diff options
author | lokher <lokher@gmail.com> | 2022-12-06 17:04:10 +0800 |
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committer | lokher <lokher@gmail.com> | 2022-12-06 17:04:10 +0800 |
commit | 27fc28fd2ff52e079a5bc58d6aaea4c752420615 (patch) | |
tree | 7ac943fb1ba4f430a7220efd18f66f6a77205c30 /keyboards/keebio/iris/keymaps/drashna/keymap.c | |
parent | e736133392fe6427cfb995da0787337189828272 (diff) | |
parent | 2709b6ed616f8012ff4cfd3ee69a822a8d188351 (diff) |
Merge upstream master
Diffstat (limited to 'keyboards/keebio/iris/keymaps/drashna/keymap.c')
-rw-r--r-- | keyboards/keebio/iris/keymaps/drashna/keymap.c | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/keyboards/keebio/iris/keymaps/drashna/keymap.c b/keyboards/keebio/iris/keymaps/drashna/keymap.c new file mode 100644 index 0000000000..02d0011f5c --- /dev/null +++ b/keyboards/keebio/iris/keymaps/drashna/keymap.c @@ -0,0 +1,112 @@ +/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "drashna.h" + +/* + * The `LAYOUT_iris_base` macro is a template to allow the use of identical + * modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so + * that there is no need to set them up for each layout, and modify all of + * them if I want to change them. This helps to keep consistency and ease + * of use. K## is a placeholder to pass through the individual keycodes + */ + +// clang-format off +#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) +#define LAYOUT_iris_base( \ + K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \ + K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \ + K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \ + ) \ + LAYOUT_wrapper( \ + KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, \ + LALT_T(KC_TAB), K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_BSLS, \ + KC_C1R3, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(K1B), \ + OS_LSFT, CTL_T(K21), K22, K23, K24, K25, OS_LALT, OS_RGUI, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \ + KC_GRV, KC_SPC, LT(_LOWER,KC_BSPC), LT(_RAISE,KC_DEL), KC_ENT, RAISE \ + ) +#define LAYOUT_base_wrapper(...) LAYOUT_iris_base(__VA_ARGS__) + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_DEFAULT_LAYER_1] = LAYOUT_base_wrapper( + _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, + _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, + _________________QWERTY_L3_________________, _________________QWERTY_R3_________________ + ), + + [_DEFAULT_LAYER_2] = LAYOUT_base_wrapper( + ______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________, + ______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________, + ______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________ + ), + [_DEFAULT_LAYER_3] = LAYOUT_base_wrapper( + _________________COLEMAK_L1________________, _________________COLEMAK_R1________________, + _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, + _________________COLEMAK_L3________________, _________________COLEMAK_R3________________ + ), + + [_DEFAULT_LAYER_4] = LAYOUT_base_wrapper( + _________________DVORAK_L1_________________, _________________DVORAK_R1_________________, + _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, + _________________DVORAK_L3_________________, _________________DVORAK_R3_________________ + ), + + [_GAMEPAD] = LAYOUT_wrapper( + KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, _______, _______, _______, _______, _______, _______, + KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______, + KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______, + KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______, + KC_GRV, KC_V, KC_SPC, _______, _______, _______ + ), + + + [_LOWER] = LAYOUT_wrapper( + KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11, + KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______, + _______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE, + _______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______, + _______, _______, _______, _______, _______, _______ + ), + + [_RAISE] = LAYOUT_wrapper( + KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11, + KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______, + _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS, + _______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______, + _______, _______, _______, _______, _______, _______ + ), + + [_ADJUST] = LAYOUT_wrapper( + QK_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, QK_BOOT, + VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EE_CLR, + _______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS, + _______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY, + _______, _______, _______, _______, _______, _______ + ) + +}; +// clang-format on + +void keyboard_post_init_keymap(void) { +#if BACKLIGHT_ENABLE + backlight_enable(); + backlight_level(5); +# ifdef BACKLIGHT_BREATHING + breathing_enable(); +# endif +#endif +} |