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authorlokher <lokher@gmail.com>2022-12-06 17:04:10 +0800
committerlokher <lokher@gmail.com>2022-12-06 17:04:10 +0800
commit27fc28fd2ff52e079a5bc58d6aaea4c752420615 (patch)
tree7ac943fb1ba4f430a7220efd18f66f6a77205c30 /keyboards/jones/v03
parente736133392fe6427cfb995da0787337189828272 (diff)
parent2709b6ed616f8012ff4cfd3ee69a822a8d188351 (diff)
Merge upstream master
Diffstat (limited to 'keyboards/jones/v03')
-rw-r--r--keyboards/jones/v03/config.h150
-rw-r--r--keyboards/jones/v03/keymaps/default/keymap.c27
-rw-r--r--keyboards/jones/v03/keymaps/default_jp/keymap.c353
3 files changed, 530 insertions, 0 deletions
diff --git a/keyboards/jones/v03/config.h b/keyboards/jones/v03/config.h
new file mode 100644
index 0000000000..8d62ac5b89
--- /dev/null
+++ b/keyboards/jones/v03/config.h
@@ -0,0 +1,150 @@
+/*
+Copyright 2020 Takeshi Nishio
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* key matrix size */
+// Same size for Jones' custom Round-Robin matrix.
+#define MATRIX_ROWS 11
+#define MATRIX_COLS 11
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+// Same pins for Jones' custom Round-Robin matrix.
+#define MATRIX_ROW_PINS { D4, D7, C7, F1, F4, F5, D6, D5, E6, B0, B1 }
+#define MATRIX_COL_PINS { D4, D7, C7, F1, F4, F5, D6, D5, E6, B0, B1 }
+
+/* COL2ROW, ROW2COL*/
+// No need to define DIODE_DIRECTION for Jones' custom Round-Robin matrix.
+//#define DIODE_DIRECTION COL2ROW
+
+/* Rotary Encoder */
+#define ENCODERS_PAD_A { F6, B3 }
+#define ENCODERS_PAD_B { F7, B2 }
+#define ENCODER_RESOLUTION 4 //the default & suggested is 4
+
+/* Audio */
+#ifdef AUDIO_ENABLE
+ #define AUDIO_PIN C6
+ #define AUDIO_PIN_ALT B6 // 2nd pin for simultaneous audio.
+ #define AUDIO_CLICKY
+#endif
+
+/*
+ * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
+ */
+//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
+
+// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_BREATHING
+// #define BACKLIGHT_LEVELS 3
+
+#define RGB_DI_PIN B7
+#ifdef RGB_DI_PIN
+ #define RGBLED_NUM 6 // Left(4) + Right(2)
+ #define RGBLIGHT_HUE_STEP 8
+ #define RGBLIGHT_SAT_STEP 8
+ #define RGBLIGHT_VAL_STEP 8
+ #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
+ // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+ /*== Lighting Layers ==*/
+ #define RGBLIGHT_LAYERS
+ // #define RGBLIGHT_MAX_LAYERS 2
+ #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Overriding RGB Lighting on/off status
+ // #define RGBLIGHT_EFFECT_BREATHING
+ // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+ #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+ // #define RGBLIGHT_EFFECT_SNAKE
+ #define RGBLIGHT_EFFECT_KNIGHT
+ // #define RGBLIGHT_EFFECT_CHRISTMAS
+ // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+ // #define RGBLIGHT_EFFECT_RGB_TEST
+ // #define RGBLIGHT_EFFECT_ALTERNATING
+ // /*== customize breathing effect ==*/
+ // /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+ // #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+ // /*==== use exp() and sin() ====*/
+ // #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+ // #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+#endif
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+// #define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+// #define LOCKING_RESYNC_ENABLE
+
+/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
+ * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
+ */
+// #define GRAVE_ESC_CTRL_OVERRIDE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+
+/* Bootmagic Lite key configuration */
+// #define BOOTMAGIC_LITE_ROW 0
+// #define BOOTMAGIC_LITE_COLUMN 0
diff --git a/keyboards/jones/v03/keymaps/default/keymap.c b/keyboards/jones/v03/keymaps/default/keymap.c
new file mode 100644
index 0000000000..d051bd781e
--- /dev/null
+++ b/keyboards/jones/v03/keymaps/default/keymap.c
@@ -0,0 +1,27 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+#include "keymap_japanese.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = LAYOUT_all(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, XXXXXXX, JP_AT, JP_LBRC,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, JP_SLSH,JP_BSLS,KC_UP, XXXXXXX,
+ KC_MUTE,KC_LALT,KC_LGUI,KC_LNG2, KC_SPC, KC_SPC, KC_LNG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
+ )
+}; \ No newline at end of file
diff --git a/keyboards/jones/v03/keymaps/default_jp/keymap.c b/keyboards/jones/v03/keymaps/default_jp/keymap.c
new file mode 100644
index 0000000000..ae618ee0bc
--- /dev/null
+++ b/keyboards/jones/v03/keymaps/default_jp/keymap.c
@@ -0,0 +1,353 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+#include "keymap_japanese.h"
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_number {
+ _MAC = 0,
+ _WIN,
+ _NUM,
+ _LOWER,
+ _RAISE,
+ _NUM_RAISE,
+ _ADJUST
+};
+
+// Tap Dance
+enum tap_dances{
+ TD_LSFT_CAPS = 0,
+ TD_ESC_NUM,
+};
+
+// Tap Dance state
+enum {
+ SINGLE_TAP = 1,
+ DOUBLE_TAP,
+ TRIPLE_TAP,
+ TAP_HOLD,
+};
+
+// Declare the functions to be used with your tap dance key(s)
+// Function associated with all tap dances
+uint8_t cur_dance(qk_tap_dance_state_t *state);
+// Functions associated with individual tap dances
+void ql_finished(qk_tap_dance_state_t *state, void *user_data);
+void ql_reset(qk_tap_dance_state_t *state, void *user_data);
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
+ [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ql_finished, ql_reset),
+};
+
+uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case TD(TD_ESC_NUM):
+ return 275;
+ default:
+ return TAPPING_TERM;
+ }
+}
+
+// Defines the keycodes used by our macros in process_record_user
+enum custom_keycodes {
+ MAC = SAFE_RANGE,
+ WIN,
+};
+
+// Key Macro
+#define ESC_NUM TD(TD_ESC_NUM)
+#define S_CAP TD(TD_LSFT_CAPS)
+#define SP_RAI LT(_RAISE, KC_SPC)
+#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
+#define SP_SFT MT(MOD_LSFT, KC_SPC)
+#define S_BSLS RSFT_T(JP_BSLS)
+#define C_SLSH RCTL_T(JP_SLSH)
+#define CT_E LCTL(KC_E)
+#define CT_A LCTL(KC_A)
+#define ALT_GRV LALT(KC_GRV)
+#define LOWER MO(_LOWER)
+#define NUM TG(_NUM)
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_MAC] = LAYOUT_jp(
+ ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
+ S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, LOWER,
+ KC_MUTE,KC_LALT,KC_LGUI,KC_LNG2, SP_SFT, SP_RAI, KC_LNG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
+ ),
+ [_WIN] = LAYOUT_jp(
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,KC_LGUI,KC_LALT,JP_MHEN, _______, _______, JP_HENK,JP_KANA,KC_APP, _______,_______,_______
+ ),
+ [_NUM] = LAYOUT_jp(
+ _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
+ _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
+ _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
+ ),
+ [_LOWER] = LAYOUT_jp(
+ KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
+ KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME, KC_END, KC_VOLU,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, _______,KC_VOLD,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
+ ),
+ [_RAISE] = LAYOUT_jp(
+ KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
+ KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP, _______,_______,
+ _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______, _______,_______,
+ _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
+ ),
+ [_NUM_RAISE] = LAYOUT_jp(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
+ S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, _______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
+ ),
+ [_ADJUST] = LAYOUT_jp(
+ _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______, _______,WIN, _______,QK_BOOT, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,_______,
+ _______, _______,_______,_______,_______,_______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,_______,
+ _______, _______,_______,_______,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
+ )
+};
+
+#if defined(AUDIO_ENABLE) && defined(MUSIC_MAP)
+const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_jp(
+ 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
+ 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
+ 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
+ 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
+);
+#endif
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+switch (keycode) {
+ case MAC: // Change default ayer --> Write to EEPROM
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_MAC);
+ }
+ return false;
+ break;
+ case WIN: // Change default ayer --> Write to EEPROM
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_WIN);
+ }
+ return false;
+ break;
+ default:
+ break;
+ }
+ return true;
+}
+
+//------------------------------------------------------------------------------
+// RGB Light settings
+#ifdef RGBLIGHT_LAYERS
+
+// for Default layer (= Base layer)
+const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_WHITE}
+);
+const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_BLUE}
+);
+const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_YELLOW}
+);
+
+// for temporal layer
+const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_MAGENTA}
+);
+
+const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_GREEN}
+);
+
+const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_CYAN}
+);
+
+const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_GOLD}
+);
+
+const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_RED}
+);
+
+// Define the array of layers. Later layers take precedence
+const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+ my_mac_layer,
+ my_win_layer,
+ my_num_layer,
+ my_caps_layer,
+ my_lower_layer,
+ my_raise_layer,
+ my_num_raise_layer,
+ my_adjust_layer
+);
+
+void keyboard_post_init_user(void) {
+ // Enable the LED layers
+ rgblight_layers = my_rgb_layers;
+}
+
+// Enabling and disabling lighting layers
+layer_state_t layer_state_set_user(layer_state_t state) {
+ state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
+
+ rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
+ rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
+ rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
+ rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
+ rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
+
+ return state;
+}
+
+// Enabling and disabling lighting layers for default layer
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
+ rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
+ rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
+
+ return state;
+}
+
+bool led_update_user(led_t led_state) {
+ rgblight_set_layer_state(3, led_state.caps_lock);
+ return true;
+}
+#endif
+
+
+//------------------------------------------------------------------------------
+// Rotary Encoder
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) { /* First encoder, Right side */
+ if (clockwise) {
+ tap_code(KC_VOLD);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ }
+ if (index == 1) { /* Second encoder, Left side */
+ if (clockwise) {
+ tap_code(KC_VOLD);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ }
+ return true;
+}
+
+
+//------------------------------------------------------------------------------
+// Tap Dance function
+
+
+typedef struct {
+ bool is_press_action;
+ uint8_t state;
+} tap;
+
+// Determine the current tap dance state
+uint8_t cur_dance(qk_tap_dance_state_t *state) {
+ if (state->count == 1) {
+ if (!state->pressed) {
+ return SINGLE_TAP;
+ } else {
+ return TAP_HOLD;
+ }
+ } else if (state->count == 2) {
+ if (!state->pressed) {
+ return DOUBLE_TAP;
+ } else {
+ return TAP_HOLD;
+ }
+ } else if (state->count == 3) {
+ if (!state->pressed) {
+ return TRIPLE_TAP;
+ } else {
+ return TAP_HOLD;
+ }
+ } else {
+ return 8; // Magic number. At some point this method will expand to work for more presses
+ }
+}
+
+// Initialize tap structure associated with example tap dance key
+static tap ql_tap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+// Functions that control what our tap dance key does
+void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
+ ql_tap_state.state = cur_dance(state);
+ switch(TAP_DANCE_KEYCODE(state)) {
+ case TD(TD_ESC_NUM): // ESC key action
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case DOUBLE_TAP:
+ // ESC
+ tap_code(KC_ESC);
+ break;
+ case TAP_HOLD:
+ // temporal layer change
+ layer_on(_NUM);
+ break;
+ case TRIPLE_TAP:
+ // toggle layer
+ // Check to see if the layer is already set
+ if (layer_state_is(_NUM)) {
+ // If already set, then switch it off
+ layer_off(_NUM);
+ } else {
+ // If not already set, then switch the layer on
+ layer_on(_NUM);
+ }
+ break;
+ }
+ break;
+ }
+}
+
+void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
+ switch(TAP_DANCE_KEYCODE(state)) {
+ case TD(TD_ESC_NUM):
+ // If the key was held down and now is released then switch off the layer
+ if (ql_tap_state.state == TAP_HOLD) {
+ layer_off(_NUM);
+ }
+ ql_tap_state.state = 0;
+ break;
+ }
+}