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authortuesdayjohn <hajimeokuda@gmail.com>2019-05-23 20:41:25 -0400
committerMechMerlin <30334081+mechmerlin@users.noreply.github.com>2019-05-23 17:41:25 -0700
commita37e44b2d7fdb41f01e53e382000f987563d8979 (patch)
treeecca965b57853f8976438fbfed321f386b50b637 /keyboards/keebio/bfo9000/keymaps/tuesdayjohn/keymap.c
parentf7caca51f60d8b02a7cdcc16acfaa3d794f70bed (diff)
Added keymap folder matching username; added readme to previous keymap (#5961)
* Added keymap folder matching username; added readme into previous keymap * Update keymap.c
Diffstat (limited to 'keyboards/keebio/bfo9000/keymaps/tuesdayjohn/keymap.c')
-rw-r--r--keyboards/keebio/bfo9000/keymaps/tuesdayjohn/keymap.c341
1 files changed, 341 insertions, 0 deletions
diff --git a/keyboards/keebio/bfo9000/keymaps/tuesdayjohn/keymap.c b/keyboards/keebio/bfo9000/keymaps/tuesdayjohn/keymap.c
new file mode 100644
index 0000000000..e42f6797e7
--- /dev/null
+++ b/keyboards/keebio/bfo9000/keymaps/tuesdayjohn/keymap.c
@@ -0,0 +1,341 @@
+#include QMK_KEYBOARD_H
+
+extern keymap_config_t keymap_config;
+
+enum bfo9000_layers {
+ _COLEMAK, // Colemak (default layer)
+ _QWERTY, // Qwerty
+ _GAMING, // Gaming/vanilla toggle layer (limited dual-role keys and layer access)
+ _NUMBERS, // Numbers & Symbols
+ _NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
+ _FUNCTION, // Function
+ _FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
+ _NUMPAD, // Numpad
+ _ADJUST, // Adjust layer (accessed via tri-layer feature)
+ _ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature)
+};
+
+enum bfo9000_keycodes {
+ COLEMAK = SAFE_RANGE,
+ QWERTY,
+ GAMING
+};
+
+//Tap Dance Declarations
+enum {
+ ADJ = 0,
+ LBCB,
+ RBCB,
+ EQPL,
+ PLEQ,
+ MNUN,
+ SLAS,
+ GVTL,
+ PPEQ,
+ PMUN,
+ PSPA
+};
+
+void dance_LAYER_finished(qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 2) {
+ layer_on(_ADJUST2);
+ set_oneshot_layer(_ADJUST2, ONESHOT_START);
+ }
+}
+void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 2) {
+ layer_off(_ADJUST2);
+ clear_oneshot_layer_state(ONESHOT_PRESSED);
+ }
+}
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
+[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
+[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
+[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
+[PLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL), // Equal sign on a single-tap, plus sign on a double-tap
+[MNUN] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS), // Minus sign on a single-tap, underscore on a double-tap
+[SLAS] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR), // Slash in a single-tap, asterisk in a double-tap
+[GVTL] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD), // Grave on a single-tap, tilde on a double-tap
+[PPEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL), // Numpad plus sign on a single-tap, equal sign on a double-tap
+[PMUN] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS), // Numpad minus sign on a single-tap, underscore on a double-tap
+[PSPA] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST) // Numpad slash on a single-tap, numpad asterisk on a double-tap
+};
+
+//Aliases for longer keycodes
+#define NUMPAD TG(_NUMPAD)
+#define ADJUST MO(_ADJUST2)
+#define SPCFN LT(_FUNCTION, KC_SPC)
+#define BSPCFN LT(_FUNCTION2, KC_BSPC)
+#define ENTNS LT(_NUMBERS, KC_ENT)
+#define DELNS LT(_NUMBERS2, KC_DEL)
+#define CTLESC CTL_T(KC_ESC)
+#define ALTAPP ALT_T(KC_APP)
+#define CTL_A LCTL(KC_A)
+#define CTL_C LCTL(KC_C)
+#define CTL_V LCTL(KC_V)
+#define CTL_X LCTL(KC_X)
+#define CTL_Z LCTL(KC_Z)
+#define CTL_Y LCTL(KC_Y)
+#define CA_TAB LCA(KC_TAB)
+#define HYPER ALL_T(KC_NO)
+#define TD_ADJ TD(ADJ)
+#define TD_LBCB TD(LBCB)
+#define TD_RBCB TD(RBCB)
+#define TD_EQPL TD(EQPL)
+#define TD_PLEQ TD(PLEQ)
+#define TD_MNUN TD(MNUN)
+#define TD_SLAS TD(SLAS)
+#define TD_GVTL TD(GVTL)
+#define TD_PPEQ TD(PPEQ)
+#define TD_PMUN TD(PMUN)
+#define TD_PSPA TD(PSPA)
+#define NKROTG MAGIC_TOGGLE_NKRO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/*
+Colemak
+(Default layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
+ ,--------------------------------------------------------------------------------. ,--------------------------------------------------------------------------------.
+ | ESC | F1 | F2 | F3 | F4 | F5 | | | | | Adjust | | F12 | F6 | F7 | F8 | F9 | F10 | F11 |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | = | 1 | 2 | 3 | 4 | 5 | | | | | Numpad | | | 6 | 7 | 8 | 9 | 0 | - |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | Tab | Q | W | F | P | G | | | Home | | Pause | | | J | L | U | Y | ; | \ |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | Esc/Ctl| A | R | S | T | D | | | PgUp | | ScrLck | | | H | N | E | I | O | ' |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | SCShift| Z | X | C | V | B | Esc/Ctl| App/Alt| PgDn | | PrtScr | RAlt | RCtl | K | M | , | . | / | SCShift|
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | Ins | ` | [ | ] | App/Alt| Spc/Fn | Ent/NS | Bspc | End | | | Enter | Del/NS2| Bsp/Fn2| RGUI | Left | Down | Up | Right |
+ `--------------------------------------------------------------------------------' `--------------------------------------------------------------------------------'
+*/
+[_COLEMAK] = LAYOUT( \
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, ADJUST, _______, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, _______, NUMPAD, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_HOME, KC_PAUS, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
+ CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_PGUP, KC_SLCK, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
+ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, CTLESC, ALTAPP, KC_PGDN, KC_PSCR, KC_RALT, KC_RCTL, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
+ KC_INS, KC_GRV, KC_LBRC, KC_RBRC, ALTAPP, SPCFN, ENTNS, KC_BSPC, KC_END, _______, KC_ENT, DELNS, BSPCFN, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+),
+
+/*
+QWERTY
+(Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
+ ,--------------------------------------------------------------------------------. ,--------------------------------------------------------------------------------.
+ | ESC | F1 | F2 | F3 | F4 | F5 | | | | | Adjust | | F12 | F6 | F7 | F8 | F9 | F10 | F11 |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | = | 1 | 2 | 3 | 4 | 5 | | | | | Numpad | | | 6 | 7 | 8 | 9 | 0 | - |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | Tab | Q | W | E | R | T | | | Home | | Pause | | | Y | U | I | O | P | \ |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | Esc/Ctl| A | S | D | F | G | | | PgUp | | ScrLck | | | H | J | K | L | ; | ' |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | SCShift| Z | X | C | V | B | Esc/Ctl| App/Alt| PgDn | | PrtScr | RAlt | RCtl | N | M | , | . | / | SCShift|
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | Ins | ` | [ | ] | App/Alt| Spc/Fn | Ent/NS | Bspc | End | | | Enter | Del/NS2| Bsp/Fn2| RGUI | Left | Down | Up | Right |
+ `--------------------------------------------------------------------------------' `--------------------------------------------------------------------------------'
+*/
+[_QWERTY] = LAYOUT( \
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, ADJUST, _______, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, NUMPAD, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_HOME, KC_PAUS, _______, _______, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_PGUP, KC_SLCK, _______, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, CTLESC, ALTAPP, KC_PGDN, KC_PSCR, KC_RALT, KC_RCTL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
+ KC_INS, KC_GRV, KC_LBRC, KC_RBRC, ALTAPP, SPCFN, ENTNS, KC_BSPC, KC_END, _______, KC_ENT, DELNS, BSPCFN, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+),
+
+/*
+Numbers/Symbols layer
+(Multiple characters: single-tap for first, double-tap for second)
+ ,--------------------------------------------------------------------------------. ,--------------------------------------------------------------------------------.
+ | | | | | | | | | | | | | | | | | | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | F12 | F1 | F2 | F3 | F4 | F5 | | | | | | | | F6 | F7 | F8 | F9 | F10 | F12 |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | 6 | 7 | 8 | 9 | 0 | | | | | | | | ^ | & | * | ( | ) | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | 1 | 2 | 3 | 4 | 5 | | | | | | | | ! | @ | # | $ | % | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | | . | / * | - _ | + = | | | | | | | | ` ~ | [ { | ] } | | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | ( | ) | [ { | ] } | | | | | | | | | | | | | | | |
+ `--------------------------------------------------------------------------------' `--------------------------------------------------------------------------------'
+*/
+[_NUMBERS] = LAYOUT( \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ _______, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
+ _______, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, _______, _______, _______, _______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
+ _______, _______, KC_DOT, TD_SLAS, TD_MNUN, TD_PLEQ, _______, _______, _______, _______, _______, _______, TD_GVTL, TD_LBCB, TD_RBCB, _______, _______, _______,
+ KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+),
+
+[_NUMBERS2] = LAYOUT( \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ _______, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
+ _______, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, _______, _______, _______, _______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
+ _______, _______, KC_DOT, TD_SLAS, TD_MNUN, TD_PLEQ, _______, _______, _______, _______, _______, _______, TD_GVTL, TD_LBCB, TD_RBCB, _______, _______, _______,
+ KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+),
+
+/*
+Function layer
+ ,--------------------------------------------------------------------------------. ,--------------------------------------------------------------------------------.
+ | | | | | | | | | | | | | | | | | | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | F12 | F1 | F2 | F3 | F4 | F5 | | | | | | | | F6 | F7 | F8 | F9 | F10 | F12 |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | | | Up | | | | | | | | | | | | Up | Ctrl+Y | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | Ctrl+A | Left | Down | Right | C+A+Tb | | | | | | | | PgUp | Right | Down | Left | Home | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | Ctrl+Z | Ctrl+X | Ctrl+C | Ctrl+V | Bspc | | | | | | | | PgDn | Mute | Vol- | Vol+ | End | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | | | | | | | | | | | | | | | Prev | Play | Next | Stop |
+ `--------------------------------------------------------------------------------' `--------------------------------------------------------------------------------'
+*/
+[_FUNCTION] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, CTL_Y, _______, _______,
+ _______, CTL_A, KC_LEFT, KC_DOWN, KC_RGHT, CA_TAB, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
+ _______, CTL_Z, CTL_X, CTL_C, CTL_V, KC_BSPC, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP
+),
+
+[_FUNCTION2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, CTL_Y, _______, _______,
+ _______, CTL_A, KC_LEFT, KC_DOWN, KC_RGHT, CA_TAB, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
+ _______, CTL_Z, CTL_X, CTL_C, CTL_V, KC_BSPC, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP
+),
+
+/*
+Numpad layer
+(Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
+ ,--------------------------------------------------------------------------------. ,--------------------------------------------------------------------------------.
+ | | | | | | | | | | | | | | | | | | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | NumLk | | | | | | | | | | | Tab | NumLk | KP / | KP * | KP - | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | | | | | | KP 7 | KP 8 | KP 9 | KP + | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | | | | | | KP 4 | KP 5 | KP 6 | = | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | | KP . | KP/ KP*| KP- _ | KP+ = | | | | | | | | KP 1 | KP 2 | KP 3 | KP Ent | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | ( | ) | [ { | ] } | | | | | | | | | | | KP 0 | KP . | KP Ent | | |
+ `--------------------------------------------------------------------------------' `--------------------------------------------------------------------------------'
+*/
+[_NUMPAD] = LAYOUT( \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_NLCK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_TAB, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______,
+ _______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______,
+ _______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_EQL, _______,
+ _______, _______, KC_PDOT, TD_PSPA, TD_PMUN, TD_PPEQ, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
+ KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PENT, _______
+),
+
+/*
+Gaming
+(Toggle gaming layer with limited dual-role keys and layer access; NKRO turned on by default; Ent/NS + Delete/Numbers2 to access Adjust layer)
+ ,--------------------------------------------------------------------------------. ,--------------------------------------------------------------------------------.
+ | | | | | | | F6 | F7 | F8 | | | | | | | | | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | | | | | | 6 | 7 | 8 | | | | | | | | | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | | | | | | J | L | | | | | | | | | | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | LCtl | | | | | | H | N | | | | | | | | | | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | Shift | | | | | | Esc | LAlt | | | | RAlt | RCtl | | | | | | Shift |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | | | | LAlt | Space | Enter | Bspc | | | | Ent/NS | Del/NS2| Bsp/Fn2| RGUI | | | | |
+ `--------------------------------------------------------------------------------' `--------------------------------------------------------------------------------'
+*/
+[_GAMING] = LAYOUT( \
+ _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, KC_6, KC_7, KC_8, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, KC_J, KC_L, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_LCTL, _______, _______, _______, _______, _______, KC_H, KC_N, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_LSFT, _______, _______, _______, _______, _______, KC_ESC, KC_LALT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
+ _______, _______, _______, _______, KC_LALT, KC_SPC, KC_ENT, KC_BSPC, _______, _______, ENTNS, _______, _______, _______, _______, _______, _______, _______
+),
+
+/*
+Adjust layer
+(Press and hold Adjust key on the function row or Enter/Number + Delete/Number2 to access; Numpad and NKRO are on toggle)
+ ,--------------------------------------------------------------------------------. ,--------------------------------------------------------------------------------.
+ | | | | | | | | | | | | | | | | | | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | Colemak| Qwerty | | Gaming | | | | | | | | | Numpad | | | | | RESET |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | | | | | | | | | | | | | | | | | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | | | | | | | | | | | | | | NKROTG | | | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | | | | | | | | | | | | | | | | | | |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | | | | | | | | | | | | | | | | | | | |
+ `--------------------------------------------------------------------------------' `--------------------------------------------------------------------------------'
+*/
+[_ADJUST] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, COLEMAK, QWERTY, _______, GAMING, _______, _______, _______, _______, _______, _______, _______, NUMPAD, _______, _______, _______, _______, RESET,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+),
+
+[_ADJUST2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, COLEMAK, QWERTY, _______, GAMING, _______, _______, _______, _______, _______, _______, _______, NUMPAD, _______, _______, _______, _______, RESET,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+),
+
+};
+
+uint32_t layer_state_set_user(uint32_t state) {
+ return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case COLEMAK:
+ if (record->event.pressed) {
+// persistent_default_layer_set(1UL << _COLEMAK);
+ default_layer_set(1UL << _COLEMAK);
+ layer_move (_COLEMAK);
+ keymap_config.nkro = 0;
+ }
+ return false;
+ break;
+ case QWERTY:
+ if (record->event.pressed) {
+// persistent_default_layer_set(1UL << _QWERTY);
+ default_layer_set(1UL << _QWERTY);
+ layer_move (_QWERTY);
+ keymap_config.nkro = 0;
+ }
+ return false;
+ break;
+ case GAMING:
+ if (record->event.pressed) {
+ layer_invert (_GAMING);
+ layer_off (_NUMPAD);
+ keymap_config.nkro = 1;
+ }
+ return false;
+ break;
+ }
+ return true;
+}