diff options
author | tuesdayjohn <hajimeokuda@gmail.com> | 2019-05-23 20:41:25 -0400 |
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committer | MechMerlin <30334081+mechmerlin@users.noreply.github.com> | 2019-05-23 17:41:25 -0700 |
commit | a37e44b2d7fdb41f01e53e382000f987563d8979 (patch) | |
tree | ecca965b57853f8976438fbfed321f386b50b637 /keyboards/keebio/bfo9000/keymaps/tuesdayjohn/keymap.c | |
parent | f7caca51f60d8b02a7cdcc16acfaa3d794f70bed (diff) |
Added keymap folder matching username; added readme to previous keymap (#5961)
* Added keymap folder matching username; added readme into previous keymap
* Update keymap.c
Diffstat (limited to 'keyboards/keebio/bfo9000/keymaps/tuesdayjohn/keymap.c')
-rw-r--r-- | keyboards/keebio/bfo9000/keymaps/tuesdayjohn/keymap.c | 341 |
1 files changed, 341 insertions, 0 deletions
diff --git a/keyboards/keebio/bfo9000/keymaps/tuesdayjohn/keymap.c b/keyboards/keebio/bfo9000/keymaps/tuesdayjohn/keymap.c new file mode 100644 index 0000000000..e42f6797e7 --- /dev/null +++ b/keyboards/keebio/bfo9000/keymaps/tuesdayjohn/keymap.c @@ -0,0 +1,341 @@ +#include QMK_KEYBOARD_H + +extern keymap_config_t keymap_config; + +enum bfo9000_layers { + _COLEMAK, // Colemak (default layer) + _QWERTY, // Qwerty + _GAMING, // Gaming/vanilla toggle layer (limited dual-role keys and layer access) + _NUMBERS, // Numbers & Symbols + _NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST) + _FUNCTION, // Function + _FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows) + _NUMPAD, // Numpad + _ADJUST, // Adjust layer (accessed via tri-layer feature) + _ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature) +}; + +enum bfo9000_keycodes { + COLEMAK = SAFE_RANGE, + QWERTY, + GAMING +}; + +//Tap Dance Declarations +enum { + ADJ = 0, + LBCB, + RBCB, + EQPL, + PLEQ, + MNUN, + SLAS, + GVTL, + PPEQ, + PMUN, + PSPA +}; + +void dance_LAYER_finished(qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 2) { + layer_on(_ADJUST2); + set_oneshot_layer(_ADJUST2, ONESHOT_START); + } +} +void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 2) { + layer_off(_ADJUST2); + clear_oneshot_layer_state(ONESHOT_PRESSED); + } +} + +qk_tap_dance_action_t tap_dance_actions[] = { +[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer +[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap +[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap +[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap +[PLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL), // Equal sign on a single-tap, plus sign on a double-tap +[MNUN] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS), // Minus sign on a single-tap, underscore on a double-tap +[SLAS] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR), // Slash in a single-tap, asterisk in a double-tap +[GVTL] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD), // Grave on a single-tap, tilde on a double-tap +[PPEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL), // Numpad plus sign on a single-tap, equal sign on a double-tap +[PMUN] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS), // Numpad minus sign on a single-tap, underscore on a double-tap +[PSPA] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST) // Numpad slash on a single-tap, numpad asterisk on a double-tap +}; + +//Aliases for longer keycodes +#define NUMPAD TG(_NUMPAD) +#define ADJUST MO(_ADJUST2) +#define SPCFN LT(_FUNCTION, KC_SPC) +#define BSPCFN LT(_FUNCTION2, KC_BSPC) +#define ENTNS LT(_NUMBERS, KC_ENT) +#define DELNS LT(_NUMBERS2, KC_DEL) +#define CTLESC CTL_T(KC_ESC) +#define ALTAPP ALT_T(KC_APP) +#define CTL_A LCTL(KC_A) +#define CTL_C LCTL(KC_C) +#define CTL_V LCTL(KC_V) +#define CTL_X LCTL(KC_X) +#define CTL_Z LCTL(KC_Z) +#define CTL_Y LCTL(KC_Y) +#define CA_TAB LCA(KC_TAB) +#define HYPER ALL_T(KC_NO) +#define TD_ADJ TD(ADJ) +#define TD_LBCB TD(LBCB) +#define TD_RBCB TD(RBCB) +#define TD_EQPL TD(EQPL) +#define TD_PLEQ TD(PLEQ) +#define TD_MNUN TD(MNUN) +#define TD_SLAS TD(SLAS) +#define TD_GVTL TD(GVTL) +#define TD_PPEQ TD(PPEQ) +#define TD_PMUN TD(PMUN) +#define TD_PSPA TD(PSPA) +#define NKROTG MAGIC_TOGGLE_NKRO + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +/* +Colemak +(Default layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) + ,--------------------------------------------------------------------------------. ,--------------------------------------------------------------------------------. + | ESC | F1 | F2 | F3 | F4 | F5 | | | | | Adjust | | F12 | F6 | F7 | F8 | F9 | F10 | F11 | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | = | 1 | 2 | 3 | 4 | 5 | | | | | Numpad | | | 6 | 7 | 8 | 9 | 0 | - | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | Tab | Q | W | F | P | G | | | Home | | Pause | | | J | L | U | Y | ; | \ | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | Esc/Ctl| A | R | S | T | D | | | PgUp | | ScrLck | | | H | N | E | I | O | ' | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | SCShift| Z | X | C | V | B | Esc/Ctl| App/Alt| PgDn | | PrtScr | RAlt | RCtl | K | M | , | . | / | SCShift| + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | Ins | ` | [ | ] | App/Alt| Spc/Fn | Ent/NS | Bspc | End | | | Enter | Del/NS2| Bsp/Fn2| RGUI | Left | Down | Up | Right | + `--------------------------------------------------------------------------------' `--------------------------------------------------------------------------------' +*/ +[_COLEMAK] = LAYOUT( \ + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, ADJUST, _______, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, _______, NUMPAD, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_HOME, KC_PAUS, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, + CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_PGUP, KC_SLCK, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, + KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, CTLESC, ALTAPP, KC_PGDN, KC_PSCR, KC_RALT, KC_RCTL, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, + KC_INS, KC_GRV, KC_LBRC, KC_RBRC, ALTAPP, SPCFN, ENTNS, KC_BSPC, KC_END, _______, KC_ENT, DELNS, BSPCFN, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT +), + +/* +QWERTY +(Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) + ,--------------------------------------------------------------------------------. ,--------------------------------------------------------------------------------. + | ESC | F1 | F2 | F3 | F4 | F5 | | | | | Adjust | | F12 | F6 | F7 | F8 | F9 | F10 | F11 | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | = | 1 | 2 | 3 | 4 | 5 | | | | | Numpad | | | 6 | 7 | 8 | 9 | 0 | - | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | Tab | Q | W | E | R | T | | | Home | | Pause | | | Y | U | I | O | P | \ | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | Esc/Ctl| A | S | D | F | G | | | PgUp | | ScrLck | | | H | J | K | L | ; | ' | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | SCShift| Z | X | C | V | B | Esc/Ctl| App/Alt| PgDn | | PrtScr | RAlt | RCtl | N | M | , | . | / | SCShift| + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | Ins | ` | [ | ] | App/Alt| Spc/Fn | Ent/NS | Bspc | End | | | Enter | Del/NS2| Bsp/Fn2| RGUI | Left | Down | Up | Right | + `--------------------------------------------------------------------------------' `--------------------------------------------------------------------------------' +*/ +[_QWERTY] = LAYOUT( \ + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, ADJUST, _______, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, NUMPAD, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_HOME, KC_PAUS, _______, _______, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, + CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_PGUP, KC_SLCK, _______, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, CTLESC, ALTAPP, KC_PGDN, KC_PSCR, KC_RALT, KC_RCTL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, + KC_INS, KC_GRV, KC_LBRC, KC_RBRC, ALTAPP, SPCFN, ENTNS, KC_BSPC, KC_END, _______, KC_ENT, DELNS, BSPCFN, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT +), + +/* +Numbers/Symbols layer +(Multiple characters: single-tap for first, double-tap for second) + ,--------------------------------------------------------------------------------. ,--------------------------------------------------------------------------------. + | | | | | | | | | | | | | | | | | | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | F12 | F1 | F2 | F3 | F4 | F5 | | | | | | | | F6 | F7 | F8 | F9 | F10 | F12 | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | 6 | 7 | 8 | 9 | 0 | | | | | | | | ^ | & | * | ( | ) | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | 1 | 2 | 3 | 4 | 5 | | | | | | | | ! | @ | # | $ | % | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | | . | / * | - _ | + = | | | | | | | | ` ~ | [ { | ] } | | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | ( | ) | [ { | ] } | | | | | | | | | | | | | | | | + `--------------------------------------------------------------------------------' `--------------------------------------------------------------------------------' +*/ +[_NUMBERS] = LAYOUT( \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + _______, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, + _______, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, _______, _______, _______, _______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, + _______, _______, KC_DOT, TD_SLAS, TD_MNUN, TD_PLEQ, _______, _______, _______, _______, _______, _______, TD_GVTL, TD_LBCB, TD_RBCB, _______, _______, _______, + KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ +), + +[_NUMBERS2] = LAYOUT( \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + _______, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, + _______, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, _______, _______, _______, _______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, + _______, _______, KC_DOT, TD_SLAS, TD_MNUN, TD_PLEQ, _______, _______, _______, _______, _______, _______, TD_GVTL, TD_LBCB, TD_RBCB, _______, _______, _______, + KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ +), + +/* +Function layer + ,--------------------------------------------------------------------------------. ,--------------------------------------------------------------------------------. + | | | | | | | | | | | | | | | | | | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | F12 | F1 | F2 | F3 | F4 | F5 | | | | | | | | F6 | F7 | F8 | F9 | F10 | F12 | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | | | Up | | | | | | | | | | | | Up | Ctrl+Y | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | Ctrl+A | Left | Down | Right | C+A+Tb | | | | | | | | PgUp | Right | Down | Left | Home | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | Ctrl+Z | Ctrl+X | Ctrl+C | Ctrl+V | Bspc | | | | | | | | PgDn | Mute | Vol- | Vol+ | End | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | | | | | | | | | | | | | | | Prev | Play | Next | Stop | + `--------------------------------------------------------------------------------' `--------------------------------------------------------------------------------' +*/ +[_FUNCTION] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, CTL_Y, _______, _______, + _______, CTL_A, KC_LEFT, KC_DOWN, KC_RGHT, CA_TAB, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, + _______, CTL_Z, CTL_X, CTL_C, CTL_V, KC_BSPC, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP +), + +[_FUNCTION2] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, CTL_Y, _______, _______, + _______, CTL_A, KC_LEFT, KC_DOWN, KC_RGHT, CA_TAB, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, + _______, CTL_Z, CTL_X, CTL_C, CTL_V, KC_BSPC, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP +), + +/* +Numpad layer +(Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout) + ,--------------------------------------------------------------------------------. ,--------------------------------------------------------------------------------. + | | | | | | | | | | | | | | | | | | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | NumLk | | | | | | | | | | | Tab | NumLk | KP / | KP * | KP - | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | | | | | | KP 7 | KP 8 | KP 9 | KP + | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | | | | | | KP 4 | KP 5 | KP 6 | = | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | | KP . | KP/ KP*| KP- _ | KP+ = | | | | | | | | KP 1 | KP 2 | KP 3 | KP Ent | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | ( | ) | [ { | ] } | | | | | | | | | | | KP 0 | KP . | KP Ent | | | + `--------------------------------------------------------------------------------' `--------------------------------------------------------------------------------' +*/ +[_NUMPAD] = LAYOUT( \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, KC_NLCK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_TAB, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, + _______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, + _______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_EQL, _______, + _______, _______, KC_PDOT, TD_PSPA, TD_PMUN, TD_PPEQ, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, + KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PENT, _______ +), + +/* +Gaming +(Toggle gaming layer with limited dual-role keys and layer access; NKRO turned on by default; Ent/NS + Delete/Numbers2 to access Adjust layer) + ,--------------------------------------------------------------------------------. ,--------------------------------------------------------------------------------. + | | | | | | | F6 | F7 | F8 | | | | | | | | | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | | | | | | 6 | 7 | 8 | | | | | | | | | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | | | | | | J | L | | | | | | | | | | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | LCtl | | | | | | H | N | | | | | | | | | | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | Shift | | | | | | Esc | LAlt | | | | RAlt | RCtl | | | | | | Shift | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | | | | LAlt | Space | Enter | Bspc | | | | Ent/NS | Del/NS2| Bsp/Fn2| RGUI | | | | | + `--------------------------------------------------------------------------------' `--------------------------------------------------------------------------------' +*/ +[_GAMING] = LAYOUT( \ + _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, KC_6, KC_7, KC_8, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, KC_J, KC_L, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_LCTL, _______, _______, _______, _______, _______, KC_H, KC_N, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_LSFT, _______, _______, _______, _______, _______, KC_ESC, KC_LALT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT, + _______, _______, _______, _______, KC_LALT, KC_SPC, KC_ENT, KC_BSPC, _______, _______, ENTNS, _______, _______, _______, _______, _______, _______, _______ +), + +/* +Adjust layer +(Press and hold Adjust key on the function row or Enter/Number + Delete/Number2 to access; Numpad and NKRO are on toggle) + ,--------------------------------------------------------------------------------. ,--------------------------------------------------------------------------------. + | | | | | | | | | | | | | | | | | | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | Colemak| Qwerty | | Gaming | | | | | | | | | Numpad | | | | | RESET | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | | | | | | | | | | | | | | | | | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | | | | | | | | | | | | | | NKROTG | | | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | | | | | | | | | | | | | | | | | | | + |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------| + | | | | | | | | | | | | | | | | | | | | + `--------------------------------------------------------------------------------' `--------------------------------------------------------------------------------' +*/ +[_ADJUST] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, COLEMAK, QWERTY, _______, GAMING, _______, _______, _______, _______, _______, _______, _______, NUMPAD, _______, _______, _______, _______, RESET, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ +), + +[_ADJUST2] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, COLEMAK, QWERTY, _______, GAMING, _______, _______, _______, _______, _______, _______, _______, NUMPAD, _______, _______, _______, _______, RESET, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ +), + +}; + +uint32_t layer_state_set_user(uint32_t state) { + return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST); +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case COLEMAK: + if (record->event.pressed) { +// persistent_default_layer_set(1UL << _COLEMAK); + default_layer_set(1UL << _COLEMAK); + layer_move (_COLEMAK); + keymap_config.nkro = 0; + } + return false; + break; + case QWERTY: + if (record->event.pressed) { +// persistent_default_layer_set(1UL << _QWERTY); + default_layer_set(1UL << _QWERTY); + layer_move (_QWERTY); + keymap_config.nkro = 0; + } + return false; + break; + case GAMING: + if (record->event.pressed) { + layer_invert (_GAMING); + layer_off (_NUMPAD); + keymap_config.nkro = 1; + } + return false; + break; + } + return true; +} |