC)
+#define KC_RCBR LSFT(KC_RBRC)
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ GAME,
+ LOWER,
+ RAISE,
+ ADJUST
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_GRV,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_ENT, KC_DEL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS,
+ //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+ KC_LALT, LT(_LOWER, KC_TAB), CTL_T(KC_SPC), SFT_T(KC_BSPC), MO(_RAISE), KC_LGUI
+ // └────────┴────────┴────────┘ └────────┴────────┴────────┘
+ ),
+
+ [_GAME] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, _______, _______, _______,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+ _______, MO(_LOWER), KC_SPC, _______, TO(_QWERTY), _______
+ // └────────┴────────┴────────┘ └────────┴────────┴────────┘
+ ),
+
+ [_LOWER] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ LALT(KC_F4), KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, KC_LPRN, KC_RPRN, _______,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_MUTE, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, _______, _______, KC_NLCK, KC_LBRC, KC_RBRC, _______,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, _______, _______, KC_LCBR, KC_RCBR, _______,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, KM_DLEFT, KM_DRIGHT,_______, _______, _______, _______, _______, _______, _______, _______,
+ //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+ _______, _______, _______, _______, _______, _______
+ // └────────┴────────┴────────┘ └────────┴────────┴────────┘
+ ),
+
+ [_RAISE] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PLUS, _______,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PMNS, _______,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_P1, KC_P2, KC_P3, KC_EQL, _______,
+ //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+ _______, _______, _______, _______, _______, TO(_GAME)
+ // └────────┴────────┴────────┘ └────────┴────────┴────────┘
+ ),
+ [_ADJUST] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ _______, _______, _______,_______, _______, _______, _______, _______, _______, _______, _______, _______,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+ _______, _______, _______, _______, _______, _______
+ // └────────┴────────┴────────┘ └────────┴────────┴────────┘
+ )
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_QWERTY);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case ADJUST:
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
+
+void encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) {
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ }
+ else if (index == 1) {
+ if (clockwise) {
+ tap_code(KC_PGDN);
+ } else {
+ tap_code(KC_PGUP);
+ }
+ }
+}